Commit Graph

56 Commits

Author SHA1 Message Date
SkyratBot
83d1d15472 [MIRROR] Fix surgery initiation runtime. (#821)
* Fix surgery initiation runtime. (#53697)

* Feex

* More feex

* Wingfeex feex

* Fix surgery initiation runtime.

Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
2020-09-16 12:40:21 +02:00
SkyratBot
676952afe0 [MIRROR] Dismemberment wound tweaks, zombies are easy to wound/dismember, tweaks to head vulnerability (#130)
* Dismemberment wound tweaks, zombies are easy to wound/dismember, tweaks to head vulnerability (#52534)

* adds wound armor to helmets + such, nerfs standard head resist

* dismember + wound species balance, retitle traits

* Dismemberment wound tweaks, zombies are easy to wound/dismember, tweaks to head vulnerability

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
2020-07-31 00:22:04 +02:00
Time-Green
528f5a6e5d Renames instabitaluri to syntflesh (#52523)
* Renames instabitulari to synthflesh

* Recommits Jared Foggles correction
2020-07-27 17:05:49 -04:00
Maurukas
a5aa02bad2 resolve conflicts with dissection removal 2020-07-11 09:51:14 -07:00
Maurukas
97afe271f8 unassuming 2020-07-10 16:21:27 -07:00
Maurukas
d5bd6777ab aheals, suggested logic cleanup 2020-07-10 16:21:27 -07:00
Maurukas
98a0f966fb Add Jared's suggestion
Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
2020-07-10 16:21:27 -07:00
Maurukas
b539bfce0b shift start burnt wings
Moths who enter NT employment with burnt wings may not take advantage of this surgery, receiving "Plain" wings.
2020-07-10 16:21:27 -07:00
Maurukas
17386990ce add wing reconstruction
Adds surgical reconstruction of moth wings.
2020-07-10 16:21:26 -07:00
Jared-Fogle
418bd80a6b Remove healing skill (#52005)
* Remove healing skill

* Remove dissection from tech web
2020-07-07 10:10:12 -04:00
nemvar
b87f65d95e Converts ALL typepaths to lowercase (#51642)
* Case of lower

* More changes

* Ruins the nice 420 diff, brainfart when doing the second batch of conversions

* More changes

* Next batch. I think

* Converts even more paths

* Restarts bots

* Capital Free Zone

* Come on travis, do something

* Renames areas

* Bots, please stop dying

* Updates CONTRIBUTING.md and updates a few paths I missed.

* APC recgarftzfvas
/obj/item/computer_hardware/recharger/apc to /obj/item/computer_hardware/recharger/apc_recharger
2020-06-17 20:47:57 -03:00
ATH1909
d0e39bbfe6 fixes the targeting of the cortex bioware surgeries (#50719)
* fixes the targeting of the cortex bioware surgeries

* Update code/modules/surgery/advanced/bioware/cortex_imprint.dm

Co-authored-by: XDTM <heliumt@yahoo.it>

Co-authored-by: AnturK <AnturK@users.noreply.github.com>
Co-authored-by: XDTM <heliumt@yahoo.it>
2020-05-02 22:38:41 +02:00
XDTM
a4c838b8b2 Fixes Cortex Folding Surgery (#50414)
* gps

* Fixes cortex folding

* manual revert

* other manual revert

Co-authored-by: spookydonut <github@spooksoftware.com>
2020-04-06 20:35:51 -04:00
XDTM
d8640110e4 [Ready]Adds more Bioware Surgeries (#49621)
* Adds more adv surgeries

* Update cortex_folding.dm

* Update cortex_imprint.dm

* fixes define

* fix double trauma gain

* Update code/modules/surgery/advanced/bioware/cortex_folding.dm

Co-Authored-By: Rohesie <rohesie@gmail.com>

* Update code/modules/surgery/advanced/bioware/cortex_folding.dm

Co-Authored-By: Rohesie <rohesie@gmail.com>

* Update code/modules/surgery/advanced/bioware/cortex_folding.dm

Co-Authored-By: Rohesie <rohesie@gmail.com>

* Only minor trauma immunity

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-04-01 09:38:59 -04:00
spookydonut
880280ed48 Revival surgery is no longer an advanced surgery (#49489)
* Update revival.dm

* Update medical_designs.dm

* Update all_nodes.dm

* Moves the surgery out of advanced folder

* dme

Co-authored-by: spookydonut <github@spooksoftware.com>
2020-03-05 20:36:21 +08:00
nightred
15452cac44 [READY] Two Handed Component (#49422)
About The Pull Request

For an item to be two handed just add this handy component.

