Commit Graph

2491 Commits

Author SHA1 Message Date
oranges
9c451faa2c Merge pull request #18534 from Core0verload/ash_fix
Fixes unkillable ash drake (+ more runtime fixes)
2016-06-15 10:44:20 +12:00
c0
d7eee00a0b Fixes runtimes in sensory deprivation symptom 2016-06-13 17:51:25 +03:00
oranges
d7c748a558 Merge pull request #18472 from phil235/HackyShit
Fixes Synths
2016-06-13 09:24:52 +12:00
Remie Richards
fda2c699fc Automatic conversion via Regex 2016-06-11 18:37:48 +01:00
phil235
cee58e55e7 All species now use the bodypart system to create their body sprite.
Removes procs admin_set_species, update_base_icon_state, update_color.
Removes base_icon_state human var.
Fixes synth being invisible. The falling disguise effect is simplified by using special damage overlays.
Removes the SPECIES layer, it's now no longer used.
2016-06-11 16:36:47 +02:00
Razharas
4b7d83be77 Merge pull request #18375 from ChangelingRain/gearhud
Makes cyborg ratvar conversion work properly
2016-06-09 22:43:54 +03:00
nullbear
98ee507de8 Adds noteleport variable
This is mostly a pre-setup for my greater-bag-of-holding stuff.

You can't use bluespace crystals/jaunters/hand teleporters to access bluespace-proofed areas. at the moment, this only applies to shuttles and centcomm.

Teleport beacons placed in bluespace proofed rooms can't be teleported to, except via teleporter station hub.

A little concerned because now 'hijack' antags cant use teleprods to fling everyone out of the shuttle while in transit. q_q could easily just make the shuttle non-bluespace proof though.

Note for mappers: This means you can create ruins that can't be teleported into using bspace crystals by setting the area "noteleport" to 1. This can be used to force players to travel through the ruin the way they're intended to. Or to prevent them from gaining access to areas they shouldnt normally be able to. (ie. the wishgranter ruin)
2016-06-09 20:33:25 +12:00
oranges
7e73061793 Merge pull request #18334 from lordpidey/WHY_DOES_THIS_WORK_WTF_BBW_OMG
Fixes random VV crashing.
2016-06-09 09:12:36 +12:00
Joan Lung
4f8133c3d1 unfucks ratvar conversion 2016-06-08 15:50:06 -04:00
Core0verload
3af3bd2938 R&D machinery refactor (#18295)
* RnD machinery refactor

* Small changes

* Removed designs selling
2016-06-08 17:18:22 +12:00
lordpidey
31281d7a23 Clarifies comment 2016-06-07 14:55:44 -04:00
Mike Long
4733189540 Fixes random VV crashing. 2016-06-07 01:47:33 -04:00
Jack Edge
a9b43f06bf Bluespace shelters use templates
🆑 coiax
rscdel: Bluespace shelter capsules can no longer be used on shuttles.
rscadd: Bluespace shelters may have different capsules stored. View what
your capsule has inside by examining it.
/🆑
2016-06-07 02:11:35 +01:00
oranges
78b73b5163 Merge pull request #18292 from ChangelingRain/mercyofRATVAR
Adds the Clockwork Obelisk, Mania Motor, and Vitality Matrix
2016-06-07 13:08:01 +12:00
oranges
808c2795cb Merge pull request #18267 from Incoming5643/Vote_Early_Vote_Often
in game votes now provoke an action button
2016-06-07 12:58:26 +12:00
Joan Lung
cd887746f9 dlique no 2016-06-06 09:39:53 -04:00
oranges
2bc1504007 Merge pull request #18226 from MMMiracles/evenMORERUINS
lava ruins
2016-06-06 01:24:43 +12:00
Incoming
2783ce0a42 in game votes now provoke an action button, even as a ghost or a new_player on the title screen 2016-06-04 23:57:24 -04:00
Joan Lung
8d9e3a2b2d Merge pull request #18221 from KorPhaeron/fountain_hall
Fixes fountain hall not spawning
2016-06-04 20:49:26 -04:00
MMMiracles
6044713cea gives mining autorifles 2016-06-03 19:02:34 -04:00
KorPhaeron
c923738b61 Fixes fountain hall not spawning 2016-06-03 15:03:26 -05:00
Xhuis
2b18993b04 Conflicts II 2016-06-03 15:42:19 -04:00
Xhuis
685d938481 Some more work or something, idk 2016-06-02 20:53:51 -04:00
oranges
a899c28a24 Revert "Variable viewer always expands assoc lists" 2016-06-03 09:13:36 +12:00
oranges
fe25564d7f Merge pull request #18124 from coiax/assoc-view
Variable viewer always expands assoc lists
2016-06-03 09:12:01 +12:00
oranges
bf73e69dce Merge pull request #18141 from lzimann/temporarymarcial
Fix temporary martial arts not working properly when you already had another.
2016-06-03 09:10:40 +12:00
coiax
4d091c010e Adds Asteroid emergency shuttle to station (#18125)
Wow, this one is a WEIRD one.
2016-06-02 15:48:08 -05:00
oranges
16c77c484c Merge pull request #18118 from MMMiracles/pizzaparty
Lavaland Pizza Party
2016-06-02 13:40:08 +12:00
KorPhaeron
5db8a76217 Revert "Updates some lavaland ruins and adds new ones." 2016-06-01 16:47:16 -05:00
Lzimann
cf87aca7c3 Fix temporary martial arts not working properly 2016-06-01 18:45:23 -03:00
oranges
ce5bd19adb Merge pull request #18107 from lordpidey/lavaland_changes
Updates some lavaland ruins and adds new ones.
2016-06-02 09:07:32 +12:00
Jack Edge
12de9e28b1 Variable viewer always expands assoc lists
Quite often types are keys in lists as well as strings. I've checked, it
works fine, seems like a shame to lock it behind my datum antags PR so
here it is seperately.
2016-06-01 12:57:40 +01:00
AnturK
c6e47f3e19 Merge pull request #18110 from optimumtact/boomwire
Boom wires have rudimentary logging. (finishes bandit's work)
2016-06-01 09:46:59 +02:00
MMMiracles
a99e3d8c63 im on a roll and i haven't even submitted the pr yet 2016-05-31 21:26:31 -04:00
MMMiracles
5f773abf9b sorry timmy 2016-05-31 21:21:23 -04:00
oranges
079973558f Fix the admin log message for syndicate bomb logging 2016-05-31 22:18:53 +00:00
oranges
5aa4d2710d Merge pull request #18022 from Xhuis/kaput_bird
Fix bundle
2016-06-01 10:15:13 +12:00
Mike Long
cea21e4c57 Updates some lavaland ruins.
Adds lavaland wrath ruin.
Adds lavaland wrath ruin's reward.
Lavaland ruins can now cause sintouching.
2016-05-31 12:57:14 -04:00
oranges
96f74377b5 Merge pull request #17929 from coiax/zombie-bugs
Zombies are now a full subspecies
2016-05-31 11:52:59 +12:00
Jack Edge
1ba0fb5aee Infectious zombies are now a full subspecies
Fixes #17932

