Commit Graph

32792 Commits

Author SHA1 Message Date
SkyratBot
b1dc99c03f [MIRROR] Removes excess span from vampire status tab (#1530)
* Removes excess span from vampire status tab (#54683)

* Removes excess span from vampire status tab

Co-authored-by: skoglol <33292112+kriskog@users.noreply.github.com>
2020-11-01 11:27:57 +01:00
SkyratBot
7e6c1ee6ae [MIRROR] Pea Soup Now Requires a Bowl (THE ECONOMY IS SAVED!) (#1529)
* pea soup bowl (#54687)

About The Pull Request

Fixes #54678.
Why It's Good For The Game

Dear god, imagine what people could do with infinite bowls... in fact, I'd rather not.

* Pea Soup Now Requires a Bowl (THE ECONOMY IS SAVED!)

Co-authored-by: EOBGames <58124831+EOBGames@users.noreply.github.com>
2020-11-01 11:27:25 +01:00
SkyratBot
68625a452e [MIRROR] Removes changeling teams and hivemind channel (#1503)
* Removes changeling teams and hivemind channel (#54054)

* Removes changeling teams and hivemind channel.

* More cleanup

* some more stuff

* Removes changeling teams and hivemind channel

* Update horror_form.dm

* Update horror_form.dm

* Update horror_form.dm

Co-authored-by: skoglol <33292112+kriskog@users.noreply.github.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-10-31 16:29:12 +01:00
SkyratBot
7cf3f8c9a8 [MIRROR] Fixes nanite comm remotes (#1523)
* Fixes nanite comm remotes (#54511)

* Fixes nanite comm remotes

Co-authored-by: XDTM <heliumt@yahoo.it>
2020-10-31 16:00:29 +01:00
SkyratBot
0464184fc3 [MIRROR] Removes capitalism and communism golems [the sun sets on freedom] [fall of the iron curtain] (#1502)
* Removes capitalism and communism golems [the sun sets on freedom] [fall of the iron curtain] (#54637)

About The Pull Request

Removes commie and cappy golems, and all connected parts and features.
Why It's Good For The Game

You're downloading 5 mb of capitalist and communist songs and talk sounds every time you log into a server, which makes it take much longer to actually join the game. While this was a good meme and became even better when cappy golems would fight the communist ones, they are:

    Really really underused for what they are
    Really really boring and simple without all the special sounds
    Really really not worth keeping gutted

Changelog

🆑
del: Capitalism (golem) and Communism (golem) are dead.
/🆑

* Removes capitalism and communism golems [the sun sets on freedom] [fall of the iron curtain]

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2020-10-31 12:27:46 +01:00
SkyratBot
119dd2ea3d [MIRROR] Basepixels (#1512)
* Basepixels (#54652)

* Basepixels

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-10-30 17:30:11 +00:00
SkyratBot
5165d42c1c [MIRROR] Ridden vehicles pass bullets, checks for new incapacitation traits for whether or not you fall off (#1521)
* Ridden vehicles pass bullets, checks for new incapacitation traits for whether or not you fall off (#54376)

Ridden vehicles now pass any objects that normally pass tables. This includes bullets, thrown objects, and probably dwarves?

Ridden vehicles check for the various incapacitation traits instead of just usable hands for whether you fall off. Doesn't fix corpses buckled to these objects but that'll require more work to fix because it's all tied into relay_move.

This doesn't affect any ridden object that doesn't checks for hand availability. Like skateboards and wheelchairs (although how exactly your wheelchair is moving without hands or mechanical parts is beyond me).

* Ridden vehicles pass bullets, checks for new incapacitation traits for whether or not you fall off

Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com>
2020-10-30 17:28:08 +00:00
SkyratBot
142ba8a8b5 [MIRROR] Improves stripping logs (#1517)
* logs the start of stripping along with the end, should make resolving theft arguments easier (#54662)

* Improves stripping logs

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2020-10-30 02:35:01 +00:00
SkyratBot
0e639e5b0e [MIRROR] Capitalises Settings, Ghost and Sound menu titles at top (#1513)
* Capitalises Settings, Ghost and Sound menu titles at top (#54640)

This makes it so the Settings menu and the Ghost and Sound submenus have their names capitalised like the rest of the options on the menu bar at the top of the screen.

