Commit Graph

4412 Commits

Author SHA1 Message Date
SkyratBot
5e2d5210ae [MIRROR] Abusing Generosity - Unrestricted Airlock Access Flip [MDB IGNORE] (#15021)
* Abusing Generosity - Unrestricted Airlock Access Flip (#68096)

* Abusing Generosity - Unrestricted Airlock Access Flip

Hey there,

We now have a lot of unrestricted access helpers on airlocks, which are neato. However, while spitballing ideas in regards to this a few months ago, someone suggested to make it such that you can use the airlock wires to "flip" the directional way. I decided to sit down and code it in today.

The high details are this: You can only do it if the airlock has a directional Request-to-Exit sensor (which is just a thing I made up, you can't get this in-game outside of mapping it in via a directional helper). You can tell if a door has it the same way you can tell if any door is a directional door, or you can simply just check to see if the Unrestricted Access Display is "on" in any capcity (the airlock will not have the sensor if the display is off).

It's effectively a dud without the "sensor". However, if it does have it, you can either pulse it (to switch the direction by 180 degrees) or cut the wire (to disable the direction entirely). When you mend the wire though, it'll activate to a random direction (could even be inside a wall). You can keep cutting and mending until you get what you want, though. If it gets stuck in a wall though... shouldn't have cut it.

While in the area, I alphabetized a bunch of lists, added a new color of airlock wire, and probably some other stuff.

* Adds this behavior to building new airlocks

I also renamed it to "sensor" so it's a bit clearer across all the potential contexts.

It does seem to handle setting multiple directions on creating a new mapload, cutting/pulsing will condense the nice multi-directional stuff into one direction (i am okay with this).

Co-authored-by: spookydonut <github@ spooksoftware.com>

Co-authored-by: John Willard <53777086+JohnFulpWillard@ users.noreply.github.com>

* Abusing Generosity - Unrestricted Airlock Access Flip

Co-authored-by: san7890 <the@san7890.com>
Co-authored-by: John Willard <53777086+JohnFulpWillard@ users.noreply.github.com>
2022-07-18 08:35:05 -07:00
magatsuchi
4f9df17cb1 [FIXED MIRROR] Tsu's Brand Spanking New Storage: or, How I Learned to Refactor For Skyrat (#14868)
* Tsu's Brand Spanking New Storage: or, How I Learned To Pass Github Copilot As My Own Code

* Delete storage.dm

* yippee

* shit

* holy shit i am stupid

* more fixes

* fuck

* woops
2022-07-17 21:16:59 -04:00
SkyratBot
bd7fd15115 [MIRROR] Most compoennts/elements that register COMSIG_PROJECTILE_ON_HIT can now be applied to turrets and projectile spells [MDB IGNORE] (#14929)
* Most compoennts/elements that register COMSIG_PROJECTILE_ON_HIT can now be applied to turrets and projectile spells (#68238)

expands elements that register COMSIG_PROJECTILE_ON_HIT

* Most compoennts/elements that register COMSIG_PROJECTILE_ON_HIT can now be applied to turrets and projectile spells

Co-authored-by: Y0SH1M4S73R <legoboyo@earthlink.net>
2022-07-16 23:41:25 +01:00
SkyratBot
0ede6b5d4c [MIRROR] Deconstructing AIs [MDB IGNORE] (#14919)
* Deconstructing AIs

* Update code/modules/mob/living/silicon/ai/examine.dm

Co-authored-by: 13spacemen <46101244+13spacemen@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-07-16 14:37:08 +00:00
SkyratBot
c61486d54f [MIRROR] Fix roller beds not folding and bodybags runtiming [MDB IGNORE] (#14922)
* Fix roller beds not folding and bodybags runtiming (#68334)

* Fixes roller beds not folding on right-click and fixes bodybags runtiming.

