Commit Graph

30362 Commits

Author SHA1 Message Date
Timberpoes
7d95ce2aaa Fix shuttle timer not displaying leading 0 (#49366)
The shuttle timer on the status displays doesn't display leading 0s in 
the seconds counter for numbers less than 10.
2020-02-16 14:28:02 -08:00
itseasytosee
77e8fbcd32 Fix remaining wand of nothing locations (#49254)
Finishes #49240 which wasn't quite done.
2020-02-16 11:46:57 -08:00
LemonInTheDark
0112585de8 Fixes SM hell, makes some changes to how gas is handled in the SM (#49081)
* Fixes comp, makes admeme happy

* Makes spindown instant

* Comments
2020-02-16 11:25:41 +01:00
AnturK
e3fca45a78 Fix a few small runtimes (#49352)
Nothing special here, mostly sanity.
Defib hud is awful, needs rewrite.
2020-02-16 00:40:11 -08:00
ArcaneMusic
382b91dc64 Adds a new Space Ruin, the Hell Factory. (#49186)
* The hell factory is born. Initial Commit.

* Alright just makes sure to re-add the dmi files, so at least SOMEWHERE they exist

* I somehow lost my pressure plate fix and didn't actually fix the conflict.

* No, really, how did I break this so badly. Jesus christ.

* Quick anti-cheese measures.

* Made the map a bit more comfortable, APCs/ Keycard

* mapmerge hook :(
2020-02-15 23:44:14 -08:00
nightred
9e46901b02 Lighting night mode togglable when locked (#49359)
* night mode toggle when locked

* razel frazel tgui building
2020-02-16 17:14:57 +13:00
Buggy123
800457ffc8 Random mineral spawns change less turfs. (#49205)
As-is, random mineral spawning changes the turf to the subtype with that mineral, which results in a lot of turf changes I guess. Now it just changes the mineralType of the turf. Unless it's gibtonite or a cave spawner, because the alternatives are worse and those aren't all that common anyway.

🆑
tweak: Random mineral turfs no longer cause large amounts of turf changes on initialization.
/🆑
2020-02-15 13:34:15 +13:00
nightred
395bebcdcc [READY] Space Suits use cells and warm the wearer (#49028)
About The Pull Request

This makes space suits use a cell and warm the wearer, This was handled by the handle_environment proc in the past with an override to make the suits work. This corrects this issue, and removes the override.

All space suits will have a cell installed at round start, this cell will last 15 min on average usage.

The cell cover can be toggled by alt+clicking (press the button), or using a crowbar (just pry it open) on the suit.
With the cover open you can remove the cell by using the suit in hand, or ctrl+clicking the suit.
As well with the cover open you can use a screwdriver to set the thermal regulator's temperature. The normal range is 20 c to 45 c, do not use an emag on the suit to increase the temperature range.

Examining the suit will report the temperature setting and the cells charge, if the cover is open you will also be able to see the type of cell that is in the suit.

Suit storage units will now charge the cells in suits, they will also require power to operate properly now.

Why It's Good For The Game

    Space suits should be managing the wearers temp in space not using some override.
    Lizards now have a portable heater in the form of any space suit.
    Now that suits need a cell it is not as easy to spend all session in a space suit.
    New interactions with hardsuits and emp's give nice combat buff to an underused item.
    Nuke ops can raid xeno for some nice yellow cells, or science for a big old bluespace cell.
2020-02-15 11:32:54 +13:00
moo
bb3d562d01 Cobbduceus: Surgery Skill XP/Step Buffs (#49196)
* 💉

* 🐣

* excels help

* waaa_fb

* fixed lobotomy skill

* waaa_fb2
2020-02-14 19:17:27 +01:00
Krysonism
eb8b752e58 [READY]Da mafia update. Mob nicknames, new fedoras, suits! (#49029)
* base

* adjust suits

* Beige suit + fedora

* madonna

* fixes bug

* virgin mary

* Improvements

* Linter

* Removes duplicate sprite

* readds my fedora sprites.

* Gets woke(no sleep)

* linter

* readds my missing hats

* Call your parents

* resolves conflict yet again.

