Commit Graph

26124 Commits

Author SHA1 Message Date
SkyratBot
7abcc2fbac [MIRROR] Fixes table stacking exploit (#1534)
* Fixes table stacking exploit (#54650)

Tables could be placed on top of each other, leading to stacking of glass tables, and infinite sin. This doesn't cover anything close to all of it, but it's a good patch for now.

* Fixes table stacking exploit

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-11-01 11:50:09 +01:00
SkyratBot
6d46c911bb [MIRROR] Corrects the Chisel Description (The Pettiest PR Ever Made) (#1532)
* Corrects the Chisel Description (#54711)

* Corrects the Chisel Description (The Pettiest PR Ever Made)

Co-authored-by: EOBGames <58124831+EOBGames@users.noreply.github.com>
2020-11-01 11:30:21 +01:00
SkyratBot
071c58541b [MIRROR] Uses drop_location() for StartProcessingAtom() instead of get_turf(src) (#1531)
* Use drop_location() for StartProcessingAtom() (#54701)

* Uses drop_location() for StartProcessingAtom() instead of get_turf(src)

Co-authored-by: cacogen <25089914+cacogen@users.noreply.github.com>
2020-11-01 11:29:38 +01:00
SkyratBot
6937b72f39 [MIRROR] Removes capitalisation from stasis bed name (#1528)
* Removes capitalisation from stasis bed name (#54680)

About The Pull Request

Makes the name of the lifeform stasis unit lowercase like all other improper nouns.
Why It's Good For The Game

Consistency, I guess

* Removes capitalisation from stasis bed name

Co-authored-by: cacogen <25089914+cacogen@users.noreply.github.com>
2020-11-01 11:26:59 +01:00
SkyratBot
68625a452e [MIRROR] Removes changeling teams and hivemind channel (#1503)
* Removes changeling teams and hivemind channel (#54054)

* Removes changeling teams and hivemind channel.

* More cleanup

* some more stuff

* Removes changeling teams and hivemind channel

* Update horror_form.dm

* Update horror_form.dm

* Update horror_form.dm

Co-authored-by: skoglol <33292112+kriskog@users.noreply.github.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-10-31 16:29:12 +01:00
SkyratBot
0464184fc3 [MIRROR] Removes capitalism and communism golems [the sun sets on freedom] [fall of the iron curtain] (#1502)
* Removes capitalism and communism golems [the sun sets on freedom] [fall of the iron curtain] (#54637)

About The Pull Request

Removes commie and cappy golems, and all connected parts and features.
Why It's Good For The Game

You're downloading 5 mb of capitalist and communist songs and talk sounds every time you log into a server, which makes it take much longer to actually join the game. While this was a good meme and became even better when cappy golems would fight the communist ones, they are:

    Really really underused for what they are
    Really really boring and simple without all the special sounds
    Really really not worth keeping gutted

Changelog

🆑
del: Capitalism (golem) and Communism (golem) are dead.
/🆑

* Removes capitalism and communism golems [the sun sets on freedom] [fall of the iron curtain]

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2020-10-31 12:27:46 +01:00
SkyratBot
edf22edc9b [MIRROR] [READY] decorations loot crate! +3 new fancy carpets! (#1522)
* [READY] decorations loot crate!  +3 new fancy carpets! (#54612)

* base

* fixes

* crate

* Update code/game/turfs/open/floor/fancy_floor.dm

Co-authored-by: Fikou <piotrbryla@ onet.pl>

* adds the crate to the pool.

* the crate is pretty rare, why not let it drop four items?

* Update lootdrop.dm

Newline phone edit

* ungoofed

Co-authored-by: Fikou <piotrbryla@ onet.pl>

* [READY] decorations loot crate!  +3 new fancy carpets!

