SkyratBot
b45221cfa1
[MIRROR] Tgui input refresh [MDB IGNORE] ( #11290 )
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* Tgui input refresh
* Update code/modules/mob/dead/observer/observer.dm
Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com >
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com >
2022-02-06 23:08:19 -05:00
SkyratBot
092e534e75
[MIRROR] TGUI list conversions + bug fixes [MDB IGNORE] ( #10355 )
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* TGUI list conversions + bug fixes
* Fixing conflicts
* Maintaining a few modular files while we're at it...
Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com >
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com >
2022-01-03 22:53:58 +00:00
SkyratBot
7d1d0e1fad
[MIRROR] Refactors most spans into span procs ( #6315 )
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* Refactors most spans into span procs
* AA
* a
* AAAAAAAAAAAAAAAAAAAAAA
* Update species.dm
Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com >
Co-authored-by: Gandalf <jzo123@hotmail.com >
2021-06-16 00:24:49 +01:00
Gandalf
34d8917ebc
Aesthetics fixes ( #2986 )
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* fixes
* a
2021-01-31 16:40:05 +00:00
SkyratBot
e6879819ea
[MIRROR] CanUseTopic() refactor. ( #1829 )
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* CanUseTopic() refactor. (#54747 )
* CanUseTopic() refactor.
* Forgot about default_can_use_topic. Tested and working.
* Update bin.dm
* no-nonsense.
* CanUseTopic() refactor.
Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com >
2020-11-25 13:56:56 +01:00
nemvar
6ef421be42
Renames a few variables. Also reorders icon fallback order again. ( #51060 )
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* Renames a few variables. Also reorders fallback order again.
Renames item_state to inhand_icon_state
Renames mob_overlay_icon to worn_icon
Renames mob_overlay_state to worn_icon_state
worn_icon_state/mob_overlay_state now never gets used for inhands.
* Fixes some comments
* Fixes map issue
* Restart lints
* Properly resolves conflicts
2020-05-25 06:47:19 +02:00
ShizCalev
7209ac3c93
Removes unnessacary math defines
2020-02-17 23:09:09 -05:00
AnturK
8a64746062
More runtime fixes. ( #48376 )
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* Fixes desynchronizer runtime.
* Fixes adv disease runtime.
* Disallows building with circuitboards without result. (Should this trace maybe)
* Steal objective runtime.
* Fixes scanning mindless dead.
* Fixes linked slime speech runtime.
* Fixes camera deletion runtime.
* Adds some sanity to camera swarmer act.
2019-12-27 04:24:27 +01:00
Qustinnus
a394ccdc2b
Material datum chairs & tables and applies materials to all items (Now with less pain for mining & RnD) ( #46525 )
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removes materials list from items, uses custom_materials instead. This might introduce some bugs so we should testmerge this for a while (and Ill test stuff locally as much as I can)
this also adds material crafting to sheets. Test case being chairs. In the future we can add stuff like tables, walls, doors etc.
also applies materials to everything, with fixes, which can close #46299
2019-10-08 11:06:02 -04:00
Qustinnus
b33d1c49a3
[READY] Floydmats (Datum materials) & custom toolboxes ( #45118 )
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* Initial work
* more
* ass
* wsedfwedff
* asss
* test
* stuff
* fuck
* sss
a
* kms
* asdadwedwdfwefwef
* start
* test
* dwwdew
* ewefwfef
* Redemption machine (#8 )
* Redemption machine
* Removes debug messages
* changes
* fuckmyshitup
* coin mint works with new material shenanigans (#10 )
* Auto stash before merge of "materials" and "origin/materials"
* woops
* furnace (#11 )
* autolathe manufacturing of toolboxes
* eggs in a basket
* some small changes
* matcolors
* documentation
* more documentation and effects
* done
* Color man bad (#12 )
* fixes designs
* ass
* more fixes
* fuck me
* firestacks adder
* epic fixes
* fixes designs
* DONE DIDDILY DOO
* removes category macro
* ch-ch-ch-changes
* fixes some stuff
* Fixes display of ore values (#9 )
* Redemption machine
* Removes debug messages
* Re-adds value display
* Replaces the fire stacking component with an element instead (#13 )
* fixes examine
* fixes ligma bugs
* double ligma boofus
* fix
* misses some defines
* fixes ORM
* Update code/datums/components/material_container.dm
Co-Authored-By: Emmett Gaines <ninjanomnom@gmail.com >
* fixes
* Makes glass objects weaker (#14 )
* Makes glass objects weaker
* uses correct proc
* fixes shit
* honk honk
* better
* oh shit oh fuck
* fixes
* fuck ORMs
* fixes the biogen
* documentation
* ass (#15 )
* component
* changes
* ass
* ass
* doc
* Auto stash before merge of "materials-plasmacomponent" and "origin/materials-plasmacomponent"
* fixes rounding
* fixed
2019-07-24 11:27:01 -04:00
vuonojenmustaturska
8ddc9677c7
examine-code refactor ( #44636 )
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* 1/4 done? maybe?
* more
* stuff
* incremental stuff
* stuff
* stuff & things
* mostly done but not yet
* stuffing
* stuffing 2: electric boogaloo
* Git Commit and the Kingdom of the Crystal Skull
* make it actually compile
* found more stuff
* fixes
* fix AI laws appearing out of order
* fix windows
* should be the remaining stuff
* this time for real
* i guess it should compile too
* fix sechuds
2019-06-19 22:07:57 +02:00
tralezab
0633947862
Fix grammar in time desynchronizer ( #42372 )
2019-01-16 20:41:47 -08:00
XDTM
2712e62ee5
[Ready]Desynchronizer ( #41341 )
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* Desynchronizer
* type
* Update code/game/objects/items/devices/desynchronizer.dm
Co-Authored-By: XDTM <heliumt@yahoo.it >
* Update code/game/objects/items/devices/desynchronizer.dm
Co-Authored-By: XDTM <heliumt@yahoo.it >
* Update code/game/objects/items/devices/desynchronizer.dm
Co-Authored-By: XDTM <heliumt@yahoo.it >
* Update code/game/objects/items/devices/desynchronizer.dm
Co-Authored-By: XDTM <heliumt@yahoo.it >
* Update code/game/objects/items/devices/desynchronizer.dm
Co-Authored-By: XDTM <heliumt@yahoo.it >
* fixes and cool text procs
* anti-abuse measures
* typery
* cooldown
* techweb salvage
* icon and visual effect plus bugfix
* let's not push runtime
2018-12-02 09:34:41 -05:00