Commit Graph
76570 Commits
Author SHA1 Message Date
7abcc2fbac [MIRROR] Fixes table stacking exploit (#1534)
* Fixes table stacking exploit (#54650)

Tables could be placed on top of each other, leading to stacking of glass tables, and infinite sin. This doesn't cover anything close to all of it, but it's a good patch for now.

* Fixes table stacking exploit

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-11-01 11:50:09 +01:00
fa3d2b1f59 [MIRROR] Use a more common documentation block standard. (#1533)
* Use a more common documentation block standard. (#54623)

* Use a more common documentation block standard.

Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
2020-11-01 11:30:55 +01:00
SkyratBot 26b5f9c00c Automatic changelog generation for PR #1532 [ci skip] 2020-11-01 11:30:24 +01:00
6d46c911bb [MIRROR] Corrects the Chisel Description (The Pettiest PR Ever Made) (#1532)
* Corrects the Chisel Description (#54711)

* Corrects the Chisel Description (The Pettiest PR Ever Made)

Co-authored-by: EOBGames <58124831+EOBGames@users.noreply.github.com>
2020-11-01 11:30:21 +01:00
SkyratBot c6deb9f90c Automatic changelog generation for PR #1531 [ci skip] 2020-11-01 11:29:41 +01:00
071c58541b [MIRROR] Uses drop_location() for StartProcessingAtom() instead of get_turf(src) (#1531)
* Use drop_location() for StartProcessingAtom() (#54701)

* Uses drop_location() for StartProcessingAtom() instead of get_turf(src)

Co-authored-by: cacogen <25089914+cacogen@users.noreply.github.com>
2020-11-01 11:29:38 +01:00
SkyratBot ecc1aebe2c Automatic changelog generation for PR #1530 [ci skip] 2020-11-01 11:28:00 +01:00
b1dc99c03f [MIRROR] Removes excess span from vampire status tab (#1530)
* Removes excess span from vampire status tab (#54683)

* Removes excess span from vampire status tab

Co-authored-by: skoglol <33292112+kriskog@users.noreply.github.com>
2020-11-01 11:27:57 +01:00
SkyratBot d4d3138e18 Automatic changelog generation for PR #1529 [ci skip] 2020-11-01 11:27:27 +01:00
7e6c1ee6ae [MIRROR] Pea Soup Now Requires a Bowl (THE ECONOMY IS SAVED!) (#1529)
* pea soup bowl (#54687)

About The Pull Request

Fixes #54678.
Why It's Good For The Game

Dear god, imagine what people could do with infinite bowls... in fact, I'd rather not.

* Pea Soup Now Requires a Bowl (THE ECONOMY IS SAVED!)

Co-authored-by: EOBGames <58124831+EOBGames@users.noreply.github.com>
2020-11-01 11:27:25 +01:00
SkyratBot 5754bb9201 Automatic changelog generation for PR #1528 [ci skip] 2020-11-01 11:27:02 +01:00
6937b72f39 [MIRROR] Removes capitalisation from stasis bed name (#1528)
* Removes capitalisation from stasis bed name (#54680)

About The Pull Request

Makes the name of the lifeform stasis unit lowercase like all other improper nouns.
Why It's Good For The Game

Consistency, I guess

* Removes capitalisation from stasis bed name

Co-authored-by: cacogen <25089914+cacogen@users.noreply.github.com>
2020-11-01 11:26:59 +01:00
SkyratBot 68a2dec04f Automatic changelog generation for PR #1527 [ci skip] 2020-11-01 11:26:40 +01:00
a188fb6194 [MIRROR] Minor Fixes to Deltastation (A Minor Map Fixes Spinoff) (#1527)
* delta redux (#54696)

* Minor Fixes to Deltastation (A Minor Map Fixes Spinoff)

Co-authored-by: EOBGames <58124831+EOBGames@users.noreply.github.com>
2020-11-01 11:26:36 +01:00
SkyratBot 4a13e80048 Automatic changelog generation for PR #1526 [ci skip] 2020-11-01 06:21:48 +01:00
AzarakandGitHub ffd89665b4 aa (#1526) 2020-11-01 05:21:45 +00:00
AzarakandGitHub c00e127c9f a (#1525) 2020-11-01 05:20:24 +00:00
SkyratBot d72bbe7f2f Automatic changelog generation for PR #1524 [ci skip] 2020-11-01 06:19:56 +01:00
AzarakandGitHub 4cd622a40e Makes body size customization more generous 80%-150% (#1524)
* a

* Update DNA.dm
2020-11-01 05:19:53 +00:00
Changelogs b0e198c1fa Automatic changelog compile [ci skip] 2020-11-01 00:08:10 +00:00
SkyratBot 1ae958c2c3 Automatic changelog generation for PR #1503 [ci skip] 2020-10-31 16:29:15 +01:00
68625a452e [MIRROR] Removes changeling teams and hivemind channel (#1503)
* Removes changeling teams and hivemind channel (#54054)

* Removes changeling teams and hivemind channel.