All existing two handed items have been converted to use this component.
Why It's Good For The Game

It has components and signals, and now you can make items two handed so simply.

/obj/item/shockpaddles/ComponentInitialize()
	. = ..()
	AddComponent(/datum/component/two_handed)
2020-03-04 11:26:01 +13:00
moo
bb3d562d01 Cobbduceus: Surgery Skill XP/Step Buffs (#49196)
* 💉

* 🐣

* excels help

* waaa_fb

* fixed lobotomy skill

* waaa_fb2
2020-02-14 19:17:27 +01:00
moo
4022d0c427 Bumps up Surgery XP gains, Fixes Surgery XP Gains, Fixes Surgery Failure Bug (#48231)
* works on my machine

* saving is a sin 1% of the time!

* works... on... my... machine...?

* i can't test this but it worked on my machine too

Co-Authored-By: Bobbahbrown <bobbahbrown@gmail.com>

* more testing /w TW

* caps XP gain (per iteration) for TW

* no skinnies

Co-authored-by: Bobbahbrown <bobbahbrown@gmail.com>
2020-01-02 23:48:15 +01:00
ShizCalev
8efa6479ce Adds cell deletion handling for stunbatons (#48108) 2019-12-06 12:20:24 +01:00
moo
964b3d65d5 Cobbduceus: Healing lvl? (Medical Skill) (#47538)
* b

* helps to commit huh

* math is hard

* parenthesis are even harder

* Update code/datums/skills/_skill.dm

Co-Authored-By: Bobbahbrown <bobbahbrown@gmail.com>

* removes efficiency... or efficacy 😏

* baby sha... i mean files
2019-11-21 04:49:24 +00:00
spookydonut
2591ce17a6 Travis EOF newline detection v3 (#47539)
* scream

* aaa

* aaa

* new one
2019-11-04 19:16:50 -08:00
81Denton
6b1161ecd9 Cleans up revive related procs (#47025)
* Cleans up revive related procs

* h

* fuck

* Fixes proc arguments

* Further fixes

* Unfucks line endings
2019-10-22 15:16:13 -07:00
kingofkosmos
280d416d4f Adds missing spans, missing periods and missing span endings. Also changes spans to suit the situation better. 2019-10-12 19:34:11 +03:00
Fikou
e450be44dc surgery tool refactor (#46856)
* awooooooooooooooooo

* a

* aw shet

* woops!!

* a

* wow heck you
2019-10-09 12:25:42 -04:00
nemvar
dc783795db Renames is_hot and is_sharp to get_temperature and get_sharpness (#46680) 2019-09-23 14:02:59 -07:00
Rob Bailey
2029163d33 playsound vary boolean define conversion (#46254)
About The Pull Request

Converts every single usage of playsound's vary parameter to use the boolean define instead of 1 or 0. I'm tired of people copypasting the incorrect usage.
Also changes a couple of places where a list was picked from instead of using get_sfx internal calls

This was done via regex:
(playsound\(.+,.+,.+, ?)1( ?\)| ?,.+\)) to match 1
(playsound\(.+,.+,.+, ?)0( ?\)| ?,.+\)) to match 0
full sed commands:
/(playsound\(.+,.+,.+, ?)1( ?\)| ?,.+\))/\1TRUE\2/ 1 to TRUE
/(playsound\(.+,.+,.+, ?)0( ?\)| ?,.+\))/\1FALSE\2/ 0 to FALSE

I'm not very good with regex and these could probably be optimized, but they worked.
Why It's Good For The Game

Code usability
2019-08-30 18:45:20 +12:00
kingofkosmos
df1fecc58c Adds notice-span to visible_messages with no spans (#46044)
About The Pull Request

Adds 'notice' span class to all visible_messages which had no span class, making all those black messages blue.
Why It's Good For The Game

This should help differentiate action-messages from talking-messages in the chat. More actions will be blue, thus black talking-messages should pop out more.
2019-08-26 20:50:00 +12:00
Dennok
73b61a7277 repeatable brain shock (#45901) 2019-08-17 02:16:03 -07:00
YPOQ
4f48850fce Fixes muscled veins surgery (#45642) 2019-08-05 01:58:36 -07:00
RandolfTheMeh
48fbc073e5 [TMC] Defib Rework, Organ Damage Effects (#45104)
* Brain damage works on organ damage procs, some defib reworks

* Heart and Lung damaging effects and failure, liver damage and failure moved to its organ again

* Cleans up reused global

* Organ damage procs on living and living/carbon

* Changes brain damage procs again

* SR heals all organs on revive, no decay for cybernetic implants, stomach damage and fail effects.

