Commit Graph

29073 Commits

Author SHA1 Message Date
SkyratBot
22c8e76b40 [MIRROR] Fixes runtime when broadcasting to a frequency with no radios on it [MDB IGNORE] (#16005)
* Fixes runtime when broadcasting to a frequency with no radios on it (#69600)

* Fixes runtime when broadcasting to a frequency with no radios on it

Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
2022-09-02 11:30:52 +01:00
SkyratBot
3437730047 [MIRROR] fixes supermatter supplypod runtime [MDB IGNORE] (#16006)
* fixes supermatter supplypod runtime (#69606)

* fixes supermatter crate runtime

* Update code/game/objects/effects/countdown.dm

* fixes supermatter supplypod runtime

Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
2022-09-02 11:30:33 +01:00
SkyratBot
5efeef1c03 [MIRROR] Buff regular windows more and place them on Metastation [MDB IGNORE] (#15934)
* Buff regular windows more and place them on Metastation  (#69246)

The feedback on the previous version of this PR made me realize that the windows weren't buffed enough to be seen as actual companions to regular walls. This PR buffs the windows to the level that the old reinforced windows were. They have 50 melee armor, take 14 hits to destroy and deconstruction consists of screwdriver -> crowbar -> screwdriver

This pull request changes all reinforced windows in low security areas on Metasation with regular windows.

Areas with normal walls that still have reinforced windows:
Arrivals
Departures
Security stations

Because the regular windows are buffed so much in this PR they are arguably stronger than the regular walls (its easier to smash the windows, but the walls take less tool time) so I don't really see any reason to not place this on almost every place with regular walls

* Buff regular windows more and place them on Metastation

Co-authored-by: Vincent <CPTANT@users.noreply.github.com>
Co-authored-by: Jolly-66 <70232195+Jolly-66@users.noreply.github.com>
2022-09-01 10:18:54 -04:00
SkyratBot
aca32b3a34 [MIRROR] Random statue mapping spawner spawns its statues anchored [MDB IGNORE] (#15927)
* Random statue mapping spawner spawns its statues anchored (#69305)

About The Pull Request

    The /obj/effect/spawner/random/decoration/statue spawner will spawn it's statues anchored, assuming they are structures.
    Also refactored graffiti spawner since I was adding support in this area and saw it

Why It's Good For The Game

If you wanna use the spawner to place a statue in a public area, people will shove it around and stuff, which is lame.
So, by anchoring it when it spawns, mappers don't have to worry about people bumping their pre-placed statues around.

* Random statue mapping spawner spawns its statues anchored

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2022-08-31 09:35:24 -07:00
SkyratBot
dca8a70947 [MIRROR] Standardize and improve status display UI's [MDB IGNORE] (#15925)
* Standardize and improve status display UI's (#68976)

* Standardized and improves status display app, making it share the same UI as the Communication Console's version of it, and moves shared status display screens into global lists instead of vars.

Co-authored-by: John Willard <53777086+JohnFulpWillard@ users.noreply.github.com>

* Standardize and improve status display UI's

Co-authored-by: Tastyfish <crazychris32@gmail.com>
Co-authored-by: John Willard <53777086+JohnFulpWillard@ users.noreply.github.com>
2022-08-31 09:35:08 -07:00
SkyratBot
7470e4552b [MIRROR] Fixes runtime when putting a mmi into a borg [MDB IGNORE] (#15943)
* Fixes runtime when putting a mmi into a borg (#69548)

Fixes runtime when putting a brain into a borg

* Fixes runtime when putting a mmi into a borg

Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
2022-08-31 09:33:57 -07:00
SkyratBot
a1724d5b14 [MIRROR] Removes 1.4 seconds from game init on LOWMEMORYMODE [MDB IGNORE] (#15929)
* Removes 1.4 seconds from game init on LOWMEMORYMODE (#69455)

We were spending 1.4 seconds on doing an add_overlay on EVERY turf in
/area/space

There's no fukin reason to do this, you CAN JUST ADD OVERLAYS TO AREAS
IT WAS POINTLESS. I HATE IT HERE

* Removes 1.4 seconds from game init on LOWMEMORYMODE

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2022-08-30 07:21:17 -07:00
SkyratBot
d69f2b4db2 [MIRROR] Improves AI Law Module Examining [MDB IGNORE] (#15905)
* Improves AI Law Module Examining (#69475)

* Improves AI Law Module Examining

Hey there,

The old version of checking to see what AI laws were on a board were just ugly. They were in a proc completely separate from the actual Examine, and the to_chat utilization it used meant that ghosts couldn't see it (since they didn't count as mob/user i believe). So, let's use examine blocks, make the implementation cleaner in the examine (and actually make it ordered too!).