* Capitalises Settings, Ghost and Sound menu titles at top

Co-authored-by: cacogen <25089914+cacogen@users.noreply.github.com>
2020-10-30 02:34:31 +00:00
SkyratBot
cacdfbdc78 [MIRROR] Labcoats: Roboticist unique labcoat, updated remaining labcoats (#1509)
* Labcoats: Roboticist unique labcoat, updated remaining labcoats  (#54644)

Gives the roboticists unique labcoats. Because why are geneticists allowed a unique labcoat but roboticists get a generic one?

So now, roboticists have the most extra of the labcoats to go with their jumpsuits. It even has shoulder pads!

The rest of the labcoats have had a very mild tweak, and their icons now no longer use the ancient, janky labcoat sprites. You know, the ones with the fucked up outlining.

Oh also the virologist labcoat suggested it was somehow more protective against biological things. This is not true, so the labcoat has had it's description fixed.

(While I was here I fixed up some suit storage sprites related to the stuff that goes in labcoats, hehehe)

* Labcoats: Roboticist unique labcoat, updated remaining labcoats

Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com>
2020-10-30 02:32:52 +00:00
SkyratBot
1d26224a99 [MIRROR] The reactive teleport armor now actually teleports the owner. (#1508)
* The reactive teleport armor now actually teleports the owner. (#54645)

It was a lie all along. Also stops it from working in no-teleport areas.

* The reactive teleport armor now actually teleports the owner.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-10-30 02:32:27 +00:00
SkyratBot
431171ec25 [MIRROR] Crystal monsters sprites (#1505)
* new spritesss (#54528)

New sprites for the crystal invasion mobs

* Crystal monsters sprites

Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
2020-10-30 02:27:43 +00:00
SkyratBot
0afaaa89d1 [MIRROR] rad_insulation component is now an element. (#1496)
* rad_insulation component is now an element. (#54625)

* rad_insulation component is now an element.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-10-27 22:51:52 +00:00
SkyratBot
23ca0b88db [MIRROR] Converting the EMP protection component into an element. (#1494)
* Converting the EMP protection component into an element. (#54617)

* Converting the EMP protection component into an element.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-10-27 17:38:50 +00:00
SkyratBot
54101ca32b [MIRROR] Fixes free Wizard spells (#1493)
* Merge pull request #54606 from ATH1909/dontneedlesslyyeetspellsonawhim

Fixes free Wizard spells

* Fixes free Wizard spells

Co-authored-by: 81Denton <32391752+81Denton@users.noreply.github.com>
2020-10-27 17:38:03 +00:00
SkyratBot
2a3be1a845 [MIRROR] Fix some cargo bounties accepting/rejecting the wrong items. (#1490)
* Fix some cargo bounties accepting/rejecting the wrong items. (#54580)

    Bounties that were supposed to refuse subtypes of the requested items used to accept them anyways. Now they refuse them correctly.
    Bounties that were supposed to accept subtypes of items that were excluded from acceptance used to still refuse those subtypes. Now they correctly accept them.

* Fix some cargo bounties accepting/rejecting the wrong items.

Co-authored-by: Yenwodyah <yenwodyah@gmail.com>
2020-10-27 09:09:11 +00:00
SkyratBot
72d072ed22 [MIRROR] Makes Photographer a neutral quirk (#1485)
* Makes Photographer a neutral quirk (#54608)

* Makes Photographer a neutral quirk

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
2020-10-27 09:05:39 +00:00
SkyratBot
e102d9742a [MIRROR] Various mech fixes (#1479)
* Various fixes to mechs (#54595)

    Vehicle objects now call bumpopen() rather than Bumped() when moving into an airlock, and thus will once again open any door the pilot has access to. Closes #54480

    Fixes Ripley MK-I to MK-II conversions destroying equipment.

    MK-I to MK-II conversions now sets the MK-II's integrity to be same percentage as the MK-I's integrity. Thus, upgrading a full-health MK-I will no longer result in a damaged MK-II.

