* Adds VR Snowdin and Syndicate Trainer
* Replace var edit
* I did forget to add a few
* Adds one full outfit spawn
* internals too
* closet
* Extends same Z level check to monitor and emping
* restricted uplinks
* camera bug fixes
don't talk about the bees
outfit changes
More items
outfit fix
* Adds vr sleepers to runtime station
* More mapping fixes
* Adds telecomms to taunt your enemies
* More restrictions
* Some fixes
* badabing
* More fixes
* emag related changes
* forgot the ract
* Additions
* griff resistance mode
* minor changes
* Removes old centcom away map
* Pushes you out of VR if you try to ghost
* this is :b:roke
* this shit is not :b:roke
* as requested
* HE'S DONE IT
LETS GOOOOOOOOOOOOOOOH
* floyd. floyd. he's the floyd. floyd dude yeah yeah yeah yeah FLOYD
* fireball remarks, the other spells.
* YOU MEAN THE CHAOS FLOYDS
* what is a floyd, but a miserable pile of moodlets
* flflflflfoooaooayoyydd FLOYOYODDD DFFRRURURMPPFF
* FLOYDING LIGHTS LIGHTS LIGHTS LIGHTSSS
* GORGE YOUR MOODLETS, EMBRACE YOUR FLOYD
* no more floydposting, i removed the old spellbooks
* aaaaaaaaaaaaaaaaaaah ALL of the remarks added my fucking god
* 10 days to sunday travis.
* last minute fixes
* 1 fix
* 2 fix
* red fix
* martial granters
* MAMA MIA
* Extensive surgery additions
* ,
* bioware
* restrict
* implants
* oops my hand slipped
* "i only changed a few lines, surely it's gonna compile, let's just push it and be done with it" --me, once again
* zombie surgery
* Adds brainwashing antag datum
* Antur Reviews
* @Antur part 2
* wow
* 🆑 Denton, Anonmare, kevinz000
tweak: Removed the player minimum on syndicate chameleon kits.
rscdel: To compensate, regular chameleon kits no longer contain noslip shoes.
tweak: Reduced the chameleon kit price to 2 TC (same total price for kit+noslips).
/🆑
Chameleon kits were given a minimum player limit due to the noslips that come with them.
This PR removes the player limit as well as the noslips, but lowers the TC cost by 2.
That way, lowpop tators can have disguises while highpop has the same total price for the old chameleon+noslips combo.
* Created a shoes/chameleon/noslip subtype and moved the NOSLIP_1 flag to it. Made sure that all other regular noslips refer to the new subtype.
[Changelogs]: The Syndicate would like to apologise to its agents on under-manned stations for failing to supply them with proper disguises
🆑
balance: The Syndicate Chameleon Kit is now available during rounds of lower population. Because of course you can have an e-sword and revolver without restriction but disguising and RP is verboten because we deathmatch station now.
/🆑
[why]: I'd rather remove the restriction entirely but I'm sure someone will complain that a perfect disguise is OP on low-pop but Sleeping Carp/Revolver/etc isn't somehow
🆑 coiax
add: Syndicate intelligence potions also grant an internal syndicate ID
card to the simple animal granted intelligence. This effectively means
that Cayenne can open the airlocks on the Infiltrator.
/🆑
And also maintenance I guess. But she could already smash her way
through doors.
Why? So Cayenne can open airlocks on the infiltrator. That's why.
🆑 coiax
add: Nuclear operatives that wish to fail in style can purchase Centcom
Official and Clown costumes. They can also buy a defective chameleon
kit.
/🆑
It's funny. Other costume ideas welcome.
Also merges two Initializes in camo guns
Centcom Inspector outfit does have a Centcom headset, but it has no encryption chips. The outfit also is missing an egun.
Removes the "Stealthy" description from camo shoes in the nuke op uplink they buy the same damn shoes, they're just more expensive for immersive and plausible reasons.
* Fake nuclear disks are even more convincing
🆑 coiax
add: Fake nuclear disks can only be identified by the captain,
observers, nuclear operatives, seeing where the pinpointer points, or
attempting to put it into a nuclear device.
add: Fake nuclear disks "respawn" on the station just like the real one.
/🆑
- Removes anti-duplication on the syndicate nuke, gets in the way of
testing.
Why? If you manage to pickpocket the Head of Security, steal the disk,
and replace it with a fake, then he shouldn't be able to tell the
difference. Is the disk you're holding real? Maybe you should pop over
to the Vault to check. As a nuke op, leave a fake disk near the very
real, and very armed nuke, as a final taunt to the crew.
Idea stolen from leddit
🆑 Iamgoofball, Anuvkh from Reddit
experimental: Super Surplus Crates are now available for 40 TC. They come with 125TC of shit. Have fun with teamwork!
/🆑
🆑 coiax
balance: The codespeak manual now has unlimited uses and costs 3 TC.
fix: Nuke ops can now purchase the codespeak manual, as was intended.
/🆑
It's an item that's just used for communication security, and also light
memeing, so I'll make it cheaper.
Also fixes a bug where I didn't specify the item path for the nuke ops
version, so they couldn't buy it.
* Fixes TC use counts and adds some spacing between solo antags of the same kind
* Fixes nuke result
* Fixes round result for clock_cult
* Kevinz please.
* Hurts my soul
* wip
* wip2
* makes code actually compile on 511 + fixes
* versioning
* s
* adds python conversion script, schema change and removes 'force ' from item_used_for_combat
* fix to compile
* forgot to actually commit this
* New squeaky datum and plushies
new plush subtype
clown shoes, bike horns, and mice slightly changed to use the datum
* narsie and ratvar plushes
* fixes duplicate obj/item/attack_self()
and other misc requested changes
* moves the sounds into initialize
Goonchat will use the asset cache, you now have to specify who to send the icons too.
Goonchat will now load icons in the background, displaying them once they load. this prevents the message from being delayed while the icons are sent.
Icons that aren't preloaded using the asset cache system will not render on ie8 clients. This is because of a ie8 bug that prevents changes on runtime created images from rendering.