* Addresses Review + File Organization

Cleans up comments, compresses lines of code.

I also moved the handle_unique_ai() proc below all the examine/attack/display_laws procs to give it some sense of grouping.

* i accidentally deleted the whole line

* Update code/game/objects/items/AI_modules/_AI_modules.dm

real

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Improves AI Law Module Examining

Co-authored-by: san7890 <the@san7890.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2022-08-29 20:20:12 -04:00
SkyratBot
27d890db56 [MIRROR] Add logging to Protocol CRAB-17 [MDB IGNORE] (#15917)
* Add logging to Protocol CRAB-17 (#69522)

This adds admin and game logging for the CRAB-17 phone.
Requested by @ TheVekter

Why It's Good For The Game
Helps admins and players see when the event happens and by who.

* Add logging to Protocol CRAB-17

Co-authored-by: Tim <timothymtorres@gmail.com>
2022-08-29 19:07:35 -04:00
SkyratBot
79ff96ee0a [MIRROR] Adds steam to the coffeemaker + fix [MDB IGNORE] (#15896)
* Adds steam to the coffeemaker + fix (#69505)

Co-authored-by: tattle <article.disaster@ gmail.com>

* Adds steam to the coffeemaker + fix

Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com>
Co-authored-by: tattle <article.disaster@ gmail.com>
2022-08-28 21:29:00 -04:00
SkyratBot
46c268870d [MIRROR] [s] Fixes bluespace bodybags allowing you to delete them when you're inside of them [MDB IGNORE] (#15897)
* [s] Fixes bluespace bodybags allowing you to delete them when you're inside of them (#69529)

Fixes bluespace bodybags allowing you to delete them in the round

* [s] Fixes bluespace bodybags allowing you to delete them when you're inside of them

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2022-08-28 19:22:31 -04:00
SkyratBot
bc5a1ccc30 [MIRROR] Limb targeting fix [MDB IGNORE] (#15767)
* Limb targeting fix

* Fixed another conflict!

Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-08-28 15:51:08 -04:00
SkyratBot
cd40957a79 [MIRROR] Split mining.dmi [MDB IGNORE] (#15836)
* Split mining.dmi (#69442)

* split mining.dm

* Remove a pair of unused icons

* From merge conflict

Co-authored-by: tattle <article.disaster@ gmail.com>

* Split mining.dmi

* Also fixes Gibtonite in the same PR.

Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com>
Co-authored-by: tattle <article.disaster@ gmail.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-08-28 15:50:27 -04:00
SkyratBot
1b7f17f107 [MIRROR] [IDB IGNORE] The Great Sweep: Moving dmis into subfolders (part 1) [MDB IGNORE] (#15801)
* [IDB IGNORE] The Great Sweep: Moving dmis into subfolders (part 1)

* Fixes all the conflicts and all of our modular files using core icon files with broken paths

Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2022-08-28 15:11:04 -04:00
Zergspower
2337396eee Modularize Crew Monitor, fixes health status (#15490)
* Beepers Monitor Time

Modular change to CrewConsole

* Beep it Prettier

* Prettier actually Running

* Delete .prettierrc

* Restores TG Version

* Beepularize

* Old Bae

* Adds Life Status indicator

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* BLOOD FOR THE BLOOD GOD

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2022-08-28 12:35:01 -04:00
SkyratBot
f61647853d [MIRROR] Food Expansion 4! The great salad update and more [MDB IGNORE] (#15818)
* Food Expansion 4! The great salad update and more (#69355)

About The Pull Request

This is my fourth food expansion PR, adding and changing quite a few things.
This PR will:

    Add 7 different types of salads
    Add a new ingredient supply beacon box called 'Salads', which includes ingredients used for the salad recipes
    Give cherry jelly its own container, and allow jelly to be ordered from the produce console
    Make cherry jelly actually nourish you when consumed
    Add paçoca, a Brazilian peanut candy requested by @ GuillaumePrata
    Add mashed potatoes
    Add shepherds pie
    Add Cullen skink

* Food Expansion 4! The great salad update and more

Co-authored-by: MidoriWroth <kodyman@att.net>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-08-27 23:42:45 -04:00
SkyratBot
35f2361a90 [MIRROR] The Ambrosia of the Corporate Masses: Coffeemakers [MDB IGNORE] (#15666)
* The Ambrosia of the Corporate Masses: Coffeemakers

* oops

* this is so me when i copy paste merge conflict markers

Co-authored-by: EOBGames <58124831+EOBGames@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-08-27 16:24:03 -04:00
SkyratBot
a8c10d1659 [MIRROR] Converts a shitload of istypes to their more concise macros [MDB IGNORE] (#15702)
Converts a shitload of istypes to their more concise macros

Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-08-27 16:23:44 -04:00
SkyratBot
97778f3d14 [MIRROR] Makes the game start faster by optimizing round-start manifest injections [MDB IGNORE] (#15866)
* Makes the game start faster by optimizing round-start manifest injections

* Fixin' dem conflicts yo

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2022-08-26 20:38:14 -04:00
SkyratBot
f94d34fea2 [MIRROR] Massively optimize space turf initializations (~20 seconds on Meta to ~3 seconds) [MDB IGNORE] (#15858) 2022-08-26 14:40:13 -07:00
SkyratBot
6f09591201 [MIRROR] Splits pizzaspaghetti.dmi into pizza.dmi and spaghetti.dmi [MDB IGNORE] (#15843)
* Splits pizzaspaghetti.dmi into pizza.dmi and spaghetti.dmi (#69439)

Begone pizzaspaghetti

Co-authored-by: tattle <article.disaster@ gmail.com>

* Splits pizzaspaghetti.dmi into pizza.dmi and spaghetti.dmi

Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com>
Co-authored-by: tattle <article.disaster@ gmail.com>
2022-08-26 00:54:23 -04:00
SkyratBot
ecfee4028e [MIRROR] Fix unconnected DNA console not consuming power [MDB IGNORE] (#15809)
* Fix unconnected DNA console not consuming power (#69292)

* Fix unconnected DNA console not consuming power

Co-authored-by: RandomGamer123 <31096837+RandomGamer123@users.noreply.github.com>
2022-08-25 14:50:22 +01:00
SkyratBot
965c4a3e73 [MIRROR] Stop stacks merging when in a machine and not being used as a construction part, fixes #68456 [MDB IGNORE] (#15810)
* Stop stacks merging when in a machine and not being used as a construction part, fixes #68456 (#69295)

* Stop stacks merging when in a machine and not being used as a construction part, fixes #68456

Co-authored-by: RandomGamer123 <31096837+RandomGamer123@users.noreply.github.com>
2022-08-25 14:50:05 +01:00
SkyratBot
2edc7ff5fe [MIRROR] Fix chaplain's not being able to pick their bible cover while illiterate or blind [MDB IGNORE] (#15813)
* Fix chaplain's not being able to pick their bible cover while illiterate or blind (#69249)

* Fix chaplain's bible cover menu not working while blind/illiterate.

* Fix chaplain's not being able to pick their bible cover while illiterate or blind

Co-authored-by: Tim <timothymtorres@gmail.com>
2022-08-25 14:49:21 +01:00
SkyratBot
a706c39d2c [MIRROR] Add wisdom text to fortune cookies [MDB IGNORE] (#15728)
* Add wisdom text to fortune cookies (#69235)

* Add wisdom text to fortune cookies

Co-authored-by: Tim <timothymtorres@gmail.com>
2022-08-25 14:46:50 +01:00
SkyratBot
815644afb7 [MIRROR] adds sheep [MDB IGNORE] (#15826)
* adds sheep (#69318)

* adds funny sheep (need non-placeholder sprites still)

