Commit Graph

96 Commits

Author SHA1 Message Date
Menshin
8552a606f9 Minor optimization 2014-11-30 03:11:55 +01:00
Menshin
d0d82aa187 Add support for the DMM multiple tiles on one turf underlaying 2014-11-28 00:03:54 +01:00
hornygranny
509c07650f Merge pull request #5802 from paprka/EATITFATTY
Clothing sprite/file path changes
2014-11-15 20:28:43 -08:00
paprka
ec6b2424d2 purge the unused 2014-11-13 21:10:53 -08:00
hornygranny
f00d32abc1 Merge pull request #5803 from Menshin/sleeping_in_closets
Removes hilarious but useless sleep() in closets/boxes creation
2014-11-11 10:55:07 -08:00
Menshin
cdd5128d47 Removed hilarious but useless sleep() in closets/boxes New() 2014-11-10 01:59:32 +01:00
Menshin
bbf2530a3c Fixes the simple vars list parsing. 2014-11-05 14:15:30 +01:00
Menshin
96883b31cd Rewrote maploader to act faster and better handle set variables.
Most notably :
* better loading times, less processing loops
* lists variables are now taken into account (simples and associatives)
* every character can now be used inside a string without fear of breaking the loading process
2014-10-26 16:26:48 +01:00
Perakp
2cec56cebb Makes the gateway unacidable. 2014-10-12 20:43:15 +03:00
Swag McYolosteinen
cd60db5e18 Merge pull request #5124 from MrPerson/implant_action_button
Give implants an action button
2014-10-11 18:15:44 +02:00
paprka
d80be7f689 changes robotics gloves to fingerless gloves 2014-10-08 05:11:30 -07:00
MrPerson
dea5cc4bcb Give implants an action button
Because spells for this is dumb

Featuring activation buttons that totally are 100% coderart.
2014-10-06 21:05:09 -07:00
phil235
537280b4b9 Removing many instances of the no longer used second argument of message_admins() proc.
Replacing "for(var/mob/M in viewers()) M.show_message()" by "visible_message()" or audible_message()" in many places.
Changing a few span classes.
2014-10-05 01:29:30 +02:00
Firecage
6c7af5eb32 SPANCLASSES!!!!! 2014-08-26 09:52:13 +02:00
Swag McYolosteinen
5e696e9cd7 Merge pull request #4374 from kyrahabattoir/DynamicMaintenanceLoot
Dynamic maintenance loot table and map modification.
2014-08-18 19:27:02 +02:00
KyrahAbattoir
37f9716fb5 Added loot tables for the maintenance and the contraband locker (removed the map edit for now) 2014-08-18 05:40:15 +02:00
Alex
9cfb19f511 Merge pull request #4373 from paprka/deepgunlore
Whole bunch of gun-related stuff
2014-08-11 16:25:05 +01:00
paprka
726b939754 whole bunch of gun stuff 2014-08-07 14:39:31 -07:00
paprka
10f6ca8c7e removes swat helmet 2014-08-07 04:47:55 -07:00
paprka
d41a469ff4 Merge branch 'master' of https://github.com/tgstation/-tg-station into goodbyedeadspace
Conflicts:
	code/game/mecha/mecha.dm
2014-08-06 15:22:56 -07:00
Jordie0608
b2641f9af6 Adds away missions to readme.md 2014-07-31 21:54:55 +10:00
paprka
d992c907c6 goodbye rigsuits my old friends 2014-07-29 11:43:34 -07:00
CollenN
2aab5fa71c Finalizes Mutantrace Datum Update
https://github.com/tgstation/-tg-station/pull/3609

