Commit Graph

3168 Commits

Author SHA1 Message Date
MrDoomBringer
703a365aec Various code improvements (#40932)
* adsf

* asdf

* take these

* Further cleanup to windoor code
2018-10-21 03:01:02 -04:00
Tad Hardesty
2996b388f0 Improve performance of creamatorium 2018-10-19 21:09:20 -07:00
ShizCalev
fe32324628 Updates mineral doors a bit (#40980)
* Updates mineral doors a bit

* obj oriented
2018-10-17 22:34:44 -04:00
Jordan Brown
f64c009561 Merge pull request #40939 from swindly/chair_rods
Makes smashed chairs drop rods
2018-10-16 10:32:57 -04:00
swindly
ebc4fb08f4 Fixes urinal cakes being inedible (#40915)
* adds urinal cake to snacks

* adds types or whatever to urinal cake

* initializes urinals
2018-10-15 09:12:13 -04:00
Barhandar
5b4d7c4291 Makes anchored=FALSE spawners have move_resist so they ACTUALLY CAN BE MOVED (#40905)
fix your shit kevinz; for now this SHOULD do
2018-10-14 15:09:51 -04:00
swindly
45e67977d7 makes chairs drop rods 2018-10-13 20:49:47 -04:00
MMMiracles
b14f3827e5 Suplex The Rod (#40774)
* rod suplex

* flux spawn + medal setup

* deals with rod-form wizards

* webedit lol
2018-10-12 04:48:23 -04:00
kevinz000
3e7184c975 Combat/Stun (slip) overhaul staging, mobility flags, adds crawling (#39967)
Aiming to implement the framework oranges has detailed in https://tgstation13.org/phpBB/viewtopic.php?f=10&t=19102
Moves canmove to a bitflag in a new variable called mobility_flags, that will allow finer grain control of what someone can do codewise, for example, letting them move but not stand up, or stand up but not move.

Adds Immobilize()d status effect that freezes movement but does not prevent anything else.
Adds Paralyze()d which is oldstun "You can't do anything at all and knock down).
Stun() will now prevent any item/UI usage and movement (which is similar to before).
Knockdown() will now only knockdown without preventing item usage/movement.
People knocked down will be able to crawl at softcrit-speeds
Refactors some /mob variables and procs to /mob/living.
update_canmove() refactored to update_mobility() and will handle mobility_flags instead of the removed canmove

cl
rscadd: Crawling is now possible if you are down but not stunned. Obviously, you will be slower.
/cl
Refactors are done. I'd rather get this merged faster than try to fine tune stuff like slips. The most obvious gameplay effect this pr has will be crawling, and I believe I made tiny tweaks but I can't find it Anything I missed or weird behavior should be reported.
2018-10-11 11:22:21 +13:00
Jordan Brown
9b8afba6c4 Merge pull request #40779 from ShizCalev/id-fix
Fixes PDAs not unlocking lockers.
2018-10-09 12:46:39 -04:00
ShizCalev
dbc353454a Fixes PDAs not unlocking lockers. 2018-10-09 00:56:34 -04:00
ShizCalev
6444a4e6c4 Fix AI core dropping wrong circuit on decon (#40742)
Also cleaned up a couple vars and added qdel handling.
2018-10-08 21:54:38 -07:00
vuonojenmustaturska
a287380797 Stops using the rad insulation component to provide default rad insulation features in order to save a bit of memory (#40662)
* henk

* oh yeah this

* undo this meme

* stuff
2018-10-06 14:28:28 +02:00
81Denton
3ad959a0fa More variety for dorms bedsheets (#40687) 2018-10-05 04:34:35 -04:00
ShizCalev
547866920c Fixes loom runtime & attacking (#40671) 2018-10-03 21:30:50 +03:00
ShizCalev
98c5705d77 Fixes free golems having incorrect dna names. (#40641) 2018-10-03 13:16:02 +03:00
MMMiracles
5ee8a6bb1f Adds clothing production for Botany (#40563)
cl MMMiracles
add: Botany can now grow cotton to produce cloth for various jumpsuits.
add: Cotton can be mutated into a much more durable strand, allowing for the production of crude armor.
add: Rainbow flowers, an alternative for clothing dyeing, is obtainable through cargo's exotic seed crate.
add: A loom can now be crafted with some planks so you can actually weave that cotton into a usable fabric.
add: Fannypacks, softcaps, beanies and scarves are now craftable with cloth and dyeable.
/cl

[why]: A way to produce clothing and naturally obtain cloth past ripping up other stuff seemed useful and with the economy aspect, might actually have some extra use.
2018-10-03 10:13:34 +13:00
XDTM
1e7c87a9d7 [Ready for Review/Testmerge]Adds scanner gates (#39986)
* Adds scanner gates

* fix

* fix

* fix2

* fix3

* update!