Co-authored-by: Krysonism <49783092+Krysonism@users.noreply.github.com>
Co-authored-by: Fikou <piotrbryla@ onet.pl>
2020-10-31 06:06:12 +00:00
SkyratBot
119dd2ea3d [MIRROR] Basepixels (#1512)
* Basepixels (#54652)

* Basepixels

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-10-30 17:30:11 +00:00
SkyratBot
334657e0ef [MIRROR] StartProcessingAtom() no longer creates things inside mobs (#1518)
* StartProcessingAtom() no longer creates things inside mobs (#54655)

Slicing a held pizza no longer results in the slices being created inside you.

* StartProcessingAtom() no longer creates things inside mobs

Co-authored-by: cacogen <25089914+cacogen@users.noreply.github.com>
2020-10-30 02:35:18 +00:00
SkyratBot
b01d3f3efe [MIRROR] Fixes two incorrectly named COMSIG defines. (#1510)
* Fixes two incorrectly named COMSIG defines (#54660)

* Fixes two incorrectly named COMSIG defines.

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2020-10-30 02:33:27 +00:00
SkyratBot
cacdfbdc78 [MIRROR] Labcoats: Roboticist unique labcoat, updated remaining labcoats (#1509)
* Labcoats: Roboticist unique labcoat, updated remaining labcoats  (#54644)

Gives the roboticists unique labcoats. Because why are geneticists allowed a unique labcoat but roboticists get a generic one?

So now, roboticists have the most extra of the labcoats to go with their jumpsuits. It even has shoulder pads!

The rest of the labcoats have had a very mild tweak, and their icons now no longer use the ancient, janky labcoat sprites. You know, the ones with the fucked up outlining.

Oh also the virologist labcoat suggested it was somehow more protective against biological things. This is not true, so the labcoat has had it's description fixed.

(While I was here I fixed up some suit storage sprites related to the stuff that goes in labcoats, hehehe)

* Labcoats: Roboticist unique labcoat, updated remaining labcoats

Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com>
2020-10-30 02:32:52 +00:00
SkyratBot
07d695e322 [MIRROR] Refactors tile reskinning (#1394)
* Refactors tile reskinning (#54233)

* Refactors tile reskinning

* revert maxhealth changes

* what's with the extra spaces

* Include floors in the name changes

* tile fix and delete and create instead of change

* damn you github auto-resolve

* more atomization

* Refactors tile reskinning

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-10-27 22:53:58 +00:00
SkyratBot
0afaaa89d1 [MIRROR] rad_insulation component is now an element. (#1496)
* rad_insulation component is now an element. (#54625)

* rad_insulation component is now an element.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-10-27 22:51:52 +00:00
SkyratBot
23ca0b88db [MIRROR] Converting the EMP protection component into an element. (#1494)
* Converting the EMP protection component into an element. (#54617)

* Converting the EMP protection component into an element.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-10-27 17:38:50 +00:00
SkyratBot
6e79637004 [MIRROR] Holodeck bedsheets no longer drop cloth when cut (#1492)
* Holodeck bedsheets no longer drop cloth when cut (#54548)

they now check if they have HOLOFLAG_1 and if they do they dont drop cloth

* Holodeck bedsheets no longer drop cloth when cut

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
2020-10-27 09:09:37 +00:00
SkyratBot
cb880bb359 [MIRROR] Adds layer switching with mouse wheel to the RPD. (#1491)
* Adds layer switching with mouse wheel to the RPD. (#54458)

Adds a signal that gets sent to items in currently active hand on mouse scroll
and makes RPD listen to this and change the piping layer accordingly.

* Adds layer switching with mouse wheel to the RPD.

Co-authored-by: TheChosenEvilOne <34602646+TheChosenEvilOne@users.noreply.github.com>
2020-10-27 09:09:25 +00:00
SkyratBot
5e5af7c1a9 [MIRROR] Replaces var edited mass driver machinery with subtypes (#1489)
* Replaces var edited mass driver machinery with subtypes (#54557)

This PR replaces var edited mass driver machinery with proper subtypes.
It also fixes the Pubby toxins pod door toggle. Turns out the mass driver control range was a few tiles too short.

