About The Pull Request
Adds 'notice' span class to all visible_messages which had no span class, making all those black messages blue.
Why It's Good For The Game
This should help differentiate action-messages from talking-messages in the chat. More actions will be blue, thus black talking-messages should pop out more.
Ports new medical scanner sprites from Polaris (PolarisSS13/Polaris#6357) that animate when they scan. They have more tiers of scanner than we do, so I specifically ported Basic for regular and Improved for advanced:
polaris scanners
The traitor scanner doesn't have an animation currently, but it does have the same subtle visual difference (all red pixels up top instead of red-yellow-green) as our old sprite.
Why It's Good For The Game
Because I like these sprites.
Changelog
cl bandit
imageadd: Medical scanners now have animated sprites. Thanks Michiyamenotehifunana of Polaris.
/cl
About The Pull Request
Completely removes item_color and the clusterfuck of bad programming it caused.
In places where item_color was used for entirely unique purposes it was split off and renamed to a new var on that typepath only, or refactored so it wasn't needed
In places where item_color was used as a dye color, it was converted to the new dye_color var
In places where item_color was used as the worn overlay it was removed and instead now icon_state is always used as the clothing overlay.
A new mob_overlay_icon var was added for manually setting where the mob overlay icon path is for specific items.
Moved some mob overlay files relating to clothing to their own directory as well for organization purposes.
Totally refactors washing machines, instead of the horrible abortion that was iterating through the typepath it now uses a registry of dye results.
Some bonus functionality to come out of this:
the washing machine now supports arbitrary dye colors.
Why It's Good For The Game
It's been 4 years since the "this should be deprecated soonish" comment was added, and this var is a shitpile of confusion if you just trace the usage of it.
Changelog
cl
add: Washing machines now support arbitrary dye color
add: Washing machines now dye nearly every item.
refactor: lots of backend changes to clothing overlays, report any issues
/cl
* HEY RACISM GOT A SPRITE ACCESSORY FOR YA
* angel + dragonborn > givespeciesflight
* more review stuff
* last of the review stuff
* compile
* readds my fix
* Boolean numero uno
* Boolean numero dos
About The Pull Request
This PR adds a Morrowind reference to "divine" plushies (the Nar-Sie and Ratvar plushies).
Why It's Good For The Game
It's a funny (I hope) joke.
Changelog
cl ATHATH
add: Adds a Morrowind reference that occurs if you try to kill a divine plushie.
/cl
* Canned foods behave more like canned drinks
Have to be opened first, leave an empty can when finished. Don't say they've been bitten when examined.
* Fixes broken paths in maps
* Implements tralezab's feedback
Co-Authored-By: tralezab <40974010+tralezab@users.noreply.github.com>
* Adds Kryson's unused can state sprites
* 150 hours
* it compiles guys
* PERF
* meta conflictor
* oldcabin
* Revert "meta conflictor"
This reverts commit 812343ca615e5b00711786be4413ce3301cfcc90.
* oldmeta
* TAKE 5000
* NAME THIS
Also redoes Multiver/Palletta
* FRICK U FIZ
* NERF PERF
* comment cringe
* Checks for restraints/incapacitated for ichiyuri
* URIKA
Removes Healing-Scaling of Ichiyuri, Nerfs Healing of Aiuri.
* organ
* please upvote this
* maps...
* Gives Instabitaluri a Brand Name
Oh wow it's synthflesh 😆
* Update cat2_medicine_reagents.dm
* what kinda characters is Krys using
Placing an APC on a wall currently evaluates the area that the wall is in ; as walls often border two areas this may not be the area the user expects. Instead if we evaluate the area of the user we'll be "inside" the target area.
Fixes surpious and inexplicable "This area already has an APC!" errors.
The fact that diagonal placement of frames is prohibited is assumed in this fix.
About The Pull Request
It adds a shrink ray that has 5 shots, can be recharged, has unique (coder)sprites, and has a cool sound
Shoot a thing with the shrink ray to make it small. Anything can be shrunk except floors
Shrunken things grow back after a couple seconds, might adjust this
Small things will not block vision and can be walked over (this includes walls)
Small people won't fit into their clothes and will drop all their stuff (or rather, their stuff will drop off of them). They also can't move very fast, and take 2x damage while shrunk.
Preview video here
Why It's Good For The Game
It's really goddamn cool
Changelog
cl PKPenguin321, Fury McFlurry
add: A shrink ray for abductors that they can buy at their console for 2 experiment points. Anything can be shrunken, and shrunken things can be walked over/seen past (for example, you can shrink a wall and then walk around it). If a human is shrunk, they will drop all of their belongings, move slower, and take 2x damage.
imageadd: Shrink ray sprites by Fury McFlurry. Thank you!
/cl
I intend to add it as a thing abductors can purchase but am putting it up now for code review and if anybody has any other ideas on good thematically fitting places to put it.
About The Pull Request
Adds an isitem check so load_item doesn't runtime when it adds a non /item into the cannon which admins can trigger using fill_with_type
Why It's Good For The Game
It probably isn't but let's pretend it lets us do something fun other than making a singularity cannon.
Changelog
cl
tweak: Pneumatic cannons can be used with non /items again.
/cl
About The Pull Request
Adds cancel buttons to input boxes that didn't have them before.
Why It's Good For The Game
Good UX.
Changelog
cl
add: More cancel buttons.
/cl
About The Pull Request
Leaving the forge name text field blank, or it being invalid for another reason, will randomize it.
Why It's Good For The Game
Leave blank to stop the 30 second thinking about what realistic name to give yourself. QoL change.
Changelog
cl
add: Agents cards randomly assign you a name if you leave the name field blank.
/cl
* adds capitalism firing pin for late-stage capitalism
* purchase prompt so you can't bankrupt the captain with a rigged gun
* prompt spam check, cargo crates for pins, extra warning message for accepting payment but not having enough to pay out
* test stuff please ignore
* pay-per-shot system, alert instead of input, minor cleanup
* fuck off clown
* range check to prevent long-range purchasing
* Gets rid of double processing memes.
* fixes the organ box thing
* Makes everything just a tad more performant
* even more performant
* Gets rid of the double processing on SSobj for body eggs
* forgot the brackets
* Also removes double processing memes from the shadowling armblade
* Removes the istype check for MMIs.
* megumin is best girl fucking fight me
* what kind of smoothbrain capizalized these
* uses explosion defines
* more explosion defines
* Removes reagent explosion code for <1 amounts
* Scales explosion knockdown off bomb_armor
About The Pull Request
Fixes a couple of issues related to window construction introduced by the tougher windows PR.
Also gives plastitanium and shuttle windows matching values to reinforced and plasmawindows like I intended to on the last PR.
Why It's Good For The Game
fix
Changelog
cl
fix: newly constructed reinforced windows start in the correct state, meaning they can be disassembled
fix: crowbar can no longer be used out of order on construction
fix: screwed down but not levered in windows can be unscrewed again
tweak: shuttle and plastitanium windows now have the proper values to match reinforced windows.
/cl
* Quarantine module now has teeth
* Quarantine applies to everyone
* typofix and more genericness
* Legal clarification
* Rules lawyering
* Rule 1 friendlier version
* refactor wip
* rerolling and qol
* space not valid
* travis be nice
* comment?
* new tablet sprites
* Start on uplink screen
* new suit sprite
* paper
* merge conflict
* Auto stash before merge of "contract-reroll" and "tgstation/master"