Commit Graph

307 Commits

Author SHA1 Message Date
SkyratBot
ada67ac929 [MIRROR] Ports soup, snacks, icecream, salads and meat to newfood (#1074)
* Ports soup, snacks, icecream, salads and meat to newfood (#54028)

Ports soup, snacks, icecream, salads and meat to newfood

* Ports soup, snacks, icecream, salads and meat to newfood

* Update true_changeling.dm

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-09-30 14:37:15 +02:00
SkyratBot
621a822227 [MIRROR] Separates mothpeople antennae into a mutant bodypart (#976)
* Separates mothpeople antennae into a mutant bodypart

* we

* Update moth_wings.dmi

Co-authored-by: ArcaneDefence <51932756+ArcaneDefence@users.noreply.github.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-09-25 14:38:52 +02:00
SkyratBot
7979f4d1b0 [MIRROR] Fully removes devil and affiliated shitcode (#922)
* Fully removes devil and affiliated shitcode (#53612)

Its all over the place, messy, and overall a bad enough gamemode to be removed from rotation.
A rework would have to tear out everything as is so there is no reason to allow the shitcode to live beyond tripping up everything.

* Fully removes devil and affiliated shitcode

* weh

Co-authored-by: TiviPlus <57223640+TiviPlus@users.noreply.github.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-09-23 10:00:29 +01:00
Azarak
fb6720c7f9 [SEMI-MODULAR] Customization (#675)
* 1

* a

* aaa

* aa

* aint got no pancake mix

* hhh

* aa

* hhh

* taurssss

* aaa

* organ partss

* genitals wip

* aaaaa

* h

* a

* mutation dna

* fixed limbs rendering

* mammols

* and thats wings and snouts

* a

* markings except they dont render yet oooooh

* woo lots of markingas

* Body marking sets!

* loadout part 1

* marking re-write. part 1 of loadout

* Loadouts, fully functional, but no customization

* Loadouts readyy

* Default features + savefiles

* Examines

* Fixes genital visibility

* Fixes husking colors

* Fixes very custom loadouts

* Fixed organ colors and bepis icon states

* Fixes genitals save/load

* Species part 1

* Just markings

* Voxes!

* Vox fixes, more validation, better randomisation

* markings refactor, languages

* Some fixes

* Missing accessories, some fixes

* Fixes, underwear toggles, examine for kinky bits

* updates code to master

* travis travis travis

* does this help???

* traaaavis

* Update species.dm

* Inches

* missing whitelines

* small fix

* more small fixes

* Preview preference bug fix

* commentomodularization

* Update tails.dm

* hoo boy

* Update preferences_savefile.dm

* Update species.dm

* Lizard fix!

* Update sprite_accessories.dm

* Update code/modules/mob/living/carbon/human/emote.dm

Co-authored-by: Gandalf <jzo123@hotmail.com>

* Update code/modules/mob/living/carbon/human/human_update_icons.dm

Co-authored-by: Gandalf <jzo123@hotmail.com>

* Update code/modules/mob/living/carbon/human/emote.dm

Co-authored-by: Gandalf <jzo123@hotmail.com>

* Update code/modules/mob/living/carbon/human/species.dm

Co-authored-by: Gandalf <jzo123@hotmail.com>

Co-authored-by: Gandalf <jzo123@hotmail.com>
2020-09-16 03:40:00 +02:00
SkyratBot
a5c71cd510 [MIRROR] Adds swab for netherworld critters (#591)
* Adds swab for netherworld critters (#53201)

Adds netherworld critters as a swab. They take primarily maintenance, lavaland, and bartending reagents, they're supplemented by all geyser chems and minorly chemistry, and they are suppressed by any kind of generic growing meat (liquid gibs, nutriment, protein and peptides)

The abberant cells randomly pick a netherworld mob every time they are created. the big jackpot here is migo for the reasonable health and high damage, and the whiff are blank bodies for having good health but awful damage.
Why It's Good For The Game

Players love migos and other netherworld critters are aight. They're fairly strong, and so have a medium amount of reagents. Tried to get funky with it since they're supposed to be odd creatures.

