Commit Graph

236 Commits

Author SHA1 Message Date
paprka
88760896ad initial commit 2015-02-13 20:59:39 -08:00
TZK13
1ff9f89062 Fixes revitiligo. 2015-02-05 17:00:54 -06:00
Razharas
b9363249b3 Merge pull request #7471 from Menshin/properly_propelled_sanitization
HTML sanitization tweaking
2015-02-05 22:27:35 +03:00
Swag McYolosteinen
5cb2392f1e Merge pull request #7197 from TZK13/New-Disease-Symptoms
Adds three new disease symptoms
2015-02-05 18:09:53 +01:00
Menshin
4256f3b8fd * Made the strip_html_properly() proceed the text in one pass
* Added stripping everything between http and ://, to prevent links being passed to Byond text window
* Stripped an unsafe inputting for advanced diseases
2015-01-31 18:48:17 +01:00
Incoming
1610303826 Indentation is the keye 2015-01-31 01:38:39 -05:00
Razharas
04ffb67406 Fixes some more dna issues
Fixes dna diseases fucking up monkeys
Fixes lasereyes being gainable
2015-01-27 07:22:37 +03:00
TZK13
e5ceac8acd Lowers both skin symptoms from level 5 to 4. 2015-01-22 20:35:52 -06:00
pudl
10c7b422f1 -capitalizes Ephedrine in sleepers
-cryo now plays a ding when you're ejected
-fixes the salglu description, nerfs it to middle ground between the too-op version and the too-weak version
-buffs synthflesh to 1.5 per cycle, like on goon
-reverts the charcoal buff, it was fine way back when
-fixes morphine not putting you to sleep
-removes drowsiness from diphen, it's not supposed to do that
-epin actually no longer causes stun reduction on goon since it was too op. it's now removed here as well.
-fixes the histamine description. now, instead of it being deadly at any amount, it's accurate to how it is on goon. if it's below 30u, it's purely annoying. even coughs and sneezes don't make you drop items. when you overdose it is very deadly, but not nearly as much as it used to be. changes the dizziness to blurriness as it is on goon.
-cyanide now actually causes losebreath like it's supposed to, and stuns you instead of putting you to sleep for a half a second like it's supposed to.
-cryo spaghetti code removed, it now only heals 3 brute and burn instead of 6.
-chemicals are now mostly colored
-adds mannitol to the cryox recipe, since we can't port one of the chems used in the recipe on goon
-renames polyacid to Fluorosulfuric and makes the recipe a bit harder, but it has more units as a result now.
-syntiflesh is now named synthmeat and requires cryox instead of clonex
-silver sulf now does what the description says it does
-changes the eating message to be less wordy and hugbox
-buffs salacid to make it worth using
-removes ephedrine and salbu addiction, since they're very useful chems that don't need that
-removes ephedrine walkspeed buff, it wasn't supposed to do that. also makes it not stun you and be a grief tool.
-buffs atropine to work as long as you're in crit
-removes ethyl since antihol replaced it
-comments out clf3
-adds an 8tc traitor item, the stimpack. single use 50u syringe that makes you run fast and resistant to stuns a little bit, heals you when you're below 50% health.
2015-01-20 23:21:11 -06:00
TZK13
adf0544209 Adds another new symptom and combines both vision symptoms. 2015-01-20 00:01:12 -06:00
TZK13
fbe4194579 Adds two new disease symptoms. 2015-01-19 08:41:52 -06:00
tkdrg
98ecd7ffdc Merge pull request #7131 from Iamgoofball/goonchem_shoehorn_backup
Goon Chemistry: Addiction and Overdosing
2015-01-19 03:32:57 -03:00
Iamgoofball
b83ca5f8d1 Goon Chemistry: Addiction and Overdosing 2015-01-18 21:50:54 -08:00
paprka
a2fe7f0352 bloat killer 9000 2015-01-17 16:36:27 -08:00
Iamgoofball
f3398e58a9 Removes Star Trek chemistry and transfers us to Goon Chemistry. 2015-01-16 17:21:36 -08:00
Cheridan
4bd70b2908 Merge pull request #6986 from Menshin/ear_damage_ooping
Ear damage/deafness tidying
2015-01-13 01:19:56 -06:00
Menshin
435ccf7ff9 * OOP'ed ear damages/deafness status updating
* Silicons are now immuned to ear damages/deafness
* Only living mobs can now take ear damages/be deafened
* Simple animals are now healing ear damages/deafness at the same rate as other living mobs
* Fixes being able to hear AI announcements when deaf
2015-01-13 00:40:46 +01:00
Razharas
f48563f1d1 Fixes some bugs and rutimes tkdrg pointed
Monkeys arent blind anymore
Bad dna mutation runtime fixed
Two handed shit runtime fixed
Carbons unarmed attacks runtime fixed
2015-01-08 22:35:07 +03:00
Razharas
8a14a49041 Merge branch 'master' of https://github.com/tgstation/-tg-station into GenFixes 2015-01-06 15:41:38 +03:00
Razharas
fddb333a7a General fixes of bugs caused by mutations
Fixes visibility in crit
Fixed xray and nightvision not working
Fixed dna changing diseases
Fixed hulks doing damage on all intents
Fixed transform procs sometimes breaking dna forever
2015-01-06 15:38:40 +03:00
carnie
a3f5e7ebfd Merge branch 'master' of https://github.com/tgstation/-tg-station into SubSystems
Conflicts:
	code/game/gamemodes/setupgame.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/reagents/Chemistry-Machinery.dm
2015-01-04 01:52:14 +00:00
carnie
a029a49392 SubSystem rewrite
Misc:

