* Makes the "nothing happened!" option of drake's blood vaguely more entertaining by turning those who hit it into a lizardperson approximating the appearance of an ash drake.
* changed the colors to a suggestion of @ChangelingRain
- The remote now no longer has its own dimension settings, it depends
entirely on the map now
- Fixed the mining shuttle turning its docking point into LAVA
* Aux Mining Base Tweaks
- Multiple landing zones may now be set for the mining base.
- The coordinates of each landing zone is shown in the list.
- Miners now each get a remote in their starting lockers.
- The Aux mining base now requires lighting while on station
- The Aux Mining Base now has a GPS signal.
* More tweaks
- The shuttle landing beacon no longer requires line of sight, just a
distance check.
- Beacon now has a description.
- Landing site name updated
- Adds support for stat logging base drops.
* Mining Shuttle Interface
- The aux base can now interface with the mining shuttle once the
shuttle beacon is deployed near the base.
- Updated descriptions to explain this.
* Launch Warning
Keeps the launch warning without it going off each time it is used to
move the mining shuttle.
* Consolidated the fulton packs into one pack
* Allows you to fulton yourself by directly attaching it to yourself
* Consolidated the mining voucher fulton kits into one kit
* Mining Hammer
* Adds the mining hammer "Proto-Kinetic Crusher" item
Makes megafauna a little easier to hit in melee
Makes jaunters and Hivelord cores fit in the mining belt
* Fixing a file that should have been untouched
Other miner (geddit) fixes for the mining hammer
All shuttles now use proper smoothing paths, I had to update them all by hand
I have a few more things to fix for titanium in this PR aswell
Also all syndie shuttles are now consistent with each other. (Added some more turrets since they aren't indestructible now)
(I was exaggerating/joking when I said its like 50 files changed but it turns out it actually is)
add: Titanium now spawns in mining again.
add: It has uses in R&D and robotics production.
add: All shuttle walls are now using a new proper smoothing path. Mappers please make sure to use this path correctly in the future. (along with tiles)
Repaths satchels so all the different ones are children of the normal satchel.
Allows angels to equip satchels since the satchels are on the side of the body instead of the back. Should help miners who find the potion out a bit.
Added two new materials, Titanium and plastitanium. Titanium is naturally occuring, and plastitanium is an alloy made of plasma and titanium.
These materials can be used to build shuttle walls and floors, though this serves no current purpose.
Before you yell "SNOWFLAKE" about the materials, I have definite planned purposes for them, not to mention what else they could be potentially used for (mechs, R&D, etc.)
You can use titanium to make white shuttle walls that smooth (like the ones of the escape shuttle), and plastitanium to make the grey syndie shuttle walls. You can also make floor tiles out of each material for the different shuttle floors. This PR itself doesn't change any of the paths on the map to use smoothed shuttlewalls and I'll save that for a seperate PR.
Also this PR makes ORM code better and allows people to easily add new alloys
Sprites by WJ