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
2020-02-14 13:10:17 -05:00
MrPerson
75133d1bc7 Fixes an SQDL2 runtime error (#49327)
If you tried to call SQDL with " at the end, it would throw eg WHERE var="something"
2020-02-14 18:38:08 +01:00
spookydonut
ec6b6df101 Merge pull request #49322 from XDTM/PermaDeath
Fixes nanite deactivation timer
2020-02-14 15:03:27 +08:00
spookydonut
1a68654a90 Merge pull request #49295 from kriskog/grammars
Fixes synthflesh unhusking message
2020-02-14 12:45:16 +08:00
Rob Bailey
e2e6a96d65 TGUI-NEXT: THE FINAL RECKONING (#49326)
* fuck it we're done

initial refactoring

wip

fasdf

ai restorer and file manager

fuck it we're done

* small fixes

* rebuild
2020-02-13 23:29:13 -05:00
Fikou
730dc2d261 makes the nuke op leader getting the war declaration a config (#49279)
* the war declarator is now a config

* makes war ops a config

* makes war ops a config

* update 1

Co-Authored-By: Jordan Brown <Cyberboss@users.noreply.github.com>

* update 2

Co-Authored-By: Jordan Brown <Cyberboss@users.noreply.github.com>

* update 3

* ehh??

* grognak

* yes this works

* yeah ok togopal

* fuck

* heck

Co-authored-by: Jordan Brown <Cyberboss@users.noreply.github.com>
2020-02-13 21:08:26 -05:00
Tlaltecuhtli
89ffb407b6 Grammar fix in valentine code (#49341) 2020-02-13 16:37:18 -05:00
Mickyan
0b3e1b524a Functional headphones (#48908)
* headphones

* adds element for mob icon updates

* corrects some "user" errors, literally

* now using signals

* removes extra space
2020-02-13 16:38:15 +01:00
cacogen
07eea73ae0 Soil is no longer called hydroponics tray when something is planted (#49304)
* Soil is no longer called hydroponics tray when something is planted

- Simplifies tray renaming and reduces the copypasted code by making it a proc
- Removes description changes, couldn't make them work grammatically with the plant name and they don't make sense on their own
- Makes soil PLURAL gender so it's referred to as some soil instead of a soil
- Removes unnecessary setting of a seed's productdesc when planting, it already gets that when customising it with a pen and that's the only time it's relevant
- Updates the tray name when weeds are mutated, which didn't used to happen

* uses a define instead of a proc
2020-02-13 10:39:52 +01:00
Arkatos1
d76ea2febb Geneticist preferences color fix (#49308) 2020-02-13 10:35:37 +01:00
Capsandi
799969aa51 Death Nettle Grammar Fix (#49312)
* Fixes Death nettle grammar

2 lines, the start of my awesome coder career

* Oh god i fucked it up why god why
2020-02-13 10:35:03 +01:00
EOBGames
ccd7a41cd2 that should fix it (#49310) 2020-02-13 10:31:31 +01:00
Ryll Ryll
fde42c3384 Adds the ol' banana in the tailpipe (#49200)
* you've been hanging out with him too much

* actually works now

* cleaner

* CLEANER
2020-02-13 10:02:50 +01:00
necromanceranne
77608a9f46 Adjusts Dark Gygax Equipment and stats, gives nukies a mech support bag. (#49131)
* Buffs the gygax, give some more support items for mechs in general since there isn't a need for a dedicated ammo bag for the gygax

* Wrong cell

* Fixed some stuff.

* I fucked up the wrench inhand good and proper yikes I am a dumb cat

* gave some inhands for the inducers

* Hopefully this adds the overlays for the wrench.

* Someone helped me make a much better wrench sprite after several failed attempts on my part due two tones being hard to make definable shapes with!
2020-02-13 09:58:35 +01:00
Arkatos1
5de97518b8 tgui-next: Infrared emitter & Proximity Sensor (#49076)
* InfraredEmitter UI

* Proximity Sensor UI

* Scanning code improvement

* Clamp
2020-02-13 09:39:46 +01:00
Arkatos1
fbffe3c925 Living mob HUD cleanup (#49193)
* Living health HUD cleanup

* Elite icon cleanup
2020-02-13 01:14:39 +01:00
Tlaltecuhtli
7cbcd2ff3c adds medipen refiller machine (#49172)
* 1

* Update machine_designs.dm

* 2

* clean up

* more clean up

*  🍆🍆🍆🍆🍆🍆🍆🍆🍆🍆🍆🍆🍆🍆

* Update code/game/machinery/medipen_refiller.dm

Co-authored-by: moo <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>
2020-02-12 18:48:19 -05:00
itseasytosee
ab889deb14 Hermert (#49289) 2020-02-12 15:13:15 -05:00
XDTM
837767d883 Fixes nanite deactivation timer 2020-02-12 21:03:55 +01:00
ike709
3c0902ac98 Fixes multi-z photography (#49287)
* Fixes multi-z photography

