Commit Graph

11980 Commits

Author SHA1 Message Date
JJRcop
6aa8cebfe4 [READY] Replaces sleepers with stasis beds (Lifeform Stasis Unit) (#43075)
* Adds stasis beds

Needs sprites, using placeholder ones

* Adds stasis beds to techwebs
Cryostasis Technology

* Adds sprites for stasis bed

* Stasis beds support economy/ancap

* Stasis bed can be deconstructed

* Stasis bed requires cable coil

* New stasis bed sprites by @Kmc2000

Made by Kmc2000 <bluekorben2000@yahoo.com>
Not currently functional

* Add unique to SSvis_overlay.add_vis_overlay

will return the overlay object itself and not reuse it

* Make stasis bed art function

can enable/disable with alt click
makes sounds when powering up/down

* The tubes go over the mob now

* Remove sleepers from techweb tree

* Fix stasis bed lying

* Modified stasis bed build requirements

* Survival pod version of stasis bed

Map spawned sleepers delete their circuit boards
Added stasis beds to 'doctors' phobia
NanoMed for survival pod which is always free, not refillable

* Replace sleepers with stasis beds on all station maps

removed all sleeper machine boards from maps
one sleeper machine board intentionally left alone in oldstation

* Fix stasis bed tube overlay capturing clicks

Give power up and down noise freq variation

* Remove stat check from living Life

* Remove vis overlay assertions from stasis bed
2019-05-07 13:16:18 -04:00
vuonojenmustaturska
fb45b7a017 Turns trait accessors into defines, fixes some bugs (#43820)
It's free performance.
2019-05-06 19:44:05 -04:00
vuonojenmustaturska
af552d9be5 fix guncase init (#43821) 2019-05-06 16:27:53 -04:00
skoglol
2f1d9f9152 Shocks propagate to people you are pulling and pulled by. (#43712)
* Shocks propagate to pulled humans.

* shocks pulledby as well, prevents defib loop and extra shocks.

* This is better.

* whitespace

* more whitespace

* Now only casts to human.

* More fixes
2019-05-06 10:46:28 -04:00
pigeons
29224a6082 Tank fragmentation reacts additionally once instead of thrice (#43755) 2019-05-06 10:35:29 -04:00
Qustinnus
fc2966ff01 [READY] Execute Protocol Crab-17: Phase 3 - The one where Floyd actually finishes the PR (#43338)
* protocol crab 17: phase 2

* k

* meme

* fix

* k

* fixes

* more stuff

* makes qust's code not bad

* fixes time

* MFW (my face when) face when floyd doesnt make the fix commit

* makes it leave properly

* fixes more shit

* gets rid of stupid variable

* asdf

* wa la

* wa la ^2

* tadaa

* adds

* i fixed some of them but what do the others mean

* untested and ready to merge
2019-05-05 19:40:46 -04:00
Wilchenx
afee292494 Fixes bugs related to modular pc vendors and adds pAI cards I forgot to add. (#43709)
* cate

* h

* Update modularpc.dm
2019-04-30 11:10:34 -04:00
skoglol
96634856d2 Floors ID credit withdraw amount. (#43713) 2019-04-30 11:08:57 -04:00
Tlaltecuhtli
e36a283b41 [ready]ghetto grinder (#43600)
* 1

* 2

* 3

* 4

* grammar

* grinds stack items + no do_after spam

* sprites

* fixix

* Update code/modules/reagents/reagent_containers/glass.dm

Co-Authored-By: Tlaltecuhtli <33834933+Tlaltecuhtli@users.noreply.github.com>

* Update code/modules/reagents/reagent_containers/glass.dm

Co-Authored-By: Tlaltecuhtli <33834933+Tlaltecuhtli@users.noreply.github.com>

* low energy

* fix

* Update glass.dm
2019-04-30 10:12:49 -04:00
skoglol
7d1d0a5d12 [s] Fixes ore satchel exploits, various storage size circumventions. (#43715)
* Fixes ore satchel exploits, various storage size circumventions.

