-Adds service headsets to barman/botanist closets (chef doesn't get one for now since he doesn't have a closet, all his spare stuff is just placed in a crate)
Slight tweak to the behavior of attacking the janicart with a mop.
Changed it so that it stores the mop when it is soaked (or the bucket is empty), as I'm sure most players would prefer their mop to always be fully soaked when they remove it from the cart.
Also changed the examine text from 'water' to 'liquid' as it was misleading. It can actually be filled with any reagent, even welder fuel...or acid... or blood... or dr.gibb...space lube... you get the picture.
* Restructured closets to be easier to add new features.
* Added trash bins that you can hide in.
* New sound effects for the bin, they are royalty free.
* Personal lockers can now be (un)locked with your PDA/Wallet/Whatever.
-Fixes the crew monitoring console disappearing when damaged (meant to do this before but the change didn't go through somehow)
-Readds the space piano, removes the useless /device subtype from its path.
-Makes tables use a less hardcoded method to determine iconstate.
-Fixes a bug with the crew monitoring computer vanishing entirely when broken.
-Fixes a bug with baton rechargers not displaying properly when the baton is fully charged.
-Adds a define for a decorative item for the RD's office. :)
-New sprites for mining lanterns, telescreens (with directionals), directionals for noticeboards, and a service bell. Ding ding!
-Deletes plasma.dmi, which was unused. The plasma tile overlays that are used are in tile_effects.dmi.
-Created Captain's Carapace item
-Made sprites for the new item (this is my first attempt at spriting, be gentle)
-Swapped the armor the captain spawns in and that in his locker to the new carapace item
https://dl.dropboxusercontent.com/u/95696802/Commits/tortlepowa/carapace.png
Additional minor edits:
-Added flashlight and t-ray to Hazard's vests equipables
-Added Pepperspray to detective coat's equipables (amazing no one noticed this before... heh)
-Copied Detective Coat's equipables over to the Detective's Vest
-Removes stungloves and all related code.
-Makeshift stun batons can be made in their stead, along with spears. Spears can be thrown or used one or two-handed.
-Major stun baton revamp. They now accept batteries, which can be removed and replaced.
-Fixes the bug where you could use TK to make a dualsaber from a single saber.
People may select any underwear (regardless of gender) at a dresser, but not in preferences.
random_underwear(gender) will return a random pair of underwear suitable for your gender.
Removed an unused variable in sprite_accessory
The new_player preferences screen now randomizes character slots for which there is no data (so no more bald, fat, white guys in diapers greeting new players)
datum/preferences character settings are randomised at New().
replaced /datum/preferences/proc/randomize_appearance_for(human/H) with /datum/preferences/proc/random_character(), it does the same stuff without the copying to a mob. Basically, now when you want to make a random character you just do var/datum/preferences/A = new(); A.copy_to(human_mob), randomisation of appearance and name will already be done. Easy.
Reworked the savefile updating/versioning code to make it easier to work with. I've used it to update underwear preferences to the new system as an example.
Signed-off-by: carnie <elly1989@rocketmail.com>
- Adds a new device that will paint airlock assemblies. This works on both solid and glass airlock.
- Click on the sprite of the painter to set it.
- Uses toner as 'ammo'
http://forums.nanotrasen.com/viewtopic.php?f=16&t=12053
Featuring Teh_Wolf's paint sprayer sprite complete with inhands!