(New swab for netherworld critters! Make sure you put them into a different vat system than your other ones, as they do not react well with normal reagents!)

Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>

* Adds swab for netherworld critters

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2020-09-02 02:49:05 +02:00
SkyratBot
c48ed95463 [MIRROR] Vatgrowing content: Swab the clowns clothes for cursed clown cell lines (#540)
* Vatgrowing content: Swab the clowns clothes for cursed clown cell lines (#53186)

* Vatgrowing content: Swab the clowns clothes for cursed clown cell lines

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
2020-08-27 03:13:57 +02:00
SkyratBot
7bbe8ec530 [MIRROR] [READY] Vatgrowing: Third time's the charm (#508)
* Merge pull request #53020 from Qustinnus/fatgrowing

[READY] Vatgrowing: Third time's the charm

* [READY] Vatgrowing: Third time's the charm

Co-authored-by: 81Denton <32391752+81Denton@users.noreply.github.com>
2020-08-25 01:36:10 +02:00
SkyratBot
b1fd099825 [MIRROR] Prevent duplicate names for vents and scrubbers in the air alarm (#431)
* Prevent duplicate names for vents and scrubbers in the air alarm (#52398)

It is always a pain adding in a new vent or scrubber to an area and suddenly you have duplicate names.
This prevents duplicate names for vents and scrubbers in an area.
Why It's Good For The Game

Makes engineering's life better, duplicate names are bad.
Changelog

cl
fix: Prevent duplicate vent and scrubber names in the air alarm interface.
/cl

* Prevent duplicate names for vents and scrubbers in the air alarm

Co-authored-by: NightRed <nightred@gmail.com>
2020-08-19 20:17:59 -04:00
SkyratBot
5c74f43106 [MIRROR] Flyperson organs are all completely unidentifiable (#388)
* Flyperson organs are all completely unidentifiable (#53008)

All flyperson organs have the same, generic name and description, and their icon is picked from a pool of gross, blackened organ sprites.

There's also a new organ they have that just does completely nothing. It is also disguised and looks the same as all the other organs.

* Flyperson organs are all completely unidentifiable

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2020-08-19 02:24:01 +02:00
SkyratBot
56f65770e2 [MIRROR] Plumbing teleporters (#321)
* Plumbing teleporters (#51881)

* Makes the plumbing RCD accept every object

* Adds simple plumbing teleporter

* Polishes plumbing teleporters

* Fixes runtime

* this to src

* circuitboard doesnt need anchoring

* Fixes overlay flickering being weird

* Makes the Chemical Recipient's positioning less awkward

* Comments and documentation

* uh

* Fixes dme

* Revert "uh"

This reverts commit af6f30089f9f31d527f6ab3e2b1c72cf6ab6d60d.

* Update code/_globalvars/lists/construction.dm

Co-authored-by: girl <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>

* Update code/game/objects/items/RCD.dm

Co-authored-by: girl <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>

* Update code/modules/plumbing/plumbers/_plumb_machinery.dm

Co-authored-by: girl <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>

* uncasts loop

* update icons

Co-authored-by: girl <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>

* Plumbing teleporters

Co-authored-by: Time-Green <timkoster1@hotmail.com>
Co-authored-by: girl <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>
2020-08-13 00:20:00 +02:00
SkyratBot
b104cdf3ed [MIRROR] [READY]Dropping Now, Stand By For Titanfall: Mecha Orbital Pad (#245)
* Dropping Now, Stand By For Titanfall: Mecha Orbital Pad (#52224)

* mecha orbital pad

* mecha orbital pad 2

* mecha orbital pad 3

* mecha orbital pad 4

* mecha orbital pad 5

* mecha orbital pad 6

* mecha orbital pad 7

* fixing conflicts

* Apply suggestions from code review

Co-authored-by: Rohesie <rohesie@gmail.com>

* conflicts and map and tgui and icons bro

* fix

* wa

Co-authored-by: Rohesie <rohesie@gmail.com>

* tguy

* Removed eslint ignore

Shouldn't be impacting the build.