* indent this

* code suggestions

* components all the way down

* async

* sprites + reference

* think i did this right

* Update code/datums/components/mob_harvest.dm

Co-authored-by: san7890 <the@ san7890.com>

* steal shiz's suggestion pt1

Co-authored-by: ShizCalev <ShizCalev@ users.noreply.github.com>

* steal's shiz's suggestion pt2

Co-authored-by: ShizCalev <ShizCalev@ users.noreply.github.com>

* steal's shiz's suggestion pt3

Co-authored-by: ShizCalev <ShizCalev@ users.noreply.github.com>
Co-authored-by: san7890 <the@ san7890.com>

* adds sheep

Co-authored-by: MMMiracles <lolaccount1@hotmail.com>
Co-authored-by: ShizCalev <ShizCalev@ users.noreply.github.com>
Co-authored-by: san7890 <the@ san7890.com>
2022-08-25 14:45:43 +01:00
SkyratBot
88c85fe1f7 [MIRROR] [MDB IGNORE] Refactors drinks and fixes a lot of food problems [MDB IGNORE] (#15577)
* [MDB IGNORE] Refactors drinks and fixes a lot of food problems

* [MDB IGNORE] Refactors drinks and fixes a lot of food problems

* forgto 2 commit

* im slowly going insane

* why does find and replace not FIND everything

* hnghnnngh

* h

* l

* a

* a

* so close...

* delta fix

* I thought I committed this already, guess not

* this PR has been the bane of my fucking life

* orange juice

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
Co-authored-by: Jolly-66 <70232195+Jolly-66@users.noreply.github.com>
2022-08-25 03:17:10 +01:00
SkyratBot
715c7ba239 [MIRROR] Fixes the power flow control console not actually being able to toggle breakers [MDB IGNORE] (#15761)
* Fixes the power flow control console not actually being able to toggle breakers (#69343)

* Fixes a runtime in breakers when trying to shut it on/off using the power flow control console, allowing the machine to once again work.

* Fixes the power flow control console not actually being able to toggle breakers

Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
2022-08-24 18:45:43 -04:00
SkyratBot
d7ee4101ed [MIRROR] Tilening V2 Part 2.5 - Changing colors [MDB IGNORE] (#15754)
* Tilening V2 Part 2.5 - Changing colors (#69342)

imageadd: Wood flooring now looks browner.

* Tilening V2 Part 2.5 - Changing colors

Co-authored-by: Imaginos16 <77556824+Imaginos16@users.noreply.github.com>
2022-08-24 18:45:12 -04:00
SkyratBot
36307c9f85 [MIRROR] Adds a few types of asian dishes [MDB IGNORE] (#15753)
* Adds a few types of asian dishes (#69299)

add: Added a meat and fish poke

* Adds a few types of asian dishes

Co-authored-by: Yaroslav Nurkov <78199449+AnywayFarus@users.noreply.github.com>
2022-08-24 18:44:20 -04:00
SkyratBot
d1cda75db3 [MIRROR] Fix lockers giving no feedback when trying to close them with another locker inside [MDB IGNORE] (#15749)
* Fix lockers giving no feedback when trying to close them with another locker inside  (#69172)

Fix lockers giving no feedback when trying to close them with another locker inside

You also no longer try to toggle the lock status when you fail to close an open locker. I think this was a bit weird behaviour because changing the lock status of an open locker doesn't really make sense and only resulted in confusing messages.

* Fix lockers giving no feedback when trying to close them with another locker inside

Co-authored-by: Vincent <CPTANT@users.noreply.github.com>
2022-08-24 18:41:52 -04:00
SkyratBot
377bd33882 [MIRROR] Ports rideable pigs from Aether (With changes to make them basic mobs) [MDB IGNORE] (#15747)
* Ports rideable pigs from Aether (With changes to make them basic mobs) (#69248)

Adds rideable pigs from aether(With changes to make them basic mobs)
Pigs now drop pork, and you can cook it into pork chops.

* Ports rideable pigs from Aether (With changes to make them basic mobs)

Co-authored-by: LukasBeedellCodestuff <92578337+LukasBeedellCodestuff@users.noreply.github.com>
2022-08-24 18:40:02 -04:00
SkyratBot
2eb97aa292 [MIRROR] Space Dragon Antag Datum Refactor Take 2 [MDB IGNORE] (#15744)
* Space Dragon Antag Datum Refactor Take 2 (#68988)

* Space Dragon Antag Datum Refactor Take 2

Space Dragon's antag datum and the mob has been separated, so it is now possible to have non-dragon space dragons, with customizable spawned mobs and factions.

