Fixed a bug with the revert power leaving behind icon-less blobs.

Fixed a typo.
Gave a blob_act to simple animals.
Increased damage of mecha blob_act().
This commit is contained in:
Giacomand
2013-07-10 05:10:14 +01:00
parent 33e8976274
commit ccc3dd75ed
4 changed files with 9 additions and 4 deletions
+1 -1
View File
@@ -66,7 +66,7 @@ var/list/blob_nodes = list()
/datum/game_mode/blob/proc/greet_blob(var/datum/mind/blob)
blob.current << "<B>\red You are infected by the Blob!</B>"
blob.current << "<b>You're body is ready to give spawn to a new blob core which will eat this station.</b>"
blob.current << "<b>Your body is ready to give spawn to a new blob core which will eat this station.</b>"
blob.current << "<b>Find a good location to spawn the core and then take control and overwhelm the station!</b>"
blob.current << "<b>When you have found a location, wait until you spawn; this will happen automatically and you cannot speed up the process.</b>"
blob.current << "<b>If you go outside of the station level, or in space, then you will die; make sure your location has lots of ground to cover.</b>"
+2 -2
View File
@@ -179,10 +179,10 @@
return
if(istype(B, /obj/effect/blob/core))
src << "Unable to use this blob, find another one."
src << "Unable to remove this blob."
return
B.change_to(/obj/effect/blob)
B.Delete()
return
+1 -1
View File
@@ -610,7 +610,7 @@
*/
/obj/mecha/blob_act()
take_damage(10, "brute")
take_damage(30, "brute")
return
//TODO
@@ -217,6 +217,11 @@
new meat_type(src.loc)
..()
/mob/living/simple_animal/blob_act()
adjustBruteLoss(20)
return
/mob/living/simple_animal/say_quote(var/text)
if(speak_emote && speak_emote.len)
var/emote = pick(speak_emote)