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Fix roller beds not folding and bodybags runtiming

Co-authored-by: GuillaumePrata <55374212+GuillaumePrata@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2022-07-16 12:38:16 +01:00
SkyratBot
40d8cefa37 [MIRROR] Mining Outpost Overhaul: Island Living Edition [MDB IGNORE] (#14880) 2022-07-12 19:18:42 -04:00
SkyratBot
5dd90efbce [MIRROR] Icebox Murals: AI Upload and RD Office [MDB IGNORE] (#14869) 2022-07-12 05:55:29 -04:00
SkyratBot
11b354511e [MIRROR] Qm coat now subtype of department coats like other heads coats [MDB IGNORE] (#14785)
* Qm coat now subtype of department coats like other heads coats

* Update code/game/objects/structures/crates_lockers/closets/secure/cargo.dm

Co-authored-by: CursedBirb <47064429+CursedBirb@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-07-09 14:48:32 +00:00
SkyratBot
b74df4cbdd [MIRROR] Revisiting The Goliath: Or, that time I dripped out the SBC Starfury just because [MDB IGNORE] (#14813)
* Revisiting The Goliath: Or, that time I dripped out the SBC Starfury just because (#68126)

Drips the SHIT out of the SBC Starfury while not completely overhauling it. Touches everything NOT in engineering or southward (because I love how scuffed that part is and refuse to touch it on principle) - Also converts one map varedit into a real boy subtype, and moves tiny fans to their own file.

Mandatory disclosure on the gameplay changes:
Fighters 1 and 3 are now NOT in the hangar, and are now attached to the formerly unused gunnery rooms.
Cryo now works. Yeah. I know.
You can actually open the anesthetic closet now.
Everyone now shares three spawners. This doesn't reduce the amount of people who can play when this rolls, as I've adjusted var/uses in accordance: it just reduces clutter.
A few of the horizontal double airlocks have been compacted into glass_large airlocks.
The bar windows now actually have grilles like they were meant to.
Four turbines have shown up. They aren't functional*, they just look like gunnery and conveniently fit in the spots. I'm sure this is space OSHA compliant.
The map is ever so slightly smaller, vertically. This should distance us from an edge case where somehow all space levels are too cluttered for this to spawn properly, for the time being.

*Technically there's nothing stopping you from using them besides the amount of time it'd take for the operatives to kick your ass

This map was originally designed wayyy back before we even had the computer sprites we have now, (#27760 if you want to see SOUL) and it shows. While it will never have it's SM again, we can at least make the thing much nicer to look at.

* Revisiting The Goliath: Or, that time I dripped out the SBC Starfury just because

Co-authored-by: BluBerry016 <50649185+unit0016@users.noreply.github.com>
2022-07-09 03:28:33 -07:00
SkyratBot
9c2cea6f06 [MIRROR] Adds unit tests for bar sign datums [MDB IGNORE] (#14791)
* Adds unit tests for bar sign datums (#68046)

* Adds unit tests for bar sign datums

Co-authored-by: Tastyfish <crazychris32@gmail.com>
2022-07-08 19:56:53 +01:00
SkyratBot
dea8dfcf3e [MIRROR] Roller beds and bodybags are folded with right click now [MDB IGNORE] (#14768)
* Roller beds and bodybags are folded with right click now (#67893)

* Makes Right-click fold up roller beds and bodybags, entirely replacing MouseDrop.

* Roller beds and bodybags are folded with right click now

Co-authored-by: GuillaumePrata <55374212+GuillaumePrata@users.noreply.github.com>
2022-07-07 14:08:37 +01:00
Gandalf
a3e90a91f0 Automapper - IMPORTANT, READ ME [MDB IGNORE] (#14679)
* wew

* Update area_spawn_subsystem.dm

* Update area_spawn_subsystem.dm

* Update area_spawn_entries.dm

* wew

* Update area_spawn_entries.dm

* Update area_spawn_entries.dm

* Update area_spawn_entries.dm

* Update summon_beacon.dm

* yeees

* Update area_spawn_entries.dm

* qwqw

* e

* Update area_spawn_entries.dm

* Update area_spawn_entries.dm

* yes

* Update area_spawn_entries.dm

* Update area_spawn_entries.dm

* Update area_spawn_entries.dm

* Update area_spawn_entries.dm

* Update area_spawn_entries.dm

* automapper

* mmkay

* wew

* science post

* Update DeltaStation2_skyrat.dmm

* fc

* starting on delta

* Update metastation_science_post.dmm

* better loading system, metastation, delta, better file system

* unit tests, bugfixes, multiz support

* Update automapper.dm

* Update _compile_options.dm

* Kilo and tramstation

* wew

* Update area_spawn_entries.dm

* Update automapper_config.toml

* Update automapper_subsystem.dm

* Update Skyrat_Map_Reset.dmm

* remove redundant maps

* Update _basemap.dm

* wew

* Update automap_template.dm

* guard outposts no need

* wew

* NTR offices

* e

* Update area_spawn_entries.dm

* Update area_spawn_entries.dm

* Update icebox_ntrep_office.dmm

* 0

* iucebox arrivals fix

* Update area_spawn_entries.dm

* Update automap_template.dm

* Update readme.md
2022-07-06 15:24:57 +01:00
Zonespace
d44ded228b [MDB IGNORE] Adds summon beacons for command pets, secmed locker, and commandrobes (#14658)
* command beacons