* Replaces var edited mass driver machinery with subtypes

Co-authored-by: 81Denton <32391752+81Denton@users.noreply.github.com>
2020-10-27 09:08:58 +00:00
SkyratBot
3b623b8b67 [MIRROR] [READY]Directional lighting component + light system (#1474)
* Directional lighting component + light system (#54520)

Adds in a new type for the lighting system, the directional one. It piggybacks on the overlay lighting to create a directional effect + adds a nice visual cone mask to make the effect feel really directional.
Also: made the static light system respect the light_on variable.

It feels really nice to shine AT things you're looking at with flashlights and the such, it makes maintenance scouring much more immersive too.
Adds more paranoia as you dont see light behind yourself when you've got a flashlight. Plus makes ambushes more fun

* [READY]Directional lighting component + light system

Co-authored-by: Azarak <azarak10@gmail.com>
2020-10-26 09:13:47 +01:00
SkyratBot
bcd08d7354 [MIRROR] Double evacuation fix #54316 (#1473)
* double evacuation fix (#54322)

Old shuttle removed now

* Double evacuation fix #54316

Co-authored-by: Dennok <Deneles@yandex.ru>
2020-10-26 09:13:10 +01:00
SkyratBot
50f4b009f8 [MIRROR] Adds game logging to welding airlocks, firedoors and lockers. (#1471)
* Adds game logging to welding airlocks, firedoors and lockers (#54593)

* Adds game logging to welding airlocks, firedoors and lockers.

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2020-10-26 09:12:31 +01:00
SkyratBot
6d49e1f0d1 [MIRROR] Fixes AI upgrades not being applied correctly (#1469)
* Fixes AI upgrades not being applied correctly (#54589)

Fixes AI upgrades not applying:
due to the item's afterattack() proc never being called
due to the attack chain ending early
due to the AI's attackby() proc returning true
Anyway, easiest way to fix it was to change the item to use pre_attack() instead.

* Fixes AI upgrades not being applied correctly

Co-authored-by: zxaber <37497534+zxaber@users.noreply.github.com>
2020-10-26 09:11:16 +01:00
SkyratBot
1332fd26d1 [MIRROR] Fixes alien resin floors spreading to openspace tiles (#1465)
* no more floating resin (#54558)

Co-authored-by: Denton <d@ ent.on>

* Fixes alien resin floors spreading to openspace tiles

Co-authored-by: 81Denton <32391752+81Denton@users.noreply.github.com>
Co-authored-by: Denton <d@ ent.on>
2020-10-26 09:08:31 +01:00
SkyratBot
44f1877b18 [MIRROR] Finally, peas for the whole station. (#1462)
* Finally, peas for the whole station. (#54573)

This PR brings three new plants, and 6 new food recipes into being. This is a combined port of Citadel-Station-13/Citadel-Station-13#12211 and Citadel-Station-13/Citadel-Station-13#12510, along with the fixes made along the way.

Laugh Peas contains 7% Laughter.
World Peas contains 10% Pax and Happiness, but takes at least 21 cycles to bear a harvest, by having a maturation time of 20.
Salad of Eden contains 3 units of Earthsblood, 5 units of Omnizine, and 2 units of Happiness, but requires one of every ambrosia leaf, as well as a world pea.

Credits to TripleZeta for the base peas sprite, and Stewydeadmike for the Laugh, World, and food sprites. Without them, the peas would have remained an ideasguy sort of deal.

* Finally, peas for the whole station.

Co-authored-by: TheObserver-sys <58029438+TheObserver-sys@users.noreply.github.com>
2020-10-25 11:12:08 +01:00
SkyratBot
ae38f09d21 [MIRROR] alien alloy now makes abductor walls (#1453)
* alien alloy now makes abductor walls (#54479)

* alien alloy now makes abductor walls

Co-authored-by: Fikou <piotrbryla@onet.pl>
2020-10-25 09:57:15 +01:00
SkyratBot
ed7e7b9cb8 [MIRROR] [READY] Multilayer plumbing machinery (#1440)
* [READY] Multilayer plumbing machinery (#54081)

* multilayer machinery!