* Update code/game/machinery/computer/mechlaunchpad.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* some fun stuff

* cool desc

* final changes hopefully

* late initalizing

* bitflags

* one last thing

* rohesie stuff

* Update tgui.bundle.js

* mm

* Update tgui.bundle.js

Co-authored-by: Rohesie <rohesie@gmail.com>
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>

* [READY]Dropping Now, Stand By For Titanfall: Mecha Orbital Pad

Co-authored-by: Fikou <piotrbryla@onet.pl>
Co-authored-by: Rohesie <rohesie@gmail.com>
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
2020-08-09 09:57:35 +01:00
SkyratBot
4394b6f971 [MIRROR] Adds an atmos debugging tool and excited group visualizer (#185)
* Adds an atmos debugging tool and excited group visualizer (#52395)

* Adds an atmos debugging tool and excited group visualizer

* rebuild moment

* yarn install -> yarn run build

* Sigh

* Fixed UI, did not test, needs a rebuild.

* Proper flexing

* Adds varied colors, improved ui courtusy of stylemistake:

* Fixes a runtime, updates tgui

* added superconductors, cleaned up some shitcode, removed a clashing color

* Woop

* Speed

* rebuild

* Adds a tick count

* begone auto-update

* color defines

* rebuild moment

* color improvements, fixes updating

* adds another preprocesser define to handle showing max shares in the ui

* test of application system?

* patches up some display issues, allows for smooth flowing from one group to another

* overlay-ified

* client testing

* dmi moment

* plane master

* it fucking works

* size change

* passthrough

* rebuild moment

* adresses review concerns, toggles active turf vis on when testing

Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>

* Adds an atmos debugging tool and excited group visualizer

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
2020-08-03 16:37:24 +02:00
Couls
dc5840dc4e keybind signal support, ported from TGMC (#52219)
* keybind signal support, ported from TGMC

* Thank you linter

* remove unused and extra defines

* move signal defines up and fix emote keybind runtimes

* Apply suggestions

* Update keybinding.dm

* Missed this one in the upstream merge

* Ignore keybindings without names

* back to the OG

* Update living.dm

* Update living.dm

* got it

* trailing newline

* Update code/datums/keybinding/living.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-07-22 16:53:27 -04:00
skoglol
f5cd45f7f7 Removes forcesay on attack (#52341) 2020-07-22 04:30:30 -04:00
jdawg1290
62676e72a8 Force LF line endings with gitattributes and convert repo (#52266)
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
2020-07-16 03:02:40 +03:00
Radacitus
2e2fa5579f makes decal painter a basic tool (#51762)
* makes decal painter a basic tool

Makes the Decal Painter into a Basic Tool instead of a BEPIS unlock. It's very meh for a BEPIS unlock, especially for the Scientists that'll be using it. Though, it does have a use that some builders might like.

* Update maintenance_loot.dm

* decal painter value decrease

decal painter now contains much less mats since it is a basic tool

* decal painter no longer needs an empty ink cartridge to eject
2020-06-27 18:26:57 -03:00
Jack Edge
b13da57769 🎁 Fix holiday loot being ultra rare
Since maintenance loot was put in the wide categories of trash, common,
uncommon and oddities, the Easter and Christmas maintenance loot was
made incredibly rare.

