About The Pull Request
Similar to #46485
Now all relevant uses of power_change() call parent, theres a signal sent when a machine changes the NOPOWER flag, all remaining machines that were using power_change() instead of update_icon() have been fixed.
Why It's Good For The Game
code quality, eventually signal stuff. and signal stuff
About The Pull Request
Adds 'notice' span class to all visible_messages which had no span class, making all those black messages blue.
Why It's Good For The Game
This should help differentiate action-messages from talking-messages in the chat. More actions will be blue, thus black talking-messages should pop out more.
* refactor wip
* rerolling and qol
* space not valid
* travis be nice
* comment?
* new tablet sprites
* Start on uplink screen
* new suit sprite
* paper
* merge conflict
* Auto stash before merge of "contract-reroll" and "tgstation/master"
* 1/4 done? maybe?
* more
* stuff
* incremental stuff
* stuff
* stuff & things
* mostly done but not yet
* stuffing
* stuffing 2: electric boogaloo
* Git Commit and the Kingdom of the Crystal Skull
* make it actually compile
* found more stuff
* fixes
* fix AI laws appearing out of order
* fix windows
* should be the remaining stuff
* this time for real
* i guess it should compile too
* fix sechuds
* Emag bounty computer to show contract connection
* Corrupted text helper
* WIP on corrupted text
* Randomly corrupt text when looking at connect screen
* Barebones accessible Syndicate bounties screen
* Contract barebones and Synd UI work
* Further text changes, antag checks
* Further UI changes, full contract generation with areas/target
* dropoff point checks, and move to uplink item for requesting bounties
* WIP contract uplink item
* Contract uplink and continued contract improvements
* Completed contract uplink, and continued contract work
* Droppod WIP
* Further droppod work
* Mob WIP
* Further mob WIP
* No mob
* Callback for putting in mob
* Further WIP with pod checks
* Better location picking and signal fix
* Further pod changes, WIP of payouts
* Overall finished payment/contract system
* Code cleanup
Revert changes to bounty console
Remove debug messages
* Small refactor
* Add kit with set and randomised items.
* Fix box
* Very minor flavor text for inserting into pod, plus roundend text
* Pod return sound
* Contract uplink slight styling changes
* We don't keep giving telecrystals until they literally can't hold anymore
* Ship them off to ninja base instead
* Nerf bring them dead, but give a nice boost for bring them alive
Overall this is a nerf, so we also throw in an agent card to the bundle
* Ship them back
* Minor text changes and slight TC change
* Always give the black and red variant space suit
* Error sounds
* Dropoff area locator
There's sometimes duplicates, i.e. security office - but only one of them will work. This shows you where to go.
* Small fixes
* Bugfix, further changing of TC
* Ransom wip
* Ransom system
* Few changes
* Properly pay for ransoms and appropriate logic for dropoffs
* Terminal sounds
* Talk on command channel when ransom is given, or if they were too late
* Change to announce system
* Announcements/auto pay ransom
* Proper wait
* Name pods properly
* Don't send blacklisted items
* fix
* Improvements
* Announcements are less huge...
* Not a file...
* Improvement
* Drop them not in a wall
* Halves eye blur and styles payment vend
* No memes allowed
The component is initialized with any combination of three flags, EMP_PROTECT_SELF protects against effects that target the object itself, EMP_PROTECT_WIRES protects against wires being messed with similar to the NO_EMP_WIRES_1 flag which this PR removes, EMP_PROTECT_CONTENTS protects against things that are inside the object like organs, internal "non-virtual" power cells and the like
This enables (but doesn't introduce) new mechanics such as adding EMP shielding at runtime to any atom, or taking it away.
* small changes
* Adds a use_tool helper and changes some tools to use it
* Ports most tool operations to use_tool
* Converts more tool operations to use_tool and tool_act
* Changes some things to default_unfasten_wrench
* Improves tool_behavior support in mech construction
* Code review memes
* Fixes all instant use_tool calls failing
* Code improvements
* merge fixes
* It works, but is it worth it?
* bitfield helpers take 1
* Would this work?
* remove dangling debug code
* rebase & fixes
* vv bitfield stuff, reading
* DNM oceans of shitcode DNM
* honk
* honk2
* plonk
* rebase & fix
* Clean up a bunch of undefined arg runtimes
Ensure subtypes have the appropriate arguments, do a bit of code cleanup
and remove some uneeded emote procs that also caused runtimes
* Fix up all calls to canUseTopic, add the dexterity flag
* Runtime with missing force argument in borg unbuckle mob
* noisy
* Adds sounds to modular computers
* Adds range modifier var to sound loops
* finetunes computer sound range
* maybe fixes stuff
* changes some of the sound lengths
* borgs and some small changes
* sanity
* gravgen makes noise too
(reverted from commit ea523084c2)
* noisy
* Adds sounds to modular computers
* Adds range modifier var to sound loops
* finetunes computer sound range
* maybe fixes stuff
* changes some of the sound lengths
* borgs and some small changes
* sanity
* gravgen makes noise too
* Adds what alt-clicking does into examine-messages.
* whoops fix
* AI holopad examine remove
* Fixed cigarette pack alt-clicking.
* Spear alt-click-message set to show only if explosive lance.
* WIP
* How the hell did these not get committed
* Fixes, icons for the tablet
* Laptops use the static engine overlay when running the program.
Engineering tablets now start preloaded with a supermatter monitor and alarm monitor.
* Defines
* Requested changes.
Engineering tablets no longer have preinstalled programs.
Supermatter status percents are defines
* Minor thing