Squashes the commits from the above pull request. Should hopefully be a
lot less cluttered.
2014-06-19 17:42:14 -04:00
ikarrus
4905beb67e Removes hacky code in favour of a process() check for the nuke disk's location
Instead of having a lot of hacky checks to prevent the disk from leaving the Z-level, it will be checked periodically by process() if Z > 2
2014-05-30 22:01:20 -06:00
Cheridan
18ebcc0e45 Merge pull request #3720 from hornygranny/readingrainbow
carved books now turn into storage items
2014-05-21 22:16:45 -05:00
Hornygranny
d0015287de carved books now turn into storage items 2014-05-16 14:30:04 -07:00
ikarrus
56d5412e50 Merge branch 'master' of https://github.com/tgstation/-tg-station into announcements 2014-05-14 08:34:49 -06:00
ikarrus
a48ba0d256 Priority Announcement Changes
-Centcom announcement proc merged with generic priority announcement proc
-Re-added the Captain Announces accompanied by a new pleasant sound, instead of the generic priority announcement
-Captain Announcements will automatically generate a newscaster article
-Priority announcements without any defined accompanying sound will play a generic "Attention" soundbyte as an audio cue
-Communications consoles will display who is currently logged in
2014-05-05 22:18:57 -06:00
Aranclanos
b544a945a9 Fixes issue #2489
Fixes issue #119

Transferred all the different colours of under clothes and shoes to obj/item/clothing/under/colour/XXX and obj/item/clothing/shoes/sneakers/XXX
Added two extra options to the spawn menu of the game panel, clothing and food.
2014-05-01 06:01:14 -03:00
Daniel
30bb6c8814 Generalised ID naming 2014-04-09 18:49:59 +02:00
Razharas
6cb3ae5183 Revert "Merge pull request #3142 from Alek2ander/master"
This reverts commit 6f9b58abce, reversing
changes made to eda7110a23.

Im so sorry aran, so sorry
2014-03-29 18:02:54 +04:00
Alek2ander
8fa4005c24 Moved paicard check to /obj/machinery/computer
BSA control computer now a valid pAI control target. !!FUN!!
2014-03-27 23:43:05 +04:00
Mloc-Hibernia
8af8a43d6f Initial pass to convert LF to CRLF
Signed-off-by: Mloc-Hibernia <colmohici@gmail.com>
2014-03-24 08:53:40 +00:00
MrPerson
6b29fecda1 Merge branch 'master' of https://github.com/tgstation/-tg-station into qdel_r
Conflicts:
	code/game/machinery/bots/ed209bot.dm
	code/game/machinery/rechargestation.dm
	code/game/machinery/turrets.dm
	code/game/objects/structures/crates_lockers/closets.dm
	code/modules/research/circuitprinter.dm
2014-03-08 22:03:03 -08:00
Robson Richards
49e0cbd125 Reworked arguments to suit new GetTypeInAllContents 2014-03-07 21:06:46 +00:00
MrPerson
1ff2cd3e92 Somehow the box away code file got unticked. 2014-03-03 05:47:17 -08:00
MrPerson
917a2dd2a4 Rename equip_to_slot_or_qdel() -> del()
Still qdel()'s them, just naming the proc back.
Should hopefully reduce the number of lines different in the pr.
2014-03-02 21:08:25 -08:00
MrPerson
9eee3e5067 First pass at a qdel() garbage collection system for tgstation
Works pretty well. If it can't GC something, it'll just del() it and be done.
Speed is amazing, holy shit.

New procs you should be aware of:
qdel(atom/movable) - sets up an object for garbage collection. Call this rather than del(atom/movable).
atom/movable/Destroy() - called right before the object is GC'd, so it still has a loc. Also called if the object is del()'d.
new controller - garbage.dm has all the details on this. Basically it nulls all references on GC'd objects and force del() them if necessary.
Generally speaking, objects should use Destroy() for behavior prior to deletion rather than Del(). You should also always call the parent so the object gets the right gc_destroyed var set.

ISSUES:
Tries to GC mobs atm. This actually works for new players, not so much for humans/monkies/simple_animals/anything. I'm guessing it needs to clear out their mind and HUD and maybe other things.
Gibbing is really bugged. It works, but the overlays just sit there for awhile and ugh. I'm very tempted just to del() mob/living and mob/camera and call it a day.
qdel() equipment doesn't unequip the item.
Pipes don't generally GC correctly. Debugging suggests they get referenced in many pipenets and that isn't cleared properly. However some do work fine. Need assistance here.
Bots don't GC, probably in the radio controller.
Lots of other shit doesn't GC but it's hard to find them because of the pipe spam.
I think I'm calling Destroy() twice by accident.
2014-02-23 14:55:12 -08:00
Robson Richards
5ab63eb3ab Swapped a for loop for a Recursive checking proc. 2014-02-23 15:59:31 +00:00
Robson Richards
e435edc04e Prevents the Nuke disk from going through the Gateway 2014-02-23 02:46:40 +00:00
Aranclanos
e5ba65bb78 Removes the away mission box2550 2014-02-19 06:53:15 -03:00
Tenebrosity
094c91dc49 Readds slime and AI corpse to box away
They now appear correctly, and without interfering with other parts of
the game.