* Update code/modules/photography/camera/camera.dm

Co-Authored-By: Jordan Brown <Cyberboss@users.noreply.github.com>

* Removes unnecessary var

* Close those parentheses

Co-authored-by: Jordan Brown <Cyberboss@users.noreply.github.com>
2020-02-12 09:31:16 -05:00
cacogen
dd7b061488 Unanchored solar assemblies go off-centre to indicate they need securing. Anchored ones centre themselves (#49303)
* Random pixel offset for unanchored solar assemblies

Set to 0 when anchored

* better var names
2020-02-12 09:29:46 -05:00
MMMiracles
3a3e4db192 MultiZ Deck Relay Tweaks (#49053)
* relays now properly update powernet when being disconnected/destroyed, doesn't use processing anymore

* parents

* no break thx
2020-02-12 13:08:18 +01:00
Dingo-Dongler
6ea23349c1 Add citation functionality to the SecHud (#49017)
* PUT THE CAN IN THE TRASH

* max fine now a config opiton

* more proper hud check

* mention maxfine at citation, moving return correctly?
2020-02-11 20:25:35 -05:00
Qustinnus
d646e37bae Bepis design: Table with wheels part 2: electric boogaloo (#49010)
* WHEELS

* design

* epic

* rolling table fixes

* test

* dumb

* 1`

* fix
2020-02-11 20:15:05 -05:00
nightred
5d361d9665 [READY] Warm hugs for everyone (#48920)
* Warm hugs for everyone

* To hot to hug time to cool down

* Warm hug mood, and notice on hot hugs

* fixed mood, added insulation proc

* Balance heat exchange, notify when freezing also

* tenses again

* words, and proc clean up

* Common interfaces

* fixed monkey override

* lets not have another hard suit situation

* really wide lines

* need to invert that number
2020-02-11 20:03:56 -05:00
Jordan Brown
10563d09ec Merge pull request #49272 from Buggy123/patch-110
Nuke Ops reinforcements now work on-station
2020-02-11 13:35:44 -05:00
skoglol
7abce6bfbe Multiline initial adminhelp (#49276)
* Multiline ahelps

* utf-8 compliant
2020-02-11 13:35:01 -05:00
Jordan Brown
d930e8f013 Merge pull request #49284 from tgstation/censored
Moves duplicate CID/IP logging to log_admin_private()
2020-02-11 13:32:25 -05:00
Jordan Brown
3b943b733f Merge pull request #49281 from Dennok/patch-4
Monkey attack fix.
2020-02-11 13:29:55 -05:00
skoglol
5ecd4c0974 Fixes synthflesh unhusking message 2020-02-11 03:28:48 +01:00
Denton
c39fecf80f Moves duplicate CID/IP logging to log_admin_private() 2020-02-10 20:46:01 +01:00
itseasytosee
870a6e5bbd [READY] Omega soap (#49265)
* Omega soap

* Update code/game/objects/items/clown_items.dm

Co-Authored-By: swindly <swindly_tg13@aol.com>

Co-authored-by: swindly <swindly_tg13@aol.com>
2020-02-10 20:03:29 +01:00
itseasytosee
1b9e220fc4 Rasalgethi (#49256) 2020-02-10 20:00:57 +01:00
Fikou
ae39ad9c00 fixes xeno numbers being 0 + royal xenos also get numbers (#49262)
* fixes beno numbers

* royals now get numbers too

* fixes beno numbers
2020-02-10 19:59:22 +01:00
Dennok
4531791892 Monkey attack fix
Now monkeys use weapons in some advanced way.
2020-02-10 19:19:30 +02:00
AnturK
e40e22da6b Another runtime fixes batch. (#49209)
* Slime gland runtime fix.

* Logout ahelp logging runtime.

* Crafting non-items runtime.

* Turret building runtime.

* spacevine runtime.

* forcesay runtime fix.

* One less var
2020-02-10 10:50:36 -05:00
Buggy123
39ccfdbbad Nuke Ops reinforcements now work on-station 2020-02-09 18:26:00 -05:00
Tlaltecuhtli
43f37969aa Fix plumbing constructor chemical grinders (#49037)
* 1

* Update grinder_chemical.dm

* reset travis

* Update grinder_chemical.dm

* it works anyway
2020-02-08 15:25:50 -05:00
itseasytosee
dcd816991c Plasmeme (#49229) 2020-02-08 15:18:46 -05:00
nightred
3dd1924d45 Fixes for plastic bottle splashing (#49109)
* fixes for plastic bottle splashing

* order was off
2020-02-08 15:11:56 -05:00
Jordan Brown
d69cb0e34d Merge pull request #49188 from JJRcop/defib_nanites_check
Defib and Nanite Defib use the same can_defib proc
2020-02-08 15:09:39 -05:00