* Fix Map JSON loading errors (#54563)
Also fixes that one runtime everyone runs into when they first load in
* Fix Map JSON loading errors
Co-authored-by: Jordan Brown <Cyberboss@users.noreply.github.com>
* changes your cursor to an eye when you are holding shift to indicate you will examine (#54083)
* changes your cursor to an eye when you are holding shift to indicate you will examine
Co-authored-by: Qustinnus <Floydje123@hotmail.com>
* Block movement now locks turning, migrate old save files to Ctrl (#53871)
The block movement key now correctly locks turning like it used to.
Old save files are now migrated to Ctrl if they didn't bind it to anything before. This correctly replicates the old behavior.
* Block movement now locks turning, migrate old save files to Ctrl
Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
About The Pull Request
Ports tgstation/TerraGov-Marine-Corps#2977, overrides click proc to return focus back to chat bar using winsets also ports tgstation/TerraGov-Marine-Corps#1904 which has two sets of defaults for hotkey and classic mode
fixes#47672fixes#47659
much credit to @Rohesie and the TGMC team for a bunch of these improvements
Why It's Good For The Game
lets the non-hotkey players walk and talk again
Changelog
cl
add: Custom keybinds will now check what style (classic / hotkey) you prefer when resetting if you use classic mode make sure to reset your keybinds to default!
add: multiple keybind support
tweak: non-hotkey mode keeps focus on chat
fix: pressing 4 as cyborg now properly cycles
fix: AI location hotkeys now work again
/cl
* fixes modifier hotkeys and adds alternative move intent toggle
* Fixes pulling keybind
* make the wrappers look more like the old popup windows
* it was the freaking save file
* bump up save file version
* reset keybindings to default
* custom keybindings
* Update _lists.dm
* Update robot.dm
* modify weights and clean up some vars
* Update say.dm
* Apply suggestions from code review
Co-Authored-By: Emmett Gaines <ninjanomnom@gmail.com>
* some review changes
* formatting
* include focus hack, remove me_wrapper, give default keybinds to new characters, misc fixes
* revert hack and more reviews
* remove another focus hack
this was causing issues with the keydown proc returning early
Several of the greps were missing the `-P` switch which caused them to
fail to match things. The EOL grep also wasn't working right so I
replaced it with the one I added to TGMC.
Sanity checks + flood checking.
Changes keys_held to a rolling buffer instead of a list of arbitrary size. This limits held keys to 15, I recommend not holding keys with your toes personally.
About The Pull Request
The thing other than ruining maps that I was working on
Refactors VV to use a more standard way of doing topic dropdown options rather than a huge if/else chain
Marking datums is now a right click option
Moves a few files around too/few procs
Why It's Good For The Game
Makes it easier to add more VV dropdown options in the future, and moving href list keys to defines make misspelling them harder.
Changelog
cl
add: Oh yeah also added a "return value of proccall" option for VV var editing.
refactor: View Variables has been refactored. It should now be easier to make VV dropdown options.
/cl
The check for incapacitated is normally done in the click proc since
that way it's checked on all of attack_hand, attackby, etc.. The
keybinding uses attack_hand instead of the click proc because it would
go through as a shift click and examine the item instead of grabbing
it if the click proc was used.
* Consolidates datum var location
* Move ui_screen to /datum/tgui
* Move focusers to datum.dm. Move fingerprintslast to /atom
* Remove focusers list, makes mobs check if their focus is QDELETED in Life()
* Consolidate use_tag and var_edited into datum_flags
* Revert garbage comment
* Thought I already removed this
* Remove the var_edited preservation
* Removes focus QDELETED handling