* Damage and failure effects for the appendix, ears, and some touchups on the stomach

* Committing changes so I don't lose them

* Organs now cease decaying in the proper containers

* Organ Fridges

* Reverts map changes

* Adds coronary bypass, lobectomy, trying to deal with organ_stat runtime

* Actually fixes merge conflict

* Smartfridge tweaks

* Think I figured out map merger

* Evidently not

* Still runtiming with glass shards even after I remove the map changes?

* Fixes runtime error with brain_item

* Runtime fix on living/carbon/life

* Cleaning up old PR code

* Brain damage fix, moves defines to actually be in _DEFINES, under DNA since that's where organ slots were

* Wrong math operation used

* Brains in MMIs no longer decay

* Removes redundant variable, and defibs no longer work on heart attacks caused by failing hearts

* Removes misleading comment

* init freezes organs in case organ crates are added, morgue corpses are frozen, removes adjustLiverLoss

* Removes random spaces, scanners check brain damage severity now

* Swaps numbers for defines, fixes brain surgery, rebalances coronary bypass bleed since that was insane last I tested it

* List change

* Runs off of an index instead of using cut

* Brains can be put into organ fridges

* Fixes minor type, hotfix for cloning problem

* Removes pointless check

* Demon hearts no longer decay

* Nightmare hearts no longer decay

* Removes istype() check on process, sets can_decompose instead

* Condenses organ damage report

* Removes organ failure messages

* Less organ damage spam, implements organ threshold messages instead

* Brain damage messages go to owner, not source

* Self-examine shows damaged organs

* Minor code cleanup, adds autodoc comments to the new procs

* Inverts standard organ vars to prevent random organs decaying, adds a few more autodoc comments.

* Merged the booleans into a set of flags

* Healthy living improves organ healing rates

* dunno why this didn't update

* my actions have consequences

* Sets ORGAN_SYNTHETIC for overlooked robotics organs

* Doubles heart decay time

* 3 minute heart decay

* Lobectomy/Coronary_Bypass heal more

* removes hivemind spells from the changes
2019-07-29 02:18:22 -07:00
terranaut1
1b5329a10a Dissection/Revival Surgery Tweak (#44819) 2019-06-29 01:48:46 +02:00
XDTM
5c41cc6f52 Muscled Veins experimental surgery (#44481)
* A

* Update all_nodes.dm

* Update all_nodes.dm
2019-06-18 19:37:29 -04:00
XDTM
3f28227f6c Makes surgery more stealthy (#44483)
About The Pull Request

Part of #44440

Surgery now gives detailed description to the surgeon and anyone within one tile of distance, and more vague or ambiguous descriptions to the patient and anyone further away. This can lead to a surgeon being able to perform a brainwashing in place of a brain surgery with nobody being the wiser, or implanting a different organ than the one agreed on, and so on.
Changelog

cl
add: Surgery steps are now shown in detail only to the surgeon and anyone standing adjacent to them; the patient and people watching from further away get a more vague/ambiguous description.
/cl
2019-06-18 11:44:58 +12:00
moo
97feccb06d Reconstruction of Reconstruction Surgery (#44088)
* beep

* fixes my mental lapse of trying to logic

* im not sure what sybtypes is

* Automation/Lowered Adv Surgery Node

* Update medical_designs.dm

* old var not needed

* Update code/modules/research/designs/medical_designs.dm
2019-06-06 22:01:16 +12:00
skoglol
8f0685df94 Fix some minor surgery text inconsistensies (#44198)
Currently we have all the basic surgeries listed without capital
letter, and all the researched ones with. This bring them all in line.
Also changed the name of a step in revival surgery to make it more
intuitive.
2019-06-01 15:16:12 -07:00
vuonojenmustaturska
6a106bc877 Remove reagent ids and use typepaths where applicable (#44166)
cl Naksu
code: reagent IDs have been removed in favor using reagent typepaths where applicable
fix: mechas, borg hyposprays etc no longer display internal reagent ids to the player
/cl
2019-05-31 21:57:26 +12:00
vuonojenmustaturska
fb45b7a017 Turns trait accessors into defines, fixes some bugs (#43820)
It's free performance.
2019-05-06 19:44:05 -04:00
skoglol
2f1d9f9152 Shocks propagate to people you are pulling and pulled by. (#43712)
* Shocks propagate to pulled humans.

