* Gives the Chef a Beacon to pick their ingredient box (#53146)
* adds ingredients beacon
* starts the chef off with an ingredient beacon instead of a box
* Update boxes.dm
* Revert "Update boxes.dm"
This reverts commit b89fadab04.
* optimizes the list thingy (thank you, Floyd)
* Fixes a typo in one of the comments
Co-authored-by: ATH1909 <42606352+ATH1909@users.noreply.github.com>
* fixes a definition
* moves ingredient box/beacon code to miscellaneous instead of boxes
* adds the random option
* adds a cute little bit of 'flavor' text... get it?
* Revert "adds a cute little bit of 'flavor' text... get it?"
This reverts commit a6541bf220.
* adds references to a new company and a bit of fun text
* moves randomFood out of the for loop
* Revert "moves randomFood out of the for loop"
This reverts commit e2c5171fce.
Co-authored-by: ATH1909 <42606352+ATH1909@users.noreply.github.com>
* Gives the Chef a Beacon to pick their ingredient box
Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: ATH1909 <42606352+ATH1909@users.noreply.github.com>
* Personalized combat messages part 2 (#52890)
Adds more "personalized" combat messages for all participants in a fight: the attacker, the victim and the spectators
* Personalized combat messages part 2
* Update misc.dm
Co-authored-by: kingofkosmos <riki.sundberg@gmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
WIP overlays
icon upd8
more
need to figure out whats going on with extractionpods
compile
the icon update
more!!
why are skillcapes broken
boat lmao
seethrough fix
Second drive-by
Code cleanup and improvements
Specifically surrounding contractor pods and reverse mode working properly
accidently left in an extra dmi whups
do the impossible see the invisible
new effect booster pack
MFW MRW Linter fail
* Case of lower
* More changes
* Ruins the nice 420 diff, brainfart when doing the second batch of conversions
* More changes
* Next batch. I think
* Converts even more paths
* Restarts bots
* Capital Free Zone
* Come on travis, do something
* Renames areas
* Bots, please stop dying
* Updates CONTRIBUTING.md and updates a few paths I missed.
* APC recgarftzfvas
/obj/item/computer_hardware/recharger/apc to /obj/item/computer_hardware/recharger/apc_recharger
* Renames a few variables. Also reorders fallback order again.
Renames item_state to inhand_icon_state
Renames mob_overlay_icon to worn_icon
Renames mob_overlay_state to worn_icon_state
worn_icon_state/mob_overlay_state now never gets used for inhands.
* Fixes some comments
* Fixes map issue
* Restart lints
* Properly resolves conflicts
* fish friends
* fish pals
* fish pals
* dumb
* hunting knife now is useful
* hunting knife now has a sprite
* FUCK
* inhand
* rohesie reviews
Co-authored-by: Fikou <piotrbryla@onet.pl>
* Adds sorting to most input() lists.
* Sorted some global lists, added more input sorting
* Should now use correct sort everywhere.
* compiles
* Last fixes.
About The Pull Request
Converts every single usage of playsound's vary parameter to use the boolean define instead of 1 or 0. I'm tired of people copypasting the incorrect usage.
Also changes a couple of places where a list was picked from instead of using get_sfx internal calls
This was done via regex:
(playsound\(.+,.+,.+, ?)1( ?\)| ?,.+\)) to match 1
(playsound\(.+,.+,.+, ?)0( ?\)| ?,.+\)) to match 0
full sed commands:
/(playsound\(.+,.+,.+, ?)1( ?\)| ?,.+\))/\1TRUE\2/ 1 to TRUE
/(playsound\(.+,.+,.+, ?)0( ?\)| ?,.+\))/\1FALSE\2/ 0 to FALSE
I'm not very good with regex and these could probably be optimized, but they worked.
Why It's Good For The Game
Code usability
About The Pull Request
repaths clothing/under to be more sane
Also fixed a couple of bugs relating to pathing being incorrect, and modified a couple of bad descriptions and names
Also adds a map path updating script, which also helps show the full repath.
Why It's Good For The Game
improves maintainability, makes mapping easier, stages for a clothing dmi split
Changelog
cl
refactor: repathed all under clothing, keep an eye out for errors
/cl
* protocol crab 17: phase 2
* k
* meme
* fix
* k
* fixes
* more stuff
* makes qust's code not bad
* fixes time
* MFW (my face when) face when floyd doesnt make the fix commit
* makes it leave properly
* fixes more shit
* gets rid of stupid variable
* asdf
* wa la
* wa la ^2
* tadaa
* adds
* i fixed some of them but what do the others mean
* untested and ready to merge
* fugitives
* lets make this a bit cleaner
* cultists and the beginnings of security detail, lots of wip
* wip security
* WALDO (and some more work on yalp, of course)
* adding antagonist teams for both hunter and fugitives, roundend report beginnings
* this whole file is shit, but hopefully a little better
* it compiles (+ space police)
* some more work
* S.E.L.F. fluff
* grammar and icon fixes
* lets finish yalp elor, give it the justice it deserves
* moves hunter spawns to ship pods + russians P1
* moves hunter spawns to ship pods + russians P2
* fugitives and hunters now recognize eachother
* hunter spawning finished(?)
* missed this
* ATH's review
* runtime fixed, added yalp's transport ability
* anturk's review
* makes hunter.dm better trust me
* oopsies
* INVOKE_ASYNC
* russian ship + finally a (bad) sprite for the capture machine
* step > pixel, thanks travis
* mooshroom review p1
* mooshroom review p2
* improper use of /improper
* waldo's radio doesn't stick, police id
* candidate picking is more flexible + minor things
* Choice beacon explosion changes
🆑 coiax
del: Choice beacons (such as the one the curator, chaplain and people
with the Musican trait have access to) will no longer have pods that
have minor explosive effects.
add: Emagging a choice beacon will cause the pod to be supplied by the
Syndicate, providing the same items, but with a highly explosive
landing.
/🆑
Choice beacons are supposed to be just methods of spawning in a choice
of items, rather than weapons. I've seen traitors use the choice beacon
as a free way of instantly detonating a syndicate bomb they just
deployed, which is cute, but is probably just too powerful for a free
item.
The mild fire/knockback explosion from a choice beacon currently is
enough to set people on fire, burn up items, and throw items around in
your workplace. The focus should be on the items you get, not on the
destructive effects of their delivery.
* Removes emagging
* Adds the hero beacon
A Curator item with three preset uniforms availible to choose from.
* Changes curadrobe inventory content
Adds 'library supplies' of glasses & pens & removes the explorer gear.
* Replaces the curator's whip with a beacon
Its within the hero pack now.
* Creates the curators claymore
A ceremonial scottish sword for a hero pack.
* Pushes a line back into place
He who commiteth PR without fault, cast the first stone.
* Adjusts to one hero per beacon
Too many heroes may upset the time continuum.
* resolves merge conflict
I am thoroughly anti skub after this, conflict resolution for #40845
* Adds periods.
No timetravel pun intended, bad grammar is a crime. Period.
* Corrects advert typo
* Relocates skub
Pushes down the list to be with its relevant code split apart by the hero beacon rather than disjointed.
* cleans up code & spacing
Removes redundant code & spacing
* Cuts away more redundant code
Adds args to canUseTopic & removed !in_range