Commit Graph

49 Commits

Author SHA1 Message Date
Xhuis
2fedae91f8 Small clockcult balance patch 2017-12-20 11:51:22 -05:00
Ashe Higgs
32c68a60bf Clockwork Cult Defenses Patch - Leader role, traps and wiring, hulk and mech soft-counters, +more (#32935)
* Adds the Eminence

* New abilities and a command system

* More stuff

* I did something in this commit but I dunno what

* Beginning work on trap setups

* This is good for now until arm gets his sprites

* I did something here!

* Manacle sprites

* R.I.P. R&D

* Maintainer review

* QoL, slabbin' it up

* Conflicts

* Conflicts

* <

* Now it compiles!

* TGUI

* TGUI, again

* 🥝

* that should be all, but I'll do some quick testing...

* aha!
2017-12-07 11:36:26 +13:00
vuonojenmustaturska
39375d5cc2 Replaces a bunch of mob loops with hopefully better ones (#32786)
* Free codebase churn

* fixes dviewmob

* a commit

* Partial revert "Free codebase churn"

This reverts commit 9dd41b3860c331637bbc85e694dd32dc59768ad5.

* better fix to dviewmob

* renames living_mob_list to alive_mob_list, adds mob_living_list and carbon_list

* make some use out of the shiny carbon list

* make some use out of the shiny new living list

* more things, also make the mobs subsystem (Life) use living list

* bonus

* domo arigato mr. roboto

* compile fixes, also made the drone code less dumb

* better?

* make admin message prettier

* honk

* fixes blobs

* rev fixes

* one small thing
2017-11-16 23:08:40 +01:00
Ashe Higgs
b7e7779c19 (Ready) Clockwork Cult Rework: Proof-of-concept (#29741)
* Starting on the rework

* Reworks the Ark

* Work on Reebe

* More Ark stuff

* this too

* Removes ark silliness, remaps Reebe a tad

* Spawning mechanics

* Work on gamemode code

* Finishes up ark stuff

* Removes Judgement, and lots of other changes

* New Ark activation sounds, Ratvar text

* Spawn protection!

* Adds the abscondence bijou

* Bijou stuff

* well, this is it

* somewhat absentminded coder

* Remaps the Reebe z

* replica fabricators now work!

* Guide paper!

* Now they're clockwork floors

* Infirmary, tweaks, numbers

* A new thing!

* this is ok for now

* I was gonna whine but it's actually necessary

* Adds damage scaling to ocular wardens

* I missed a thing

* you can go back too

* New clockwork armor sprites

* Weapons, scripture, oh my!

* no! shoo!

* hey, I forgot about you!

* this looks much better, I'll give you that

* no teleporting into the void!

* we have no need of you anymore

* Conflicteroos

* AUTOMATIC SPINNING CHAIRS

* how many times do we have to teach you this LESSON OLD MAN

* flagged!

* last time, meesa promise

* Conflicts 1

* wood filling

* Kindle is a projectile, and other stuff

* Chameleon jumpsuit, some small changes

* 150 hours of testing

* Curious is the trapmaker's art

* Conflicts 1

* naaah

* Fixes an ark sound

* Removes the prolonging prism

* Adds a delay to warping in

* First steps towards changing the power system

* Removes power from sigils, moves to global

* Conflicts 1

* zoom zoom

* Adds the stargazer, re-adds conversion

* conflicts? more like CLOCK-flicts

* get it? clockflicts?

* Daemon tuning

* Scraps components, 1/?

* A grace period, among other things

* You can't get to reebe from space no stop bad

* Adds some cogscarab shells to Reebe - yes, I get the sounds

* FUCK

* Chairs are very important.

* Clock golems, sound improvement, intercoms

* Sounds, floor fixes, conflicts

* Fixes the conflicts

* Prevents intercom use during non-clock rounds

* Wiki, HUD timer, tweaks, golems

* Components, removes unused structures, rep. fab power

* go-time

* Ending the round is not a good idea

* whoops, forgot about you

* ssh is ok

* this works too
2017-09-27 09:21:26 +13:00
Joan Lung
13e0b4190c Merge branch 'master' of https://github.com/tgstation/tgstation into geisrework
Conflicts:
	code/game/gamemodes/clock_cult/clock_items/clockwork_slab.dm
2017-07-28 20:19:42 -04:00
Joan Lung
eda1a04b7f Clockcult combat changes (#29326)
* Clockcult combat changes