* adds layer mode to plungers for changing plumbing layers

* minor fixes

* Adds more feedback to plunger layer mode and places proper checks for layer changing

* [READY] Multilayer plumbing machinery

Co-authored-by: Time-Green <timkoster1@hotmail.com>
2020-10-23 12:50:50 +02:00
SkyratBot
1536a524d4 [MIRROR] Arconomy: Civilian Bounty Redux and full replacement of cargo bounties. (#1429)
* Arconomy: Civilian Bounty Redux and full replacement of cargo bounties.

* a

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-10-23 12:49:18 +02:00
SkyratBot
ff7ef130dc [MIRROR] Makes dressers not drop wood when they have the NODECONSTRUCT flag (#1435)
* Makes dressers not drop wood when they have the NODECONSTRUCT flag (#54534)

* Makes dressers not drop wood when they have the NODECONSTRUCT flag

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
2020-10-23 05:12:55 +01:00
SkyratBot
77889626dd [MIRROR] Makes flashlights do a clicky noise when they're turned on or off (#1425)
* Makes flashlights do a clicky noise when they're turned on or off (#54521)

* Makes flashlights do a clicky noise when they're turned on or off

Co-authored-by: Azarak <azarak10@gmail.com>
2020-10-22 23:01:32 +01:00
SkyratBot
7ad9e7b299 [MIRROR] Adds a cooldown to the jukebox's error sound (#1396)
* Adds a cooldown to the jukebox's error sound (#54470)

Also changes the access and lack of database errors to local sounds instead because that just makes more sense.

* Adds a cooldown to the jukebox's error sound

Co-authored-by: TheVekter <TheVekter@users.noreply.github.com>
2020-10-22 04:05:13 +01:00
SkyratBot
f851f56369 [MIRROR] Fixes various do_after related issues from #54409 (#1423)
* Fixes various do_after related issues from #54409 (#54513)

* Break differently

* Feex

* Fixes various do_after related issues from #54409

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2020-10-22 04:42:53 +02:00
SkyratBot
c46e5c919c [MIRROR] Add Lasagna to the game (#1419)
* Add Lasagna to the game (#54438)

Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@ users.noreply.github.com>

* Add Lasagna to the game

Co-authored-by: alphanerdd <60521518+alphanerdd@users.noreply.github.com>
Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@ users.noreply.github.com>
2020-10-22 04:38:47 +02:00
SkyratBot
ee8ed069d4 [MIRROR] Adds sounds for the PDA (#1415)
* Adds sounds for the PDA (#54499)

This makes the PDA play all sorts of nice sounds, aswell as sounds for ejecting or inserting the ID/pen/cartridge.
The noises for pressing buttons will need for your ringer to be ON, the other noises get played either way.

* Adds sounds for the PDA

Co-authored-by: Azarak <azarak10@gmail.com>
2020-10-22 04:36:43 +02:00
SkyratBot
f85d0507f2 [MIRROR] Malf AIs no longer fail their survive objective if piloting a shell when the round ends (#1407)
* Malf AIs no longer fail their survive objective if piloting a shell (#54346)

* Malf AIs no longer fail their survive objective if piloting a shell when the round ends

Co-authored-by: zxaber <37497534+zxaber@users.noreply.github.com>
2020-10-21 07:40:03 +02:00
SkyratBot
6ecaa9a994 [MIRROR] Standardizes attack chain signal returns and fixes a tk bug (#1409)
* Standardizes attack chain signal returns and fixes a tk bug (#54475)

The attack chain is a bit of a mess, and the introduction of signals hasn't helped in simplifying it.

In order to take a step into untangling this, I re-ordered the attack signals to no longer be by source type and instead to be grouped more modularly, as they are all members of the attack chain and function similarly. They all share the trait of potentially ending the attack chain via a return, but had several different names for it. I joined it into one.