* tgui build
2018-10-02 10:29:15 +02:00
ShizCalev
b7739a4a23 Standardizes bomb logging (#40474)
Fixes #39976

A good number of things were missing various parts of the logging (going to GLOB.bombers, not going to client logs, not logging to game, ect), or doing incorrect things like passing admin verbs to saved logs.

Unified all the necessary actions under a single proc log_bomber() which handles everything in most use cases. This way the log isn't all jumbled up with inconsistent messages, everything's one format so you can quickly find what you need to bwoink the right person.
2018-10-01 15:03:00 +13:00
MrDoomBringer
a4f4ad4e7a Fixes morgues being able to consume ghosts, AI-eyes, etc. (#40594) 2018-09-30 20:57:44 -04:00
ShizCalev
2fa1ac1349 Replaces istypes with the proper tool_behaviour checks. (#40414) 2018-10-01 03:10:31 +03:00
Jordan Brown
9f094a4b8a Merge pull request #40517 from ShizCalev/instrument-stat
Fixes instruments not checking stat after inputs
2018-09-28 09:46:00 -04:00
Jordan Brown
4d01a12371 Merge pull request #40529 from ShizCalev/log-message-stacktrace
Cleans up some log_message stacktraces
2018-09-27 19:02:37 -04:00
cacogen
00feea5594 Janitor balance changes (#40141)
cl cacogen
balance: Space cleaner in spray bottles travels 5 tiles instead of 3 (doesn't affect other reagents)
balance: Trash bag fits in exosuit slot of janitor biosuit
balance: All soaps are faster
balance: Soaps now clean all decals on a tile instead of just one
balance: Soap now has limited uses (100 for most, 300 for NT brand which janitor gets)
balance: Mops are considerably faster
balance: Basic mop holds twice the reagents
balance: Janitorial cart now refills mops completely with one click
balance: Basic and advanced mops are more robust (8 force and 12 force)
balance: Galoshes no longer leave bloody footprints
balance: Chameleon noslips no longer leave bloody footprints
fix: Bulb boxes can be used on light replacers refill them in bulk
balance: Light replacer can be used in-hand to change all bulbs on a tile
add: Custodial barrier projector which creates solid wet floor signs that force people to walk to pass (available through service protolathe)
/cl

Janitor's been an exercise in futility for years, and the job is made redundant by janitor cyborgs who can't even keep up with the mess themselves. Spreading blood is instant, but takes a lot longer to clean. The goal here is to make it easier to keep up with the mess and make the controls less finicky while avoiding affecting combat too much (the mop and spray bottle are is a good weapons after all).
2018-09-28 09:21:14 +12:00
ShizCalev
2a01a9d447 Cleans up some log_message stacktraces 2018-09-26 21:13:39 -04:00
ShizCalev
3ac2c090da Fixes instruments not checking stat after inputs 2018-09-26 13:29:23 -04:00
ShizCalev
c66cbad2d0 [s] Fixes pride mirror exploit (#40477)
* Fixes pride mirror exploit

* Cleanup, adds no_tk check to canUseTopic
2018-09-26 12:34:10 +03:00
ShizCalev
a1c2eb3bf1 Fix dirty vars and broken floor tiles (#40313)
Fixed vareditted bonfires not properly igniting at round start.
Fixed vareditted pianos switching to minimoogs at round start.
Fixed some vareddited flashlights not turning on properly at round start.
Fixed all missing floor icons
Fixed bookcases at the Wild West away mission not being properly populated.
Fixes missing icon in DM for syndie playing cards.
Added support to change the burning icon of bonfires (right now there's the
normal on_fire and warm states, warm being more of a burning embers sort of
deal.)
2018-09-24 22:48:41 -07:00
Tlaltecuhtli
0bcec2bcb2 fixes traps not checking for antimagic (#40382)
* fixes traps not checking for antimagic

