Commit Graph

282 Commits

Author SHA1 Message Date
Cyberboss
1bbc640afe Runtime Dynamic Station Loading (#24171)
* Dynamic map loading prototype

* Get the title screen working

* Fixes the random pod bugs

* map configs

* Add back the asteroid

* Ignore the rotate file

* Fix some shit

* More shit fixes

* Babby's first json

* Cyberboss confirmed shitcoder

* Makes map rotation great again

* Moves the map defines

* Delete tgstation2.dm

* Convert runtimestation

* Convert PubbyStation

* Convert OmegaStation

* Convert Metastation

* Convert Delta Station

* Lol file extensions

* Reee line endings

* Take out the trash

* Fix loadallmaps.dm

* Deltaassssssstation?

* Fix travis

* Did I ASK you to change the line endings?

* Remove votable maps

* Cleanup

* Previous config. Load configs in New. Fix splash

* Fix this

* More generic minetype

* STOP TOUCHING THE LINE ENDINGS!!!

* Add some flexibility to /obj/screen/splash

* Fix the shit

* Update gitignore

* Smooth transition from last map

* Better check

* Missed this map rotate check

* Remove these checks too

* Prep for a future request by @kevinz000

* Fix z2 line endings

* Solution for custom .dms

* Rename some things, trim some fat

* Fixes default map_config

* Remove stale comment

* Delete the previous config after loading

* Don't try to open a non-existent file

* Delete the old rotator script

* And references to it

* Line endings

* More line endings

* Del checks from when m-config may have not existed

* LINE ENDINGS

* Update the default map config

* Map load error checking for what it's worth

* Small cleanup

* For case sensitive

* File systems

* Strip maprotate stuff from build script

* Spruce up the _maps tree. Compile some empty space

* Make travis simpler

* LINEARU ENDARU!!!

* tgstation TWO!!!

* Lowercase mine type

* Dummy dm's for testmerging

* Fixes job ordering

* If ghosts wanna watch the map load so be it

* Let them know what's going on

* Fixes z-transitions

* Optimize z expansion further

* Remove this old var

* Fix wiznerd teleportation

* Rmove butt

* Does the thing

* Moved temp configs to the data dir

* Un-touch gitignore

* Forgot templates.dm

* Forgot to include the includer

* Fair enough

* SILENCE IMBECILE!

* @Cyberboss still a fuckboi

* Speed things up a bit

* Fix a potential bug with the error message

* Whatever
2017-03-07 10:45:31 +13:00
Lzimann
e58ee1724f Refactors logging into a single var for all mobs and adds a wrapper for proper logging. 2017-03-04 13:32:35 -03:00
Cyberboss
23868ce0cf Animates "Server Hop" 2017-02-27 16:23:53 -05:00
Cyberboss
56a6eaa8e6 Overlay queuing (#23922)
* Overlay queuing

* Fix SS flags

* Don't copy on assignment

* Flags processing

* Fix icon_smoothing

* MSO's helper proc

* Legacy detection

* Make it work

* Fixes shitcode

* Fix the flag

* |= -> +=

* OK, how did I fuck that up?

* shitcode

* Conditional assoc queue while initializing

* Cleanup everything

* Orange meme

* This isn't perfect, but its the best byond will give us.

* forgot about dir

* oh ya

* This was litterally the last thing i did last night before heading to bed

You can tell can't you?

* Fixes various shit

* Let's not ever pause

* Fix the flag

* Cleaned up some missing shit. Added image dummys

* Remove the one usage of FPRINT

* Jesus get rid of this
2017-02-22 21:44:55 +13:00
Remie Richards
21ae56f34e Admin shortcut for converting ghosts to humans (#24157)
Used CtrlShiftClick as it's a largely (entirely?) unused combination, meaning it won't interfere with anything, but still act as a shortcut
2017-02-17 13:46:12 -06:00
oranges
c98461ceec Merge pull request #24057 from MrStonedOne/mcstatchange
Better tick drift tracking, Player visable ByondTime[tm] dilation tracker
2017-02-15 01:41:21 +13:00
uraniummeltdown
57c89e3dae More Window Flashing (#23923)
* added window flashing pref, added windowflashing to notify_ghosts, pollCandidates and similar procs

