* fix buckling to a vehicle not setting your initial sprite position correctly (#59999)
* fix buckling to a vehicle not setting your initial sprite position correctly
Co-authored-by: Bobbahbrown <bobbahbrown@gmail.com>
Adds set_density()
Fixes one instance of a duplicate density assignment on an object.
Comments two hacky usages of density which will have to forgo using the setter for now.
Lets us append code to the event of density changing.
Pretty sure this is leading up to some multitile object thing -Lemon
Co-authored-by: Rohesie <rohesie@gmail.com>
* use SIGNAL_HANDLER REEEEEE (#59242)
makes as many procs as i can find use the SIGNAL_HANDLER define which i assumed they all already did
* USE SIGNAL_HANDLER REEEEEE
Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
* makes movement reset tolerance less harsh on jousting component, adds keycheck to mob riding (#56497)
the current tolerance on jousting is 2 deciseconds not enough to do fun stuff with any of the mobs you can ride on station like cows or goliaths, this is now 3
mob riding never had a keycheck so u could ride goliaths without a lasso and stuff like that
* makes movement reset tolerance less harsh on jousting component, adds keycheck to mob riding
Co-authored-by: Fikou <piotrbryla@onet.pl>
* Fixes clown cars + Fixes mechs not being able to open doors (#55748)
* honk honk
* realized the speedbike and wagon are not sealed
* Fixes clown cars + Fixes mechs not being able to open doors
Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>