* Woops.
2019-04-30 10:11:38 -04:00
zxaber
2509aaea46 Removes the negative moodlet for showering with clothes on. (#43722)
* Don't need none of that negitive attitude

* better good

* Adds a message about trying to shower with clothes on while you're filthy.
2019-04-30 10:10:39 -04:00
skoglol
bea6be8fa3 Makes falsewall hide pipes and wires. (#43724) 2019-04-29 12:12:59 -04:00
Tad Hardesty
46aa7d9d6d Improve messaging when failing to fold a bodybag (#43700) 2019-04-29 10:19:31 -04:00
RaveRadbury
701d0c78c0 [READY] pAI Journalism Update (#43654)
* Fresh start

Wow this has been an adventure. Hopefully this works and I can start rebuilding this PR.

* Functional build

Lacks software integration, costs, purchase enabling, etc.

* Removes pAI Action HUD

Also changes some frame data on icons, slowing them.

* adds check for pAI in newscaster.dm

* tweak job title for consistency

* capitalization

* correctly types pai in newscaster.dm

Co-Authored-By: RaveRadbury <3204033+RaveRadbury@users.noreply.github.com>

* adds in wire fix PR vars to hopefully fix it all

* reset pai.dm to hopefully fix this replace issue.

* That didn't fix anything. Reverting.

* One more time, taken from upstream master.

* put the newscaster stuff back into pai.dm

* Re-adds job title for newscaster
2019-04-25 14:10:43 -04:00
AnturK
180c87f8e0 Fixes transforming weapons resetting their throw speed. (#43684)
* Fixes transforming weapons resetting their throw speed.

* mhm

* Let's make this simple.
2019-04-25 12:09:34 -04:00
RaveRadbury
188f77b493 [READY] Fixes pAI radio disabling (#43634)
* Untangles code that was trying too hard.

It tried to use "wires" to handle both wires and it didn't work.

* Adds two variables to make it all work.

* dropped an else

* Found out how I dropped an else. Fixed

* Changes can_tx and can_rx to longer names

* more descriptive var names

* How did I miss these deletions?

* Then I don't move the ", geeze.

* Adds Cobblestone's suggested code.
2019-04-25 08:19:13 +02:00
Dax Dupont
b13d244d76 Adds new clown mobs for admin use (#43675)
* new clown mobs and spawners

adds several new types of clown mobs, a beacon to spawn them, and a honkrender that spawns clown hulks

* added more clown varieties and fixes to previous

* fixed unneeded capitalization and changed mob values

removed unneeded capitalization and text errors and altered mob attack values to create more variation. Honkmunculus now does very little damamge but injects a small amount of meth.

* Update clown.dm

* clown changes and new clown

new clown that spawns bananas. can leave large stacks if left unattended, so it may require some reworking. nerfed several overpowered clowns and gave chlown a beetle like stride

* added cluwne to uplink, fixed redundant variables, added new clowns

cluwne can now be purchased for 5 telecrystals as a clown exclusive uplink item. Bananas were greatly improved. new weak clown added. Gave some clowns extra parents to reduce variables.

* Update code/modules/mob/living/simple_animal/hostile/retaliate/clown.dm

Co-Authored-By: Pugnacious-Gnome <48869928+Pugnacious-Gnome@users.noreply.github.com>

* IT LIVES ONCE MORE

* forgive me for this sin

* i wish git would detect case changes

* this works
2019-04-24 18:13:57 -04:00
RaveRadbury
8dcfdff576 [READY] pAI's have headsets and can use encryption keys (#43603)
* pAI's have little AI headsets and can use encryption keys.

* pAI's now spawn radio AND headset.

Reverted radio code and changed new variables to the new headset var

* Undid the comment out of radio code.

As far as I can tell this isn't working properly though. Tried testing it locally and can't enable/disable radio as pAI or master.

* Removed redundant null keyslots.

* Final version

It should all work.

# Conflicts:
#	code/game/objects/items/devices/radio/headset.dm
#	code/modules/mob/living/silicon/pai/pai.dm

* Merge

* Mergies

* Update code/modules/mob/living/silicon/pai/pai.dm

Co-Authored-By: RaveRadbury <3204033+RaveRadbury@users.noreply.github.com>
2019-04-24 11:30:27 -04:00
AnturK
d81ff09046 Atmos adjacency subsystem revival (#43447)
This improves init times and makes explosions and other shit that modifies a bunch of turfs faster by saving a proccall and potentially not doing the same work more than once.