* disabled window flash for golem shells, ash walker eggs, drone shells and posibrains

* ignorepref var for ahelp/apm and roundstart
2017-02-14 10:49:06 +11:00
MrStonedOne
758d846eb7 Better tick drift tracking, Player visable ByondTime[tm] dilation tracker 2017-02-13 03:16:08 -08:00
Joan Lung
a7385f91a1 Merge pull request #23376 from lzimann/properview
Adds a way to change your view range as a ghost
2017-01-29 13:09:08 -05:00
Lzimann
9ac326f692 Changes verb name to "View Range" 2017-01-29 16:04:06 -02:00
Core0verload
6c2f5a4b71 Genocides "_s" in icon states (#23366)
* Genocide of "_s", part 1: mutations

* Genocide of "_s", part 2: aliens

* Genocide of "_s", part 3: augments

* Genocide of "_s", part 4: facial overlays

* Genocide of "_s", part 5: underwear

* Genocide of "_s", part 6: uniforms

* Genocide of "_s", part 7: animal body parts

* Genocide of "_s", part 8: human body parts

* Adds back icons used by hallucinations

* Changes some icon states from "broken" to "still broken"
2017-01-29 11:22:24 -06:00
Lzimann
2603fc232c Changes the "Modify View Range" verb name to "Set Zoom". Also inverts the scroll command(scroll up will decrease your view and scroll down will increase your view). 2017-01-27 13:11:03 -02:00
Lzimann
ed8ddbbb4a Makes the verb hidden 2017-01-27 02:06:30 -02:00
Lzimann
5ac7cd83af Adds a way to change your view range as a ghost. 2017-01-27 00:25:37 -02:00
bgobandit
d27712b9e5 moar typos 2017-01-07 00:43:02 -05:00
Kyle Spier-Swenson
bee4b132a3 [READY]Makes addtimer use callbacks (#22660)
* Makes addtimer use callbacks

* I broke the comment

* I fucked up the regex

* this was a silly idea.
2017-01-04 16:02:56 +13:00
Kyle Spier-Swenson
2243ab6036 [READY]Parallax (#22315)
* Ports Space Parallax from vg/yogs

* KILL ME

* fuck shit

* fixes

* rgfkbjhkefrhjkfrejhkfds

* Parallax, part 2.

* Gotta get these defines in before remie notices!

* DAMN IT! SHE FOUND ONE!

* fixes orbits

* fix orbits take 2

* Fixes some things with parallax

* Refactors parallax shuttle animations.
2016-12-20 21:55:10 -06:00
Kyle Spier-Swenson
e1de1d84b1 Fixes ghost vision breaking randomly (#22185)
* Fixes ghost vision breaking randomly

There is a fine line between not wanting to hide bugs, and just making a simple to fragile and finicky.

The fact that things keep leaving nulls in this list is showing that not supporting this edge case is making shit too finicky

* I really should check to make sure I'm remembering these proc names correctly
2016-12-15 09:56:27 +01:00
kevinz000
1400a0d525 YOG pAIS PART 1 - MOBILE CHASSIS (#21871)
* pAI Candidate Verb

* sprites

* fuckxenos

* ...

* animal+alien

* ...

* ...

* ...

* progress

* ...

* .

* ...

* fixes

* ...

* ...

* ...

* ghostUI

* .

* .

* ...

* fixes

* ...

* BUNNIES

* ....

* ...

* merf

* nerfs
2016-12-13 14:47:03 +13:00
Joan Lung
a5ae025549 Replaces "specflags" with "species_traits" (#21851)
* Replaces "specflags" with "species_traits"

* this will do
2016-12-01 21:16:33 +13:00
MrStonedOne
76e1c6916f VV refactor 2016-11-30 12:49:21 -08:00
Shadowlight213
19434f7e0b Improves handling for removing ghosts from the observers list (#21422)
* Improves logout handling for removing ghosts from the observers list

* Stuff

* WHERE DID ALL THESE USEFUL DEFINES COME FROM???
2016-11-10 09:33:04 +13:00
phil235
1ce672c630 fixing stuff about atom_colours. 2016-10-21 01:30:42 +02:00
MrPerson
5047dd7145 Plane master handling + new chemical Rotatium (#20707)
* Plane master handling + new chemical Rotatium

A whole system to create, store, and access screen master objects from the hud. In case anybody actually wants to do anything relevant with them. Which will probably be me but whatever.