* Space Dragon Antag Datum Refactor Take 2

Co-authored-by: IndieanaJones <47086570+IndieanaJones@users.noreply.github.com>
2022-08-24 18:38:36 -04:00
SkyratBot
a9f45105f4 [MIRROR] Adds contextual screentips to posters. [MDB IGNORE] (#15785)
* Adds contextual screentips to posters. (#69358)

* Adds contextual screentips to posters.

Co-authored-by: Jacquerel <hnevard@gmail.com>
2022-08-24 18:09:00 -04:00
SkyratBot
5017309f39 [MIRROR] Adds fire ants [MDB IGNORE] (#15782)
* Adds fire ants (#69365)

cl ShizCalev
add: Space ants will now turn into space fire ants when burned with fire.
/cl

* Adds fire ants

Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
2022-08-24 18:08:06 -04:00
SkyratBot
99d796d85c [MIRROR] Sleeper Agent works now [MDB IGNORE] (#15780)
* Sleeper Agent works now (#69384)

* Sleeper Agent works now

Co-authored-by: Jacquerel <hnevard@gmail.com>
2022-08-24 18:05:24 -04:00
SkyratBot
8d8e52bc17 [MIRROR] Unique ambience for virology! NOW NOT BROKEN! [MDB IGNORE] (#15770)
* Unique ambience for virology! NOW NOT BROKEN! (#69407)

A literal re-upload of #69031 because of that rust DLL problem. I don't wanna fix it the hard way, so easy way it is.
About The Pull Request

Now virology has a new Plague Inc inspired ambience sound (Made by myself in FL studio so no licensing problems). It has it's own define, and is used in the virology area.
There is 3 sounds, you can listen to them there:
ambiviro_1.mp4

Each of them weights ~100 KB which is not alot.
Why It's Good For The Game

First of all, medbay literally only has only one ambient sound, and only 1 area of medbay had unique ambience (Morgue). It's neat to have more areas with unique ambiences, especially when that area on almost every map is seperated from the rest of medbay.

With this mysterious ambient, every virologist will feel himself making something dangerous and scary, even if it's a benefical virus.
Changelog

cl
soundadd: Virology got new mysterious ambient sounds.
/cl

* Unique ambience for virology! NOW NOT BROKEN!

Co-authored-by: DrTuxedo <42353186+DrDiasyl@users.noreply.github.com>
2022-08-24 18:02:34 -04:00
SkyratBot
509d57e0fd [MIRROR] Vending machines now support categories (and premium/contraband is moved there), adds it to the Clothesmate [MDB IGNORE] (#15603)
* Vending machines now support categories (and premium/contraband is moved there), adds it to the Clothesmate (#69076)

* Initial setup and data

* Work on UI

* Final UI

* Remove TODO

* Section for categories

* Vending machines now support categories (and premium/contraband is moved there), adds it to the Clothesmate

* Adds the modular version of product_categories and implements it for the Clothesmate!

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-08-24 17:21:47 -04:00
SkyratBot
52b425cac5 [MIRROR] Removes Thieves [MDB IGNORE] (#15720)
* Removes Thieves

* Update detective.dm

* Update dynamic_rulesets_midround.dm

* a

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
2022-08-20 10:19:26 -07:00
SkyratBot
e289b6502a [MIRROR] Fixes a fair few execute() errors in dynamic midround rulesets [MDB IGNORE] (#15699)
* Fixes a fair few execute() errors in dynamic midround rulesets (#69130)

* Fixes a fair few execute() errors in dynamic midround rulesets

* a

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
2022-08-20 07:02:55 -07:00
SkyratBot
694f5eedda [MIRROR] It's 2 am and im having a manic episode so i fixed hair [MDB IGNORE] (#15687)
* It's 2 am and im having a manic episode so i fixed hair

* It's 2 am and im having a manic episode so i fixed hair

* removes `uses_mutcolor`

* Fixed the last bits that made this not compile.

