* Merge pull request #52727 from MrMelbert/touchyfeely
Allows blind people to touch things to examine them
* Allows blind people to touch things to examine them
Co-authored-by: skoglol <33292112+kriskog@users.noreply.github.com>
* Renames a few variables. Also reorders fallback order again.
Renames item_state to inhand_icon_state
Renames mob_overlay_icon to worn_icon
Renames mob_overlay_state to worn_icon_state
worn_icon_state/mob_overlay_state now never gets used for inhands.
* Fixes some comments
* Fixes map issue
* Restart lints
* Properly resolves conflicts
* inhand icons
* Adding to the object, forgot to name one icon.
* Fixing some stuff, and creating inhand icons.
* Fixes a thing I broke.
* Fixes things (including ALL posters) that shouldn't be wrenchable being wrenchable. Plaques now transfer icon_state always.
* Picture frames, painting frames, and the monkey portrait are now wooden.
* Fountain pens can now be uncommonly found in maint.
* Uneditable sign types should not become editable when unwrenched.
* Move redefined var above newly defined var.
* Oh God I hope this works...
* It didn't work.
* Making things better.
* Making things even better.
* That made things worse.
* Sorting works! \o/
* Tidying some thing ups.
* Adding a custom plaque to the game.
* Some plaque tweaks.
* Makes plaques more durable than signs.
* Adds the stack crafting.
* Plaques take a little time to engrave, signs can't be changed instantly anymore.
* Comments, and renamed the global list to avoid confusion.
* Appends "sign" to every name, makes department signs not all caps, fixes some names and descriptions.
* Touching up plaque customization and display, removing one last all caps.
* Plaques can now be engraved in hand too.
* Newline.
* Update code/game/objects/structures/customplaque.dm
Co-Authored-By: Rohesie <rohesie@gmail.com>
* Update code/game/objects/structures/customplaque.dm
Co-Authored-By: Rohesie <rohesie@gmail.com>
* Mirroring some fixes from customplaque.dm
* A bunch of stuff.
* Unwrenched signs now lay horizontal.
* A lot more stuff, turned a negative variable into a positive.
* Fix chat inconsistency, remove deprecated and unused variable.
* Apparently buildable_sign is used elsewhere, whoops.
* Adding documentation to this, fixing a bool being 0 in another file.
* Don't know why this was here, sign dir is 100% irrelevant.
* Fixes some sound malarkey.
* Changes delays to be readable, removes unneeded return.
* Fixes these two early returns, it needed return TRUE at the end to work.
* Trying to fix a revert I messed up...
* Moving plaques to a directory, moving old sign plaque types into it. Map changes.
* Rename since I relocated this object entirely.
* Signs (and plaques) now properly place, and aren't visible through walls.
* Comment to help people in the future.
* Signs and plaques can be placed diagonally now.
* Removes duplicated code line.
* Blank signs now commonly spawn in maint, blank plaques uncommonly.
* Repairing signs & plaques with a welder is now good to go.
* Moves the GLOB, makes it start as an empty list.
* Update code/game/objects/structures/plaques/_plaques.dm
Co-Authored-By: Rohesie <rohesie@gmail.com>
* Gets rid of some oldcode.
* Apply suggestions from code review
Co-Authored-By: tralezab <40974010+tralezab@users.noreply.github.com>
* Simplifying dir switch to two if elses.
* Plaques take one sheet of gold to graft instead of five.
* Just making this wording in crafting a little clearer.
* They can be removed with wrenches, so I don't think this is proper.
* Makes variables descriptive.
* More descriptive variables, a little dmdoc, move things around to be next to like things.
* Remove a redundant definition.
* Apply suggestions from code review
Co-Authored-By: Rohesie <rohesie@gmail.com>
* Fixes mapping path, rename sign_backing to just sign.
Co-authored-by: Rohesie <rohesie@gmail.com>
Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>