Also changes trees and space bats to "hostile" faction because they were copypasta'd carp before that, as well as changing goats to "neutral" and attack_self 1 so that the great mining drone / goat wars end
The Reaper came that day;
An angel visited this damned sat,
And took the parapen away.
Replaces parapen with sleepypen that contains 30u of sleeptoxin and 30u of a new mutetoxin that makes you unable to speak.
Mutetoxin can be made with 2 parts uranium + 1 part water + 1 part carbon.
Fixes#3880 : Mapped or Adminspawned Growns will take on the default variables of their seed type.
Fixes#3828 : Meteor Pen projectiles are now visible
Some more refactoring, clearing up the growninedible.dm. Deletes hydroitemcode.dm. Keep code with the definitions, ew ew.
Conflicts:
code/modules/mob/living/carbon/monkey/monkey.dm - I don't know why it thought there was a conflict. Opening it in tortoisemerge showed no conflicts and automatically cleared the status. I reset to the repo's version just to be safe, then re-added my freakin 2 line function which has caused 2-3 "conflicts" so far.
Refactors grown.dm to use OO programming techniques.
merge commit
conflict in map
map fix
fixing the map. again. thanks obama.
map commit
wtf
Merge branch 'master' of https://github.com/tgstation/-tg-station into ghost_notifications
map conflict fix. this should work.
updates metastation
Adds sound notifications for Ninja and Wizard Apprentice spawning -- hopefully means fewer afk antags.
Adds a ghostnotice span class, used in the new notify_ghosts proc. Upon creation, things that require ghostly attention (NarSie, golem runes) give more visible messages to the dead.
Retires the 'moderate' span class, which was only used in tomato throwing? Refactors tomato code (this ended up being the meat of this PR, somehow...)
Reorganizes some item definition/procs.
All reagent containers have icon updated after plot-use, including droppers.
Droppers updated to use update_icon instead of that "filled" variable.
Typo in irrigation fixed, allowing liquid > 30 units to be spread amongst connected trays.
Changelog updated, including some things from previous PRs which I didn't add at the time.
Conflicts:
_maps/map_files/tgstation.2.1.2.dmm (The map was deleted)
code/game/objects/items/weapons/kitchen.dm (Someone fixed up tray attack code a little, whereas I moved trays to a subclass of bags and made the attack code very simple by comparison. Went with my solution.)