* More cleanup

* some more stuff

* Removes changeling teams and hivemind channel

* Update horror_form.dm

* Update horror_form.dm

* Update horror_form.dm

Co-authored-by: skoglol <33292112+kriskog@users.noreply.github.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-10-31 16:29:12 +01:00
SkyratBot b0fdf96d81 Automatic changelog generation for PR #1523 [ci skip] 2020-10-31 16:00:33 +01:00
7cf3f8c9a8 [MIRROR] Fixes nanite comm remotes (#1523)
* Fixes nanite comm remotes (#54511)

* Fixes nanite comm remotes

Co-authored-by: XDTM <heliumt@yahoo.it>
2020-10-31 16:00:29 +01:00
SkyratBot 710457aa28 Automatic changelog generation for PR #1520 [ci skip] 2020-10-31 15:58:04 +01:00
03d81cfb75 [MIRROR] Fixes the attack chain (#1520)
* Fixes the attack chain

* a

Co-authored-by: Rohesie <rohesie@gmail.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-10-31 15:58:00 +01:00
SkyratBot cb9b89b7b8 Automatic changelog generation for PR #1502 [ci skip] 2020-10-31 12:27:49 +01:00
0464184fc3 [MIRROR] Removes capitalism and communism golems [the sun sets on freedom] [fall of the iron curtain] (#1502)
* Removes capitalism and communism golems [the sun sets on freedom] [fall of the iron curtain] (#54637)

About The Pull Request

Removes commie and cappy golems, and all connected parts and features.
Why It's Good For The Game

You're downloading 5 mb of capitalist and communist songs and talk sounds every time you log into a server, which makes it take much longer to actually join the game. While this was a good meme and became even better when cappy golems would fight the communist ones, they are:

    Really really underused for what they are
    Really really boring and simple without all the special sounds
    Really really not worth keeping gutted

Changelog

🆑
del: Capitalism (golem) and Communism (golem) are dead.
/🆑

* Removes capitalism and communism golems [the sun sets on freedom] [fall of the iron curtain]

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2020-10-31 12:27:46 +01:00
SkyratBot 028b96196f Automatic changelog generation for PR #1522 [ci skip] 2020-10-31 07:06:15 +01:00
edf22edc9b [MIRROR] [READY] decorations loot crate! +3 new fancy carpets! (#1522)
* [READY] decorations loot crate!  +3 new fancy carpets! (#54612)

* base

* fixes

* crate

* Update code/game/turfs/open/floor/fancy_floor.dm

Co-authored-by: Fikou <piotrbryla@ onet.pl>

* adds the crate to the pool.

* the crate is pretty rare, why not let it drop four items?

* Update lootdrop.dm

Newline phone edit

* ungoofed

Co-authored-by: Fikou <piotrbryla@ onet.pl>

* [READY] decorations loot crate!  +3 new fancy carpets!

Co-authored-by: Krysonism <49783092+Krysonism@users.noreply.github.com>
Co-authored-by: Fikou <piotrbryla@ onet.pl>
2020-10-31 06:06:12 +00:00
Changelogs c3ab0bf8c6 Automatic changelog compile [ci skip] 2020-10-31 00:06:55 +00:00
119dd2ea3d [MIRROR] Basepixels (#1512)
* Basepixels (#54652)

* Basepixels

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-10-30 17:30:11 +00:00
SkyratBot b71c7d3b81 Automatic changelog generation for PR #1521 [ci skip] 2020-10-30 18:28:11 +01:00
5165d42c1c [MIRROR] Ridden vehicles pass bullets, checks for new incapacitation traits for whether or not you fall off (#1521)
* Ridden vehicles pass bullets, checks for new incapacitation traits for whether or not you fall off (#54376)

Ridden vehicles now pass any objects that normally pass tables. This includes bullets, thrown objects, and probably dwarves?

Ridden vehicles check for the various incapacitation traits instead of just usable hands for whether you fall off. Doesn't fix corpses buckled to these objects but that'll require more work to fix because it's all tied into relay_move.

This doesn't affect any ridden object that doesn't checks for hand availability. Like skateboards and wheelchairs (although how exactly your wheelchair is moving without hands or mechanical parts is beyond me).