Additionally, fixed a tk bug reported by @ Timberpoes by adding a signal return check at the base of /mob/proc/RangedAttack

Lastly, removed the async call of /datum/mutation/human/telekinesis/proc/on_ranged_attack, which was added as a lazy patch to appease the linter complaining about a sleep on a signal handler (namely in /obj/singularity/attack_tk). Fixed the problem using timers.

Also cleaned some code here and there.

* Standardizes attack chain signal returns and fixes a tk bug

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-10-21 07:39:32 +02:00
SkyratBot
d1315d9474 [MIRROR] Audio falloff re-work, and increased audio range. (#1406)
* Audio falloff re-work, and increased audio range.

* a

* a

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-10-21 07:36:31 +02:00
SkyratBot
56c3c19634 [MIRROR] Anonymizes chapel intercom, so chaplain doesn't know who's talking. (#1402)
* Anonymizes chapel intercom, so chaplain doesn't know who's talking. (#54476)

Adds support for radio's that anonimize the user, and adds one to every chapel.
It adds a new layer of immersion, and the option to anonizmie the speaker adds new options for mappers.

* Anonymizes chapel intercom, so chaplain doesn't know who's talking.

Co-authored-by: EdgeLordExe <42111655+EdgeLordExe@users.noreply.github.com>
2020-10-21 07:07:19 +02:00
SkyratBot
f02e30a50e [MIRROR] Implements timed_action_flags for do_after-like procs (#1385)
* Implements timed_action_flags for do_after-like procs (#54409)

Originally I wanted to fix an issue where the `get_up()` `do_after()` would ignore the callback checks, because it was `uninterruptible`, so that made me refactor these procs to allow for higher granularity on checks and standardize behavior a bit more.
There's more work to be done for them, but one thing at a time.

* Removes the `uninterruptible` check in favor of the more granular `timed_action_flags`
* Cleans code on the `do_atom`, `do_after_mob`, `do_mob` and `do_after` procs to standardize them a little better.

* Implements timed_action_flags for do_after-like procs

* Update horror_form.dm

Co-authored-by: Rohesie <rohesie@gmail.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-10-21 07:06:03 +02:00
SkyratBot
6a8c626e7f [MIRROR] Moves dynamic ruleset execute buttons + fixes forced rulesets ignoring configs. (#1403)
* Moves dynamic ruleset execute buttons + fixes forced rulesets ignoring configs. (#54477)

Moves buttons for forcing dynamic rulesets from game panel to game mode panel,
and as a side effect fixes forced midround/latejoin rulesets ignoring configurations.
Also fixes forced roundstart rules ignoring configs.

* Moves dynamic ruleset execute buttons + fixes forced rulesets ignoring configs.

Co-authored-by: TheChosenEvilOne <34602646+TheChosenEvilOne@users.noreply.github.com>
2020-10-20 19:44:38 +01:00
SkyratBot
9d2a5297d1 [MIRROR] replaces instances of NanoTrasen with Nanotrasen (#1398)
* Replaces instances of NanoTrasen with Nanotrasen (#54473)

spellcheck: replaces instances of NanoTrasen with Nanotrasen

* replaces instances of NanoTrasen with Nanotrasen

Co-authored-by: Fikou <piotrbryla@onet.pl>
2020-10-20 16:49:43 +01:00
SkyratBot
b808a809f9 [MIRROR] Fixes gold walls not having an icon (#1397)
* Fixes gold walls not having an icon (#54478)

In the current version of the game gold walls have no icon and appear as black blocks. This PR updates the gold wall icon states to be in line with the other mineral walls.

* Fixes gold walls not having an icon

Co-authored-by: NamelessFairy <40036527+NamelessFairy@users.noreply.github.com>
2020-10-20 16:47:02 +01:00
SkyratBot
2ec951efdc [MIRROR] Moves lava into the new smoothing system (#1386)
* Moves lava into the new smoothing system (#54441)

2kbs more for the rsc, less runtime icon-processing operations and server-client communication to add the new images.

