Commit Graph

368 Commits

Author SHA1 Message Date
SkyratBot
6d49e1f0d1 [MIRROR] Fixes AI upgrades not being applied correctly (#1469)
* Fixes AI upgrades not being applied correctly (#54589)

Fixes AI upgrades not applying:
due to the item's afterattack() proc never being called
due to the attack chain ending early
due to the AI's attackby() proc returning true
Anyway, easiest way to fix it was to change the item to use pre_attack() instead.

* Fixes AI upgrades not being applied correctly

Co-authored-by: zxaber <37497534+zxaber@users.noreply.github.com>
2020-10-26 09:11:16 +01:00
SkyratBot
970a2b03d6 [MIRROR] Mobility refactor: no more update_mobility() (#1233)
* Mobility refactor: no more update_mobility()

* Update robot.dm

Fixes robots.

* megadumb

* Update robot.dm

* weh

* Update gunpoint_datum.dm

Co-authored-by: Rohesie <rohesie@gmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-10-10 02:31:35 +02:00
SkyratBot
fd11d35489 [MIRROR] Adds borg tablets, and RoboTact as a borg self-management app (#959)
* tgui: Borg tablets and RoboTact as a borg self-management app (#53373)

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* take one

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* part 2

* Automatic changelog compile [ci skip]

* part 3

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* part three I think

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* who even knows what step I'm on anymore

* and another one

* Automatic changelog compile [ci skip]

* PR time

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Forward Progress

* Automatic changelog compile [ci skip]

* Merge remote-tracking branch 'upstream/master' into SiliScreen

* more foward progress

* RoboTact

* bad tab

* Improvements all around

Plus some changes to vis_overlay to allow for color

* Lights and things

* borg network card

borg tablets lose networking when borg is locked or has no power

* hud changes

not done yet, but getting close

* better modPC screen button

* updoot

* more useful colors

* linter

* Do I finally get a green ✓

* better law sync catching

* hate linters

Co-authored-by: Changelogs <action@ github.com>

* Adds borg tablets, and RoboTact as a borg self-management app

Co-authored-by: zxaber <37497534+zxaber@users.noreply.github.com>
Co-authored-by: Changelogs <action@ github.com>
2020-09-24 20:29:31 +02:00
SkyratBot
496811ef6c [MIRROR] Optimize stat panel and fix guardian verbs (#804)
* Optimize stat panel and fix guardian verbs (#53463)

Optimizes stat panel code for better performance, including icon caching and removing some unnecessary processing
Also fixes #53432
fix #53381
fix #53724
Changelog

add: icons are back on alt clicks
fix: horrible performance from alt clicking turfs with multiple objects
tweak:browser should notify the SS when it's ready to receive data

* Update statbrowser.html

* Apply suggestions from code review

Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@ users.noreply.github.com>

* hidden = TRUE

* almost ready

* Browser should notify when ready to receive data

* Apply MSO's suggestions

* reset cache if something in it gets deleted

* Fix runtime

* fix my stupid code

* send href_token when adding admin tabs

* fix an issue with cyborg suit topic

Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@ users.noreply.github.com>

* Optimize stat panel and fix guardian verbs

Co-authored-by: Couls <coul422@gmail.com>
Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@ users.noreply.github.com>
2020-09-15 09:17:31 +02:00
SkyratBot
1e705faa19 [MIRROR] Process procs now properly utilize deltatime when implementing rates, timers and probabilities (#709)
* Process procs now properly utilize deltatime when implementing rates, timers and probabilities (#52981)

* Process procs now properly use deltatime when implementing rates, timers and probabilities

* Review fixes

* Geiger counters cleanup

Made hardsuit geiger code more similar to geiger counter code
Geiger counters are more responsive now

* Moved SS*_DT defines to subsystems.dm

* Rebase fix

* Redefined the SS*_DT defines to use the subsystem wait vars

* Implemented suggested changes by @AnturK

* Commented /datum/proc/process about the deltatime stuff

* Send delta_time as a process parameter instead of the defines

Also DTfied acid_processing

* Dtfied new acid component

* Process procs now properly utilize deltatime when implementing rates, timers and probabilities

Co-authored-by: Donkie <daniel.cf.hultgren@gmail.com>
2020-09-09 08:19:23 +02:00
SkyratBot
20ff97d772 [MIRROR] Janiborgs can now repair damaged hull platings (#640)
* Janiborgs can now repair damaged hull platings (#53183)

The "plating repair tool" has been added to the game in the form of a 
printable upgrade for janiborgs. It's a subtype of the cautery that can 
repair burnt or damaged hull platings, allowing floor tiles to be 
placed over them once again.

