Commit Graph

4757 Commits

Author SHA1 Message Date
ATH1909
95bda19938 Fixes the stealth 2+ threshold effect of regen coma (#45884)
* Update heal.dm

* Update heal.dm

* Update heal.dm

* Update code/datums/diseases/advance/symptoms/heal.dm

Co-Authored-By: moo <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>
2019-08-14 11:11:30 -04:00
Dennok
4e6d8c073a Silo link RCD upgrade (#45607)
* Update all_nodes.dm

* Update RCD.dm

* Update RCD.dm

* Update construction.dm

* Update tool_designs.dm

* Update RCD.dm

* Update RCD.dm

* Update RCD.dm

* fix mat container

* up

* add radial silo link button

remove silo link verb
2019-08-13 16:59:03 -04:00
py01
2d00abba6d Improvised shotgun shell recipe simplification (#45792)
* improv shotgun shell recipe change

* improv shell craft time

* Update recipes.dm

* Update recipes.dm

* Update recipes.dm
2019-08-12 20:17:15 -07:00
tralezab
b5de31638d You can no longer name some things after words in the ic filter (#45696)
* quick sanity fix

* more things i found

* better list used, updated comment
2019-08-11 18:33:39 -04:00
oranges
45175f0d08 Merge pull request #45705 from nemvar/removeslasereyes2
About The Pull Request

Some mutation changes
Laser eyes and TK now use signals.
species_allowed now uses less lists.
Adds a message when you shoot with laser eyes.
Why It's Good For The Game

New and improved. Click code should be as straight forward as possible.
Changelog

cl
tweak: Laser eyes now generate a message when shot.
code: Cleaned up mutation code.
/cl
2019-08-09 11:33:04 +12:00
moo
9e3897a979 Nerfs hunger moodlets (#45757) 2019-08-08 19:26:18 -04:00
Rob Bailey
8421b5cacb sm sound fixes (#45690)
About The Pull Request

fixes some accidents with the sm sound pr that snuck in:
extra range actually works as well as boosted falloff
extra range parameter on looping sounds actually works correctly

I'm intentionally leaving the unintentional pitch variation in as it actually sounds really cool though
Why It's Good For The Game

fixes bugs
Changelog

cl
fix: fixeds a couple issues with the SM sounds
/cl
2019-08-09 11:10:59 +12:00
nemvar
afa153a333 Another sanity revision. (#45716)
About The Pull Request

One day I will get this right.
Sanity no longer decays if you are above the allowed mood threshold.
Neutral mood no longer raises sanity.
Aheals now restore sanity for unstable people.
Fixes #45715
Why It's Good For The Game

Getting free maximum sanity from just being on neutral mood was a bit silly and counterintuitive. The sanity for being below the maximum allowed value was also a bit harsh.
Changelog

cl
balance: another sanity rebalancing.
/cl
2019-08-09 11:10:27 +12:00
pireamaineach
6048d747c2 [READY] Makes plasmaman helmets have visors. (#45606)
About The Pull Request

See title.
Why It's Good For The Game

Plasmamen get the same welding protection as everyone else, that is with welding helmets, with the same trade-off and negatives. Goggles are rather hard to obtain for most roles, (provided #45460 is reverted, which is kind of ought to be) and plasmamen aren't able to use helmets.

Basically nullifies the concept of using this as flash protection unless used by a particularly quick-witted plasmaman, (or someone willing to always be half-blind) while still offering welding protection.

I might consider re-adding transparent helmets but only if humans wear them, as it doesn't look good on plasmamen, which is the whole point of the helmet.
Changelog

cl
balance: Plasmaman helmets now have welding visors, which can't stack with their torches in the helmet and are visible.
fix: Clicking on the helmet with any item no longer tells you that someone's already drawn a face on it, you can't put infinite faces on it.
tweak: Plasmaman helmets hide masks again, the sprites are no longer transparent. Mind, the original bounty just wanted it so you could see faces through it, not for it to be transparent.
tweak:Plasmaman helmets now have special smile sprites rather than pulling from the EVA one, as the visors are different sizes.
balance: You can't eat through plasmaman helmets anymore.
/cl
2019-08-09 11:02:37 +12:00
Time-Green
b5159fbf31 [READY] Plumbing: Chemical Filters (#45473)
Adds chemical filters to the plumbing arsenal

They have one input, and three outputs. The left and right outputs can be given filters. It's basically the exact same as atmos filters but it has TWO filter sides.

