* !ONE COMMIT PR!
* not one commit pr :(
* fuck wait
* speak emotes, claw attacks
* netherworld link!
* final fixes
* spells, and portals
* grammar
* fixed nether link, more mi-go sounds
* no more shitspells
* final touches
* HALF DONE
* fuck load of changes jesus
* i said TAKE THIS
* FULL DONE
* OK, shiz, take this!
* yea
* i'm actually gonna vomit
* fixes hopefully the last
* fuck
* fixes
* nice :)
* woop
* fantasmifc
* i get it :)
* Added two new components, HSV to Hex RGB and RGB to Hex RGB, along with icons.
* Added valid input ranges to the extended_desc of the new converter components.
* Removed drone light in favor of night vision
This is because drone's light could interfere with shadowlings and some other cases, and also because there was a bug where drone's lights could be seen from outside of vents when they were vent crawling.
* Removing comments
* Remove extraneous parameters of receive_signal
* Delete unused signal datum procs
* Remove signal/var/encryption in favor of data
* Add and use datum/signal/New
* Clean up PDA and pAI integrated signalers
* Remove unused send_hear proc
* Clean up vars on obj/item/radio, change receive_range to can_receive
* Remove suffix var from radios
* Fix cell timer radios
I had some time free, and noticed how awful the reagent grinder code was - it used huge static lists containing types and their associated reagents from grinding.
This is now split into two new vars on /obj/item - var/list/grind_results and var/list/juice_results, as well as two new helper procs, on_grind() and on_juice() to allow those to change based on conditions like plant potency. Such checks and the like have been moved to that. If any of these procs return -1, the operation is canceled.
I also fixed some of the recipes that didn't work. The reagent IDs for them didn't exist, leading me to believe that they weren't tested. I corrected that! (I've tested every single recipe in this PR, with the exception of a few juicing-related ones.)
* Deadmin tweaks, Admins without +ADMIN start deadmined.
Deadmining no longer destroys the admin datum.
Admins without +ADMIN start deadmined, reloading admins re-deadmins them.
Moved some code around to make it more sane
People with +PERMISSION can now deadmin or readmin other admins at will.
* Adds new flag for if the role should automatically log in, defaults to on, can be removed with -AUTOLOGIN
Also fixes a bug in permission panel not handling these cases gracefully
* big batch of loc assignments
* Update emergency.dm
* Update spiders.dm
* Update parrot.dm
* Update ripley.dm
* Update firealarm.dm
* seems to work
* this maybe works?
* brainmemes, again
* stuff
* fix brainmob, camera runtimes
* Fixes TC use counts and adds some spacing between solo antags of the same kind
* Fixes nuke result
* Fixes round result for clock_cult
* Kevinz please.
* Hurts my soul