The upgrade that adds it to a janiborg's list of tools can be printed 
once the Cyborg Upgrades: Utility tech node is researched.

Janiborgs get floor tiles (and a crowbar), but have no way of dealing 
with burnt platings. Thus, what ends up happening is that, after fixing 
some flooring after a minor explosion, you'll often be left with one or 
two ugly, OCD-triggering untiled spots on the floor that you can't put 
a floor tile over because you don't have a welder. What makes these 
spots even more infuriating is that it would actually be BETTER if they 
had been broken down to just being space-exposed rods, because then you 
COULD place a floor tile on their tile.

* Janiborgs can now repair damaged hull platings

Co-authored-by: ATH1909 <42606352+ATH1909@users.noreply.github.com>
2020-09-06 05:09:42 +02:00
SkyratBot
4143774e30 [MIRROR] Removes Standard cyborg module. (#584)
* Removes Standard cyborg module. (#53276)

* Removes Standard cyborg module.

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2020-09-02 02:44:48 +02:00
SkyratBot
c4c9dfabf6 [MIRROR] Fix various issues with browser statpanel (#580)
* Fix various issues with browser statpanel

* a

Co-authored-by: Tad Hardesty <tad@platymuus.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-09-02 02:42:40 +02:00
SkyratBot
ec09510459 Bools and returns super-pr (#53221) (#565)
Replaces like 70-80% of 0 and such, as a side effect cleaned up a bunch of returns
Edit: Most left out ones are in mecha which should be done in mecha refactor already
Oh my look how clean it is

Co-authored-by: TiviPlus <TiviPlus>
Co-authored-by: Couls <coul422@gmail.com>

Co-authored-by: TiviPlus <57223640+TiviPlus@users.noreply.github.com>
Co-authored-by: Couls <coul422@gmail.com>
2020-08-30 05:12:59 +02:00
SkyratBot
7280420210 [MIRROR] Fixes #53174 - Fixed cyborg advanced mop being available for all cyborgs modules (#525)
* Fixes #53174 - Fixed cyborg advanced mop being available for all cyborgs modules (#53175)

* Fixes #53174 - Fixed cyborg advanced mop being available for all cyborgs modules

* Update code/game/objects/items/robot/robot_upgrades.dm

Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>

Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>

* Fixes #53174 - Fixed cyborg advanced mop being available for all cyborgs modules

Co-authored-by: Donkie <daniel.cf.hultgren@gmail.com>
Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
2020-08-26 01:29:31 +02:00
SkyratBot
0dacdde4c3 [MIRROR] Ports borg rename logging from Beestation. (#484)
* Ports in borg rename logging. (#53136)

* Ports borg rename logging from Beestation.

Co-authored-by: uomo <51800976+uomo91@users.noreply.github.com>
2020-08-24 00:51:26 +02:00
SkyratBot
e551ebd990 [MIRROR] Immobilized trait (#280)
* immobilized (#52578)


    Adds an immobilized trait.
    Adds procs for several variable changes so we can respond to their events.
    Adds some signals for said variables changing.

Need to turn the variation in number of usable legs and arms (get_num_legs() and get_num_arms()) into events we can respond to, but they are pretty annoying to do so. Probably for a different PR.

* Immobilized trait

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-08-11 04:08:31 +01:00
SkyratBot
1f7572847a [MIRROR] Petting more animals now causes floating hearts and a moodlet, borgs can now pet animals. (#243)
* Petting more animals now causes floating hearts and a moodlet, borgs can now pet animals. (#52594)

* Petting.

* Oops.

* Update code/modules/mob/living/simple_animal/friendly/penguin.dm

Co-authored-by: Fikou <piotrbryla@onet.pl>

* Working on underlying redo.

* More.

* Fixing to work with new emote system.