This commit increases the chances to around 25% of all maintenance loot
to be a special holiday item, rather than the tiny oddity level chance
before.
2020-06-24 12:14:54 +01:00
Jordan Brown
c89d7b188d Fix Docker Build (#51781)
* Change BYOND version to 513.1526

* Remove BSQL from docker image

* Add a docker publish action

* Add a docker test action

* Cleanup runtime icons

* Cleanup runtime sounds

* Correct docker workflow names

* Add Dockerfile as an appveyor cache dependency

* Fix build issues

* Copy all dlls

* No need for .dlls in docker

* Minor cleanups
2020-06-22 16:49:07 +02:00
nemvar
b87f65d95e Converts ALL typepaths to lowercase (#51642)
* Case of lower

* More changes

* Ruins the nice 420 diff, brainfart when doing the second batch of conversions

* More changes

* Next batch. I think

* Converts even more paths

* Restarts bots

* Capital Free Zone

* Come on travis, do something

* Renames areas

* Bots, please stop dying

* Updates CONTRIBUTING.md and updates a few paths I missed.

* APC recgarftzfvas
/obj/item/computer_hardware/recharger/apc to /obj/item/computer_hardware/recharger/apc_recharger
2020-06-17 20:47:57 -03:00
William Wallace
dee2db6873 remove unnecessary var/id from /datum/material (#51322)
* remove var/id from /datum/material

* nice commit message dot meme
2020-05-28 13:05:01 -04:00
MacBlaze1
666e1e2653 Fixing crew monitor suit sensors (#51268)
* first steps

* Update _under.dm

* time for bug testing

* Update clothing.dm

* Update clothing.dm

* Update clothing.dm

* Update clothing.dm

* Update clothing.dm

* Update clothing.dm

* Update clothing.dm

* Update clothing.dm

* more fixes and implementation

* Update crew.dm

* Update clothing.dm

* more bug fixing

* Update crew.dm

* debugging

* Update clothing.dm

* Update clothing.dm

* Update clothing.dm

* added stuff to nanites

* goddamn nanites

* nanite cleanup

* Update crew.dm

* Update crew.dm
2020-05-27 15:54:37 +08:00
uomo
7a31f65220 Some more fixes for signs and related stuff. (#50752)
* inhand icons

* Adding to the object, forgot to name one icon.

* Fixing some stuff, and creating inhand icons.

* Fixes a thing I broke.

* Fixes things (including ALL posters) that shouldn't be wrenchable being wrenchable. Plaques now transfer icon_state always.

* Picture frames, painting frames, and the monkey portrait are now wooden.

* Fountain pens can now be uncommonly found in maint.

* Uneditable sign types should not become editable when unwrenched.

* Move redefined var above newly defined var.
2020-05-01 21:52:36 -03:00
uomo
d5451ae60a Department, warning, and general sign code fix. And brand new custom plaques! (#50550)
* Oh God I hope this works...

* It didn't work.

* Making things better.

* Making things even better.

* That made things worse.

* Sorting works! \o/

* Tidying some thing ups.

* Adding a custom plaque to the game.

* Some plaque tweaks.

* Makes plaques more durable than signs.

* Adds the stack crafting.

* Plaques take a little time to engrave, signs can't be changed instantly anymore.

* Comments, and renamed the global list to avoid confusion.

* Appends "sign" to every name, makes department signs not all caps, fixes some names and descriptions.

* Touching up plaque customization and display, removing one last all caps.

* Plaques can now be engraved in hand too.

* Newline.

* Update code/game/objects/structures/customplaque.dm

Co-Authored-By: Rohesie <rohesie@gmail.com>

* Update code/game/objects/structures/customplaque.dm

Co-Authored-By: Rohesie <rohesie@gmail.com>

* Mirroring some fixes from customplaque.dm

* A bunch of stuff.

* Unwrenched signs now lay horizontal.

* A lot more stuff, turned a negative variable into a positive.

* Fix chat inconsistency, remove deprecated and unused variable.

* Apparently buildable_sign is used elsewhere, whoops.

* Adding documentation to this, fixing a bool being 0 in another file.

* Don't know why this was here, sign dir is 100% irrelevant.

* Fixes some sound malarkey.

* Changes delays to be readable, removes unneeded return.

* Fixes these two early returns, it needed return TRUE at the end to work.

* Trying to fix a revert I messed up...