* Ridden vehicles pass bullets, checks for new incapacitation traits for whether or not you fall off

Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com>
2020-10-30 17:28:08 +00:00
SkyratBot b56bc71ca8 Automatic changelog generation for PR #1518 [ci skip] 2020-10-30 03:35:22 +01:00
334657e0ef [MIRROR] StartProcessingAtom() no longer creates things inside mobs (#1518)
* StartProcessingAtom() no longer creates things inside mobs (#54655)

Slicing a held pizza no longer results in the slices being created inside you.

* StartProcessingAtom() no longer creates things inside mobs

Co-authored-by: cacogen <25089914+cacogen@users.noreply.github.com>
2020-10-30 02:35:18 +00:00
SkyratBot c99735f3e7 Automatic changelog generation for PR #1517 [ci skip] 2020-10-30 03:35:04 +01:00
142ba8a8b5 [MIRROR] Improves stripping logs (#1517)
* logs the start of stripping along with the end, should make resolving theft arguments easier (#54662)

* Improves stripping logs

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2020-10-30 02:35:01 +00:00
SkyratBot 395ea9230c Automatic changelog generation for PR #1515 [ci skip] 2020-10-30 03:34:43 +01:00
45fe5aefe4 [MIRROR] Assistants no longer spawn in the chapel on Pubby (#1515)
* Assistants no longer spawn in the chapel on Pubby #54674

Assistants no longer spawn in the chapel on Pubby

* Assistants no longer spawn in the chapel on Pubby

Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
2020-10-30 02:34:40 +00:00
SkyratBot 5c75eb62e3 Automatic changelog generation for PR #1513 [ci skip] 2020-10-30 03:34:34 +01:00
0e639e5b0e [MIRROR] Capitalises Settings, Ghost and Sound menu titles at top (#1513)
* Capitalises Settings, Ghost and Sound menu titles at top (#54640)

This makes it so the Settings menu and the Ghost and Sound submenus have their names capitalised like the rest of the options on the menu bar at the top of the screen.

* Capitalises Settings, Ghost and Sound menu titles at top

Co-authored-by: cacogen <25089914+cacogen@users.noreply.github.com>
2020-10-30 02:34:31 +00:00
SkyratBot 3c9b84c33e Automatic changelog generation for PR #1511 [ci skip] 2020-10-30 03:33:54 +01:00
adfd6a08a7 [MIRROR] Fixes blind messages on tackling, gun pointing (#1511)
* Fixes blind messages on tackling, gun pointing (#54658)

* Fixes blind messages on tackling, gun pointing

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2020-10-30 02:33:52 +00:00
b01d3f3efe [MIRROR] Fixes two incorrectly named COMSIG defines. (#1510)
* Fixes two incorrectly named COMSIG defines (#54660)

* Fixes two incorrectly named COMSIG defines.

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2020-10-30 02:33:27 +00:00
SkyratBot be770def91 Automatic changelog generation for PR #1509 [ci skip] 2020-10-30 03:32:55 +01:00
cacdfbdc78 [MIRROR] Labcoats: Roboticist unique labcoat, updated remaining labcoats (#1509)
* Labcoats: Roboticist unique labcoat, updated remaining labcoats  (#54644)

Gives the roboticists unique labcoats. Because why are geneticists allowed a unique labcoat but roboticists get a generic one?

So now, roboticists have the most extra of the labcoats to go with their jumpsuits. It even has shoulder pads!

The rest of the labcoats have had a very mild tweak, and their icons now no longer use the ancient, janky labcoat sprites. You know, the ones with the fucked up outlining.

Oh also the virologist labcoat suggested it was somehow more protective against biological things. This is not true, so the labcoat has had it's description fixed.

(While I was here I fixed up some suit storage sprites related to the stuff that goes in labcoats, hehehe)

* Labcoats: Roboticist unique labcoat, updated remaining labcoats

Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com>
2020-10-30 02:32:52 +00:00
SkyratBot 2644d31462 Automatic changelog generation for PR #1508 [ci skip] 2020-10-30 03:32:30 +01:00
1d26224a99 [MIRROR] The reactive teleport armor now actually teleports the owner. (#1508)
* The reactive teleport armor now actually teleports the owner. (#54645)

It was a lie all along. Also stops it from working in no-teleport areas.

* The reactive teleport armor now actually teleports the owner.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-10-30 02:32:27 +00:00
SkyratBot d10e47d27e Automatic changelog generation for PR #1506 [ci skip] 2020-10-30 03:32:19 +01:00