It doesn't have an enormous list of chems to select from, you just enter a chem and it's added if it's valid.

cl
add: Adds chemical filters to plumbing
/cl
I was planning to do a bunch at once, but europe is on fire and im delirious

I also moved the existing unique plumbing datums into their own folder, wich was only chemical acclimators
2019-08-09 10:59:36 +12:00
ATH1909
cd19418bf2 Update itching.dm (#45744) 2019-08-07 12:29:04 -04:00
Qustinnus
0b2f593b32 Nerfs hunger moodlets 2019-08-06 19:27:56 +02:00
Jeremiah Cooley
bba08d9950 Chem grenade admin logging (#45697)
* Adds Admin Logging for Signalled Chem Grenades

* Should now log proper locations of user and nade
2019-08-06 02:16:36 -07:00
kingofkosmos
c3ea51908d Adds "you" to local visible_messages (#45631)
* adds "you" to some combat visible_messages.

* more you-messages and attack verbs to present tense.

* small fixes

* more additions and small fixes

* few message tweaks

* Fixes a typo and few other wordings.
2019-08-06 02:15:34 -07:00
nemvar
4d5fb1a578 Adds a GPS component. (#45660)
* Adds a GPS component. Megafauna no longer needs gps implants.

* Removes commented out code.

* Removes the last internal radio

* I was already wondering why the diff was so small
2019-08-05 19:13:19 -07:00
Rob Bailey
0c6fabceb0 Merge pull request #45680 from 81Denton/unfuck_c4
Refactors C4/X4
2019-08-05 19:09:57 -07:00
Rob Bailey
a784d90d2d E (#45709) 2019-08-05 19:03:54 -07:00
RandolfTheMeh
319c2cf52b Imaginary Friend/Split Personality Trauma Fixes (#45681)
* no more dead friends

* Removed client check on split_personality because I for one would like to see a genetics test subject gain sentience
2019-08-05 18:58:29 -07:00
nemvar
ccbb0a91d7 Cleans up some martial art code. (#45502)
* Removes/Moves some weirdly placed variables in martial arts. Splits NO_GUNS and CHUNCKY_FINGERS traits.

* Maybe this should actually compile

* c begone
2019-08-05 16:58:12 -07:00
loser
85f1552221 E 2019-08-04 22:02:59 +03:00
nemvar
d9f887b652 Adds a message when you shoot with the eyes 2019-08-04 18:05:12 +02:00
nemvar
3dd9afe678 Some mutation changes
Laser eyes and TK now use signals.
species_allowed now uses less lists.
2019-08-04 17:57:54 +02:00
nemvar
55191413ba The clown car waddles (#45625)
* The clown car waddles

* movable atom instead of atom
2019-08-03 22:19:03 -07:00
Denton
c938674c98 Adds commentary, moves randomize to parent obj 2019-08-03 12:58:30 +02:00
oranges
9f3e882c01 Merge pull request #45567 from nemvar/clientcolour
Adds a unique client color for the trance status effect.
2019-08-03 15:04:21 +12:00
nemvar
e7fbf37fca Turns gloves of the north star functionality into a component. (#45557)
About The Pull Request

title.
Why It's Good For The Game

The goal of this is to get rid of the Touch hook for gloves. Currently the only other thing that uses this proc is ninja gloves which I will try to remove at a later date.
Changelog

cl
code: Gloves of the North Star functionality is now handled by a component.
/cl
2019-08-03 14:51:25 +12:00
kevinz000
c6d710d40e VV refactors 2 - Actually not indefinitely WIP (#45217)
About The Pull Request