* shocks pulledby as well, prevents defib loop and extra shocks.

* This is better.

* whitespace

* more whitespace

* Now only casts to human.

* More fixes
2019-05-06 10:46:28 -04:00
XDTM
c05b0eaef9 Turns TRAIT_NOCLONE into TRAIT_BADDNA for consistency (#41819)
cl XDTM
balance: DNA-damaging methods (changeling draining, mainly) no longer prevent alternative revival methods, but can no longer be circumvented by upgrading DNA scanners.
balance: Any source of husking now prevents cloning on unupgraded cloning scanners, instead of only husking caused by changelings.
balance: Husking now fully prevents revival from several non-cloning methods, including defibrillation, surgery, and strange reagent.
/cl

Why? Consistency! Also, the removal of prescanning/autocloning really simplifies this.

Changeling draining effectively prevents cloning until you transfer the brain to an intact body.
2018-12-17 13:05:02 +13:00
XDTM
b376c7d039 Adds the Ligament Hook and Ligament Reinforcement bioware surgeries (#41842)
* Adds the Ligament Hook and Ligament Reinforcement bioware surgeries

* techweb

* missing define
2018-12-10 00:50:12 +11:00
AnturK
199339d994 Surgery cleanup (#40788)
* Surgery cleanup

* Proper mobtype
2018-10-12 04:42:48 -04:00
Jordan Brown
040720d9b3 Merge pull request #40052 from FrostyFridge/reconstruction
Buffs reconstruction surgery
2018-09-17 09:35:43 -04:00
XDTM
e9c2df340a Adds the experimental dissection surgery, a way for medbay to contribute to research (#40158)
* Adds the experimental dissection surgery, a way for medbay to contribute to research

* fix

* different point value for different subjects

* broken defines
2018-09-13 22:28:42 -04:00
FrostyFridge
3038d8e5f6 Increased healing from 10/10 to 30/30 2018-09-05 13:22:43 -07:00
FrostyFridge
81476bafd8 Shortens reconstruction surgery 2018-09-01 23:59:40 -07:00
XDTM
d9e691f393 [Ready] [Reviewed] Nanites 2 (#37922)
* Adds programmable nanites to robotics

* Oh yeah i might want to actually PR the files

* nanite injectors, nanite printer, nanite analyzer

* We're back

* remove some reagent stuff

* more removal

* those too

* cool icons!

* might pass travis now

* lotsa code

* tgui fixes/misc fixes

* WE'RE FUNCTIONAL BOYS

* some ui stuff

* Misc fixes, cloud update, access nanites

* activation check

* stuff

* preparing for new chamber sprite

* Physical backups, sensor nanite programs

* techweb sensor nanites

* fix

* include

* fix again

* revert

* blinding nanites

* minor change

* minor tweaks

* makes minor shocks interfere with nanites

* fix

* split trigger file into the others, for consistency

* cleanup, added mindshield nanites to techwebs

* include n all

* how'd that even happen

* Fixed HUD, readded missing remote icon, added nanite scanner, health analyzers can now detect nanites, added stealth program

* cost tweaks

* better term

* new icon! by MrDoomBringer

* icons/tweaks

* tgui build

* boards

* fix

* fixes implants not updating mindshield status

* move implant hud to living

* new remote sprite

* scanner sprite

* biotype checks

* some nerfs

* new open chamber sprite

* Fixes mindshield implants not updating the HUD, fixes uninstalling always removing the first program, adds 25% and 75% health sensors

* correction

* nerfs antistun nanites

* fixes scanners and minor tweaks

* fixes revs with mindshield

* oh yeah haha

* Fixes wonky techweb

* Moves pyro program to weapon node

* Adds defib program and some investigate logging

* mistype

* fix

* fix2

* save your files before committing

* emps can desync from cloud

* pretty outdated

* Cloud backups are now tied to the cloud consoles; you can no longer build a new console to access existing backups.