Fixes turrets and their turnie offie things so they work.

Still to do: Readd window clue to bomb test area. Somehow it got removed
from the object's description.
2014-02-05 06:39:05 +13:00
Razharas
a6157132b5 Merge pull request #2569 from Tenebrosity/box2550Away-update
Makes box2550away unsimulated and more
2014-02-03 23:34:45 -08:00
Tenebrosity
fd8be7edc2 Updates box2550away (again) (again) (again)
Uses the map tools, but edits a lot of paths.

Makes box2550away unsimulated to combat lag
Adds three new unsimulated floors, which are just copies of simulated
ones
Adds four new unsimluated walls, which are just copies of simulated ones
Breaks telescreens as they don't work off the station
Adds the escape shuttle to the map as it has the penultimate HONK clue
paper on it and replaces the shuttle console with a fake
Adds a needed stat check to security camera computers
Gets rid of disposal overlays on box2550away toilets
Replaces box2550away status displays with fakes
Fixes a bug with entertainment monitors where they had no broken icon
due to being in status_display.dmi instead of stationobjs.dmi
Adds a carpet icon ("carpet2") that was present in 2010 and is used in
box2550away back to floors.dmi
Changes disposal related user messages so they refer to the name var of
the disposal object. This makes the messages refer to my disposal
toilets as toilets instead of diposals.
Removes the non-slip flag of SWAT shoes in the armoury.

God I hope I committed all the files I changed.
2014-02-04 20:30:13 +13:00
Tenebrosity
e33f91229b Gameticker checks for mind in end of game readout
This stops AI corpses showing up in the end of round report. It also
means that a ghosted (whether after death or by going catatonic) AI or
borg will now have its player shown at the end of the round.
2014-02-03 05:27:03 +13:00
Tenebrosity
bcf075b394 Fixes #2553 and #2533
Fixes the away map dead slime spawner. Previously, it would spawn two
dead slimes that had living icons. Now it spawns one slime with a dead
icon.  These issues are fixed by adding a check for existing slimes at
the spawner's location before spawning a slime, and killing the spawned
slime via adjustToxLoss() instead of death(). Death() doesn't give the
slime a dead icon for some reason.

Fixes the away map dead AI spawner. Previously, it spawned a dead AI
that showed on the PDA messenger from roundstart, made the AI status
displays on the station show the BSoD, and displayed its laws in the
round-end report. These issues are fixed by setting the spawned AI's PDA
toggle to 1, changing the status displays back to blank after the AI
dies and removing the dead AI from the moblist so it isn't shown at the
end of the game.
2014-01-31 00:47:44 +13:00
Pete Goodfellow
9a8edff524 Merge fix. Updated to MetaStation.v39B.II.dmm 2014-01-21 21:57:10 +00:00
Pete Goodfellow
d80719c330 Merge branch 'tg-mapchange' of github.com:Mloc/-tg-station into mapsss
Conflicts:
	_maps/RandomZLevels/fileList.txt
	_maps/map_files/MetaStation.v39A.III.dmm
	maps/MetaStation.v39A.III.dmm
	maps/MetaStation.v39B.II.dmm
	tgstation.dme
2014-01-21 21:50:32 +00:00
Miauw
6704a9948d Merge branch 'master' of https://github.com/tgstation/-tg-station into dalawisfluid 2014-01-16 19:46:04 +01:00
Jesus Hussein Chris
245dc52833 Removes unneeded code as pointed out by Cheridan. Thanks for the help. 2014-01-14 21:30:35 +13:00