The thing other than ruining maps that I was working on
Refactors VV to use a more standard way of doing topic dropdown options rather than a huge if/else chain
Marking datums is now a right click option
Moves a few files around too/few procs
Why It's Good For The Game

Makes it easier to add more VV dropdown options in the future, and moving href list keys to defines make misspelling them harder.
Changelog

cl
add: Oh yeah also added a "return value of proccall" option for VV var editing.
refactor: View Variables has been refactored. It should now be easier to make VV dropdown options.
/cl
2019-08-03 14:43:26 +12:00
Fikou
cfc8587e48 retard (#45565) 2019-08-02 16:58:25 -07:00
Denton
d98df6e063 Refactors plastic explosives
y
2019-08-02 22:31:05 +02:00
nemvar
b30942b847 Removes virgin snailcrawl component and replaces it with chad snailcrawl element. (#45479)
* Removes snail_crawl.dm

* Maybe this does it.
2019-08-02 02:32:44 -07:00
Rob Bailey
687d5103e8 Better Supermatter Sounds (#45462)
About The Pull Request

Replaces supermatter sounds with a new sound system for it.
Works based on having a constant drone that randomly plays accent noises over it.
https://www.youtube.com/watch?v=k5kKc5mpl-A&feature=youtu.be

I've barely tested this
Why It's Good For The Game

the old sounds are terrible
Changelog

cl
soundadd: New supermatter sound system
/cl
2019-08-01 21:03:48 +12:00
PKPenguin321
978fcf97ac [Ready] Code Bounty: Fake Virus Event (#45348)
What is it
A new event that will target 1-3 people randomly. The fluff text/emotes from multiple viruses (such as coughing, sneezing, dizziness, confusion, vomiting (just the fluff text no actual vomit), etc) will be thrown at the victims as with a regular virus, but they will not actually be suffering from a virus.

The way it works is that it gives a 3 minute invisible status effect that will throw random spooky messages with increasing spookiness over time (like a real virus would). After the 3 minutes is up, the status effect vanishes and it's like you were never even afflicted. Also, after the 1-3 random people are given this status effect, 1-5 more are made to cough/sneeze/etc exactly once with a randomized brief delay.

Purpose
This should hopefully make people stop and think before immediately going to lynch the virologist when they see a "You feel lightheaded!" message. Adds paranoia.

cl
add: A new Fake Virus event that makes you think you have a virus when you don't
/cl
2019-08-01 20:43:47 +12:00
Rob Bailey
ea6c11d1b9 Merge pull request #45537 from bgobandit/spellingiseasyidk
Various spelling, grammar, and text changes.
2019-07-31 02:40:02 -07:00
Rob Bailey
6a26744d83 Clothing /under repath (#45548)
About The Pull Request

repaths clothing/under to be more sane
Also fixed a couple of bugs relating to pathing being incorrect, and modified a couple of bad descriptions and names
Also adds a map path updating script, which also helps show the full repath.
Why It's Good For The Game

improves maintainability, makes mapping easier, stages for a clothing dmi split
Changelog

cl
refactor: repathed all under clothing, keep an eye out for errors
/cl
2019-07-30 19:20:21 +12:00
Rob Bailey
1a24447a82 forced doesn't trigger spam detection (#45571)
* eminence

* imaginary friend

* blob overmind

* say
2019-07-30 19:08:08 +12:00
Rob Bailey
5e906034ff Merge pull request #45535 from nemvar/fixesmoodforreal
Fixes mood for real
2019-07-29 19:45:07 -07:00
Rob Bailey
fcb98515e6 Merge pull request #45534 from nemvar/istype(src)
Removes some istype(src) stuff
2019-07-29 18:55:21 -07:00
Rob Bailey
803f0fc894 Merge pull request #45558 from nemvar/butcheringfixes
Fixes some issues with the butchering refactor
2019-07-29 18:52:41 -07:00
AnturK
714c61c70f Adds way to add/remove traits for admins (#45503) 2019-07-29 02:21:22 -07:00
RandolfTheMeh
48fbc073e5 [TMC] Defib Rework, Organ Damage Effects (#45104)
* Brain damage works on organ damage procs, some defib reworks

* Heart and Lung damaging effects and failure, liver damage and failure moved to its organ again

* Cleans up reused global

* Organ damage procs on living and living/carbon

* Changes brain damage procs again

* SR heals all organs on revive, no decay for cybernetic implants, stomach damage and fail effects.