* Moves lava into the new smoothing system

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-10-20 06:44:14 +01:00
SkyratBot
d13a1a36ac [MIRROR] removes hexane (#1382)
* removes hexane (#54437)

removes hexane gas from video game

(the ability to hear dchat got removed like half a day ago) (Lemons note, it's been more then half a day)

it will speed up atmos a bit with less reactions, the reagent from the gas does the same things as halon + bz and the reaction from it is pretty similar to halon, they are both gases that exist to stop fires, i dont think we need both

* removes hexane

Co-authored-by: Fikou <piotrbryla@onet.pl>
2020-10-19 21:12:45 +01:00
SkyratBot
717db1be3f [MIRROR] Fixes another dynamic issue with protected roles rolling traitor (#1376)
* Fixes another dynamic issue with protected roles rolling traitor (#54452)

In short:
picking_specific_rule didn't apply configs.

* Fixes another dynamic issue with protected roles rolling traitor

Co-authored-by: TheChosenEvilOne <34602646+TheChosenEvilOne@users.noreply.github.com>
2020-10-19 18:48:55 +01:00
SkyratBot
b5e3ebe24f [MIRROR] iron sand now has a default sprite for map editor (#1377)
* iron sand now has a default sprite for map editor (#54457)

it looked like normal plating
now it doesnt

* iron sand now has a default sprite for map editor

Co-authored-by: Fikou <piotrbryla@onet.pl>
2020-10-19 17:22:59 +01:00
SkyratBot
b8cea2209f [MIRROR] Improves VV-related code (#1374)
* Improves VV-related code (#54416)

VV-related code cleanup
    Added code to trigger the proper setters for several variables that have them.
    Added some admin logging for var-edit teleports.
    Cleaned-up some code all around.

* Improves VV-related code

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-10-19 17:22:19 +01:00
Gandalf
2b4367093b Vending machine dispenses into hand [NON-MODULAR] (#1362)
* Update _vending.dm

* Update _vending.dm

* Update bags.dm

* Update _vending.dm
2020-10-19 09:47:53 +02:00
SkyratBot
d3b6da0d5b [MIRROR] [s] Fixes exploit to bypass authentication on requests consoles (#1365)
* [s] Fixes exploit to bypass authentication on requests consoles (#54445)

* [s] Fixes exploit to bypass authentication on requests consoles

Credit @ alexkar598 https://github.com/yogstation13/Yogstation/pull/10030

* Fix proc call name

* [s] Fixes exploit to bypass authentication on requests consoles

Co-authored-by: Jordan Brown <Cyberboss@users.noreply.github.com>
2020-10-19 02:22:57 +01:00
SkyratBot
b3cd29d2d2 [MIRROR] SSeconomy/var/bank_accounts is now an association list of account identifiers and datums for O(1) performance (#1363)
* SSeconomy/var/bank_accounts is now an association list of account identifiers and datums for O(1) performance (#54430)

Title. Also added some precautions to bank_account/new() and the crab17 gear.
The fact the majority of functions pertinent to the bank_accounts list was O(n) disquieted me.

* SSeconomy/var/bank_accounts is now an association list of account identifiers and datums for O(1) performance

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-10-19 01:35:05 +01:00
SkyratBot
72974ebac4 [MIRROR] Refactors occupant to use setter (#1357)
* Refactors occupant to use setter (#54373)

This is to make it easier to attach a signal to the setting of the occupant.

* Refactors occupant to use setter

Co-authored-by: nicbn <nicolas.nattis@gmail.com>
2020-10-18 17:05:22 +01:00
SkyratBot
3cdec4d2af [MIRROR] Medical kiosks now properly show brain trauma to others. (#1352)
* Medical kiosks operated by telekinisis can now properly show brain traumas. (#54420)

If someone with a brain trauma is scanned by a medical kiosk, and then the kiosk is examined by someone else (who does not have a brain trauma), the kiosk would incorrectly show them that the patient has no traumas.

* Medical kiosks now properly show brain trauma to others.

Co-authored-by: Mike Long <lordpidey@users.noreply.github.com>
2020-10-17 19:20:12 +01:00