🆑
fix: traps check for antimagic
/🆑
should work

* will this blend

* e
2018-09-22 22:34:45 -04:00
Mark9013100
874f2ba094 ERT edits (#40360) 2018-09-21 18:27:47 -04:00
MrDoomBringer
c7ef142616 [DOCUMENTED AND READY TO MINGLE](EPIC MEME VIDEO INSIDE!) NEW COOL ADMIN TOOL: ADVANCED HIGH DEFINITION SUPPLYPOD SUMMONING (also supplypod refactor) (PLEASE UPTHUMB) (#39936)
MrDoomBringer

admin: Admins can now spawn things in ICly (as well as do a bunch of other cool new stuff) using the Config/Launch Supplypod verb!

code: also supplypods have been refactored
2018-09-21 08:59:52 +12:00
ShizCalev
7b7bdcfaeb Make gas sensors fireproof, fix unneeded resis flags on airlock sensors (#40329) 2018-09-19 19:00:17 -07:00
ShizCalev
97325cb627 Correct hotel security outfit typo (#40347) 2018-09-19 17:14:30 -07:00
vuonojenmustaturska
de357a79d8 Adds plasmaglass shards, they can be made into spears (#40327)
* stuff and things

* adds back missing gonbola

* remove useless var

* slapcrafting fix

* transfer memes
2018-09-19 23:05:43 +02:00
ShizCalev
32171339b2 Fixes invisible lavarocks (#40315) 2018-09-18 11:13:49 -04:00
vuonojenmustaturska
2d9d742d53 get out (#40287) 2018-09-16 14:28:56 +02:00
AnturK
7429f095dd Fix closet ghost examine runtime (#40280) 2018-09-15 10:24:12 -07:00
skoglol
817c9c0ffc Powernets now tracks load added between power ticks. (#40216)
* Powernet non-machine processing changes.

* forgot an =

* Reverts floodlight changes.

* Clamps surplus() to valid values.
2018-09-14 13:05:21 +02:00
Emmett Gaines
92706e548c Some radiation balance tweaks (#40066)
* Radiation toxin damage has been slightly increased.
* Contaminated objects are overall a bit weaker but are easier to create in the
  first place.
* Showers deal with high amounts of contamination much faster but aren't that
  great at dealing with weakly contaminated objects.
* Atmos holo-barriers have been given radiation insulation like the engineering
  ones.
2018-09-10 22:14:40 -07:00
AnturK
4e33e8e0f5 Fixes tabling phasing. 2018-09-07 12:30:00 +02:00
Poojawa
54b01e59d2 Fixes a missing <i> (#40136) 2018-09-06 17:15:02 +03:00
81Denton
d8393bed10 Add examine descs, air alarm construction descs (#39949)
A bunch of items were missing examine messages about their alt+click
functionality, I added them. Also, construction step descs for air alarms.
2018-09-05 23:06:23 -07:00
ShizCalev
98a6b39cca Clean up mixed space & tab usage (#40121) 2018-09-05 22:51:20 -07:00
Emmett Gaines
451d35c9c9 Converts more dir assignments to setDir (#40023) 2018-08-31 22:54:37 +03:00
Time-Green
d0712a9741 [READY]Staff of the Locker (#39687)
Adds a magical locker staff.
It goes through people, capturing anyone being hit by it and putting them in a welded locker

The locker decays in about 5 minutes, to prevent the hallways flooding too much.
Escape time is only a minute.
Explosions are less effective on people inside

Why: It's a bulky wand, and great if you want people to just fuck off. You can either leave them or do something horrible to them.

The sprites are codersprites, except for the locker, please forgive me
2018-08-30 20:10:26 +12:00
Garen Crownguard
291583440f screwdriver_act signal (#39877) 2018-08-27 05:56:45 -04:00
Tad Hardesty
0618242dee Clean up bar sign code (#39787) 2018-08-20 13:35:30 -04:00
Epoc
d9aa663ff1 Fire extinguishers no longer spray when put away with safety off (#39765)
yet another in a long line of pointless QoL changes
2018-08-19 02:35:22 -07:00
nicbn
61074ebe7b Ports oracle's janitor cart sprites (#39695)
* Ports oracle's janitor cart sprites

* immashamed
2018-08-18 12:05:14 -04:00
kevinz000
3a4a232fac Fix telekenetic toilet cistern item retrieve exploit (#39720) 2018-08-15 22:11:04 -07:00