* Moving plaques to a directory, moving old sign plaque types into it. Map changes.

* Rename since I relocated this object entirely.

* Signs (and plaques) now properly place, and aren't visible through walls.

* Comment to help people in the future.

* Signs and plaques can be placed diagonally now.

* Removes duplicated code line.

* Blank signs now commonly spawn in maint, blank plaques uncommonly.

* Repairing signs & plaques with a welder is now good to go.

* Moves the GLOB, makes it start as an empty list.

* Update code/game/objects/structures/plaques/_plaques.dm

Co-Authored-By: Rohesie <rohesie@gmail.com>

* Gets rid of some oldcode.

* Apply suggestions from code review

Co-Authored-By: tralezab <40974010+tralezab@users.noreply.github.com>

* Simplifying dir switch to two if elses.

* Plaques take one sheet of gold to graft instead of five.

* Just making this wording in crafting a little clearer.

* They can be removed with wrenches, so I don't think this is proper.

* Makes variables descriptive.

* More descriptive variables, a little dmdoc, move things around to be next to like things.

* Remove a redundant definition.

* Apply suggestions from code review

Co-Authored-By: Rohesie <rohesie@gmail.com>

* Fixes mapping path, rename sign_backing to just sign.

Co-authored-by: Rohesie <rohesie@gmail.com>
Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2020-04-28 01:43:44 -03:00
ArcaneMusic
675848058e Regal Rats 2: Rat harder (#49884)
* Adds RegalRat and Royal Cheese. Initial commit

* I'll come back to you, *someday*

* THE KING HAS ARRIVED

* merge conflict

* How did I screw this up

* Bookkeeping

* Documentation and all that jazz. Rat procs spells.

* Hahah whoops that ain't right.

* Feedback and cleanup.

* Oh right.

* We no longer need coins in-game.

* Rat Rivalry is fixed, polls deadchat.

* Review suggestions.

* Nesting change.

* And fixes merge conflict

* Christ why did I put that on life at all what the hell was I on when I coded that originally like actually

* Works factions out to tags and also adds some examine lines for factions.

* Apply suggestions from code review

More review suggestions

Co-Authored-By: Rohesie <rohesie@gmail.com>

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-04-04 18:03:14 -04:00
Ryll Ryll
6ece69d358 Adds a minimum drinking/smoking age (#49990)
About The Pull Request

NT is finally cracking down on underage drinking and smoking on its stations, and you must now be at least 20 years old in order to purchase alcohol or tobacco at vendors. Underage ID's will be visible as such when shown or inspected. Bartenders below the age have discreetly had their IDs modified to be the minimum age, though if anyone cross references the station datacore records, they'll be exposed!

dreamseeker_2020-03-31_05-04-22.png

You can adjust the registered age for an ID at the HoP's console, the same way you would adjust the registered name. You can also pulse the age restriction wire on vending machines to disable the age checking system if you want to hack the system. I chose 20 as the legal limit because I don't care to listen to people fighting about 21 vs 18 and America vs the world, and it still will affect a decent amount of people I figure.

2020-03-15_21-40-54.png
Why It's Good For The Game

Makes age a teeny bit relevant, you can now more easily identify and bully 17 year old Heads of Staff.
Changelog

🆑 Ryll/Shaps
add: Due to pressure from various organizations, Nanotrasen is implementing a new ban on the purchase of alcohol and tobacco products for crewmembers under the age of 20 onboard its Spinward space stations. Please remember that providing alcohol or tobacco products to underage crewmembers is against Space Law, and remember to check those cards bartenders!
add: Standard Nanotrasen IDs now display the registered age of the holder, which you can change at the HoP's access console.
/🆑
2020-04-03 16:46:47 +13:00
AnturK
d02e0cc364 Gateway refactor (#49868)
* Gateway refactor core stuff

* Updates gateways on aways.

* Boxstation gateway & control

* Deltastation gateway & control.

* Kilo gateway & control

* Meta gateway & control.

* Pubby gateway & control.

