* Fixes some bad addtimers
* Adds INVOKE
* Warning for addtimer
* Working syntax
* Another bad call
* Fixes the addtimer warning
* Add suppress_zero_warning to addtimer
Useful for addtimer that uses vars
* Add INVOKE_AGAIN for when the var is already defined
* Replace addtimer(...,0) with INVOKE((...))
* Much more sensible syntax
* Less overhead, less copypaste
* Rename INVOKE_ASYNC
* Use a macro
* Allman style
* Wait, why make it a datum in the first place?
* Revert the rename
* Rename again, keep line endings
* typo
* More typos
* Untouches Addtimer
* Update callbacks.dm
* Update timer.dm
* Revert allman style
* Revert "Revert allman style"
This reverts commit 47361da15bd04eca138be5f13acdc9dd5ba89331.
* Trying to match that whitespace diff
* Why is this missing?
* I'm not fucking dealing with this!
* Messages in a mob's say_log var are now timestamped and include the coordinates of the mob at the time.
* Fix oil slime extract explosion reaction not being logged.
* Fixes lack of log for reagent explosion.
* Mob's attack_log now show when the mob was electrocuted. Doors get an electrification log when electrified (including via an EMP).
* Fixes gibself admin log showing null instead of the key.
spawns have a high overhead.
I only went for easy targets, almost every spawn could be removed with a few subsystems in place to handle delays or cooldowns