* readme

* secmedic landmark

* template change

* Revert "secmedic landmark"

This reverts commit fb0b4cf88b69db6cfe88ca81fa7265521fb5952d.

* Revert "template change"

This reverts commit fd45f05f2e4f471745c85458ceab7ec1bcaf8b2d.

* Revert "Revert "secmedic landmark""

This reverts commit c50dd63f9c481641c1178c43f4e0c3e9992ec555.

* templates: attempt 2

* Update map_resetting.md

* Apply suggestions from code review

Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>

* clean them out of blueshift

* delete advanced_choice_beacon.dm

* missed

* wew

* radial support

Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-07-02 00:52:30 +01:00
SkyratBot
c68fea7cba [MIRROR] Completely removes proc_holders from existence. Refactors all wizard, xeno, spider, and genetics powers to be actions. Also refactors and sorts ton of accompanying code. [MDB IGNORE] (#14666)
* Completely removes `proc_holders` from existence. Refactors all wizard, xeno, spider, and genetics powers to be actions. Also refactors and sorts ton of accompanying code.

* our changes

* yes

* 0

* Update blackmesa.dmm

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-07-01 20:33:30 +01:00
SkyratBot
3ec0199723 [MIRROR] Lets SAW tools (and PKC) cut trees, MINING tools break rocks, and fixes e-blades cutting while off [MDB IGNORE] (#14649)
* Lets SAW tools (and PKC) cut trees, MINING tools break rocks, and fixes e-blades cutting while off

* Fixing merge conflicts

Co-authored-by: OrionTheFox <76465278+OrionTheFox@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2022-07-01 01:30:39 +01:00
Useroth
8c4890caac GAGS-ifies ties, and removes inherent ties from some outfits. (#67053) (#14630)
Removes the inherent ties from most civilian outfits with a single-color tie baked into them.

Co-authored-by: Wallem <66052067+Wallemations@users.noreply.github.com>
2022-06-30 02:48:05 +01:00
SkyratBot
9275f5d0b4 [MIRROR] fixes headspike runtime error and bug [MDB IGNORE] (#14606)
* fixes headspike runtime error and bug (#68040)

* fixes headspike runtime error and bug

* requested change

* Revert "requested change"

This reverts commit ab3aefa180ff32cee00c16b8baed3db1fe1b1fb0.

* Revert "fixes headspike runtime error and bug"

This reverts commit ed1f76e88b709064df0dbde655ca618ddbb78b3d.

* actual fix

* fixes headspike runtime error and bug

Co-authored-by: Salex08 <33989683+Salex08@users.noreply.github.com>
2022-06-29 13:17:46 +01:00
SkyratBot
430af31c63 [MIRROR] Refactors Knock to use Connect Loc [MDB IGNORE] (#14567)
* Refactors Knock to use Connect Loc (#67884)

* Knock uses a new connect loc signal.

* Refactors Knock to use Connect Loc

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2022-06-27 18:06:50 +01:00
SkyratBot
1262ac129e [MIRROR] Patches Rad_Area Directional Sign Helpers [MDB IGNORE] (#14518)
* Patches Rad_Area Directional Sign Helpers (#67945)

Patches Rad_Area Directional Sign

Hey there,

I was trying to do something much more ambitious, but that completely fell through. I did catch this little mistake that caused this to occur though:

This PR just makes it the correct pathing for the directional helpers.

