a disease may now have more than one spread type
added "infectivity" variable which replaces a prob(65), defaults to 65
affected_species is now viable_mobtypes, and lists typepaths, this is due to us actually having a species system now so it's confusing
adds defines for a bunch of stuff
-Added some extra virus protection to objects.
-This should all fix randomly being infected while wearing full virus protection gear.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5233 316c924e-a436-60f5-8080-3fe189b3f50e
-Removed the mutagen requirement from a metroid recipe so it does not conflict with the mix_virus recipe.
-When deaf, you'll get a notice when you see someone talking but you don't hear them. Being blind and deaf will give you no message, because you won't be able to tell. Talking while deaf will give you a message, even while blind.
-Diseases can't be cured by having a high body temperature now.
-I cut down the copy+paste on the meter code.
-Advance diseases now have a limit of 3 in a single mob, increased the amount of symptoms you can have to compensate.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5069 316c924e-a436-60f5-8080-3fe189b3f50e
=Proposals=
-Cyborgs can now beep and ping.
-Hulks will now talk in all upper-case and will spurt out random hulk phrases and flex.
=Sprites=
-Improved APC sprite by TankNut.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5031 316c924e-a436-60f5-8080-3fe189b3f50e
This isn't done, I still need to add more symptoms and a way for virology to identify and name them.
-Metroids will die in space again.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4987 316c924e-a436-60f5-8080-3fe189b3f50e
http://nanotrasen.com/phpBB3/viewtopic.php?f=16&t=10501
-You can insert the Auth Disk by clicking on the nuclear bomb.
-Changed how aliens are selected. It will filter the list of possible candidates by checking for players who aren't inactive for more than a minute. If no possible candidates are found, it increases the filter by another minute. It does this 5 times before giving up.
-Alien embryos cannot have carriers and they are more likely to infect someone.
-The time it takes before a larva bursts is increased a bit.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4897 316c924e-a436-60f5-8080-3fe189b3f50e
-Aliens now take damage when they are in a hot environment.
-Aliens now take more damage from fire damage. ( * 1.5 the amount)
-Alien facehuggers are always active and they'll latch onto people who walk by them, and not just walk on them. Commented out "activate facehuggers".
-Eggs will now open to nearby possible hosts. If they're still nearby, the facehugger will latch onto them. New icons by WJohnston.
-Aliens will now see the shuttle ETA.
-Drones can't evolve into queens/princesses if there's already an alive queen.
-Made queen heal a little bit faster (5 to 10). The queen was regenerating at the same rate as her underlings, and the queen is much more important now.
-Moved some copy+pasted stuff into the "mob/living/carbon/alien" class, so larva and humanoids shared stuff.
-Disarming a cyborg stuns them a little longer.
Added a piece of paper on the DJ station that helps people setup the telecommunication machines there and listen onto private frequencies.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4810 316c924e-a436-60f5-8080-3fe189b3f50e
Code-wide changes: /mob -level procs:
equip_if_possible() is now known as equip_to_slot_or_del() to prevent confusion with equip_to_slot_if_possible() and to better describe what it does.
equip_to_slot_if_possible(item, slot, del_on_fail, disable_warning, redraw_mob)
equip_to_appropriate_slot() is now a /mob - level proc.
equip_to_slot() is an unsafe proc, which just handles the final step of actually getting an item onto the mob. It has no checks of whether it can or can't do that. Use equip_to_slot_if_possible() for that purpose.
New /obj/item -level proc:
/obj/item/proc/mob_can_equip(M as mob, slot, disable_warning = 0)
This proc can be used to determine whehter a mob can pick up an item from the item's side.
Carn, I'll need you to review code/modules/mob/living/carbon/human/inventory.dm to ensure that I'm not redrawing the mob too many times.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4423 316c924e-a436-60f5-8080-3fe189b3f50e
Committing for Zekkeit/39kk9t
- Attack logs now display the reagents the pill/snack had when you forced it down someone's throat.
- List entries can now be edited and deleted! (don't try editing any of the contents list entries, it spits a runtime and I don't know how to make it uneditable)
- Fix for issue 598. Now pAI carriers can re-enable the pAI radio settings.
- Adminmoreinfo now displays the status of the mob.
- Added a confirmation message to unjobbanning from the Display Job bans panel.
- When being exposed to a virus, resistances are now taken into account. In addition, list entries that contained a virus that has been cured are now deleted.
Proposed commit: http://nanotrasen.com/phpBB3/viewtopic.php?f=16&t=9262
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4008 316c924e-a436-60f5-8080-3fe189b3f50e
Chameleon projectors no longer let you move freely in space.
- I realize the way I fixed this is terrible, but the whole relaymove() proc in chameleon projectors is terrible. I was unable to rewrite it without breaking it completely so this fix will have to do.
Runtime fix for facehuggers having a null target (the mob they're attacking.)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3930 316c924e-a436-60f5-8080-3fe189b3f50e
mob_cleanup.dm will hold procs that are dirty and need to be written in a cleaner matter. (No insult to original writers)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2885 316c924e-a436-60f5-8080-3fe189b3f50e