    Both Ripley types no longer start with an orebox, that function has been moved to the Clarke.

* Various mech fixes

Co-authored-by: zxaber <37497534+zxaber@users.noreply.github.com>
2020-10-27 09:05:24 +00:00
SkyratBot
49727ae5f9 [MIRROR] Megafauna once again gibs immortal miners (#1480)
* Megafauna once again gibs immortal miners (#54495)

Memento Mori + Megafauna no longer equals softlocking the game.

* Megafauna once again gibs immortal miners

Co-authored-by: SmArtKar <44720187+SmArtKar@users.noreply.github.com>
2020-10-27 09:40:39 +01:00
SkyratBot
9a73dabdc0 [MIRROR] Canister max. pressure capacity display fix (#1477)
* Canister max. pressure capacity display fix (#54600)

Atmos canisters now display their correct max. pressure capacity. Game code always expects kPa, code for SI-prefix-generation only expects the base unit (here: Pa), so the displayed value was always off by the factor 1000.

* Canister max. pressure capacity display fix

Co-authored-by: MadMedicineMan <65600900+MadMedicineMan@users.noreply.github.com>
2020-10-27 09:39:40 +01:00
SkyratBot
bd75f38fd6 [MIRROR] Initialize and LateInitialize runs correctly at round start (#1478)
* Initialize and LateInitialize runs correctly at round start (#54594)

I've been pulling my hair out on this one. Ever since I started my ntnet project, I could never get LateInitalize to work right. Apparently it has never worked right. How it was set up before on server start

    Station map loads, Does NOT run Initialize(mapload = TRUE)
    Generates space, lavaland/icebox ruins
    Loads a ruin, DOES run Initialize(mapload = TRUE) EXCEPT on areas
    End of mapping system
    Atom system Initialized and it checks and runs Initialize(mapload = TRUE) on world

You see the issue? Initialize and by extension LateInitialize is run in blocks. Worst, LateInitialize is run on turfs FIRST in ruins BEFORE Initialize is ever run on the other atoms. While there isn't much in Area, there is map_generator so I am sure it caused some grief for map creators.

The NEW order now is

    Station map loads, Does NOT run Initialize(mapload = TRUE)
    Generates space, lavaland/icebox ruins
    Loads a ruin, Does NOT run Initialize(mapload = TRUE)
    End of mapping system
    Atom system Initialized and it checks and runs Initialize(mapload = TRUE) on world

Also if you dynamicly load a map, like snowdin or such, it will Initialize all atoms at once and then run LateInitialize properly

* Initialize and LateInitialize runs correctly at round start

Co-authored-by: WarlockD <warlockd@gmail.com>
2020-10-27 02:22:25 +00:00
SkyratBot
3b623b8b67 [MIRROR] [READY]Directional lighting component + light system (#1474)
* Directional lighting component + light system (#54520)

Adds in a new type for the lighting system, the directional one. It piggybacks on the overlay lighting to create a directional effect + adds a nice visual cone mask to make the effect feel really directional.
Also: made the static light system respect the light_on variable.

It feels really nice to shine AT things you're looking at with flashlights and the such, it makes maintenance scouring much more immersive too.
Adds more paranoia as you dont see light behind yourself when you've got a flashlight. Plus makes ambushes more fun

* [READY]Directional lighting component + light system

Co-authored-by: Azarak <azarak10@gmail.com>
2020-10-26 09:13:47 +01:00
SkyratBot
529eccc2dc [MIRROR] Removes shoe stealing shortcut (#1472)
* Removes shoe stealing shortcut (#54583)

Intent combos suck ass as it is and we don't need to make them worse by having obscure shortcuts for gimmicks that can be done with the strip menu, I've seen this used accidentally dozens of times and maybe once on purpose

* Removes shoe stealing shortcut

Co-authored-by: Mickyan <38563876+Mickyan@users.noreply.github.com>
2020-10-26 09:12:51 +01:00
SkyratBot
8c771e2f4b [MIRROR] Properly sanitizes the pixel scaling pref (#1470)
* Properly sanitizes the pixel scaling pref (#54592)

It was being rounded to 1, which breaks one of the options.
I've added a float sanitize proc that accepts a degree to round to, I've set it to 0.5 in this case.