* Patches Rad_Area Directional Sign Helpers

Co-authored-by: san7890 <the@san7890.com>
2022-06-25 22:18:13 +01:00
SkyratBot
18a56ffeeb [MIRROR] (code bounty) The tram is now unstoppably powerful. it cannot be stopped, it cannot be slowed, it cannot be reasoned with. YOU HAVE NO IDEA HOW READY YOU ARE [MDB IGNORE] (#14477)
* (code bounty) The tram is now unstoppably powerful. it cannot be stopped, it cannot be slowed, it cannot be reasoned with. YOU HAVE NO IDEA HOW READY YOU ARE

* fex

* fex

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-06-25 01:24:00 +01:00
Gandalf
919dd21d77 Emergency Spacesuits (#14455)
* wew

* wew

* e

* final, signals instead

* Update modular_skyrat/modules/emergency_spacesuit/code/emergency_spacesuit.dm

Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>

* wew

Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
2022-06-23 22:34:18 +01:00
YakumoChen
2be17492fd Permit HUD QOL (#14364)
* Update hud_glasses.dm

* Update cargo.dm

* Update wardrobes.dm

* Update wardrobes.dm

* Update wardrobes.dm

* Update wardrobes.dm

* Lol overwrites

* Update tgstation.dme

* Update hud_glasses.dm

* Update hud_glasses.dm

* Update all_nodes.dm
2022-06-19 10:13:57 -07:00
Pinta
bf6e5c257c the deed is done. (#14385) 2022-06-19 10:10:59 -07:00
SkyratBot
3f95ebbd5e [MIRROR] Fishing, Version 1 [MDB IGNORE] (#14370)
* Fishing, Version 1 (#67691)

Adds fishing and fishing minigame.
You use fishing rod to fish.
Equipping specific bait/hook/reels will affect your success chances.
You can fish out fish,items and other things.

Fishing Equipment
Fishing rods have three slots: Bait, Reel and Hook.
Any food can be used as bait but dedicated bait makes fishing easier.
You can buy hook and line sets
New bait types:

Worms : Buy can of them at cargo (alternative acquirement method pending)
Doughballs : Use knife on flat piece of dough to get five of them.
Fishing rod types:

Basic : Print these at the lathe, nothing fancy here.
Tech: Experimental tech. Provides infinite bait
Fishing rods can also hook and reel normal items.

Equipment screen and reeling video
Fishing spots
Keep in mind this PR is meant to add the basic systems and i intend to fill these with more fish in future PR's so wait with suggestions until then.

Lavaland lava (no fish here right now, just other stuff), requires reinforced line to fish in.
Maintenance moisture traps.
Beach away mission water.
Fishing portal available for purchase from cargo - This is stopgap until we fill more spots.
Difficulty depends on fishing spot, fish type, and the fish traits and rod setup combinations.
All fish types can have specific traits, most common ones being favourite and disliked bait types/categories.

Other
Fishing catalog now lists fishing related info
New admin debug verb, fishing calculator that show probabilities with different setups so it's easier to balance this.
Fish now have average weight and size. Make sure to boast if you catch a big one.
Adds tgui mouse passthrough
Screens
Sprites:

Fishing portal sprite by @ ArcaneMusic
Other sprites by @ Mey-Ha-Zah
Bad ones by me. (Could still use better fishing minigame backgrounds)
Sounds:

https://freesound.org/people/soundscalpel.com/sounds/110393/
https://freesound.org/people/soundslikewillem/sounds/343748/

* Fishing, Version 1

Co-authored-by: AnturK <AnturK@users.noreply.github.com>
2022-06-17 00:30:40 +01:00
SkyratBot
c2282bdb18 [MIRROR] Getting shoved into a closet will now mention that the shover shoved you into the closet instead of yourself. [MDB IGNORE] (#14332)
* Getting shoved into a closet will now mention that the shover shoved you into the closet instead of yourself. (#67769)

Webedit oh no!

Changed the message the user receives by getting shoved into the closet to mention that the shover shoved them into the closet instead of themselves.

* Getting shoved into a closet will now mention that the shover shoved you into the closet instead of yourself.

Co-authored-by: Pickle-Coding <58013024+Pickle-Coding@users.noreply.github.com>
2022-06-15 17:18:23 +01:00
SkyratBot
afa5821b48 [MIRROR] Fat Armsky no longer deletes people by standing on boxes. [MDB IGNORE] (#14318)
* Fat Armsky no longer deletes people by standing on boxes. (#67300)

* Securitrons no longer runtime error and delete a player getting stunned through a cardboard box.

