Commit Graph

41 Commits

Author SHA1 Message Date
skoglol
725597cd12 Make Kosmicheskaya Stantsiya 13 great again (#45965)
About The Pull Request

Drone shells have been refactored to use mob spawners, and now show up in the ghost spawner menu. Seasonal hats were sacrificed in the process. The spawners are also anchored to prevent players moving them off the derelict.

The derelict drone flavor text and laws have been relaxed slightly, and made more clear as to whats allowed for derelict drones in particular. Effectively: drones are not allowed to leave KS13, the no interaction restriction has been limited to sentient beings, and interaction is now allowed while on KS13. Going to the main station for any reason is explicitly disallowed.
image

The derelict itself has gotten a slight overhaul to make fixing it slightly more feasible. There is a vault you can get into after setting up power which contains materials to help fix KS13. The amount of air mix has been greatly increased.
Why It's Good For The Game

The derelict has great potential for allowing players to learn about construction, as well as taking up the challenge of properly fixing the station. These changes makes that more realistically achievable without relying on random asteroid spawns close by that you werent really supposed to go harvest from.
Fixes #30379
Changelog

cl Skoglol & Naloac
tweak: Make Kosmicheskaya Stantsiya 13 great again! No I mean it, go do it. The derelict has gotten a slight overhaul, and it is now more feasible.
tweak: Derelict drones has had their laws laxed slightly while on the derelict. It should now be harder to be forced into breaking them.
refactor: Drone shells are now mob spawners and show up in the ghost spawner window.
/cl
2019-08-26 20:39:20 +12:00
Redmoogle
3be5ca8676 Charlie Station Redesign/Rework (#45838)
* Charlie Rework

* Charlie Rework Extra Fluff

* .slap MapDiffBot

* Stop being stupid MapDiff Bot

* you too travis

* Adds a extra set of o2 tanks, adds some more rust, and fixes 2 solar panels already being prebuilt

* Adds a few more meteors and general fixes

* Mining Area for Charlie/Beta Added

* Charlie Station Mining Area

* General fixes

* Beta Hallway is longer also puts stuff into more proper places

* Fixes a 1 tile fuckup

* Fixes bad wall placement and also hallway doors

* Removes out-of-place plants oops

* Adds extra areas for charlie

* Changes the threat

* Removes gas miner and general fixes
2019-08-17 23:47:18 -07:00
nemvar
a40ee7d303 Changes hulk code. (#45866) 2019-08-17 00:55:27 -07:00
Rob Bailey
ea6c11d1b9 Merge pull request #45537 from bgobandit/spellingiseasyidk
Various spelling, grammar, and text changes.
2019-07-31 02:40:02 -07:00
Rob Bailey
6a26744d83 Clothing /under repath (#45548)
About The Pull Request

repaths clothing/under to be more sane
Also fixed a couple of bugs relating to pathing being incorrect, and modified a couple of bad descriptions and names
Also adds a map path updating script, which also helps show the full repath.
Why It's Good For The Game

improves maintainability, makes mapping easier, stages for a clothing dmi split
Changelog

cl
refactor: repathed all under clothing, keep an eye out for errors
/cl
2019-07-30 19:20:21 +12:00
bgobandit
09d38d3fad Various spelling, grammar, and text changes. 2019-07-27 21:09:53 -04:00
kingofkosmos
1bf60bbe06 Adds missing </span>'s. 2019-06-02 21:29:14 +03:00
vuonojenmustaturska
6a106bc877 Remove reagent ids and use typepaths where applicable (#44166)
cl Naksu
code: reagent IDs have been removed in favor using reagent typepaths where applicable
fix: mechas, borg hyposprays etc no longer display internal reagent ids to the player
/cl
2019-05-31 21:57:26 +12:00
Austin Rickli
cd24e9feff Fixes Hilbert's Hotel from being able to enter itself. (#43602)
* Prevented Hilbert's Hotel from being able to enter one of it's own rooms.

* Because apparently "niche features" are required...

* Apparently this is better?

* A Final Compromise...

* Return of the Parenthesis
2019-04-25 12:45:20 -04:00
subject217
5a52f8a7bf Removes smugglers satchels (#42166)
* Removes smugglers satchels

I love the cutie reading this

* remove smuggler's satchel from code

* removes all smugglers' satchel persistence code

* removes remaining things

storage component for smugglers, the miracle ruin (uses smugglers), the dme
2019-01-02 15:28:26 -05:00
ShizCalev
c48a4b1935 Fixes ghost hotel door teleporting 2018-11-15 14:25:05 -05:00
ShizCalev
841314f580 [s] Fixes hotel door typo & missing stat / adjacency check (#41357)
* Fixes hotel door typo

* Fixed TK / stat checks
2018-11-13 01:49:50 -05:00
ShizCalev
4d5f9a84fd Fixes hotel rooms allowing insanely long numbers. (#41305)
cl ShizCalev
fix: The hotel ruin now has a maximum room number to select from.
/cl
2018-11-12 20:50:22 +13:00
TheDreamweaver
d464fd04d7 [SUPER DUPER EXTRA READY] Hilbert's Hotel (#41029)
* Initial stage

* final changes?

* Tweaks

* removed bad variables

* Fixed more bad vars

* is this map merged?

* spelling fix

* spelling fix

Co-Authored-By: TheDreamweaver <austin.j.rickli@gmail.com>

* Map fix?

* now this is map merger

* Fixed summoning edge cases

* Fixed spelling mistakes, Added better handling of sphere removal, Added sphere to the cargo shuttle blacklist, Made the "mystery" more dynamic

* Added better handling of stored mob summoning

* Removed redundant code.

