Commit Graph

2790 Commits

Author SHA1 Message Date
paprka
726b939754 whole bunch of gun stuff 2014-08-07 14:39:31 -07:00
paprka
d41a469ff4 Merge branch 'master' of https://github.com/tgstation/-tg-station into goodbyedeadspace
Conflicts:
	code/game/mecha/mecha.dm
2014-08-06 15:22:56 -07:00
Alex
bec4e856ca Merge pull request #4327 from Aranclanos/clickcooldowndefine
Defines for click cooldown numbers and click cooldown for paper camera spam.
2014-08-05 10:22:52 +01:00
Alex
7946e96fcb Merge pull request #4326 from Aranclanos/strippanel
Strip panel.
2014-08-04 09:26:24 +01:00
Aranclanos
ccae5781c5 added two defines CLICK_CD_RANGE and CLICK_CD_MELEE (4 and 8), replaced all changeNext_move() procs to use these two defines.
Added melee click cooldown for paper spam on cameras.
2014-08-03 22:14:56 -03:00
Aranclanos
f5ee1a573a The set internals button on the strip panel will properly appear if it's on the exosuit.
The strip panel should be prettier now.
2014-08-03 17:59:56 -03:00
Incoming
ac0a1d1813 Fixes #2738
Only 6 months later than I could have fixed it!

#FreeTheTinCans
2014-08-02 23:29:41 -04:00
paprka
eea9ae50ad merging 2014-07-29 16:50:21 -07:00
paprka
d992c907c6 goodbye rigsuits my old friends 2014-07-29 11:43:34 -07:00
Cheridan
9f4c87bc7c Merge pull request #4269 from Firecage/metroidbegone
Metroid-be-gone
2014-07-28 20:17:03 -05:00
Firecage
61efb7f100 METROID FUCK OFF 2014-07-28 21:52:55 +02:00
Firecage
ac978dc8e4 Metroid-be-gone 2014-07-27 19:02:49 +02:00
MrPerson
a08053e0e5 Make holocarp not constantly take damage
Someone got min and max mixed up!
2014-07-26 16:39:50 -07:00
Alex
45c33db77d Merge pull request #4020 from caelaislinn/bugfix
Various bugfixes
2014-07-26 17:59:07 +01:00
Alex
3ecf0fcc04 Merge pull request #4203 from MrPerson/track_bugs
AI Tracking bugfixes
2014-07-25 09:23:54 +01:00
Cheridan
1e7a737a06 Merge pull request #4145 from Ergovisavi/faction_check
Changes faction to list
2014-07-22 19:10:53 -05:00
Alex
1410641259 Merge pull request #4152 from paprka/fugfix
Fixes security 'preview' sprites in setup
2014-07-22 15:17:05 +01:00
Alex
51e46ef80a Merge pull request #4211 from Firecage/AIcode
Fixes AI code a bit >.>
2014-07-22 15:16:27 +01:00
Firecage
c0c9702c13 Fuck fucking spaces 2014-07-21 14:56:23 +02:00
Firecage
feeead99e9 Fixes AI code a bit >.> 2014-07-21 14:21:41 +02:00
MrPerson
1755ec1db4 Merge branch 'master' of https://github.com/tgstation/-tg-station into track_bugs
Conflicts:
	code/modules/mob/living/silicon/ai/ai.dm
2014-07-20 03:26:25 -07:00
MrPerson
fb6b7f1225 AI Tracking bugfixes
Fixes #4201 by adding a cancel button to the track mob list.
Fixes a runtime that pops up if you double click the "Track Mob" or "Show Camera List" buttons on the AI hud. Problem is that double clicking runs a proc that builds the datum of lists of trackable mobs twice, and then both procs sleep because of input(). When the first track completes it nulls the tracking datum, which causes problems for the second (or more) tracks which expect the tracking datum to not be null. Solution: Keep the datum around and simply rebuild the lists as-needed instead of creating and deleting the tracking datum datum pointlessly.
2014-07-20 03:21:02 -07:00
Kyle Franz
7036ff7735 Fix pressing ready button multiple times when connecting causing the button state to flip back and forth 2014-07-19 21:55:38 -07:00
Kelenius
b67a751d57 Small fixes for camera lights 2014-07-18 02:44:26 +04:00
Kelenius
b938ad2dde Camera light uses cameranet and updates on movement now 2014-07-18 02:26:47 +04:00
Kelenius
80824ecac3 Changes light to Giacom's suggestion 2014-07-17 23:59:58 +04:00
Ergovisavi
9d643789d8 Fix for issue #4173, both soulstone mobs (and construct derivatives) and staff of animation mobs (statues included) are now properly tagged with a faction that is unique to the person that created them, stopping a Wizard's animated mimics from attacking his created constructs. 2014-07-17 00:40:24 -07:00
Kelenius
094d7d139b Makes camera lights not broken 2014-07-15 20:06:04 +04:00
Alex
72423a7bd0 Merge pull request #4059 from Miauw62/goodbyeparapen
Replaces the parapen
2014-07-14 12:47:14 +01:00
Alex
5deccb030c Merge pull request #4125 from Jordie0608/mygrandmacheatedconstantlyatsnapwheniwasatoddler
AI spacecarp hologram
2014-07-14 09:25:37 +01:00
paprka
a2845f7cb9 revert thing 2014-07-13 14:00:28 -07:00
paprka
d541b109a8 fixes sec setup sprites 2014-07-13 13:58:52 -07:00
Ergovisavi
ff17e36750 Changes faction to list and edits hostile mobs to use the list type faction, along with changing existing factions to match the new list type
Also changes trees and space bats to "hostile" faction because they were copypasta'd carp before that, as well as changing goats to "neutral" and attack_self 1 so that the great mining drone / goat wars end
2014-07-12 20:03:46 -07:00
Alex
0dc8aabd42 Revert "Spinning" 2014-07-13 00:55:18 +01:00
Aranclanos
dec8444e12 Merge pull request #4118 from Aranclanos/spinning
Spinning
2014-07-12 20:52:55 -03:00
Miauw
4eb83ed546 Oh, not in cruelty, not in wrath
The Reaper came that day;
An angel visited this damned sat,
  And took the parapen away.

