About The Pull Request
Drone shells have been refactored to use mob spawners, and now show up in the ghost spawner menu. Seasonal hats were sacrificed in the process. The spawners are also anchored to prevent players moving them off the derelict.
The derelict drone flavor text and laws have been relaxed slightly, and made more clear as to whats allowed for derelict drones in particular. Effectively: drones are not allowed to leave KS13, the no interaction restriction has been limited to sentient beings, and interaction is now allowed while on KS13. Going to the main station for any reason is explicitly disallowed.
image
The derelict itself has gotten a slight overhaul to make fixing it slightly more feasible. There is a vault you can get into after setting up power which contains materials to help fix KS13. The amount of air mix has been greatly increased.
Why It's Good For The Game
The derelict has great potential for allowing players to learn about construction, as well as taking up the challenge of properly fixing the station. These changes makes that more realistically achievable without relying on random asteroid spawns close by that you werent really supposed to go harvest from.
Fixes#30379
Changelog
cl Skoglol & Naloac
tweak: Make Kosmicheskaya Stantsiya 13 great again! No I mean it, go do it. The derelict has gotten a slight overhaul, and it is now more feasible.
tweak: Derelict drones has had their laws laxed slightly while on the derelict. It should now be harder to be forced into breaking them.
refactor: Drone shells are now mob spawners and show up in the ghost spawner window.
/cl
* Charlie Rework
* Charlie Rework Extra Fluff
* .slap MapDiffBot
* Stop being stupid MapDiff Bot
* you too travis
* Adds a extra set of o2 tanks, adds some more rust, and fixes 2 solar panels already being prebuilt
* Adds a few more meteors and general fixes
* Mining Area for Charlie/Beta Added
* Charlie Station Mining Area
* General fixes
* Beta Hallway is longer also puts stuff into more proper places
* Fixes a 1 tile fuckup
* Fixes bad wall placement and also hallway doors
* Removes out-of-place plants oops
* Adds extra areas for charlie
* Changes the threat
* Removes gas miner and general fixes
About The Pull Request
repaths clothing/under to be more sane
Also fixed a couple of bugs relating to pathing being incorrect, and modified a couple of bad descriptions and names
Also adds a map path updating script, which also helps show the full repath.
Why It's Good For The Game
improves maintainability, makes mapping easier, stages for a clothing dmi split
Changelog
cl
refactor: repathed all under clothing, keep an eye out for errors
/cl
cl Naksu
code: reagent IDs have been removed in favor using reagent typepaths where applicable
fix: mechas, borg hyposprays etc no longer display internal reagent ids to the player
/cl
* Prevented Hilbert's Hotel from being able to enter one of it's own rooms.
* Because apparently "niche features" are required...
* Apparently this is better?
* A Final Compromise...
* Return of the Parenthesis
* Removes smugglers satchels
I love the cutie reading this
* remove smuggler's satchel from code
* removes all smugglers' satchel persistence code
* removes remaining things
storage component for smugglers, the miracle ruin (uses smugglers), the dme
* Initial stage
* final changes?
* Tweaks
* removed bad variables
* Fixed more bad vars
* is this map merged?
* spelling fix
* spelling fix
Co-Authored-By: TheDreamweaver <austin.j.rickli@gmail.com>
* Map fix?
* now this is map merger
* Fixed summoning edge cases
* Fixed spelling mistakes, Added better handling of sphere removal, Added sphere to the cargo shuttle blacklist, Made the "mystery" more dynamic
* Added better handling of stored mob summoning
* Removed redundant code.
* Made the jukebox actually accessible
* Tweaked it so that no maps would need to be loaded on Init
* comment commit
* No src
* Fixed spelling and getting trapped in rocks
* Fixed spawned-in hotel checks
* Blacklisted hotel are from blueprints and migrated storage handling from door to area.
* Prevents observing mobs (ghosts, camera entities) from getting stored.
* Condensed an if statement
* The hotel can now be used on another mob to invite them to the hotel. All living mob types can now exit out the hotel door.
* Fixed wrong user getting prompted when hotel was used on someone else.
* Added peepholes to hotel doors that can be used via AltClick.
* For the grammar lovers.
* Meme removal
* unneeded check with non-shuttles not being in the typecache
* Disallows space Z transit into shuttles/inside walls and rock
* Revert 'remove navigation consoles on wardec'
* Tweaks space syndie listening post and lava syndie base.
* Replaces sleeper with medicine locker.
* Gives the syndicate fighter pods and the drop ship the ability to dock at the listening post.
* whoops blacklist
* Removes syndicate access requirements on pirate bridge blast door button.
* Places the airlocks above the firelocks on listening and caravan.
* this kills the dirty vars
* the skill that cuts the DIR and LISTENING vars
* Grammar fixes to atom descriptions
- Capitalization and punctuation on most descriptions
- CentCom instead of centcom where appropriate
- Earth instead of earth where appropriate
* Remove spaces before newlines and oneline some strings