No more ""infection holder" bursts out of" memes, as zombie infection is
now done with a body egg in the head.

- Added 'romerol' a silent bioweapon reagent that adds the zombie
infection organ to a living person. This will lie dormant until they
die. Then they will stand up again.
- Zombie infection uses body_egg, meaning it shows up on healthHUDs.
- Zombies are now a full subspecies of humans, instead of
simple_animals. However, they should still be mostly the same, still
unable to pick up items, still zombify on attack and still able to claw
open doors.

Side Effects

- Zombies now take time to destroy tables
- Zombies can have their limbs cut off and be reduced to wandering
around being a bit pathetic. This is a feature.
- Zombies can be stunned and are vulnerable to stamina damage and
chemicals
- Zombies are armoured, but instantly die in crit, meaning they have
approximately 120 hp as before
- Zombie hands are just bloody hands, a proper sprite maybe sometime

gjkafldksfjkl
2016-05-31 00:15:10 +01:00
Cheridan
24b35d410a Merge pull request #18038 from phil235/RobustGrab
Make grab upgrade faster.
2016-05-30 17:02:59 -05:00
oranges
1ebc858091 Merge pull request #17962 from coiax/admin-logging
Adds admin logging to megafauna movement, shuttle loading
2016-05-30 11:00:14 +12:00
oranges
a01f6fbc74 Merge pull request #17995 from coiax/ministation-shuttle
Adds Ministation shuttle to shuttle templates
2016-05-30 10:55:56 +12:00
xxalpha
0d608250fa Changed AI core programming so it functions like the AI Upload. (#18004) 2016-05-30 10:54:50 +12:00
phil235
aab577aae7 Make grab upgrade faster. Passive -> Aggressive is instantaneous (unless you count the 1 second click cooldown, same as between two melee attacks). Upgrading to neck grab or kill grab now takes 3 seconds instead of 4. 2016-05-29 17:14:05 +02:00
Xhuis
d7c09927fa Fixes an issue with golems and conversion 2016-05-29 03:43:39 -04:00
Cheridan
6f329158cc Merge pull request #17973 from phil235/SpellMimeFix
Fixes latejoin mime's spells appearing unavailable when joining.
2016-05-28 23:55:34 -05:00
Jack Edge
3910a546e6 Adds admin logging to megafauna movement
🆑 coiax
rscadd: Admins are now notified if a megafauna uses a wormhole or a
shuttle.
rscadd: A new Shuttle Manipulator verb has been added for quick access
to probably the best and most bugfree feature on /tg/.
/🆑

Megafauna adminnotifies on portal TP

Standard shuttle names and logging

Also ignore .mdme files

Muh commit

Actually works and stuff
2016-05-28 16:26:28 +01:00
Jack Edge
37d84f7fc4 Adds Ministation shuttle to shuttle templates 2016-05-28 14:55:39 +01:00
Shadowlight213
ce01058e7c Fixes merge conflicts 2016-05-27 15:36:56 -07:00