* UI fix

* more fix

* okay fix for real

* tested and working

* Extra Settings rework, sensor nanites vastly better

* non-unique glitches

* Public chamber, extra settings rework, new sensors, speech program

* Mute and mind control nanites

* mind control into hazard

* better description

* fixes

* fixes relay nanites

* fixes TK access

* mind control costs less

* UI update

* removed pointless code bit

* tgui build

* compiles

* dammit

* paralysis keeps victim upright

* Adds sounds to consoles

* some feedback for some subtle effects

* new chem lore

* Viral nanite customization

* fix

* tgui build

* Added mitosis nanites

* removes glitched nanites from techwebs

* Added flesh eating nanites, poison nanites, hallucination nanites

* ,

* #traviscoding

* Adds memory leak, renames nanite roam node to nanite smart

* Voice sensor + some techweb desc tweaks

* hallucination and Hear() fix

* changes signal registering to the new method

* 75% done, i think

* should be all

* more fix

* more changes

* okay should be fine now

* ninja

* inheritance

* i don't care about originality!

* line endings

* line endings 2

* maybe

* fixes program installation

* new review

* line endings?

* line endings??

* line endings???

* wait do i even use this

* fixes public nanite chamber cloud id

* maint overlay for chambers

* args doesn't work well here

* antiabuse checks

* compile tho

* fixes locked remotes

* disk renaming

* skull echo nanites

* self scan program

* Condenses a lot of sensors into a few generic but customizable versions

* fixes machinery runtimes. Hacky, but a proper fix would likely require a refactor of machinery typing.

* forgot to save

* empty

* metastation nanite lab

* Removes duplicate APC

* fix for nanite chamber

* Raise max programs

* UI Tweaks, aggr. replication rebalance, minor fixes

* let's not do that again

* Fixes nanites meta merge conflict

* Merge conflict v2

* fuck this HDD is slow

* What the fuck did you just fucking say about me, you little leaf? I'll have you know I graduated top of my class in the Lawyer School, and I've been involved in numerous secret DMCA raids. I am trained in law violations warfare and you are nothing to me but just another target. I will wipe you the fuck out with precision the likes of which has never been seen before on BYOND, mark my fucking words. You think you can get away with changing the code? Think again, fucker. As we speak I am contacting my secret network of attorneys in the Fox and your IP is being traced right now so you better prepare for an outstanding warrant, maggot. The storm that wipes out the pathetic little thing you call your leaked code. You're fucking done, kid. I can file for an injunction anywhere, anytime, and I can take legal actions in over seven hundred ways, and that's just with my bare hands. Not only am I extensively trained in unarmed combat, but I have access to the entire arsenal of the Florida Statute and I will use it to its full extent to wipe your miserable ass off the face of Canada, you little shit. If only you could have known what unholy retribution your little "clever" action was about to bring down upon you, maybe you would have held your fucking tongue. But you couldn't, you didn't, and now you're paying the price, you goddamn idiot. I will send you to spend time in a Florida State Penitentiary if you ever decide to travel from Canada to the U.S. You're fucking done, kiddo.

* Adds virus symptoms that interact with nanites

* Fixes spreading nanites being more infective the more protection the victims have

* Review plus public chamber tweak

* . = ..()

* ball

* cloud

* . = ..()

* always press save all before committing

* missed a couple
2018-08-20 14:46:04 +03:00
XDTM
b9445db807 Advanced surgeries are directly downloaded from the computers instead of using disks (#39451)
Removes needless back-and-forth with surgery disks, making advanced surgery a
bit less annoying to set up. Disks still work to install surgeries locally,
although the only disk currently obtainable is the traitor brainwashing disk.
2018-08-11 16:06:28 -07:00
ShizCalev
c41d6ac965 Standardizes and cleans up some admin messages & logging (#38128)
* Improved logging

* Fixes & emitter logging

* ded
2018-05-30 21:57:06 -07:00
Dax Dupont
02c0581b96 [s] Fixes bioware surgery exploit (#37860)
* Fixes bioware surgery

* my ass must blast
2018-05-16 22:34:08 +03:00
Ian Turk
fbe5f4a062 Replaced body zone magic strings with defines 2018-03-19 15:44:51 -05:00