Moves things out to some planes that make sense.
click catcher -99
game 0
lighting 15
fullscreen 18
HUD 19
above HUD 20

Rotatium is more of a demonstration than something I really really love, but it is kinda neat so here you go. It rocks the game plane and lighting planes back and forth and also does light toxin damage. The longer it effects you, the stronger the rocking gets.

No pictures right now, I'll get some later. Sorry.

* Pay no attention to the commit behind the curtain

* Updates travis to 1346, the stable version for 510 for linux
2016-10-18 11:41:23 +02:00
Joan Lung
b5b4037e2e More istypes replaced with helpers (#20767)
* shouldn't you be merging these by now

* my oh my do we have a lot of these

* a fellow pedantic shit
2016-10-03 13:40:13 +13:00
Kyle Spier-Swenson
f71dc2c9a3 Orbits are now a subsystem (#20632)
* Sleepless perfect orbits #MOGA
We bind to Moved() and use datums and lists to track the orbits, no more sleeps, no more delay.

* Adds some null checks to orbit checks

* Forget to set orbiting.
Also sets orbiters before orbiting, to avoid edge cases of deleting a list then recreating it.

* Improves orbit, adds subsystem for orbits.
Most orbit loc changes will happen on move, subsystem runs every 2 ticks to make up for when that isn't the case.
2016-09-24 19:52:49 +12:00
Shadowlight213
e88d474fc0 Improves the handling of unlimited silicon privileges for admin ai interact a bit. 2016-08-25 12:58:00 -07:00
Shadowlight213
e6146d7739 [S] Fixes deadchat bugs (#19972)
* Fixes an exploit that bypassed deadchat bans.
Adds global deadchat toggle as requested by mso.
Adds some feedback on if dead ooc was turned on or off for admins.

* Fix only
2016-08-19 17:06:08 -05:00
oranges
4feb383535 Merge pull request #19904 from ChangelingRain/refusethetrappingsofalifethatwouldseeyoudeadandweaveyourownfromotherpeopleslifegivinglives
Containment fields can no longer contain megafauna
2016-08-18 14:14:45 +12:00
Joan Lung
cbf733dbc4 Does something, likely to be important, to blob (#19831)
🆑 Joan
rscadd: Once the blob alert message is sent in the blob game mode, all mobs get to see how many tiles the blob has until it wins, via the Status tab.
rscdel: Removed/merged a bunch of blob chems, you probably don't care about the specifics.
tweak: The remaining blob chems should, overall, be more powerful.
tweak: Shield blobs soak brute damage less well.
tweak: Flashbangs do higher damage to blobs up close, but their damage falls off faster.
experiment: Shield blobs now cost 15 resources to make instead of 10. Node blobs now cost 50 resources to make instead of 60.
experiment: Expanding/attacking now costs 4 resources instead of 5, and blobs can now ATTACK DIAGONALLY. Diagonal attacks are weaker than normal attacks, especially against cyborgs(which may be entirely immune, depending), and they remain unable to expand diagonally.
rscadd: Shield blobs no longer block atmos while under half health. Shield blobs are still immune to fire, even if they can't block atmos.
tweak: Blobs should block explosions less well.
rscadd: Blob cores and nodes are no longer immune to fire and no longer block atmos.
rscadd: Blobs can only auto-expand one tile at a time per expanding thing, and should be easier to beat back in general.
tweak: Blobbernauts now attack faster.
tweak: Blob Overminds attack mobs slower but can attack non-mobs much faster.
rscadd: Blob Overminds start with some amount of resources; in the gamemode, it's 80 divided by the number of overminds, in the event, it's 20 plus the number of active players, and otherwise, it's 60.
bugfix: You can no longer move blob cores into space, onto the mining shuttle, white ship, gulag shuttle, or solars.
bugfix: Blob rounds might be less laggy, if they were laggy?
tweak: Blobs don't heal as fast, excluding the core.
experiment: Blobs are marginally less destructive to their environment.
/🆑