cl Naksu
code: Turf adjacency list updates are now handled by a subsystem queue
/cl
2019-04-24 21:21:25 +12:00
Time-Green
48370e5a35 Adds the fat extractor (#43337)
* Adds the fat extractor

* adds emagged option

* new icons and fixes

* update light

* adds a fucking comma

* Update code/game/machinery/fat_sucker.dm

Co-Authored-By: Time-Green <timkoster1@hotmail.com>

* name constistency

* Update code/game/machinery/fat_sucker.dm

Co-Authored-By: Time-Green <timkoster1@hotmail.com>
2019-04-23 13:15:10 -04:00
bgobandit
0f7f29e3b2 Intercoms/radios show the frequency they're set to on examine. (#43669) 2019-04-23 09:54:47 -04:00
blessedmulligan
907febbdcf Allow RPD to place pipes on tiles with grilles/windows (#43671)
Before, clicking on windows or grilles with rpds would not do anything.
Now, it will attempt to place a pipe/whatever on that tile.

the inability to build pipes through windows without deconstructing them
is obnoxious and arbitrary, especially since you can build through walls
no problem. This streamlines the workflow of almost any atmos funtime
shenanigans.
2019-04-22 20:43:37 -07:00
Whoneedspacee
5b89dea70f [Ready] The Virtual Reality Hub (#42879)
About The Pull Request

VR sleepers now lead to the VR Hub, a place with a bunch of portals that lead you to other areas, or just has chill stuff like a bar. Includes portals to all the old vr maps, the megafauna training simulator map, a soon to be minecraft map, and my crappy game runner where you run away from falling tiles and fight to be the last person to survive. Merges murderdome and syndicate trainer into the vr hub map so they spawn every time with vr. Recall portals now can have multiple exits to support the old vr waypoint system from the hub. Also moves a lot of stuff around in the files to make it more organized. There's now also a ghost role that can access VR as well with infinite spawns.

VR NOW HAS A CONFIG OPTION SO ENABLE IT OR VR WILL NOT WORK.
Why It's Good For The Game

Being a ghost is boring for most people, it's nice to have a place for people to hang out rather than just leave the server. This is also a nice place where people can put gamemodes they're testing or other fun little minigames that can't be main gamemodes. VR currently is not used by really anyone so I don't see anyone getting bothered by this PR as well.
2019-04-22 12:16:11 +12:00
RaveRadbury
9a7eabbacc Change 'return' to 'return menu' so it works now (#43631) 2019-04-17 14:27:19 -04:00
William Wallace
a944c2a362 Ghosts can analyze gas mixes and some new objects can be analyzed (#43502)
* Ghosts can analyze gas mixes and some new objects can be analyzed

* Replace show_air_status_to with atmosanalyzer_scan
2019-04-16 21:46:36 +12:00
RaveRadbury
cc0c7ea306 Expands service channel access to HoP-reporting jobs. (#43601)
* Gave service headsets to jobs that report to HoP (not assistants, obviously). Created a headset and encryptionkey for lawyers that is sec service (similar to genetics)

* Typo

* Less copypasta more sensemaking
2019-04-16 21:36:32 +12:00
Tad Hardesty
6f4f462933 Add a missing period when splitting stacks (#43604) 2019-04-15 14:40:30 -04:00
RaveRadbury
3d0d8afd48 pAI cards update on availability while in inventory (#43587)
pAI cards will now provide updates about available personalities even
when in a player's inventory. Improves the pAI matchmaking system, making
personalities more likely to be noticed and downloaded.
2019-04-14 21:49:25 -07:00
RaveRadbury
369933d541 pAIs eject into hands (#43592)
Currently pAIs cannot be configured for DNA and secondary directives
while inside a PDA. If I need to eject my pAI from my PDA, why would I
want to drop it on the floor, especially when it hasn't been configured?

An activated pAI is too valuable to drop from your PDA directly to the
ground.
2019-04-14 21:41:48 -07:00
oranges
c013c37a9c Merge pull request #43463 from subject217/ashwalker
Ash Walker flavor text modification
2019-04-08 09:12:04 +12:00
RaveRadbury
89f4e05079 Allow bike horn and baguette to equip to belt and back (#43471)
A lot of equipment can be placed on the back and belt slot. Much of this
equipment is job specific. Sadly, the Clown and Mime have been left out
of the fun.