* Fat Armsky no longer deletes people by standing on boxes.

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2022-06-15 12:12:59 +01:00
Useroth
81b8f962b7 Mirror 66967 & 67411 (#14279)
* Implements a Demolition Modifier variable to items, affects damage vs structures and robots. (#66967)

Adds a modifier variable which can be used to increase or decrease a given items damage to structures, machinery, vehicles, and robots (including cyborgs, simple-bots, and anything else with the MOB_ROBOTIC biotype)

* Fixes attacks on mech equipment ignoring armor / melee damage, also fixes mech equipment not being disabled at 0% health, also also unit tests mech armor (#67411)

Co-authored-by: itseasytosee <55666666+itseasytosee@users.noreply.github.com>
Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2022-06-12 21:03:17 +01:00
SkyratBot
0a1f06a2d1 [MIRROR] This tail refactor turned into an organ refactor. Funny how that works. [MDB IGNORE] (#14017)
* This tail refactor turned into an organ refactor. Funny how that works.

* Firstly, fixing all the conflicts.

* Fixes all our maps (hopefully)

* Actually, this should fix pod people hair :)

* Almost everything is working, just two major things to fix

* Fixed a certain kind of external organ

* Cleaning up some more stuff

* Turned tail_cat into tail because why the fuck are they separate?

* Moved all the tails into tails.dmi because that was just dumb to have like 3 in a different file

* Adds relevant_layers to organs to help with rendering

* Makes stored_feature_id also check mutant_bodyparts

* Fixes the icon_state names of ALL the tails (pain)

* Fixes wagging, gotta refactor most mutant bodyparts later on

* I Love Added Failures

* Fixed some organs that slipped through my searches

* This could possibly fix the CI for this?

* It doesn't look like it did fix it

* This will make it pass, even if it's ugly as sin.

* Fixed Felinids having a weird ghost tail

* Fixes instances of snouts and tails not being properly colored

Co-authored-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-06-11 23:20:16 -04:00
GoldenAlpharex
d4b0974aaf [MIRROR] CARGONIA THE FREE: The Quartermaster is now a head of staff. (#67518) [MDB IGNORE] (#14186)
* CARGONIA THE FREE: The Quartermaster is now a head of staff. (#67518)

* The Quartermaster is officially a head of staff, with new accesses, a silver ID, ect ect.
* The HoP lost their cargo-related equipment and access, including the Vault monitor, and frequency.

* wew

Co-authored-by: Iamgoofball <iamgoofball@gmail.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-06-08 15:28:51 +01:00
SkyratBot
13875bde0e [MIRROR] Fixes sinks that don't have water reclaimers [MDB IGNORE] (#14184)
* Fixes sinks that don't have water reclaimers (#67462)

* Fixes sinks that don't have water reclaimers

Co-authored-by: Tastyfish <crazychris32@gmail.com>
2022-06-08 03:19:27 +01:00
Iamgoofball
06ef6923f9 Demotes the QM (because he's getting promoted upstream) (#14174)
* Demotes the Quartermaster from Head to Normal Staffer(because /tg/ is making the QM a head upstream and we want to avoid conflicts)

* whoops

* a

* fug

* fuck
2022-06-08 02:43:21 +01:00
SkyratBot
35286f5993 [MIRROR] Improves logging for smoke clouds. [MDB IGNORE] (#14156)
* Improves logging for smoke clouds.

* Update robot_upgrades.dm

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-06-08 02:15:29 +01:00
SkyratBot
4369049809 [MIRROR] Massive plumbing layer/placement improvements [MDB IGNORE] (#14172)
* Massive plumbing layer/placement improvements (#66602)

* Massive duct improvements

* last minute fixes/additions to plumbing layer fixes

* letter, loop, and early return fixes

* early continues

* color comments

* reaction chamber colors

* rcd tweaks

* Update code/datums/components/plumbing/reaction_chamber.dm

* Update code/datums/components/plumbing/reaction_chamber.dm

* Update code/datums/components/plumbing/_plumbing.dm

* Update code/datums/components/plumbing/_plumbing.dm

* remove unused var, better duct restacking

Co-authored-by: ShizCalev <ShizCalev@ users.noreply.github.com>

* Massive plumbing layer/placement improvements

Co-authored-by: Tastyfish <crazychris32@gmail.com>
Co-authored-by: ShizCalev <ShizCalev@ users.noreply.github.com>
2022-06-07 17:43:09 -07:00
SkyratBot
f7d104eda2 [MIRROR] adds crowbars to fire-safety closets without gutting red toolboxes [MDB IGNORE] (#14129)
* adds crowbars to fire-safety closets without gutting red toolboxes

