Intended for high-population servers
Open security officer positions scale with population, between 5 slots at ~40 players to 12 slots at ~96 players
Default coefficient is 8, but may be modified (or disabled) in the config.
Extra lockers will spawn if there aren't enough lockers.
You can view these logs in-game using a debug verb. You have to use the debug-verbs command to see it.
Removed the dellogging compile option. If this is a problem, speak up, but for most users, this new functionality is more useful.
-Centcom announcement proc merged with generic priority announcement proc
-Re-added the Captain Announces accompanied by a new pleasant sound, instead of the generic priority announcement
-Captain Announcements will automatically generate a newscaster article
-Priority announcements without any defined accompanying sound will play a generic "Attention" soundbyte as an audio cue
-Communications consoles will display who is currently logged in
* Fixed the non-existent Midnight Rollover Protection.
* Moved Midnight Rollover Protection to "timeleft()".
* Removed "direction == 2" check, because "direction" is never 2.
Thanks @Giacom for the info!
PR announcer is now able to authenticate with Nickserv.
Communications key moved out of config controller.
Even better Regex validation.
Reading now has even more exception handling.
You can open the communication console UI by using your ID card.
Added a config option for the shuttle refuel delay, defaults to 20 minutes.
Fixed a bug where the refuel delay was counting the pre-game lobby time.
Changed the wiki url format to work with the manuals, you can change the config if there are extra parameters, like title.
Fixed the telescience manual not linking to the telescience guide.
Adds a C# program that allows you to parse GitHub Pull request opening
notifications sent to an IRC and display them in-game.
Adds authentication to the world/Topic() procs, allowing you to easily
and securely input data into the game (EXPORT DOES NOT REQUIRE IT!)
Intended to cut down on shuttle ping-ponging caused by stealth comms consoles.
-After the second recall, centcom will attempt to trace the origin of emergency shuttle calls and recalls
-The results can be viewed on any authenticated communications console.
-Tracing has a 40% failure chance to further reduce the risk of metagaming the game mode