* Move proc and defines to living instead of mob.

* ...Moves it to simple_animal instead.

* Revert cat crate fix (other PR handling), fixes emote thing.

* Appveyor did not care for that.

* Comment typo.

* Very descriptive var name.

* Borgs can now commit pet.

* sweeps up missing manual_emotes, adds a hop to link for ghosts, and moves the name preface to ghost only

* More descriptive vars and proc name.

* Better descriptive vars.

* Making the borg code slightly nicer.

Co-authored-by: Fikou <piotrbryla@onet.pl>
Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>

* Petting more animals now causes floating hearts and a moodlet, borgs can now pet animals.

Co-authored-by: uomo <51800976+uomo91@users.noreply.github.com>
Co-authored-by: Fikou <piotrbryla@onet.pl>
Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2020-08-08 02:08:14 +01:00
SkyratBot
a00c65aad6 [MIRROR] Lazylists some /mob and /living stuff (#238)
* Lazylists some /mob and /living stuff (#52750)

* lazy

* Apply suggestions from code review

Co-authored-by: Rohesie <rohesie@gmail.com>

Co-authored-by: TiviPlus <TiviPlus>
Co-authored-by: Rohesie <rohesie@gmail.com>

* Lazylists some /mob and /living stuff

Co-authored-by: TiviPlus <57223640+TiviPlus@users.noreply.github.com>
Co-authored-by: Rohesie <rohesie@gmail.com>
2020-08-07 18:44:40 +01:00
SkyratBot
c5c00fc6ff [MIRROR] Confusion will no longer continue to confuse after being cured (#213)
* Confusion will no longer continue to confuse after being cured (#52286)

* Confusion will no longer continue to confuse after being cured

* Grammar comment fix

* Move to status effect

* Remove test per request

* Make confusion a status effect, confusion curing now completely neuters the confusion

* set_confusion changes, get_confusion

* Fix confusion going down twice per tick

* Change strength = to proc

* Move procs to status_procs

* Confusion will no longer continue to confuse after being cured

Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
2020-08-06 01:02:19 +01:00
Dennok
21d0713e92 Fix check_completion() (#52544)
check_completion() now check all parts
2020-07-29 09:10:17 -04:00
Ryll Ryll
fb95f0a87f Fixes lollipop embedding, emagged mediborg pops can now embed (#52512)
* ohhh lolly lolly

* fix blood
2020-07-27 22:05:51 -04:00
ShizCalev
4b6500fb67 Makes all anchored changes use setAnchored(), COMSIG_MOVABLE_SETANCHORED now only sent if an AM's anchored var has changed for more reliable usage. (#52254)
* Converts everything to use setAnchored() + other fixes

* Fixed singulo debug

* singulo again

* forgot to move the vv_edit proc

* caught that this time :)

* changes

* Update code/game/atoms_movable.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-07-21 02:20:26 -03:00
Timberpoes
a24d6f5adb Exosuit Fabricator tgui Total Conversion - An Ode to Roboticists (#52073)
* First draft

* tgui interface bluescreen guards

* Preparing for cyborg module sub-categories

* The rest of the owl

* Stop duplicate say messgaes

* Implement interface handling for obstructed exits

* Pocket lint

* Documentation and misc. code cleanup

* Implement searching in interface

* tgui pocket lint and build

* Coding style consistency and changes. Rebuild tgui.

* Update default bitflags

* Address potential edge case bluescreen.

* orange man good

* Remove emag_act with obsolete functionality

* Standardise variable naming conventions

* tgui 4.0 update

* tgui 4.0 update

* Port a couple of usability improvements from concept branch.

* Fix new ui_act input.

* Actually fix new ui_act input

* Port some small improvements from concept branch.

* Rebuild tgui

* Made department of redundancy department redundant.

* Rebuild tgui.
2020-07-18 19:09:24 +03:00
jdawg1290
62676e72a8 Force LF line endings with gitattributes and convert repo (#52266)
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
2020-07-16 03:02:40 +03:00
Bobbahbrown
14871dd223 yes (#51995) 2020-07-03 21:14:59 +02:00
AnturK
a6c22323d7 Fixes name santization in few places. (#51837)
* Fixes name santization in few places.

