* Fixes table stacking exploit (#54650)
Tables could be placed on top of each other, leading to stacking of glass tables, and infinite sin. This doesn't cover anything close to all of it, but it's a good patch for now.
* Fixes table stacking exploit
Co-authored-by: Rohesie <rohesie@gmail.com>
* Use a more common documentation block standard. (#54623)
* Use a more common documentation block standard.
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
* Use drop_location() for StartProcessingAtom() (#54701)
* Uses drop_location() for StartProcessingAtom() instead of get_turf(src)
Co-authored-by: cacogen <25089914+cacogen@users.noreply.github.com>
* pea soup bowl (#54687)
About The Pull Request
Fixes#54678.
Why It's Good For The Game
Dear god, imagine what people could do with infinite bowls... in fact, I'd rather not.
* Pea Soup Now Requires a Bowl (THE ECONOMY IS SAVED!)
Co-authored-by: EOBGames <58124831+EOBGames@users.noreply.github.com>
* Removes capitalisation from stasis bed name (#54680)
About The Pull Request
Makes the name of the lifeform stasis unit lowercase like all other improper nouns.
Why It's Good For The Game
Consistency, I guess
* Removes capitalisation from stasis bed name
Co-authored-by: cacogen <25089914+cacogen@users.noreply.github.com>
* Removes changeling teams and hivemind channel (#54054)
* Removes changeling teams and hivemind channel.
* More cleanup
* some more stuff
* Removes changeling teams and hivemind channel
* Update horror_form.dm
* Update horror_form.dm
* Update horror_form.dm
Co-authored-by: skoglol <33292112+kriskog@users.noreply.github.com>
Co-authored-by: Azarak <azarak10@gmail.com>
* Removes capitalism and communism golems [the sun sets on freedom] [fall of the iron curtain] (#54637)
About The Pull Request
Removes commie and cappy golems, and all connected parts and features.
Why It's Good For The Game
You're downloading 5 mb of capitalist and communist songs and talk sounds every time you log into a server, which makes it take much longer to actually join the game. While this was a good meme and became even better when cappy golems would fight the communist ones, they are:
Really really underused for what they are
Really really boring and simple without all the special sounds
Really really not worth keeping gutted
Changelog
🆑
del: Capitalism (golem) and Communism (golem) are dead.
/🆑
* Removes capitalism and communism golems [the sun sets on freedom] [fall of the iron curtain]
Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
* Ridden vehicles pass bullets, checks for new incapacitation traits for whether or not you fall off (#54376)
Ridden vehicles now pass any objects that normally pass tables. This includes bullets, thrown objects, and probably dwarves?
Ridden vehicles check for the various incapacitation traits instead of just usable hands for whether you fall off. Doesn't fix corpses buckled to these objects but that'll require more work to fix because it's all tied into relay_move.
This doesn't affect any ridden object that doesn't checks for hand availability. Like skateboards and wheelchairs (although how exactly your wheelchair is moving without hands or mechanical parts is beyond me).
* Ridden vehicles pass bullets, checks for new incapacitation traits for whether or not you fall off
Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com>
* StartProcessingAtom() no longer creates things inside mobs (#54655)
Slicing a held pizza no longer results in the slices being created inside you.
* StartProcessingAtom() no longer creates things inside mobs
Co-authored-by: cacogen <25089914+cacogen@users.noreply.github.com>
* Assistants no longer spawn in the chapel on Pubby #54674
Assistants no longer spawn in the chapel on Pubby
* Assistants no longer spawn in the chapel on Pubby
Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
* Capitalises Settings, Ghost and Sound menu titles at top (#54640)
This makes it so the Settings menu and the Ghost and Sound submenus have their names capitalised like the rest of the options on the menu bar at the top of the screen.
* Capitalises Settings, Ghost and Sound menu titles at top
Co-authored-by: cacogen <25089914+cacogen@users.noreply.github.com>
* Fixes two incorrectly named COMSIG defines (#54660)
* Fixes two incorrectly named COMSIG defines.
Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
* Labcoats: Roboticist unique labcoat, updated remaining labcoats (#54644)
Gives the roboticists unique labcoats. Because why are geneticists allowed a unique labcoat but roboticists get a generic one?
So now, roboticists have the most extra of the labcoats to go with their jumpsuits. It even has shoulder pads!
The rest of the labcoats have had a very mild tweak, and their icons now no longer use the ancient, janky labcoat sprites. You know, the ones with the fucked up outlining.
Oh also the virologist labcoat suggested it was somehow more protective against biological things. This is not true, so the labcoat has had it's description fixed.
(While I was here I fixed up some suit storage sprites related to the stuff that goes in labcoats, hehehe)
* Labcoats: Roboticist unique labcoat, updated remaining labcoats
Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com>
* The reactive teleport armor now actually teleports the owner. (#54645)
It was a lie all along. Also stops it from working in no-teleport areas.
* The reactive teleport armor now actually teleports the owner.
Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>