* Properly sanitizes the pixel scaling pref

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2020-10-26 09:11:44 +01:00
SkyratBot
a9f86e5598 [MIRROR] Adds fingerless insulated gloves as a Assistant heirloom item. (#1468)
* Adds fingerless insulated gloves as a Assistant heirloom item. (#54446)

Well, it adds fingerless insulated gloves to the game, and it also makes them a Assistant heirloom item alongside the heirloom toolbox. The sprites and code were taken from Skyrat, with some modifications by me.

* Adds fingerless insulated gloves as a Assistant heirloom item.

Co-authored-by: sergeirocks100 <31294280+sergeirocks100@users.noreply.github.com>
2020-10-26 09:10:50 +01:00
SkyratBot
744cbc2e44 [MIRROR] Pacifists now taunt secbots when attempting attacks with harm or disarm intent. (#1467)
* Pacifists now taunt secbots when attempting attacks with harm or disarm intent. (#54570)

Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@ users.noreply.github.com>

* Pacifists now taunt secbots when attempting attacks with harm or disarm intent.

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@ users.noreply.github.com>
2020-10-26 09:09:32 +01:00
SkyratBot
91773c46da [MIRROR] Interview System / Soft Panic Bunker (#1458)
* Interview System / Soft Panic Bunker

* a

Co-authored-by: Bobbahbrown <bobbahbrown@gmail.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-10-26 08:32:37 +01:00
SkyratBot
d6c80791d7 [MIRROR] Increases the broken light spark cooldown 6 folds (#1464)
* Increases the broken light spark cooldown 6 folds (#54579)

Whenever you stop to do something, and there's a broken light around, you would notice it spark, and if you stay, it sparks over and over again, becoming less of a nice rare occurance to something more annoying. This was very apparent during a shift yesterday on Manuel, where the entire station had lights broken, but they kept sparking over and over again and it never quite felt like we're in darkness.

* Increases the broken light spark cooldown 6 folds

Co-authored-by: Azarak <azarak10@gmail.com>
2020-10-25 16:46:13 +01:00
SkyratBot
44f1877b18 [MIRROR] Finally, peas for the whole station. (#1462)
* Finally, peas for the whole station. (#54573)

This PR brings three new plants, and 6 new food recipes into being. This is a combined port of Citadel-Station-13/Citadel-Station-13#12211 and Citadel-Station-13/Citadel-Station-13#12510, along with the fixes made along the way.

Laugh Peas contains 7% Laughter.
World Peas contains 10% Pax and Happiness, but takes at least 21 cycles to bear a harvest, by having a maturation time of 20.
Salad of Eden contains 3 units of Earthsblood, 5 units of Omnizine, and 2 units of Happiness, but requires one of every ambrosia leaf, as well as a world pea.

Credits to TripleZeta for the base peas sprite, and Stewydeadmike for the Laugh, World, and food sprites. Without them, the peas would have remained an ideasguy sort of deal.

* Finally, peas for the whole station.

Co-authored-by: TheObserver-sys <58029438+TheObserver-sys@users.noreply.github.com>
2020-10-25 11:12:08 +01:00
SkyratBot
d169c1c5a4 [MIRROR] Increases large toner cartridge capacity, adds a supply pack containing them (#1461)
* Increases large toner cartridge capacity, adds a supply pack containing them (#54556)

This PR does two things:

    The capacity of large toner cartridges is increased from 15 to 25.
    It adds a supply pack containing large cartridges; so far the game only has a single large cartridge available on one map.