* Update utility_closets.dm

Co-authored-by: ATH1909 <42606352+ATH1909@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-06-06 15:33:51 +01:00
SkyratBot
1183c2a21c [MIRROR] Adds steam vents to maintenance, adds some flavor to maintenance. [MDB IGNORE] (#14039)
* Adds steam vents to maintenance, adds some flavor to maintenance. (#66915)

* Steam Vent Challenge (Do not meme)

* Fixes icebox, I think

* Changes to how smoke behaves appears to have removed the need for the opacity setting on the vent. Sounds.

* Mapmerge sama please

* Adds signal system, crafting recipe, and some basic crafting organization.

* Potential fix

* Apply suggestions from code review

Co-authored-by: Seth Scherer <supernovaa41@ gmx.com>

* makes changes thanks anturk

Co-authored-by: Seth Scherer <supernovaa41@ gmx.com>

* Adds steam vents to maintenance, adds some flavor to maintenance.

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
Co-authored-by: Seth Scherer <supernovaa41@ gmx.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-06-06 15:27:22 +01:00
SkyratBot
388ab9cf02 [MIRROR] Fixes mid-construction airlocks having paper stuck to them [MDB IGNORE] (#14103)
* Fixes mid-construction airlocks having paper stuck to them (#67530)

Fixes #67393

* Fixes mid-construction airlocks having paper stuck to them

Co-authored-by: Iamgoofball <iamgoofball@gmail.com>
2022-06-06 00:06:28 +01:00
SkyratBot
1eb891cabb [MIRROR] The Great Species Food Rebalance, Part One: Nutriment, Chemical Recipes, Cargo Orders, Baking Times, Oh My! [MDB IGNORE] (#14100)
* The Great Species Food Rebalance, Part One: Nutriment, Chemical Recipes, Cargo Orders, Baking Times, Oh My! (#67227)

the great rebalance, part one

A comprehensive rebalance of food, including cooking times, nutriment values, crafting recipes, and cargo orders

* The Great Species Food Rebalance, Part One: Nutriment, Chemical Recipes, Cargo Orders, Baking Times, Oh My!

Co-authored-by: EOBGames <58124831+EOBGames@users.noreply.github.com>
2022-06-06 00:04:57 +01:00
SkyratBot
686217066e [MIRROR] Fixes statue simplemob teleport not working and 3 other spells not appearing [MDB IGNORE] (#14073)
* Fixes statue simplemob teleport not working and 3 other spells not appearing (#67105)

* Fixes statue simplemob not being able to teleport, and their 3 spells they're supposed to have.
* Also repaths statues to netherworld mobs, to reduce copy paste code.

* Fixes statue simplemob teleport not working and 3 other spells not appearing

Co-authored-by: SmArtKar <44720187+SmArtKar@users.noreply.github.com>
2022-06-03 14:42:04 +01:00
Tom
99fc434a4b Adds the gas miner delivery beacon (#13985)
* adds gas miner delivery beacon

* move to CE locker
2022-06-02 03:38:16 +01:00
SkyratBot
f02a42b1e8 [MIRROR] reinforced windows no longer runtime when heated up by non welding tools that can weld [MDB IGNORE] (#14027)
* reinforced windows no longer runtime when heated up by non welding tools that can weld (#67416)

About The Pull Request

            if(tool.tool_behaviour == TOOL_WELDER)
                var/obj/item/weldingtool/welder = tool
                if(welder.isOn())

cmon bro
Changelog

cl
fix: reinforced windows can be heated up by things that can weld but arent welding tools
/cl

* reinforced windows no longer runtime when heated up by non welding tools that can weld

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
2022-06-01 07:14:12 +01:00
SkyratBot
80ef449df1 [MIRROR] Security modsuit update [MDB IGNORE] (#13914)
* Security modsuit update (#67131)