Why should all the other jobs have the fun of belt and back slots?
Sometimes you want to mosey around the station like a honkin' cowboy,
your bikehorn clipped securely to your belt. Now you can. Your trusty
honkshooter is ready to go. DRAW!

Or maybe you're a Mime who wants his crusty baguette saber at his side.
EN GARDE!
2019-04-06 01:28:37 -07:00
Rob Bailey
a9b39afe66 [READY] Disarm Rework: Shove that Dickhead (#42958)
The War on Stun Based Combat Phase II
About The Pull Request

A massive change in gameplay that affects more than just disarm. Hopefully in an interesting way.
There's two parts to this, part 1 is that disarm's functionality has been entirely stripped out and replaced with essentially a new purpose: Shoving.
Shoving is the new action that occurs when clicking on people while in the disarm intent.
Shoving someone pushes them one tile away from you. If there is otherwise nothing blocking them, they are slowed down very slightly for 3 seconds. If you shove someone again while they are slowed, it knocks ranged weapons out of their active hand. I'm not sure about this part and may buff or remove it depending on how it works in practice.
If the blocking tile has a table on it, they're pushed onto it knocking them over for 3 seconds. If it has another human on it, it knocks them both over, the collateral victim for 1 second instead of 3. If the tile is otherwise blocked besides them, it knocks them down for 3 seconds. All knockdowns cause you to drop items, and do not stun at all and can be immediately crawled away from.
However, once knocked down, if you are shoved again it paralyzes for 4 seconds. This is the same length as the old disarm push. It cannot be chained or extended, shoving them again while they're paralyzed does not extend the length of the paralyze. Once it ends, the person will be up and moving.
Now you might be thinking, why would I want to shove someone unless they're against a wall?
Here's part 2:
Moving into someone in a hostile intent no longer pushes them. They'll stay where they are and your movement is blocked. If you want to get someone out of the way, you need to shove them.
Why It's Good For The Game

Changes a previously RNG based mechanic that was basically just spammed until you got that lucky "I win" roll into a positioning based utility that has a point to use in many situations. Livens up simple melee combat and makes fighting in confined areas more lively and unpredictable. Introduces some new epic gamer strats, I've been playing around and it's pretty fun.
Also why not try something really crazy and see what happens? If it's shit it can be reverted :^)
Changelog

Special thanks to whoneedsspace, the inventor of the singlecap, for deshitcodifying this hard.

cl
add: Disarm has been reworked, instead of an rng based system instead it pushes people away from you. If their movement is blocked it knocks them over. Shoving someone twice quickly will knock ranged weapons out of their hands.
del: Moving into humans while in a hostile intent no longer pushes them.
tweak: Passive grabs need to be resisted out of while on the ground, and can't be directly crawled out of
/cl
2019-04-04 18:58:09 +13:00
Tlaltecuhtli
ec1ad61558 new cargo crates & tweaks (#43454)
* 1

* 2

* finall pre pr

* oof

* oof

* testing merge conflict fix

* test mk2

* test mk3

* plant & chem

* bvcgr

* fixed stuff

* grammar stuff

* fixes clothing + cobby bribe

* new sprites by wjohn

* Update code/modules/clothing/suits/armor.dm

Co-Authored-By: Tlaltecuhtli <33834933+Tlaltecuhtli@users.noreply.github.com>

* tweaks .38 stuff

* Update code/modules/cargo/packs.dm

Co-Authored-By: Tlaltecuhtli <33834933+Tlaltecuhtli@users.noreply.github.com>

* nuclear option
2019-04-03 14:23:38 -04:00
Kierany9
3b80b35cb7 Fixes the radar bugs for real (#43385)
* fixes it for real

* possible
2019-04-03 11:27:42 +13:00
Militaires
3ff0287d90 [READY] Outputs Datum Cooldown: For Real Guys This Time (#43038)
cl Basilman
fix: Added a cooldown for datum outputs
/cl

also added an arg called do_owner in playsound that lets the owner of a datum output be different from the atom that plays it, chiefly used for component/squeak so that you can apply the component directly to any single atom without having to fuck with said atom's datum_outputs list so that it can properly play the sound, since the datum output is already stored within the datum component itself.