+Fixes unreported issue with initializing lighting on a specific zlevel

+Fixes two similar issues with moveElement and moveRange. Where fromIndex or toIndex could be adjusted incorrectly in certain conditions. Potentially causing bad-sorts, or out of bound errors.

+Rewrites listclearnulls(list/L) to no longer iterate through L.len elements for every null in the list (plus 1). i.e. went from L.len*(number_of_nulls+1) list-element reads (best-case), to L.len list-element reads (worst-case)

+New proc/getElementByVar(list/L, varname, value) which finds the first datum in a list, with a variable named varname, which equals value. You can also feed it atoms instead of lists due to the way the in operator functions.

+Fixes an unreported issue with Yota's list2text rewrite. Under certain conditions, the first element would not be converted into a string. Causing type-mismatch runtimes.

+New global map_ready variable. This is not fully implemented yet, but will be used to avoid duplicate calls to initialize() for map objects.

+All turfs now maintain references to all lights currently illuminating them. This will mean higher memory use unfortunately, due to the huge number of turfs. However, it will speed up updateAffectingLights significantly. I've used list husbandry to reduce baseline memory usage, so it shouldn't be any worse than some past atmos modifications memory-wise.

-Removed 'quadratic lighting', can add this back at some point. Sorry.

+modified the way lum() works slightly, to allow turfs to have overridden delta-lumen. i.e. space cannot be illuminated more than its default ambiance. This allowed removal of some iffy special-snowflake lighting areas implemented by somebody else.

+Lighting images in the dmi can now use arbitrary naming schemes. It is reliant on order now. This allows the dmi to be replaced by simply dropping in a new dmi.

-Removed all subtypes of /area/shuttle. Shuttles now create duplicate 'rooms' of /area/shuttle. (More on this later). This will conflict with most maps. Guide on how to fix to follow.

+All verbs/tools relating to world.tick_lag were refactored to use world.fps. However old config text for setting tick_lag will still work (it converts the value to fps for you)

+MC stats improved using smoothing. They now have their own tab so they dont get in the way when you're playing as an admin.

-removed the push_mob_back stuff due to conflicting changes. Sorry Giacom.

_OK, NOW THE ACTUAL INTERESTING STUFF_

Following systems moved over to subsystem datums:
air_master
garbage_manager
lighting_controller
process_mobs (aka Life())
nanomanager
power
sun
pipenets
AFK kick loops
shuttle_controller (aka emergency shuttle/pods), supply_shuttle and other shuttles
voting
bots
radio
diseases
events
jobs
objects
ticker

Subsystems hooks and variables should be commented fairly in-depth. If anything isn't particularly clear, please make an issue.

Many system-specific global variables have been refactored into

All tickers which previously used world.timeofday now use world.time

some subsystems can iterate before round start. this resolves the issue with votes not working pregame
2014-12-31 13:25:41 +00:00
Razharas
57b41dce0d Fixed some shiet
Redone how injectors handle mutations(now it doesnt copy the SE but
manipulates mutations directly)
Removed sole leftovers
Fixed humanizing
Fixed grammer
2014-12-21 08:19:23 +03:00
Razharas
9a27fe7c8d Conflict fix
Yeah makes it all work
2014-12-21 06:12:33 +03:00
Razharas
f0c8f2eeac Merge branch 'master' of https://github.com/tgstation/-tg-station into GenShit
Conflicts:
	code/modules/reagents/Chemistry-Reagents.dm