* makes away gateways easier to use.

* Makes gateway names bit better.

* No need for two dmis

* Autolinkup & description

* Docs formatting.

* Donutstation gateway & control

* Icon and init fixups

* ui fixups

* Better var name

* Use roundstart time instead of server time.

* sets dir properly, and locks bumper to south entry only.

* Cleans up gateway sprite a bit ?

* tgui build
2020-03-19 22:31:01 +02:00
ShizCalev
7ddc9511f2 Fixes spawned IEDs not having cans 2020-03-12 02:35:38 -04:00
Qustinnus
c175387ba0 New random event: Wisdom cow (#49719)
* wisdom cow

* smoke

* fine he speaks more wisdoms now

* pronouns

* Update code/modules/mob/living/simple_animal/friendly/farm_animals.dm

Co-Authored-By: Emmett Gaines <ninjanomnom@gmail.com>

* for

* smoke1

* smoke2

Co-authored-by: Emmett Gaines <ninjanomnom@gmail.com>
2020-03-09 19:01:49 -07:00
Ryll Ryll
f9963454db Adds tackling (VIDEO INSIDE) (#49476)
* huthtuthuthuthtuhtuthuthuthuthtuthuthuthtuthut

* documents and expands, adds new glove types

* Adds slamming into tables and neatens up throwingdatum handling (+stuff)

* bit less squishy

* adds sprites, offbrands, swaps most combat insuls for tacklers

* adds dolphin and rocket gloves to BEPIS

* changes dna to traits, buffs tackling

* same as last commit but moreso

* updates docs, nerfs stuns

* vending machines, better docs

* window tackles for good measure

* gets window splats working

* polish off

* LAST DAY OF SCHOOL
2020-03-06 11:17:52 +08:00
spookydonut
a003e376ef Brooms Upgraded: Disposal Bin Edition (#49433)
* clean sensation

* speedmerge hack

* mso.webm

* Update code/game/objects/items/twohanded.dm

Co-Authored-By: nemvar <47324920+nemvar@users.noreply.github.com>

Co-authored-by: nemvar <47324920+nemvar@users.noreply.github.com>
Co-authored-by: spookydonut <github@spooksoftware.com>
2020-03-05 20:57:20 +08:00
nightred
15452cac44 [READY] Two Handed Component (#49422)
About The Pull Request

For an item to be two handed just add this handy component.

All existing two handed items have been converted to use this component.
Why It's Good For The Game

It has components and signals, and now you can make items two handed so simply.

/obj/item/shockpaddles/ComponentInitialize()
	. = ..()
	AddComponent(/datum/component/two_handed)
2020-03-04 11:26:01 +13:00
spookydonut
1a9ddbee5f Merge pull request #48959 from Ryll-Ryll/embeddead
Refactors embedding, adds harmless embeds, sticky tape, admin buttons to make everything embeddable
2020-02-24 15:43:36 +08:00
Ryll-Ryll
7e384752e6 moves topic, cleans code, adds sticky tape to maint loot 2020-02-23 06:50:18 -05:00
Mickyan
cebc8d428e Merge branch 'master' of https://github.com/tgstation/tgstation into chewing_gum 2020-02-20 16:09:01 +01:00
Mickyan
81354500be glomp 2020-02-18 18:31:00 +01:00
Mickyan
a6ff3cc65c Adds the broom (#49120)
It's a broom

The basic janitorial tool that's been missing for all these years

Demo here: https://www.youtube.com/watch?v=KHcEIhAxx0g

🆑
add: Added the broom. For sweeping.
/🆑
2020-02-17 21:39:08 +13:00
nianjiilical
d441277b6f Adds more Ethereal colors. (#49253)
Increases the number of ethereal colors from 8 to 18. I did this on a new monitor, so the colors might be off, but its its a one line change to add/remove them, so.
2020-02-15 09:51:41 +13:00
itseasytosee
870a6e5bbd [READY] Omega soap (#49265)
* Omega soap

* Update code/game/objects/items/clown_items.dm

Co-Authored-By: swindly <swindly_tg13@aol.com>

Co-authored-by: swindly <swindly_tg13@aol.com>
2020-02-10 20:03:29 +01:00
skoglol
a28b24f149 Completely removes cloning (#48668)
* Removed from code

* Removes cloners from maps

* Some more references, now compiles.