* Made the jukebox actually accessible

* Tweaked it so that no maps would need to be loaded on Init

* comment commit

* No src

* Fixed spelling and getting trapped in rocks

* Fixed spawned-in hotel checks

* Blacklisted hotel are from blueprints and migrated storage handling from door to area.

* Prevents observing mobs (ghosts, camera entities) from getting stored.

* Condensed an if statement

* The hotel can now be used on another mob to invite them to the hotel. All living mob types can now exit out the hotel door.

* Fixed wrong user getting prompted when hotel was used on someone else.

* Added peepholes to hotel doors that can be used via AltClick.

* For the grammar lovers.
2018-11-01 15:40:31 -04:00
Tad Hardesty
3b7549adc3 Set the default port name for navigation computers (#40277) 2018-09-15 05:56:35 -04:00
ShizCalev
600586c72b Fixes var set lists on maps (#39615) 2018-08-09 17:04:25 -04:00
81Denton
1d48674ba1 Improves Oldstation/Charlie Station (#39248)
* Improves Oldstation/Charlie Station

* Actually adds titanium

* Removes dvars
2018-07-22 11:04:03 -04:00
ShizCalev
ff532a4ca4 Spellchecks TGStation 2018-06-19 18:57:44 -04:00
ShizCalev
0982824eff Corrects Donk Co 2018-06-07 13:26:21 -04:00
Naksu
1a65add819 Disable advanced navigation consoles of the white ship and the caravan ships during warops 2018-03-09 12:49:33 -06:00
vuonojenmustaturska
39360b5f10 Removes a whole bunch of nuclear emergency memes (#36215)
* Meme removal

* unneeded check with non-shuttles not being in the typecache

* Disallows space Z transit into shuttles/inside walls and rock

* Revert 'remove navigation consoles on wardec'
2018-03-08 12:44:28 +01:00
XDTM
3369627000 Adds the Ancient Cloning Lab ruin (#35976)
* code bits

* map bit

* template, some changes

* var cleaning

* Lore friendly desc

* Removes brine, uses traits instead

* fix
2018-03-05 01:09:46 -06:00
WJohn
8a25a614b8 Tweaks space syndie listening post and lava syndie base. (#34718)
* Tweaks space syndie listening post and lava syndie base.

* Replaces sleeper with medicine locker.

* Gives the syndicate fighter pods and the drop ship the ability to dock at the listening post.

* whoops blacklist

* Removes syndicate access requirements on pirate bridge blast door button.

* Places the airlocks above the firelocks on listening and caravan.

* this kills the dirty vars

* the skill that cuts the DIR and LISTENING vars
2018-01-22 14:05:34 -05:00
WJohn
fecaab87e9 Remaps the syndicate ambush space ruin. (#34621)
* Remaps the syndicate ambush space ruin completely.

* conflict fixes

* changes station_lock_override vars to lock_override

* banging donk
2018-01-20 23:02:03 -05:00
WJohn
fec56e4923 Remakes the space syndicate listening post. (#34309)
* Remakes the space syndicate listening post. TGM in a second.

* TGM of the map

* Removes space suit from EVA.

* Removes bed and dirty var.
2018-01-15 14:17:04 +01:00
ShizCalev
e79626f1b8 Fixes whiteship ruin board swap (#32869) 2017-11-19 22:04:06 -05:00
Tad Hardesty
9fb288a601 Fix a few syntactic aberrations (#32284) 2017-11-02 03:21:14 -06:00
ShizCalev
5c6903874e Fixes conflicting IDs 2017-10-20 12:16:13 -05:00
ShizCalev
243932d482 Corrects caravan ambush tool speed (#31792)
* Corrects caravan ambush tool speed

* subtype
2017-10-17 08:21:41 -05:00
bgobandit
807bbbbd45 Fixes various spelling and grammar errors. (#31764)
* Fixes various spelling and grammar errors.

* check

* CEASE

* i cant stop
2017-10-16 15:06:10 -04:00
ShizCalev
477384ce78 Refactors away mission & space ruin area code (#31512) 2017-10-12 11:46:30 -06:00
Tad Hardesty
5a0bb2f599 Grammar fixes to atom descriptions (#31293)
* Grammar fixes to atom descriptions

- Capitalization and punctuation on most descriptions
- CentCom instead of centcom where appropriate
- Earth instead of earth where appropriate

* Remove spaces before newlines and oneline some strings
2017-10-05 16:33:35 -04:00
shizcalev
81e5154a70 Various grammar fixes 2017-09-17 01:46:41 -04:00
ShizCalev
4917204a1c Cleans up more paper fluff varedits. (#30418) 2017-09-06 18:41:46 -05:00
Jordan Brown
af4d9a85c9 Repaths /obj/item/weapon to /obj/item (#29929) 2017-08-16 10:38:51 -03:00
shizcalev
c55ed74e4a Removed extra space. 2017-07-31 11:24:35 -04:00
shizcalev
1c69895b87 spellchecked code/modules 2017-07-31 11:18:32 -04:00
shizcalev
863ff3f826 Corrected comment. 2017-07-26 12:27:38 -04:00
shizcalev
12c279e537 less vague paths, inconsistency with derelict path 2017-07-26 12:25:39 -04:00
shizcalev
ab183d2e1d fixed compile 2017-07-26 05:48:07 -04:00
shizcalev
8ebf6b6a43 cleaned up paper 2017-07-26 05:35:05 -04:00