also send_info now returns true or false based on whether it's cooling down or not, i dont like this and i initially just had a var for whether it's cooling down or not but raz said it saves a var so i guess whatever ill just have it like that
2019-04-03 10:48:37 +13:00
Unknown
c13420e75a initial 2019-04-02 00:18:23 -07:00
Tad Hardesty
3d098c890a Standardize obj/updateicon() and update_icons() to update_icon() (#43418)
* Standardize updateicon to update_icon

* Standardize obj/update_icons() to update_icon()

* Fix pneumatic cannon infinite loop
2019-04-01 18:08:19 -04:00
AutomaticFrenzy
6276b0996c Show correct message when examining soap (#43397) 2019-03-31 12:10:43 -07:00
ShizCalev
f2cea780aa Move map errors to their own log file (#43376)
In interest of getting things fixed without having to constantly crawl
through game.log to find map issues, moved them to their own log file.
2019-03-30 13:54:55 -07:00
pireamaineach
617880080c [NOT FUCKED ANYMORE] Numerous detective related changes. (#43317)
Numerous detective related changes.
2019-03-29 13:23:38 -04:00
AnturK
1dbcaf78a1 Adds simple framework for learnable crafting recipes (#43296)
* Adds simple framework for learnable crafting recipes

* whoops

* Moves teach/check functions to mind

* Code golf

* I just moved these around but fine.

Co-Authored-By: AnturK <AnturK@users.noreply.github.com>
2019-03-29 11:55:29 -04:00
Tlaltecuhtli
fde4c92638 fixes vending machines not having refill parts (#43314)
* 1

* 2
2019-03-28 01:55:50 -04:00
PKPenguin321
e528c2c528 Cool & good new arcade game (#43247)
* cool & good new arcade game

* fixes issues, code improvements
- arcade machine board selection now uses pickweight
- the amputation machine actually works and has sound effects now
- removes raregame var and base path for arcade boards

* more comprehensive arm checks

* better arm detection

amputation game will now target the active hand first
arm checks improved to not be redundant
saved a var definition in the prize vending code
2019-03-27 22:29:08 -07:00
PKPenguin321
8b8fee0ab5 X-Ray Balance (#43340)
X-Ray vision can no longer be obtained via a random gene sequence at
roundstart. X-Ray now has 35 instability, up from 25. A new gene,
thermal vision, has been added to genetics. You can create X-Ray vision
by mixing Thermal Vision and Radioactive together.

Requiring the gene to be mixed:
- Further timegates it
- Reduces the odds that it will be available in a given round of n length
- Means that you will NOT be able to circumvent the instability, as you
  will never have the gene naturally

Bumping the instability:
- Means X-Ray now takes up a whole 1/3rd of your instability by itself
- Is a serious decision, since you can not circumvent the instability
  (see above)

Thermal vision is just a strictly worse xray
2019-03-27 22:18:20 -07:00
AnturK
0c25ec40a5 Fix spraycan changing opacity and paint remover not working on objects (#43358)
The paint remover change is technically a buff but it was kinda
inconsistent with all other color removal sources.
2019-03-27 21:53:14 -07:00
ShizCalev
c1f7d01334 Repath /obj/structure/chair/office/dark to /obj/structure/chair/office (#43269)
The parent was just a dummy path, no sense having it really.
2019-03-26 20:43:30 -07:00
ShizCalev
9ec4499f35 pulling offset fixes (#43307)
* pulling offset fixes

* commentary change
2019-03-25 12:45:46 -04:00
Tad Hardesty
956acb2d8e Fix heirloom bodybags being destroyed by use (#43262)
* Fix heirloom bodybags being destroyed by use

* Destroy folded bag if it hasn't been moved back into the world
2019-03-23 16:36:40 -04:00
ShizCalev
5c24f38b92 Merge pull request #43219 from AutomaticFrenzy/patch/adaptive-paint
Rename the "any color" paint bucket to "adaptive paint"
2019-03-21 23:54:36 -04:00
Strommer Kilian
145cbe4f3b Allow spawnergrenade to do something with the atoms it spawns (#43258)
Adds a new proc to /obj/item/grenade/spawnergrenade called afterspawn,
it is called after all the atoms have been spawned and gets passed a
list to those. Children of spawnergrenade can override this proc to do
things to the spawned atoms, for example emagging bots after spawning.
2019-03-21 20:48:13 -07:00