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[MIRROR] Fixes two visible messages with incorrect args (#3048)
* Fixes two visible messages with incorrect args (#56596) * Fixes two visible messages with incorrect args Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
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@@ -196,7 +196,7 @@
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rider.Paralyze(1 SECONDS)
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rider.Knockdown(4 SECONDS)
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human_parent.visible_message("<span class='danger'>[rider] topples off of [human_parent] as they both fall to the ground!</span>", \
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"<span class='warning'>You fall to the ground, bringing [rider] with you!</span>", COMBAT_MESSAGE_RANGE ,ignored_mobs=rider)
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"<span class='warning'>You fall to the ground, bringing [rider] with you!</span>", "<span class='hear'>You hear two consecutive thuds.</span>", COMBAT_MESSAGE_RANGE, ignored_mobs=rider)
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to_chat(rider, "<span class='danger'>[human_parent] falls to the ground, bringing you with [human_parent.p_them()]!</span>")
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/datum/component/riding/creature/human/handle_vehicle_layer(dir)
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@@ -297,7 +297,7 @@
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victim.visible_message("<span class='danger'>[user] finishes resetting [victim.p_their()] [limb.name]!</span>", "<span class='userdanger'>You reset your [limb.name]!</span>")
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else
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limb.receive_damage(brute=10, wound_bonus=CANT_WOUND)
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user.visible_message("<span class='danger'>[user] finishes resetting [victim]'s [limb.name]!</span>", "<span class='nicegreen'>You finish resetting [victim]'s [limb.name]!</span>", victim)
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user.visible_message("<span class='danger'>[user] finishes resetting [victim]'s [limb.name]!</span>", "<span class='nicegreen'>You finish resetting [victim]'s [limb.name]!</span>", ignored_mobs=victim)
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to_chat(victim, "<span class='userdanger'>[user] resets your [limb.name]!</span>")
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victim.emote("scream")
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