* boom

* nah, less

* text changes

* compile

* more compile
2017-07-28 20:45:36 -03:00
Joan Lung
5b48b94c6f Reworks Clockcult's standard conversion method, removes Taunting Tirade 2017-07-24 17:16:08 -04:00
Ashe Higgs
c50dde75f0 Charging the clockwork slab now uses overlays (#29285)
* Charging your slab now uses overlays

* Adds the overlay template

* 🅱️ ixel 🅱️ erfect

* Fixes inhands

* a g o n y

* inhands!
2017-07-19 11:56:47 -04:00
Joan Lung
977e72c148 Removes Soul Vessel, Cogscarab, and Anima Fragment Scriptures 2017-07-13 10:58:17 -04:00
Joan Lung
2672d88800 Renames stun effects and changes stun input values as preliminary work for changing stuns to status effects (#28524) 2017-06-18 23:03:51 -03:00
Joan Lung
55d4fb8cca Renamed Volt Void to Volt Blaster and removed it consuming and scaling with power (#28108) 2017-06-06 22:18:14 -03:00
Joan Lung
5884071627 Renames Clockwork Proselytizers to Replica Fabricators (#28062) 2017-06-05 14:52:31 -03:00
Joan Lung
1b7c4a63dc Repaths /obj/effect/overlay/temp to /obj/effect/temp_visual (#27344) 2017-05-17 22:54:54 -05:00
Joan Lung
2729d025a3 Adds an effect to Mending Mantra to show who is chanting it 2017-05-03 19:10:36 -04:00
Joan Lung
5d3e0b0b21 Clockwork component generation is twice as fast, but scriptures cost up to twice as much (#26814)
* Clockwork component generation is twice as fast, but scriptures cost about twice as much

* sssh

* gotta double that, too

* slab text fix that nobody looks at anyway
2017-05-03 13:40:55 -03:00
Joan Lung
cae2092ebd Replaces Mending Motor with Mending Mantra (#26611)
* Replaces Mending Motor with Mending Mantra

* fix

* fixfix
2017-04-29 13:56:29 +12:00
Cyberboss
9e1ef0ffe2 Global variable wrappers (#25325)
* Add the system for managed global variables

* Travis ban old globals

* So you CAN inline proccall, that's neat

* Fix that

* master.dm

* Remove the hack procs

* Move InitGlobals to the proper spot

* configuration.dm

* Fix the missing pre-slash

* clockcult.dm

* This is probably for the best

* Doy

* Fix shit

* Rest of the DEFINES tree

* Fix

* Use global. for access

* Update find_references_in_globals

Always hated that proc

Whoever made it must've bee a r e a l idiot...

* __HELPERS tree

* Move global initialization to master.

Fix the declaration

* database.dm

* Dat newline

* I said DECLARATIVE order!

* Here's something you can chew on @Iamgoofball

* game_modes.dm

* Fix this

* genetics.dm

* flavor_misc.dm

* More stuff

* Do it mso's way. Keep the controllers as global

* Make master actually see it

* Fix

* Finish _globalvars/lists

* Finish the rest of the _globalvars tree

* This is weird

* Migrate the controllers

* SLOTH -> GLOB

* Lighting globals

* round_start_time -> ticker

* PAI card list -> pai SS

* record_id_num -> static

* Diseases list -> SSdisease

* More disease globals to the SS

* More disease stuff

* Emote list

* Better and better

* Bluh

* So much stuff

* Ahh

* Wires

* dview

* station_areas

* Teleportlocs

* blood_splatter_icons

* Stuff and such

* More stuff

* RAD IO

* More stuff and such

* Blob shit

* Changeling stuff

* Add "Balance" to changelogs

* Balance for changelog compiler + Auto Tagging

* Update the PR template

* hivemind_bank

* Bip

* sacrificed

* Good shit

* Better define

* More cult shit

* Devil shit

* Gang shit

* > borers

Fix shit

* Rename the define

* Nuke

* Objectives

* Sandbox

* Multiverse sword

* Announce systems

* Stuff and such

* TC con

* Airlock

* doppllllerrrrrr

* holopads

* Shut up byond you inconsistent fuck

* Sneaky fuck

* Burp

* Bip

* Fixnshit

* Port without regard

* askdlfjs;

* asdfjasoidojfi

* Protected globals and more

* SO MANY

* ajsimkvahsaoisd

* akfdsiaopwimfeoiwafaw

* gsdfigjosidjfgiosdg

* AHHHHHHHHHHHHHHHHHHHHHHH!!!!!

