Commit Graph

896 Commits

Author SHA1 Message Date
MrStonedOne
5160486e3f Removes 509 support. 2016-04-16 02:16:19 -07:00
Joan Lung
2ed1fa4dae Merge pull request #16841 from MrStonedOne/patch-189
Tweaks minimap
2016-04-14 09:37:20 -04:00
c0
04f1aafa78 Exports 2016-04-13 06:01:40 +03:00
Kyle Spier-Swenson
f9749a42ac Update minimap.dm 2016-04-12 17:42:41 -07:00
Kyle Spier-Swenson
3d9312f360 Tweaks minimap
Now that we know the crashes from minimaps are a case of the clean bot bug, we can re-enable them.

And this should make them faster as well.
2016-04-12 17:32:31 -07:00
Cheridan
5b66a9861b Merge pull request #16434 from Incoming5643/space_land
Puts some space behind space and turns on space ruins
2016-04-09 20:40:14 -05:00
AnturK
fee254926e Merge pull request #16680 from Core0verload/nomoremagic
Wizard events will no longer fire unless actually summoned by a wizard
2016-04-09 15:57:30 +02:00
Incoming
555179663e Merge branch 'master' of https://github.com/tgstation/-tg-station into space_land
# Conflicts:
#	_maps/asteroidstation.dm
#	_maps/dreamstation.dm
#	_maps/efficiencystation.dm
2016-04-08 03:10:13 -04:00
Cheridan
694e78ca03 Merge pull request #16566 from Iamgoofball/patch-17
makes fastprocess EVEN FASTER #speed #MrFastOne
2016-04-07 21:28:05 -05:00
duncathan salt
11966e5508 Merge pull request #16660 from MrStonedOne/patch-186
[ready]Makes SSair's initialize() faster.
2016-04-06 10:39:04 -06:00
MrStonedOne
546148cb33 Makes atmos init much much much much much faster. 2016-04-06 04:25:04 -07:00
c0
c35fe4ea66 Wizard events will no longer fire unless actually summoned by a wizard 2016-04-06 12:03:44 +03:00
Core0verload
04ce5e42cd World "?status" expansion, Topic() rework
* World "?status" expansion

* New helper procs for shuttles

* fix

* a fix
2016-04-06 02:15:25 -06:00
MrStonedOne
5098a3c884 Made more sleeps use stoplag
This buffs a few things, but makes them handle lag better and tick at the rate of world.tick_lag without causing lag
2016-04-05 11:08:28 -07:00
Kyle Spier-Swenson
358c5fe0b4 Fixes ssair locking up the server while it initialized 2016-04-05 08:51:34 -07:00
duncathan salt
1cf07c2445 Merge pull request #16561 from MrStonedOne/ssairtweaks
Tweaks atmos: excited groups and ssair
2016-04-04 20:54:37 -06:00
Cheridan
6037e82c47 Merge pull request #16606 from MrStonedOne/patch-184
Makes the mc shit on dynamic wait subsystems a bit less
2016-04-04 21:53:32 -05:00
Cheridan
28092ea3a6 Merge pull request #16567 from bear1ake/GRJ-job.title
Fixes Give Random (Head) Job
2016-04-04 21:27:43 -05:00
MrStonedOne
e514eb0f36 fixes some bugs with excited groups and ssair under duncmos 2016-04-04 14:22:41 -07:00
MrStonedOne
363f848bc8 Tweaks atmos: excited groups and ssair
Excited groups will be much more aggressive about averaging out their turfs when air movement within has slowed down.
Excited groups will be less aggressive about sleeping simi-idle turfs to prevent deadlocking
Sleeping thresholds lowered.
SSair will now tick_check all loops, not just active turf processing.
2016-04-04 14:22:40 -07:00
duncathan
700bd10678 fixes plasma hanging out in space; removes debug messages 2016-04-04 00:32:40 -06:00
duncathan
7751f41d25 fixes compilation warnings; speeds up roundstart init a bit 2016-04-03 22:59:28 -06:00
Kyle Spier-Swenson
327a071a06 Makes the mc shit on dynamic wait subsystems a bit less
So before, a subsystem with dynamic wait enabled, when paused mid run, would have to wait ss.wait until it could resume its run. Where as normally subsystems in these cases get resumed within 3 byond ticks, in most cases, only 1 byond tick.