* Update code/__HELPERS/text.dm

Co-authored-by: Bobbahbrown <bobbahbrown@gmail.com>

Co-authored-by: Bobbahbrown <bobbahbrown@gmail.com>
2020-06-25 17:48:54 -04:00
Rohesie
b5c5fa52c2 Ports TGMC timer cooldowns (now supporting signals) (#51388)
Added it to a random timer as proof of concept.

This is less performant than storing world.time in a variable, but it's a simple, quick, easy and dirty way to add a cooldown to something. Just create an ID and you need do no more besides using the macros.

Helps with clarity and adding cooldowns on the fly.
2020-06-19 10:49:25 +12:00
nemvar
b87f65d95e Converts ALL typepaths to lowercase (#51642)
* Case of lower

* More changes

* Ruins the nice 420 diff, brainfart when doing the second batch of conversions

* More changes

* Next batch. I think

* Converts even more paths

* Restarts bots

* Capital Free Zone

* Come on travis, do something

* Renames areas

* Bots, please stop dying

* Updates CONTRIBUTING.md and updates a few paths I missed.

* APC recgarftzfvas
/obj/item/computer_hardware/recharger/apc to /obj/item/computer_hardware/recharger/apc_recharger
2020-06-17 20:47:57 -03:00
Rodey125
99de66975b Gumballs and spider lollipops can now be put in your mouth and chewed/sucked! (#50785)
* Gumballs and spider lollipops can now be put in your mouth and chewed/sucked!

fixes inconsistencies with gumballs and lollipops

* Update recipes_misc.dm
2020-05-11 10:08:23 -04:00
zxaber
1a5540723f Borgs can no longer be synced to AIs on other Z levels (#50609)
* please check your connection and try again

* please check your EOF and try again

* forgot this one
2020-04-24 22:30:24 +08:00
Brett Williams
1a1d7d0a97 fix 2020-04-18 13:14:19 -03:00
Rohesie
d74c0bfba1 Merge pull request #50012 from kingofkosmos/time_tenses_to_present
Verb time tenses to present tense
2020-03-19 16:19:49 -03:00
kingofkosmos
79c5a80ca0 Visible_messages verb time tenses changed to present. 2020-03-16 14:55:25 +02:00
zxaber
f2e8841d3a Makes borg upgrade cards small items #49748
About The Pull Request

Borg upgrade cards didn't have a weight class and defaulted to normal size. This sets the size to them to be small. Only the upgrade card itself is affected, no change in any of the tools or effects that result from the card's installation into a borg.
Why It's Good For The Game

These are visually smaller than computer boards, it makes no sense that I can't stick the reboot board into my box.
Changelog

🆑
balance: Borg upgrade cards are now small items.
/🆑
2020-03-16 20:45:00 +13:00
nightred
15452cac44 [READY] Two Handed Component (#49422)
About The Pull Request

For an item to be two handed just add this handy component.

All existing two handed items have been converted to use this component.
Why It's Good For The Game

It has components and signals, and now you can make items two handed so simply.

/obj/item/shockpaddles/ComponentInitialize()
	. = ..()
	AddComponent(/datum/component/two_handed)
2020-03-04 11:26:01 +13:00
Mickyan
cebc8d428e Merge branch 'master' of https://github.com/tgstation/tgstation into chewing_gum 2020-02-20 16:09:01 +01:00
ShizCalev
7209ac3c93 Removes unnessacary math defines 2020-02-17 23:09:09 -05:00
Mickyan
84aadd8897 things 2020-02-11 20:37:23 +01:00
zxaber
79e59077eb Allows defib units to be used as medical borg upgrades, adds message to borgs when they recieve an upgrade, re-organizes borg attackby(). (#48805)
* Delete stale.yml

* Create stale.yml

* clear

* Can now replace the defib pack with an upgrade card to get the pack back.

* less redundant checks

* borg > cyborg text changes
2020-02-02 22:08:40 -05:00
Rohesie
7bef84f009 Mass-replacement of stat to machine_stat (#48758)
Living and machine stat vars are pretty different, one uses flags and other number-defines.
This should make some other mass-replacements and searches a bit easier.
2020-01-24 12:37:17 +13:00
kevinz000
e8b8894efc Update robot_items.dm (#48930) 2020-01-23 09:29:15 -05:00
MrPerson
e22560a346 update_icon() improvements (#48669)
* update_icon() improvements

Fixes some update_icon() calls to properly call parent and use update_overlays() and update_icon_state().