Co-authored-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-08-19 23:41:36 -07:00
SkyratBot
9a89d828e8 [MIRROR] Minor tempeh fixes [MDB IGNORE] (#15717)
* Minor tempeh fixes (#69268)

minor tempeh fixes

Co-authored-by: tattle <article.disaster@ gmail.com>

* Minor tempeh fixes

Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com>
Co-authored-by: tattle <article.disaster@ gmail.com>
2022-08-19 21:25:29 -07:00
SkyratBot
8eda3c2578 [MIRROR] Tiziran Canned Goods Pack now supplies the proper supply pack [MDB IGNORE] (#15697)
* Tiziran Canned Goods Pack now supplies the proper supply pack (#69270)

can

c

* Tiziran Canned Goods Pack now supplies the proper supply pack

Co-authored-by: Rhials <Datguy33456@gmail.com>
2022-08-19 08:21:49 -07:00
SkyratBot
f6618514e4 [MIRROR] Spyglass sanity check on dropped / equipped [MDB IGNORE] (#15706)
* Spyglass sanity check on dropped / equipped (#69283)

you can put things on / take things off of people who don't have clients.

* Spyglass sanity check on dropped / equipped

Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
2022-08-19 12:33:08 +01:00
SkyratBot
f3081e8c53 [MIRROR] Necropolis Tendrils now need to be interacted with to drop their loot, and multiple people can receive multiple chests. [MDB IGNORE] (#15694)
* Necropolis Tendrils now need to be interacted with to drop their loot, and multiple people can receive multiple chests. (#69193)

Tendrils no longer immediately drop their chests, they will drop it once you have used an empty hand on the collapsing tendril. You can only spawn a chest once, but every unique mob that interacts can spawn one chest.

* Necropolis Tendrils now need to be interacted with to drop their loot, and multiple people can receive multiple chests.

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2022-08-18 13:57:25 -07:00
SkyratBot
70b4a01a17 [MIRROR] Cleans up update_icons, makes the update_icon_updates_onmob element bespoke, updates CODEOWNERS [MDB IGNORE] (#15673)
* Cleans up update_icons, makes the update_icon_updates_onmob element bespoke, updates CODEOWNERS

* Update CODEOWNERS

* Cleans up update_icons, makes the update_icon_updates_onmob element bespoke

Co-authored-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-08-18 17:20:48 +01:00
jjpark-kb
631f59c58a fix forging (#15690) 2022-08-18 13:23:25 +02:00
OrionTheFox
c65d51c711 [SEMI-MODULAR] Fixes to the DNR trait and ghost's DNR verb, as well as to corpse examine text (#15668)
* reset TG human_helpers, modularly overwrite proc's examines (and better)

* better DNR trait itself (wish this could be more modular...)

* ghosts that DNR ACTUALLY go DNR

* might as well make sure it can be undone cleanly

* idk if med_hud_set_status will actually change it but its MEANT to

* removes excess info (it's in the PR body itself now)
2022-08-17 18:02:51 -04:00
SkyratBot
f1ee824ef0 [MIRROR] Makes holopads display the proper sprite when open [MDB IGNORE] (#15684)
* Makes holopads display the proper sprite when open (#69232)

* makes holopads display the proper sprite when open

* tabs

Co-authored-by: tattle <article.disaster@ gmail.com>

* Makes holopads display the proper sprite when open

Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com>
Co-authored-by: tattle <article.disaster@ gmail.com>
2022-08-17 17:33:01 -04:00
SkyratBot
aafa474e0d [MIRROR] Adding tempeh (tem · pay) [MDB IGNORE] (#15683)
* Adding tempeh (tem · pay) (#68359)

* Added tempeh

* added tempeh block, tempeh block is processable to tempeh slices, added processor recipe

* added tempeh sprite

* add missing =

* Added tempeh blend for making tempeh

* fixed a variable

* added a temp food_mixture recipe for tempehblend

* fixed a reference

* commenting something

* fixing tempeh slices

* added dots

* added sprite for all the other instances of tempeh

* added 'proper' recipe and revises description

* added actual recipe. (wip)

* finalized recipe, modified icon state name

* icon update

* merged icon

* fixing icon

* resolve conflict... i hope

* removed a file

* Adding tempeh (tem · pay)

Co-authored-by: ahmadsan <38377576+kreindo@users.noreply.github.com>
2022-08-17 17:32:41 -04:00