* Increases large toner cartridge capacity, adds a supply pack containing them

Co-authored-by: 81Denton <32391752+81Denton@users.noreply.github.com>
2020-10-25 11:11:39 +01:00
SkyratBot
dc7d9a81a1 [MIRROR] Fix Map JSON loading errors (#1460)
* Fix Map JSON loading errors (#54563)

Also fixes that one runtime everyone runs into when they first load in

* Fix Map JSON loading errors

Co-authored-by: Jordan Brown <Cyberboss@users.noreply.github.com>
2020-10-25 11:11:00 +01:00
SkyratBot
c7cb7adf56 [MIRROR] Adds a visible effect to best hugs (#1455)
* Adds a visible effect to best hugs (#54544)

* Adds a visible effect to best hugs

Co-authored-by: Mickyan <38563876+Mickyan@users.noreply.github.com>
2020-10-25 11:00:23 +01:00
SkyratBot
37788ea9d4 [MIRROR] gives heads eva access and lowpop teleporter access (#1454)
* gives heads eva access and lowpop teleporter access (#54560)

* gives heads eva access and lowpop teleporter access

Co-authored-by: Fikou <piotrbryla@onet.pl>
2020-10-25 10:58:57 +01:00
SkyratBot
1f70dd2ad6 [MIRROR] [READY]Removes Nitryl burn damage and adds Nitryl decomposition reaction (#1452)
* [READY]Removes Nitryl burn damage and adds Nitryl decomposition reaction  (#53821)

This PR removes the burn damage you accumulate when breathing nitryl and adds a reaction to breakdown nitryl into its components(excluding bz) when in contact with oxygen under 600k. This produces small amounts of heat.

Nitryl, as it stands, is barely made or used due to the constant damage you take from breathing it, which causes damage slowdown after less than a minute of use. By making nitryl unsafe or unable to breathe with oxygen present, users must turn to pluoxium while using it in tanks, or hyper-nobilium when filling a room with it. BZ is not refunded if you waste your nitryl.
You now burp while breathing nitryl instead of gasping because it no longer directly harms you.
Breathing nitryl will cause lung damage proportional to the amount you are breathing at a rate proportional to the amount you are breathing when it makes up more than 10% of your breath.

* [READY]Removes Nitryl burn damage and adds Nitryl decomposition reaction

Co-authored-by: Capsandi <38051413+Capsandi@users.noreply.github.com>
2020-10-25 09:56:49 +01:00
SkyratBot
ac6e816c18 [MIRROR] Adds vox announcements to individual logging (#1449)
* Adds vox announcements to individual logging (#54547)

Adds VOX announcement contents to the AI's individual say logs.

* Adds vox announcements to individual logging

Co-authored-by: tattlemothe <66640614+dragomagol@users.noreply.github.com>
2020-10-24 21:25:19 +02:00
SkyratBot
1b7c24752e [MIRROR] Merges species/var/list/default_features with species/var/list/mutant_bodyparts. (#1444)
* Merges species/var/list/default_features with species/var/list/mutant_bodyparts.

* a

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-10-24 10:49:00 +02:00
Azarak
c3051443b1 Update reset_held_keys.dm (#1443) 2020-10-24 01:07:21 +01:00
SkyratBot
0338812d8c [MIRROR] Incredibly minor grammar fix. (#1446)
* Incredibly minor grammar fix of a trailling ] on the Traitor Panel for blood brothers  (#54539)

* Incredibly minor grammar fix.

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2020-10-24 01:06:24 +01:00
SkyratBot
91e7df1903 [MIRROR] Makes changeling regenerate power description slightly more descriptive (#1447)
* Makes changeling regenerate power description slightly more descriptive (#54536)

* Makes changeling regenerate power description slightly more descriptive

Co-authored-by: Yenwodyah <yenwodyah@gmail.com>
2020-10-24 01:06:17 +01:00
SkyratBot
b3d0512b47 [MIRROR] Adds 👏 High 👏 Fives 👏 (#1445)
* Adds 👏 High 👏 Fives 👏 (#54516)

This PR lets you post up for high-fives with your buds so you can slap some skin and show off how well you vibe together. To initiate a high-five, simply stand next to another person with a slapper (the *slap emote one) in hand, and hit the offer item button (default G) to let the people adjacent to you know you're available. They'll get an alert that you're offering a high-five, and clicking it will follow through and award you both a small positive moodlet, or they can just walk away and leave you hanging, earning you a negative moodlet.

Is a high-five not enough to show the world how tight your crew is? Double the fun! If whoever initiates the high-five has a slapper in both hands, and the taker has two hands free, you'll go for the mythical high-ten for a louder slap and extra emphasis! Woo!