* facerolll

* ASDFASDFASDF

* Removes the unused parts of dmm_suite

* WIP

* Fix quote

* asdfjauwfnkjs

* afwlunhskjfda

* asfjlaiwuefhaf

* SO CLOSE

* wwwweeeeeewwwww

* agdgmoewranwg

* HOLY MOTHER OF FUCK AND THATS JUST HALF THE JOB?!?

* Fix syntax errors

* 100 errors

* Another 100

* So many...

* Ugh

* More shit

* kilme

* Stuuuuuufffff

* ajrgmrlshio;djfa;sdkl

* jkbhkhjbmjvjmh

* soi soi soi

* butt

* TODAY WE LEARNED THAT GLOBAL AND STATIC ARE THE EXACT SAME FUCKING THING

* lllllllllllllllllllllllllllllllllllllllllll

* afsdijfiawhnflnjhnwsdfs

* yugykihlugk,kj

* time to go

* STUFFF!!!

* AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!

* ngoaijdjlfkamsdlkf

* Break time

* aufjsdklfalsjfi

* CONTROL KAY AND PRAY

* IT COMPILEELEELELAKLJFKLDAFJLKFDJLADKJHFLJKAJGAHIEJALDFJ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

* Goteem

* Fix testing mode

* This does not belong in this PR

* Convert it to a controller

* Eh, fuck this option

* Revert controllerization Ill do it some other time

* Fix

* Working controllerization

* FOR THE LOVE OF CHRIST PROTECT THE LOGS

* Protect admins and deadmins

* Use the inbuilt proc
2017-04-06 23:26:13 -06:00
Joan Lung
15c70b0cb8 Clockwork slabs will update less in places they didn't need to 2017-03-20 11:46:14 -04:00
Lzimann
5a618297ce Replaces the default output with the to_chat wrapper. 2017-03-10 01:32:05 -03:00
Joan Lung
d9149849b0 Clockcult fixes (#24313)
* Clockcult fixes

* Silicons had identical stun procs for some reason

* oh.

* proper!
2017-02-24 09:46:35 +13:00
Joan Lung
e96403e4f3 Updates some clockcult descriptions (#24031)
* Updates some clockcult descriptions

* mmm
2017-02-14 10:12:22 +11:00
Joan Lung
52c3aa29c5 yeah it being destroyed is probably enough 2017-02-01 12:28:39 -05:00
Joan Lung
29e8ce0141 Swaps the tier of Vitality Matrices and Fellowship Armory 2017-01-31 11:57:54 -05:00
Joan Lung
6f6f95577c Merge branch 'master' of https://github.com/tgstation/tgstation into scripturecosts
Conflicts:
	code/game/gamemodes/clock_cult/clock_scriptures/scripture_scripts.dm
2017-01-30 15:49:35 -05:00
Joan Lung
dede4a897d Nerfs Volt Void (#23444)
* Nerfs Volt Void

* 4

* Cyborgs no are no longer immune
2017-01-31 09:24:42 +13:00
Joan Lung
50d54c3e9e Clockwork scripture can no longer require more components than it consumes 2017-01-29 12:02:14 -05:00
Joan Lung
1b56ab5e26 Some fixes to new clockcult stuff (#23309) 2017-01-26 13:31:58 +01:00
Joan Lung
9796779ea1 Volt Void is now a more useful scripture (#22897)
* Fixes targetted clockcult scripture not logging

* easy

* volt void

* big damage

* i knew
untimely

* i was
untimely

* i am
untimely

* hmm

* brief delay

* inaccurate
2017-01-23 08:06:57 +04:00
Kyle Spier-Swenson
12570805bd Closes the Pool. (#23150)
* Delete pool.dm

* Removes usage of PoolOrNew

* Wrap up
2017-01-22 16:00:23 -05:00
Kyle Spier-Swenson
c341178ff4 Fixes bug with addtimer keeping old timers around, makes addtimer even faster. (#23126)
* Fixes timers being left around, Makes addtimer() sanic fast.

This adds a new flag, TIMER_STOPPABLE. Most(80%) of the overhead for addtimer() was in adding the timer to the associated lookup list for deltimer() to use. Moving that functionality to a flag so it wouldn't slow down the 70% of things calling timers puts the final nail in the coffin of byond's sleep/spawn().

spawn: 324 seconds across 5,948,372 calls

addtimer: 67 seconds across 5,953,220 calls

The testing setup for profiling was included in this commit, it will be removed in a later commit. @Fox-McCloud

* Remove profiling procs.