* Damage and failure effects for the appendix, ears, and some touchups on the stomach

* Committing changes so I don't lose them

* Organs now cease decaying in the proper containers

* Organ Fridges

* Reverts map changes

* Adds coronary bypass, lobectomy, trying to deal with organ_stat runtime

* Actually fixes merge conflict

* Smartfridge tweaks

* Think I figured out map merger

* Evidently not

* Still runtiming with glass shards even after I remove the map changes?

* Fixes runtime error with brain_item

* Runtime fix on living/carbon/life

* Cleaning up old PR code

* Brain damage fix, moves defines to actually be in _DEFINES, under DNA since that's where organ slots were

* Wrong math operation used

* Brains in MMIs no longer decay

* Removes redundant variable, and defibs no longer work on heart attacks caused by failing hearts

* Removes misleading comment

* init freezes organs in case organ crates are added, morgue corpses are frozen, removes adjustLiverLoss

* Removes random spaces, scanners check brain damage severity now

* Swaps numbers for defines, fixes brain surgery, rebalances coronary bypass bleed since that was insane last I tested it

* List change

* Runs off of an index instead of using cut

* Brains can be put into organ fridges

* Fixes minor type, hotfix for cloning problem

* Removes pointless check

* Demon hearts no longer decay

* Nightmare hearts no longer decay

* Removes istype() check on process, sets can_decompose instead

* Condenses organ damage report

* Removes organ failure messages

* Less organ damage spam, implements organ threshold messages instead

* Brain damage messages go to owner, not source

* Self-examine shows damaged organs

* Minor code cleanup, adds autodoc comments to the new procs

* Inverts standard organ vars to prevent random organs decaying, adds a few more autodoc comments.

* Merged the booleans into a set of flags

* Healthy living improves organ healing rates

* dunno why this didn't update

* my actions have consequences

* Sets ORGAN_SYNTHETIC for overlooked robotics organs

* Doubles heart decay time

* 3 minute heart decay

* Lobectomy/Coronary_Bypass heal more

* removes hivemind spells from the changes
2019-07-29 02:18:22 -07:00
bgobandit
c2dff281f4 join the army they said 2019-07-28 21:01:26 -04:00
nemvar
8671f8e7af Adds a unique client color for the trance status effect. 2019-07-29 00:24:09 +02:00
Kyle Spier-Swenson
0fa87b7bbd [s]Throttle mind notes (memories) (#45555)
* Throttle mind notes (memories)

Some dipshit is spamming this on ss13 servers

Limits to 100 times the message limit (removing old text after that), and one call every 5 game seconds.

* Throttle at the right place

* Not here

* We really need a generic throttler solution
2019-07-29 09:09:33 +12:00
nemvar
6755ba7488 Fixes some issues with the butchering refactor 2019-07-28 21:32:00 +02:00
nemvar
15c6dcc322 Switches some values around 2019-07-28 18:13:30 +02:00
nemvar
fb44479c0b Fixes the math 2019-07-28 01:00:43 +02:00
nemvar
091f221fe6 Fixed mood for real 2019-07-28 00:48:07 +02:00
nemvar
214a3d452a In how many ways can this be broken? Find out next time! 2019-07-27 23:58:11 +02:00
nemvar
f7c9751d69 Removes some istype(src) stuff 2019-07-27 22:55:49 +02:00
nemvar
449e5d38e6 This turns butchering into something that resembles a component. (#45299)
* This turns butchering into something that resembles a component.

* Changes how the recycler works.
It no longer uses butchering in disgusting ways.

* I guess this works? It's not pretty though.

* How the fuck...
2019-07-26 23:57:37 -07:00