conflicts resolution
2014-12-16 02:52:08 +03:00
phil235
ba452b9f2b Removing the hardcoded spread_range value when there's a force_spread. 2014-12-14 23:14:26 +01:00
phil235
c2ddfc0155 Fixing sneezing symptom not spreading its virus airborne. 2014-12-14 22:24:10 +01:00
phil235
8e51963a16 Moving satiety protection against catching virus from CanContractDisease() to carbon/ContractDisease() so virus injection with syringe or pill isn't affected by the satiety resistance. 2014-12-14 15:49:51 +01:00
phil235
f87da5939a Making nutrition level values into defines.
Adding a changelog.
Snack vending machine's chef compartment is locked with kitchen access but can be emagged or hacked.
Adding feedback message for the user when its metabolism_efficiency changes.
Negative satiety can make you jitter a little bit at times. (probability linked to your satiety)
2014-12-13 17:15:35 +01:00
phil235
29bde9a48a Satiety now gives a resistance to catching disease (up to 60%)
Snack machine compartment can now only be loaded by using a tray.
Fixes tray being unable to pickup omelette.
2014-12-12 21:21:56 +01:00
phil235
5c104d6e55 fixing a typo 2014-12-12 14:35:27 +01:00
phil235
f9dff2f626 Balancing nutrition and fixing some nutrition stuff that I had missed. 2014-12-12 13:59:31 +01:00
Razharas
0921aa201f Added datum mutations
Also removed some mob vars like sdisabilities and merged the usability
with disabilities
Removed need for mutations var, they are not handled in dna
Removed blinded var, now its handled by eye_blind being bigger than zero
Ands lots, lots of other shit in files that used mutations
2014-12-12 04:48:11 +03:00
phil235
7bd9b86652 Changes the hunger system in various ways. New hunger hud icons. Food w/o sugar can be loaded in snack vending machines by anyone. Adding two new var for mobs "satiety" and "metabolism efficiency". Rearranging datum/reagents, all "good" medical reagents are under datum/reagent/medicine/ and all food&drink reagents are under datum/reagent/consumable. Adding a pizza crate to cargo orders. Growns and cooked food are given vitamins while junk food are all given sugar. Removed some unnecessary code in Chemistry-Reagents.dm .
high satiety+fed = higher metabolism_efficiency, lower if starving. Sugar digested drains satiety and vitamin raises satiety. Negative satiety means faster nutrition drop. Positive high satiety means lower chance to spread viruses. metabolism efficiency affect metabolization speed of healing and damaging reagents and the efficiency of bodytemp stabilization via calory use.
2014-12-11 20:46:27 +01:00
phil235
7d9c9bd5fc Fixing fake_gbs, gbs, magnitis and maybe other diseases not being curable. 2014-11-28 22:31:04 +01:00
hornygranny
bc7a7a7452 Merge pull request #6084 from tkdrg/hudindahood
Fixes data/antag HUD bugs
2014-11-27 13:50:34 -08:00
tkdrg
7153becc62 Fixes implants not updating the implant secHUD
Makes med huds /carbon because of monkeys
Makes HUDs update after implant removal surgery
Fixes cloning not recovering antag huds
2014-11-27 12:56:17 -03:00
Razharas
7625b278bd Final fix for viruses not working
Spent entire round as antag trying to figure out why super calculated
engineered viruses dont work
Now,  they will ACTUALLY WORK
2014-11-26 00:57:02 +03:00
hornygranny
21b8df82d5 Merge pull request #5908 from tkdrg/hud
Makes data and antag huds passive and creates /datum/atom_hud
2014-11-25 12:53:03 -08:00
phil235
3a97e8d878 Fixes not being able to have more than one virus. (two typos fixed) 2014-11-22 18:30:19 +01:00
phil235
3d540a0d03 Fixes missing cure_text's, fixes virus being uncurable, fixes advance virus changing upon injection. Fixes virus staying at stage 1. 2014-11-20 20:36:43 +01:00
tkdrg
705a264dcf Makes data huds passive. 2014-11-16 01:52:06 -03:00
hornygranny
5b46822171 Merge pull request #5876 from phil235/ContagiousAppendicitisFix
Fixes appendicitis being contagious.
2014-11-14 10:54:10 -08:00
Cheridan
38eeca2ebd Merge pull request #5644 from Jordie0608/beekeepermodewhen
Adds bee swarms and butterflies and diseases to create them
2014-11-13 17:04:29 -06:00
phil235
d59e91fedc Fixes appendicitis being contagious. 2014-11-13 16:33:37 +01:00
phil235
1e6f4cde1f Fixes spread_flags values 2014-11-12 16:38:57 +01:00
Jordie0608
590684e129 Merge branch 'master' of https://github.com/tgstation/-tg-station into beekeepermodewhen
Conflicts:
	icons/mob/animal.dmi
	tgstation.dme
2014-11-09 00:15:12 +11:00
Jordie0608
abc71566e8 Corrects path error 2014-11-04 03:59:24 +11:00
Jordie0608
2ef1fd21d6 Adds bee swarms and butterflies and diseases to create them 2014-11-04 03:52:18 +11:00
Remie Richards
fa184f5487 Cuts /disease variables from 28 to 23 (includes new ones)
a disease may now have more than one spread type
added "infectivity" variable which replaces a prob(65), defaults to 65
affected_species is now viable_mobtypes, and lists typepaths, this is due to us actually having a species system now so it's confusing
adds defines for a bunch of stuff
2014-10-30 06:21:14 +00:00