This makes it so the subsystem resumes next tick, like normal subsystems, but only after every other subsystem has been checked once to see if they need to run, and ran if that's the case. so basically low priority
2016-04-03 18:09:19 -07:00
duncathan
a2a554c48a Merge branch 'master' of https://github.com/tgstation/-tg-station into turfs
Conflicts:
	code/game/objects/explosion.dm
	code/game/objects/items/stacks/sheets/mineral.dm
	code/game/objects/structures/girders.dm
	code/game/objects/structures/grille.dm
	code/game/turfs/turf.dm
	code/modules/events/spacevine.dm
	code/modules/events/wormholes.dm
	code/modules/mining/mine_items.dm
	code/modules/mob/living/silicon/robot/robot.dm
2016-04-03 18:22:20 -06:00
Jordie
34dc64634d Merge pull request #16564 from MrStonedOne/patch-178
Makes lighting tick as fast as it can.
2016-04-03 21:03:49 +10:00
bear1ake
e690c83e51 Fixes Give Random (Head) Job 2016-04-02 14:10:34 +09:00
Iamgoofball
d6c3bb482b makes fastprocess EVEN FASTER #speed #MrFastOne 2016-04-01 21:57:25 -07:00
Kyle Spier-Swenson
ac72a1449b Fixes the mc deadlocking during high cpu 2016-04-01 21:31:55 -07:00
Kyle Spier-Swenson
0c133555e2 Makes lighting tick as fast as it can. 2016-04-01 21:29:54 -07:00
duncathan salt
bcc92cf76f Merge pull request #16471 from Core0verload/events
Adds minimal players requirements for random events
2016-03-31 12:14:44 -06:00
duncathan
eeb0119acb Merge branch 'master' of https://github.com/tgstation/-tg-station into turfs
Conflicts:
	code/game/gamemodes/nuclear/nuclearbomb.dm
	code/modules/mob/mob_movement.dm
	code/modules/recycling/conveyor2.dm
2016-03-30 22:55:00 -06:00
duncathan
3525bcfcbb fixes huge roundstart bugs 2016-03-30 16:07:35 -06:00
duncathan salt
5ff2020202 Merge pull request #16357 from Iamgoofball/fast
Foam and Conveyor Belts now process as fast as possible, Adds the Fast Process subsystem
2016-03-29 20:06:55 -06:00
Iamgoofball
68e752b461 Update fastprocess.dm 2016-03-29 18:45:22 -07:00
Iamgoofball
a03678419d WHOOOOPS 2016-03-29 18:44:56 -07:00
duncathan
e86cf0f280 praise the good lord, for the game finally compiles 2016-03-29 19:04:37 -06:00
c0
9f4e6c6c42 Adds two new events-related config options 2016-03-30 02:16:04 +03:00
duncathan
3f1375ba39 Merge branch 'master' of https://github.com/tgstation/-tg-station into turfs
Conflicts:
	_maps/RandomZLevels/Cabin.dmm
	_maps/RandomZLevels/beach2.dmm
	_maps/RandomZLevels/caves.dmm
	_maps/RandomZLevels/research.dmm
	_maps/RandomZLevels/snowdin.dmm
	_maps/RandomZLevels/undergroundoutpost45.dmm
	_maps/map_files/DreamStation/dreamstation04.dmm
	_maps/map_files/EfficiencyStation/EfficiencyStation.dmm
	_maps/map_files/MetaStation/MetaStation.v41I.dmm
	_maps/map_files/MiniStation/MiniStation.dmm
	_maps/map_files/TgStation/tgstation.2.1.3.dmm
	_maps/map_files/generic/z4.dmm
	_maps/templates/lavaland_surface_automated_trade_outpost.dmm
	_maps/templates/lavaland_surface_biodome_winter.dmm
	_maps/templates/lavaland_surface_prisoner_crash.dmm
	_maps/templates/lavaland_surface_seed_vault.dmm
	code/controllers/subsystem/air.dm
	code/game/asteroid.dm
	code/game/atoms.dm
	code/game/gamemodes/nuclear/nuclearbomb.dm
	code/game/machinery/computer/arcade.dm
	code/game/objects/effects/aliens.dm
	code/game/objects/effects/overlays.dm
	code/game/objects/items/apc_frame.dm
	code/game/objects/structures/false_walls.dm
	code/game/objects/structures/girders.dm
	code/game/turfs/simulated.dm
	code/game/turfs/simulated/floor/fancy_floor.dm
	code/game/turfs/simulated/floor/mineral_floor.dm
	code/game/turfs/simulated/floor/plating.dm
	code/game/turfs/simulated/river.dm
	code/game/turfs/simulated/walls_misc.dm
	code/game/turfs/simulated/walls_reinforced.dm
	code/modules/admin/verbs/buildmode.dm
	code/modules/atmospherics/environmental/LINDA_turf_tile.dm
	code/modules/events/spacevine.dm
	code/modules/flufftext/Hallucination.dm
	code/modules/holodeck/turfs.dm
	code/modules/mining/mine_items.dm
	code/modules/mining/mine_turfs.dm
	code/modules/mob/interactive.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/living.dm
	code/modules/mob/living/simple_animal/bot/floorbot.dm
	code/modules/mob/living/simple_animal/guardian/guardian.dm
	code/modules/mob/living/simple_animal/hostile/hostile.dm
	code/modules/mob/mob_movement.dm
	code/modules/power/singularity/narsie.dm
	code/modules/reagents/chemistry/reagents/pyrotechnic_reagents.dm
	code/modules/research/server.dm
2016-03-29 14:46:06 -06:00
duncathan
b9950c4358 turf/open and turf/closed 2016-03-29 13:38:56 -06:00
c0
23fb45ba6e Adds minimal players requirements for random event 2016-03-29 08:49:17 +03:00
Incoming
bf1dbf6923 Adds 2 new empty z-levels
Add sparse space ruins to the three empty z-levels (7/8/9)
Adds a handful of new maps that were designed by Bawhoppen
2016-03-27 21:14:09 -04:00
AndrewJacksonThe2nd
f54132e74b Foam and Conveyor Belts now process as fast as possible, Adds the Fast Process subsystem 2016-03-25 03:56:01 -07:00
Incoming
1a61c5f4ec Removes the human biases from preferences code. You can now run stations without any humans if you want.
Caveat: All humanized monkeys will still be human, I tried to fix this but thanks to what seems to be a race condition doing so made roughly 50% of all humans drop dead at the first life tick.