* fix runtime

luckly when this happened, we were about to resume anyways.
2017-01-20 09:31:50 +01:00
Joan Lung
d89fe0b870 Fixes clockcult's overreliance on Replicant Alloy (#22824)
* Fixes clockcult's overreliance on replicant alloy

* i did it like that for a reason

* comment

* =
2017-01-10 09:57:01 +13:00
bgobandit
be8e2011dc you people and your spelling 2017-01-07 03:25:39 -05:00
bgobandit
0d4249a5ba addictive typo fixing 2017-01-07 00:55:09 -05:00
Kyle Spier-Swenson
bee4b132a3 [READY]Makes addtimer use callbacks (#22660)
* Makes addtimer use callbacks

* I broke the comment

* I fucked up the regex

* this was a silly idea.
2017-01-04 16:02:56 +13:00
Joan Lung
9e4ed28cb7 Halves clockwork power drain speed (#22218) 2016-12-16 14:50:58 -05:00
Joan Lung
ad01f3404d Ratvar being alive will even more fully empower stuff 2016-12-08 11:03:18 -05:00
oranges
1f5889303d Merge pull request #21753 from ChangelingRain/quickbindmore
You can now quickbind up to 5 scriptures
2016-11-27 23:05:50 +13:00
Cyberboss
e37f807941 Fixes the false armblade removal timer. Refactors addtimer (#21714)
* Clever girl...

* Make the addtimer unique param safe

* Refactor addtimer calls

* Moved the location of the define so the other SSs can use it
2016-11-25 22:05:58 +13:00
Joan Lung
f89932bb38 You can now quickbind up to 5 scriptures 2016-11-24 21:59:36 -05:00
Joan Lung
5224512d55 Replaces Servant cyborg emagged modules with some limited scripture and tools (#21632)
* Replaces Servant cyborg emagged modules with some limited scripture and tools

* not THAT limited

* sorry standard borg

* bugfix
2016-11-20 17:51:11 +01:00
Joan Lung
56c9628e4d Reciting Scripture is no longer menu-based (#21474)
* Reciting scripture is no longer menu-based

* better descnames

* unacceptable

* something something readability or possibly unreadability pick one
2016-11-13 10:46:04 +13:00
Joan Lung
045c6e643b Renames Guvax to Geis (#21445)
* Renames Guvax to Geis

* right
2016-11-10 15:18:15 -06:00
Joan Lung
3ecdd5b13c You can now quickbind most Scripture to action buttons (#21379)
* You can now quickbind most Scripture to action buttons

* fixes

* short descs

* slow updating may be bad

* that'd be very bad

* no flickering

* center

* short&sweet

* fixes
2016-11-08 11:33:08 +13:00
Joan Lung
346760d34b Ratvarian Spears are more powerful in melee and less easily turned against Servants (#21324)
* yes, you should be hearing the song in your head

* i listened to that song the entire time i was coding this

* kind of like a spear

* fine
2016-11-07 13:01:27 +13:00
Joan Lung
d63d6149c9 Some small clockcult fixes 2016-11-01 15:05:27 -04:00
Joan Lung
7ba3c93db9 Merge branch 'master' of https://github.com/tgstation/tgstation into definecomponents
Conflicts:
	code/game/gamemodes/clock_cult/clock_items/clockwork_slab.dm
	code/game/gamemodes/clock_cult/clock_scriptures/scripture_drivers.dm
	code/game/gamemodes/clock_cult/clock_scriptures/scripture_scripts.dm
2016-10-30 11:29:55 -04:00
Joan Lung
6b930dccaa Improves the Clockwork Slab's Recollection (#21242)
* Improves the Clockwork Slab's Recollection

* efficiency!

* classesssss

* are the right hands your hands?
find out today!

* clapping

* -n

* a bugfix
2016-10-30 16:20:03 +01:00
Joan Lung
add4f8ecf0 Component IDs are now defines 2016-10-29 11:40:33 -04:00
Joan Lung
09b426df79 Splits various massive clockwork cult code files up into various folders (#21177)
* Splits various massive clockwork cult code files up into various folders

* JUST1C4R

* 4BSURD

* this is faintly horrifying to look at

* that's right i don't need to double it, just to swap the order
2016-10-26 09:50:04 +13:00