* Security modsuit update

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-05-27 18:02:42 +01:00
SkyratBot
26271d8f69 [MIRROR] Fixes foam spreading through public airlocks and windoors [MDB IGNORE] (#13935)
* Fixes foam spreading through public airlocks and windoors (#67101)

* Fixes foam spreading through public airlocks and windoors

* nova

* Fixes foam spreading through public airlocks and windoors

Co-authored-by: SmArtKar <44720187+SmArtKar@users.noreply.github.com>
2022-05-27 12:45:26 +01:00
SkyratBot
2553b4c19c [MIRROR] [NO GBP] Fixes Detectives having access to security gear lockers [MDB IGNORE] (#13897)
* [NO GBP] Fixes Detectives having access to security gear lockers (#67264)

Detectives having access to gear lockers was unintended when originally put in by #66990 f3c92c5b6e. Moving gear locker access to ACCESS_BRIG improves consistency in the goal of that PR.

* [NO GBP] Fixes Detectives having access to security gear lockers

Co-authored-by: Son-of-Space <63861499+Son-of-Space@users.noreply.github.com>
2022-05-26 14:25:23 +01:00
SkyratBot
39f36b64f0 [MIRROR] [MDB IGNORE] The Grand Airlock Naming Audit [MDB IGNORE] (#13875)
* [MDB IGNORE] The Grand Airlock Naming Audit (#67235)

I manually audited all 4,710 instances of airlocks across all maps for upper casing

You'll never guess what I found.

UPDATE: We now have a grep to check for mistitled airlocks, and it's in this PR!

* [MDB IGNORE] The Grand Airlock Naming Audit

* TG MAP RESET

Co-authored-by: Son-of-Space <63861499+Son-of-Space@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-05-25 16:57:36 +01:00
SkyratBot
aca9ded0e0 [MIRROR] [MDB IGNORE] Reformats Access IDs for accessibility and futureproofing [MDB IGNORE] (#13751)
* [MDB IGNORE] Reformats Access IDs for accessibility and futureproofing

* ok

* fuck

* eh

* ew

* e

* this sucked

* e

Co-authored-by: Son-of-Space <63861499+Son-of-Space@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-05-23 16:57:59 +01:00
SkyratBot
6bf0de98e0 Refactors and sorts Nuclear Bombs and Cinematics. Fixes and unit tests nuke cinematics, and re-adds a missing malf ai cinematic. (#13802)
Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2022-05-22 09:03:09 -07:00
SkyratBot
b61e76f235 [MIRROR] Spinward Smoothies Space Ruin [MDB IGNORE] (#13712)
* Spinward Smoothies Space Ruin (#67001)

Adds a space ruin called Spinward Smoothies. It's a nature-themed smoothie bar built into an asteroid. Also includes recipes for six smoothies to match the theme.

It's a cute little thing to find in space, enabling space explorers to grab a drink there and relax for a while. More things to explore.

* Spinward Smoothies Space Ruin

* add sugar to pink milk

Co-authored-by: Sylphet <58074918+Sylphet@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-05-20 17:09:08 +01:00
SkyratBot
6bea86d98f [MIRROR] [MDB Ignore] Refactoring Flora code [MDB IGNORE] (#13651)
* [MDB Ignore] Refactoring Flora code

* update bushes

Co-authored-by: DragonTrance <dylan661993@gmail.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-05-20 16:01:51 +01:00
SkyratBot
01a67f0eb8 [MIRROR] Gives Detective ACCESS_SECURITY, moves security equipment to ACCESS_BRIG [MDB IGNORE] (#13658)
* Gives Detective ACCESS_SECURITY, moves security equipment to ACCESS_BRIG (#66990)

* Gives Detective ACCESS_SECURITY, moves security equipment to ACCESS_BRIG

* Removed Forensics access from brig closet, security records

* Gives Detective ACCESS_SECURITY, moves security equipment to ACCESS_BRIG

Co-authored-by: Son-of-Space <63861499+Son-of-Space@users.noreply.github.com>
2022-05-16 19:54:27 -07:00
SkyratBot
c21ebadc12 [MIRROR] Fixes pants altars being spammable [MDB IGNORE] (#13591)
* Fixes pants altars being spammable (#66911)

The cooldown doesn't start until the pants is finished being made, so while its still making the pants, you can spam the shit out of it

* Fixes pants altars being spammable

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
2022-05-13 16:11:18 -07:00