If however an admin attempts to add a manual ban for a player who was present during the current round, a player who still has a mob somewhere in the game world, the proc will prioritize the mob's ip and computer id variables, not the things entered in the banning panel form.
* Increased players per blob and decreased blob count to win.
* Changed the health value of the blob spores.
* Blob gamemode will give the blob core a resource rate of 2, random event blob cores will get 1.
* Raised the amount of time that has to pass before the blob event occurs.
* Increased the difficulty of expanding into space.
* Added a player limit to the blob gamemode.
* Removed density from shield and other variables which are set in the abstract blob.
* Deleted spores after they die.
* Reset the brute resistance.
* Disabled random blobs in the blob gamemode.
* Double'd the blob spore's health.
* Blobs can expand into space again but it will be harder to do than on a space tile.
* Dead robots will be gibbed in their blob_act() as their bodies will block the blob.
* Reduced the damage the blob takes from explosions, and increased the brute resistance. Blobs main weakness is fire, not force.
* Fixed multiple bugs with the cameras and the malf powers. All malf powers should be in working order now.
* Added a new power that creates an automatic cyborg machine that will allow the AI's minions to put living humans through it to build a cyborg army. This power will cost all their malf points and will stop them from being able to shunt, to balance it.
Blob Gamemode Revamp
Blob gamemode is back and better than ever.
The blob is selected from be_alien candidates and is controled like a real time strategy game.
Added a Jump to Node power.
Cleaned up the code.
Changed some more values.
Added a blob_act() to camera.
Removed most "if(gamemode == "blob") checks to stop people from using it to metagame.
Removed cells exploding when being blob_act()'d
For some reason package wrapped objects were set to auto-reroute to disposals, I can't think a good reason for this to happen but i can think of a bad one: people's mail ends up getting lost to a murder room due to someone else's neglect/incompetence - probably one of the main reasons the mail room doesn't get used very often.
So what will happen now is that packages that are put on the conveyor without a destination will loop back around and come back out the mail chute until a cargo tech works out how to use a destination tagger
Re-introduced the concept of a player controlling the blob in an RTS fashion, expanding the blob and building structures such as nodes and factories.
All blobs will try to find ghosts, with the BE_ALIEN flag, to be the blob overmind. Even random event blobs will try to get players to play as the overmind.
Added a /mob/camera that is now being used by the AI eye and the blob overmind. It is a mob that isn't dead but acts as a camera for the player, to be controlled by something like the AI or the blob.
There are now a resource currency for the blob to spend it's points on blob expansion and upgrades.
Added a small blob_act to mechs.
Made all camera mobs max invisibility. Because of this I removed the AI best friend button as it would be not working.
Blob mode will send a normal intercept report.
added a directory of parrot snowflake code
Parrots can now hear from their headsets!
Fixed a problem with parrots not taking damage from simple animals. Rest in peace, robust god.
tweaks parrots a tiny bit, fixes most of the oversights that nodrak pointed out.
fixes a ton of stuff with parrots
and also some stuff with simple animals
parrots now eat crackers
parrots now use attack_animal instead of snowflake attack code
parrots toggle between harmless and aggressive, player parrots can do this with a verb
player parrots can use headsets but cannot hear their headsets.
simple_animals now return after using healing items on them, they will also ignore ointment as simple animals only take brute damage.
Makes the "coder secrets" in secrets panel become general secrets for all admins. Adding myself to admins.txt for test server purposes, in case I ever forget to change it again.
Reasons:
It's very helpful to use the admin log for a quick glance to see who spawned the mateba for the clown, rather than open the serverlog to check.
Plus I see no reason why it should be restricted to coders, considering it's not really at all able to affect the game by admins seeing it.
Testing force overwrite
Cheridan broke my git the first time, here's try #2!
Makes the "coder secrets" in secrets panel become general secrets for all admins. Adding myself to admins.txt for test server purposes, in case I ever forget to change it again.
Reasons:
It's very helpful to use the admin log for a quick glance to see who spawned the mateba for the clown, rather than open the serverlog to check.
Plus I see no reason why it should be restricted to coders, considering it's not really at all able to affect the game by admins seeing it.