The rest of obj/item fuck it

* Suggested fixes, also passes the linter

* I always forget . = ..() is faster than return ..() FOR SOME FUCKING REASON

* Actually this is better

* Signilzes datum/action to update its icon when its connected item does.
2020-01-11 23:46:43 -05:00
Arkatos1
e47a4022b9 MMI brain fixes (#48590)
* Base cleanup

* Finished refactor

* Bugfixing and polish
2020-01-07 10:53:12 +01:00
skoglol
e40728b188 Fixes AI shell double messages. (#48294) 2019-12-20 09:07:22 +01:00
Firecage
467eff776b Mining cyborgs can choose the old mining cyborg icon plus one other from Citadel. (#47973)
* Mining borgs can choose the old mining borg icon.

* Adds two new mining borg skins from Citadel.

* Renames the mining cyborg lavaproof tracks to mining cyborg lavaproof chassis.

* Removes the hover miner from the PR completely.
2019-12-01 10:16:47 +01:00
Anonmare
fd08e36069 Makes the service cyborg competent at bartending (#47385)
* service borg gang

* Update borghydro.dm

* Update robot_modules.dm

* Wow I can't believe it took me 12 hours to find

* Update robot_modules.dm
2019-10-30 16:29:33 -07:00
kingofkosmos
8768b6b3b5 Removes unused & undefined spans (#47436)
* Removes all instances of 'caution', 'error' and 'notify'.

* Removes span classes which were either not used at all or were used very infrequently.
2019-10-30 02:00:11 -07:00
81Denton
6b1161ecd9 Cleans up revive related procs (#47025)
* Cleans up revive related procs

* h

* fuck

* Fixes proc arguments

* Further fixes

* Unfucks line endings
2019-10-22 15:16:13 -07:00
81Denton
f5bd6a381d Merge pull request #47052 from kingofkosmos/misc_span_fixes1
Misc span fixes
2019-10-20 18:46:54 +02:00
spookydonut
4e8ff18b07 Fix Travis grep script to use PCRE to actually match things (#47065)
Several of the greps were missing the `-P` switch which caused them to 
fail to match things. The EOL grep also wasn't working right so I 
replaced it with the one I added to TGMC.
2019-10-19 10:21:05 -07:00
Emmett Gaines
8982f509b5 Refactors screen object update_icon to call parent (#47094)
* Refactors screen object update_icon to call parent

And makes update_icon an /atom proc

* Cleans up some missed null checks

The student teaches the master
2019-10-17 18:21:50 -07:00
kingofkosmos
52325eda25 Merge branch 'master' of https://github.com/tgstation/tgstation into misc_span_fixes1
# Conflicts:
#	code/game/machinery/Sleeper.dm
#	code/game/machinery/doors/airlock.dm
#	code/game/objects/structures/beds_chairs/chair.dm
#	code/game/objects/structures/lavaland/geyser.dm
#	code/modules/antagonists/clockcult/clock_effects/clock_sigils.dm
#	code/modules/antagonists/clockcult/clock_mobs/_eminence.dm
#	code/modules/paperwork/contract.dm
2019-10-17 06:02:06 +03:00
KomradeSpectre
9ff071af60 Clockcult Removal 2019 (#47057)
* Nanotrasen fires the Wave Motion Gun at the Clock Cult

* Fixes a random changelog appearing from the reebe void.

* Fixes a wrong type reference regarding the bronze sheets in the Lavaland Ruin for it.

* Fixes redundant cells after CC removal in ruin by populating them with varied ore chunks, or destruction clutter.

* why is it /obj/item/stack/sheet/metal but not /obj/item/stack/sheet/iron

* Fixes the lavaland ratvar ruin to have fluff variant structures of deleted shit it referenced instead what I thought was reasonable.
2019-10-15 10:13:41 +02:00
kingofkosmos
259626a8b4 Removes excess spaces in messages. 2019-10-13 14:36:43 +03:00