* Reduces availability of replica pods

* DNA scanner and tech disk rebranding

* pubby door name, cargo pack description
2020-02-04 16:04:06 -05:00
skoglol
e14fa4ba03 Removes base trash item from maint loot pool 2020-01-28 19:35:38 +01:00
AnturK
b04934a0d1 Fixes runtimes & some cleanup (#48776)
* Keyless emote sanity.

* Camera bug runtime

* SM runtime

* Removes random <br>'s in atmos logs

* light spark runtime

* uranium splashing on walls runtime

* throwing clown with clown shoes runtime.

* beam rifle runtime

* Don't warn on mesageless keyless emotes.

* Fixup
2020-01-24 13:23:59 -05:00
Tlaltecuhtli
07b5cd23ed 2 2020-01-17 19:58:25 +01:00
wesoda25
cd0326df68 Adds a Hal 9000 themed AI Display (#48495)
* hal

* Update ai.dmi
2020-01-10 23:21:44 +11:00
cacogen
b3545104a3 Wayfinding pinpointers for Kilo, Donut, Delta and Box 2020-01-05 16:43:47 +13:00
skoglol
2d88b777d3 Adds maint oddities, less stranges, no invisible pipes. (#48489) 2020-01-02 17:34:06 -05:00
Coconutwarrior97
d6422e03be Return of The New Donk Pockets 2: Electric Boogaloo (#48310)
* Adds new donk pockets and new donk pockets boxes icons and code!

* Accidentlty didn't add the pastries, oops!

* Adds the new donk pockets to the maint loot table, a donk pocket crate, and fixes a small typo under boxes which caused the honk pocket box to not appear.

* Final commit before PR, fixed a few bugs.

* Fixed a spelling error, and removed Gondola-Pockets from the maint loot table.

* Adds a new donk pocket loot spawner object, and updatesmaps to include it in the kitchen.

* Proper mapmerge, hopefully.

* Removed step_x and step_y, hopefully travis will be happy now.

* Switches out the new donk pocket icons for less noisy ones.

* Removes unnecessary lines of code.

* Adds craftable donk pocket boxes.

* Hopefully makes travis happy by fixing metastation errors.

* More metastation error fixes.

* Changes omnizine of warm honk-pocket to 1.

* Add path variable donktype, removed copy pasted populatecontents() lines of code.

* Fully working with removal of the copy pasted populatecontents() in favor of a path variable.

* Gets rid of component initialize where it does nothing

* Fixed some data loss with food icons.
2019-12-20 09:02:47 +01:00
TheVekter
44548a0686 E.X.P.E.R.I-Mentor Overhaul Part the First: Research Notes (#48238)
* Modifies the amount of research gained per Strange Object scanned, adds bad things

* Reduces the amount of research produced passively

* Increases spawn rate for strange objects and adds 2 guaranteed spawns to each map

* I'M WEB EDITING AND NOBODY CAN STOP ME

* Refactor
2019-12-16 18:25:21 +01:00
py01
fef512d851 Maintenance loot table revamp (#47646)
* new maint loot tables

* Loot spawn probability finder

* maint loot pool changes
2019-11-18 18:50:59 -08:00
TheVekter
d080860a8f Removes illegal tech from syndicate thrown weapons (#47820)
* Changes loot table to remove syndicate throwing items from gambling drop table
Removes illegal tech from Mateba revolver.

* Okay fine we'll do it this way

* Something something hugbox
2019-11-17 19:47:40 +01:00
ninjanomnom
00cbd41b1c Makes every emote keybindable 2019-11-13 16:18:36 -05:00