* Adds 👏 High 👏 Fives 👏

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
2020-10-24 01:05:55 +01:00
SkyratBot
ed7e7b9cb8 [MIRROR] [READY] Multilayer plumbing machinery (#1440)
* [READY] Multilayer plumbing machinery (#54081)

* multilayer machinery!

* adds layer mode to plungers for changing plumbing layers

* minor fixes

* Adds more feedback to plunger layer mode and places proper checks for layer changing

* [READY] Multilayer plumbing machinery

Co-authored-by: Time-Green <timkoster1@hotmail.com>
2020-10-23 12:50:50 +02:00
SkyratBot
dcb24a6137 [MIRROR] Vended items now go into hand (#1431)
* Vended items now go into hand

* Update _vending.dm

Co-authored-by: Gandalf <jzo123@hotmail.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-10-23 12:49:52 +02:00
SkyratBot
1536a524d4 [MIRROR] Arconomy: Civilian Bounty Redux and full replacement of cargo bounties. (#1429)
* Arconomy: Civilian Bounty Redux and full replacement of cargo bounties.

* a

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-10-23 12:49:18 +02:00
SkyratBot
e61f9aaf01 [MIRROR] fix fix chat (#1439)
* fix fix chat (#54517)

Makes fix chat more robust as well as giving a more visible method to fix it.

Stand in while I investigate methods to hopefully make this unneeded.

* fix fix chat

Co-authored-by: Rob Bailey <actioninja@gmail.com>
2020-10-23 09:52:21 +02:00
SkyratBot
ed99a59ae9 [MIRROR] Out of repo maps part 1: JSON Improvements (#1432)
* Out of repo maps part 1: JSON Improvements (#53663)

Replaces the map job changes code system with a JSON based one.
Added map versioning to the config JSON.
Formats map config JSONs.

* Out of repo maps part 1: JSON Improvements

Co-authored-by: Jordan Brown <Cyberboss@users.noreply.github.com>
2020-10-23 05:08:50 +01:00
SkyratBot
e74b5f6f30 [MIRROR] Snow legions spawn snow legions instead of regular legions (#1433)
* Snow legions spawn snow legions instead of regular legions (#54531)

* Snow legions spawn snow legions instead of regular legions

Co-authored-by: Yenwodyah <yenwodyah@gmail.com>
2020-10-23 05:07:38 +01:00
SkyratBot
a4b864b10e [MIRROR] Fixes shapeshift transformation runtime (#1427)
* Fixes shapeshift transformation runtime (#54484)

Code improvement PR that changed this to use lazylists forgot to then remove the .Remove() part after.

As a result, this will runtime either when mob_spell_list is null, or when mob_spell_list only contains src as LAZYREMOVE nulls the list for Remove() to runtime afterwards.

Fixes all transformations where the above was the case, very specifically Vampires changing to bats and back.

* Fixes shapeshift transformation runtime

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2020-10-22 23:02:31 +01:00
SkyratBot
cc028592bb [MIRROR] Fixes dynamic lighting not impacting is_softly_lit (#1426)
* Fixes dynamic lighting not impacting is_softly_lit  (#54518)

This fixes an issue with visible messages being hidden, despite being on lit looking turfs

* Fixes dynamic lighting not impacting is_softly_lit

Co-authored-by: Azarak <azarak10@gmail.com>
2020-10-22 23:02:07 +01:00
SkyratBot
e516c91911 [MIRROR] Fixes motorised wheelchairs not moving (#1422)
* Fixes motorised wheelchairs not moving (#54507)

* Fixes motorised wheelchairs not moving

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2020-10-22 04:41:45 +02:00
SkyratBot
c3de506747 [MIRROR] Introduction of sweet Italian Liqueur, Amaretto (#1421)
* Introduction of sweet Italian Liqueur, Amaretto  (#54466)

About The Pull Request
New Alcohol Amaretto and various cocktails

* Introduction of sweet Italian Liqueur, Amaretto

Co-authored-by: carshalash <carshalash@gmail.com>
2020-10-22 04:41:29 +02:00