Updates the race list in game_options.txt. Our servers don't auto update config files, so this is just for anyone who makes a server going forward.
2016-03-25 00:26:18 -04:00
AndrewJacksonThe2nd
d70279e203 Merge branch 'master' of https://github.com/tgstation/-tg-station into goon_port 2016-03-22 16:13:17 -07:00
Kyle Spier-Swenson
94dbb51347 Removing from active needs to happen before excited group garbage collection 2016-03-20 03:40:49 -07:00
Kyle Spier-Swenson
f81ec7fc44 remove_from_active now handles unsimulated turfs properly 2016-03-20 03:27:37 -07:00
oranges
d4a5d61ea5 Minor tweak and fixes to subsystem logic
-only process roundstart spawners when they're needed

-use the same method to call atom_spawners for template loading.
    Assuming user is adding to the appropriate process list, this will not
cause issues
2016-03-19 22:41:38 +00:00
oranges
f9e6e2bca7 Add subsystem for safely spawning atoms at roundstart
This system is called just before initialize and does not use a world
loop, so it is safe to spawn and create new atoms.

Any atom can inherit this behaviour by overriding the
spawn_atom_to_world proc and spawning atoms there at roundstart

Make sure you register the atom in question to the list of spawner atoms
by doing SSobj.atom_spawners += src, and then remove when you are done
spawning objects
2016-03-19 22:41:38 +00:00
MrStonedOne
17672765e6 Makes the code compile under 509 2016-03-15 04:28:42 -07:00
MrStonedOne
5945c38608 Adds lag checks to SSsmooth 2016-03-15 03:44:41 -07:00