Why It's Good For The Game
No crashes
Changelog
cl
fix: A universal issue was detected with the interactions of cyborgs and ore redemption machines and we had to block it out with bluespace technology. It was only with claiming points all other functions remain available.
/cl
About The Pull Request
fixes#46621
Hopefully stops 'gas_mixture/immutable's from having their temperature changed without being immediately reset. Stops space from heating up and messing up the supermatter.
Why It's Good For The Game
hot space bad
Changelog
cl
fix: Space can no longer get hot. In particular, doing fusion near space tiles won't wreck the SM.
/cl
* bye
* reaction
* totally a feature
* b
* dark purple
* haha don't worry im just going to not test num 2 define haha
* comment
* > static'ing a list that is 1 in a million
* Update code/modules/reagents/chemistry/reagents/cat2_medicine_reagents.dm
* amp healing
* thing to bin
* canisters no longer runtime in update_icon when spawned mid-round
* Revert "canisters no longer runtime in update_icon when spawned mid-round"
This reverts commit dd7c034db81a09cc3ff9356b133611dba6dc52e5.
* create portable_atmospherics air_contents in Initialize() rather than New()
* remove unnecessary update_icon in canister Initialize
* Kiosk Troubleshooting.
* Working version, without user cost
* Cleanup, ready to PR now.
* adds the circuit to basic biotech node, unfucks dme
* Almost had the department payments done, don't copy paste kids
* Makes patient_status less useless.
* Added a depowered icon state, made sure it actually works
* Something is wrong with advanced functions
* using advanced parts now works correctly, fixed typos.
* Cleaned up some code, patient status now works correctly, brain damage works the same
* removed unused variable that i've given up on
* Allows for standard machine deconstruction, adds open sprite
* Defaults a return on attackby for deconstruction
* shitload of new sounds
* dme fix
* file fixes
* more file fixes
* more file fixes
* volume tweaks + better pistol sounds
* more new sounds + no through walls suppressed
* better suppressed
* more work
* pistol handling sounds
* small tweaks
* Makes all combat involved visible_messages in species.dm ignore user and adds a new to_chat-message for user alone.
* Adds personal combat messages to martial arts.
* Adds personal combat messages to most things, like monkeys, aliens, humanoids and silicons.
* Fixed message to bite src, not self
* Fixed message to attack src, not self
* Changes wording on miss-messages.
* Adds audible messages to visible_messages. Also adds few missing to_chats.
* Created the almighty BUTTERBEAR!!!
* Fixed a subcategory issue.
* Added sound effect to slip, heavily nerfed duration of knockdown
* Changed default name of mob
Trademarked name I guess was a bad idea, but the suggested name is pretty good!
Co-Authored-By: MrDoomBringer <emmanuelssr@gmail.com>
* Balance changes
Bear attack damaged nerfed down to 1. Now is part of the russian faction. Slips now work 100% of the time, but you are unable to slip targets that are already prone.
* Had some indentation errors; oops!
* Less icky
Removed If Else loop for just an if
* Update old name
Co-Authored-By: MrDoomBringer <emmanuelssr@gmail.com>
* fixes floating point error and get_chem_id
* Fixes excessive floating point errors in plumbing
* unfucko wokie my disgusting attempt at conflict solving