* ports baycode stack_recipe_list
comfy and office chairs use stack recipe lists
* removed some src. and made list_recipes() into interact()
* /datum/browser for stack menus
* revert unnecessary edit
* Revert "all this wrapping and it's not even christmas (#33035)"
This reverts commit faaf151580.
* Revert "fuck me for forgetting to graph this one"
This reverts commit 45d7acea2f.
* Revert "defines math"
This reverts commit 2817a1737b.
* Adds what alt-clicking does into examine-messages.
* whoops fix
* AI holopad examine remove
* Fixed cigarette pack alt-clicking.
* Spear alt-click-message set to show only if explosive lance.
* ports plasmeme windows from /vg/
* Update window.dm
* It's the stairway to seinfield
* fixity fix fix
* See this code if you're wondering why I rarely get any sleep
* *scream
* now
* this is going to give me PTCSD - post-traumatic coding stress disorder
* *scream
* Improves forensics datum
* Meep.
* RA RA RASPTUIN... i'm not crazy, right?
* better
* I think it works... /s
* less compile errors
* Reduces compile errors to a much more managable 50
* shitcode.exe
* ehhh
* HEY EVERYONE, IT WORKS!!
* Make slide code less autistic
* blue skyyy
* no more bay forensics!
* IT WORKS
* Remove EnforceSize, it isn't used.
* icon2html
* More bicon sutff
* eee
* aeee
* abc
* abc
* a
* abc
* e
* forensics check in initalize
* huh
* bleh
* Update _drone.dm
* Update _drone.dm
* Update _drone.dm
* Stacks automatically merge on Initialize
🆑 coiax
fix: Stacks of materials will automatically merge together when created.
You may notice differences when ejecting metal, glass or using the cash
machine in the vault.
/🆑
Okay, so instead of just obsessively checking every time we make a
stackable item to see if anything stacks (which not everything does
anyway), we put the check in Initialize. Obviously, you can't merge into
a full stack, so it just goes down the line.
Objects are allowed to qdel() in New/Initialize, we made that a thing
that was possible.
Also some generic code cleanup, mostly returns into `.`
* Don't reuse variable names
* a very calming act
when the world is too much, too fast
* i'm tired
but i have to be efficient, infinite
* lick your lips at the sight of me
a fantasy made reality
* Only holy water will clean blood runes
* macro!
* holy no longer required
* i am far too unethical and spite driven half the time
* it appears code done in the middle of the night in the hope that oranges hasn't merged my pr isn't always that good
- Fixed+Future proofed Mutant Parts Sprites
- Fixed Lesser Summon Guns activating the wrong hand
- Fixes stacks merge()ing with and consuming themselves
* Added an AltClick function to split Stacks
Stacks now have an altclick function that lets you input how much you
would like to split the stack by
Also changed the regular click code by turning most of its code into a
proc, this reduced the amount of copy-pasting needed, as both the
regular and alt click on stacks do the same thing, except alt clicking
lets you input a number
* Wrong var name
* Edits based on feedback
-Removed trailing return
-removed uneeded if statement
-removed uneeded src as it should call the right method anyway
* Removed metal interact after splitting
These are the files with just tiny tweaks. Mostly modify an object's attackby so it does "return ..()" instead of "..()".
If there are other things in this commit, the PR's description will explain them.