Replaces parapen with sleepypen that contains 30u of sleeptoxin and 30u of a new mutetoxin that makes you unable to speak.

Mutetoxin can be made with 2 parts uranium + 1 part water + 1 part carbon.
2014-07-12 17:48:33 +02:00
Alex
46c3a61fca Merge pull request #4071 from CollenN/panelfix
Spawned humans have DNA, strip panel is better
2014-07-11 19:02:50 +01:00
Alex
537d135d82 Merge pull request #4113 from SodiumShine/cuffs-fix
Fixes handcuffs persisting visually after resist.
2014-07-11 15:02:06 +01:00
Cael_Aislinn
1f0e8baade humans swapping position via bumping with help intent now calls Crossed()
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2014-07-11 23:16:40 +10:00
A
8bc96dcfdc check for legcuffs too 2014-07-11 21:12:26 +10:00
A
dde416fdea Fixed fix for persisting handcuffs sprite (Legcuffs/handcuffs mixup) 2014-07-11 16:16:40 +10:00
A
58c12ae7bb Merge branch 'master' of https://github.com/SodiumShine/-tg-station into cuffs-fix 2014-07-11 15:34:52 +10:00
GunHog
b313228586 Fixes pAI SecHUDs
Replaces "return" with "continue" on line 29. "return" was prematurely terminating the loop, causing pAIs to only see one or a few HUD icons at a time.

I plan to extend these HUDs to the AI in the future, after the freeze.
2014-07-10 09:16:56 -05:00
Jordie0608
4066fe0d1e ai spacecarp hologram 2014-07-10 23:33:03 +10:00
MrPerson
41d3858769 Make dead people stop jittering
Fixes #3690
2014-07-09 02:19:01 -07:00
Aranclanos
83cb25ea41 Added a spinning visual effect to rolling on the floor to extinguish yourself in case of a fire.
Lube will now make you spin while you're slipping.
Water will make you slip on the spot and won't move you forward.
Fixed the bug of wrong mob directions when buckling them while they are lying down.
2014-07-09 05:25:12 -03:00
A
1a0b4ac572 Fixes issue where resisting with handcuffs on would leave player sprite handcuffed as well as hand slots. 2014-07-09 00:34:50 +10:00
Cheridan
8288810ff6 Merge pull request #3531 from Rolan7/Issue3401
Fixes issue #3401 by adding a "SpeciesCanConsume" helper proc
2014-07-08 01:45:36 -05:00
Cheridan
4574a85b05 Merge pull request #4075 from Incoming5643/super_meat_pull
Fixes #4073
2014-07-08 00:49:33 -05:00
CollenN
ccaef08fdc Moves stuff to New()
Alright, I tested it, and this worked, so...
2014-07-07 14:02:58 -04:00