Objective:
maybe possibly make blob something you can fight instead of wishing the blob didn't exist?
but also make the blob lethal enough that it can still deal with the crew if it knows what it's doing(and still lose if the crew is good instead of snowballing forever)
2016-08-17 15:48:28 +12:00
Joan Lung
0ad2a3c4df Containment fields can no longer contain megafauna 2016-08-15 18:02:22 -04:00
Joan Lung
81329edda6 Clockcult fixes and tweaks (#19795)
* Clockcult fixes and tweaks

* die but don't stay dead

* stay dead but never die

* instinct

* unreadable dark magic

* idiocy knows no bounds

* danger close

* like four fucking times faster

* superdynamics
2016-08-12 09:06:21 +12:00
KorPhaeron
b4b61cb999 Factions 2016-08-08 20:05:47 -05:00
coiax
4c5e478ed6 Observers can auto-orbit meteors; space dust event (#19142)
* Observers can auto-orbit meteors; space dust event

During a meteor shower, observers can automatically orbit
threatening meteors and watch them hit the station.

Added Major Space Dust event, which is a meteor shower
containing only space dust.

Reduced chance of RNG meteor event.

Fixes bug where meteors wouldn't move when spawned.
2016-07-09 18:16:11 +12:00
Kyle Spier-Swenson
f39d1027de Silly type path typo fix 2016-06-28 07:59:03 -07:00
Kyle Spier-Swenson
5466e809d9 src vs usr 2016-06-28 07:55:31 -07:00
Kyle Spier-Swenson
dfebb56e53 Makes byond pop the messages window up on server hop
(So they know if byond is downloading resources)
2016-06-28 07:55:06 -07:00
Kyle Spier-Swenson
d01c621df4 Adds a ghost verb to jump between linked servers 2016-06-28 07:40:17 -07:00
Jack Edge
2e093a54dd Compile errors II 2016-06-24 09:59:12 +01:00
Jack Edge
276316e100 [dnm] Gang domination now uses world.time
🆑 coiax
tweak: Gang domination now uses real time rather than game time, making
that 900 seconds an ACTUAL 900 seconds, like shuttle timers.
/🆑

I am currently unable to test this, if someone could that would be
great.
2016-06-24 09:40:51 +01:00
unknown
4b396a52e7 Resolved conflicts 2016-06-19 15:07:36 -04:00
Kyle Spier-Swenson
b28b4b8237 State department has censored this commit 2016-06-17 01:53:04 -07:00
Kyle Spier-Swenson
658fe55f57 icon state too. 2016-06-17 01:52:32 -07:00
Kyle Spier-Swenson
2beafae7e0 Should call the parent too, incase that ever matters. 2016-06-17 01:47:02 -07:00
Kyle Spier-Swenson
f2b16cd17d Redpills ghost vv.
Fixes being unable to edit icon or fun_verbs in vv on ghosts.
2016-06-17 01:45:57 -07:00
unknown
a0c866967f Splits languages into languages_spoken and languages_understood. 2016-06-16 18:50:32 -04:00
Cruix
ac0bad5d61 Added priority overlay system. (#18225)
Added priority overlays to atoms, which will not be removed when overlays are cut and will always remain on top when new overlays are added. This requires everyone to use add_overlay() and cut_overlays() instead of overlays += and overlays.Cut(). These procs are found in __HELPERS/icons.dm, and the priority overlay list is found in game/atoms.dm. Everything else is replacing deprecated overlay manipulation.
2016-06-17 10:11:53 +12:00
KorPhaeron
11c42547d2 Too strong (#18487) 2016-06-14 15:23:08 +12:00
Remie Richards
fda2c699fc Automatic conversion via Regex 2016-06-11 18:37:48 +01:00
Kyle Spier-Swenson
86c6a60021 Fixes ghost images not having byond member iconstates
(these icon states will still not show if the user requests they don't see such things, but now should show when they do.)
2016-06-06 01:58:22 -07:00