* Turns lighting objects into a datum, makes all lighting be performed with an underlay. big maptick fix very good!
* Mirror!
Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
Co-authored-by: Funce <funce.973@gmail.com>
* Refactor several log lines to use datum_info_line and atom_loc_line
* Add default return strings from datum_info_line and atom_loc_line
* Add parentheses around atom_loc_line data
* Change more logs to use atom_loc_line
* Add check in atom_loc_line for turfs to avoid calling get_turf on them
* Re-add removed 'at'
* Replace datum_info_line with key_name and atom_loc_line with loc_name
* Refactor logging functions
* Avoid double-logging self-interactions
* Fallback to simple stringification if all else fails in key_name()
* Rewrite muscle spasm logging to use log_message
* Standardize logging of martial arts
* Tweak individual logging panel look
* Fix individual logging panel source
* When I typed || I really meant &&
* Fix Telecomms logging always showing client logs in the panel
* Reverts addition of buggy ownership log to panel
* Remove colon
* Fix missing log_directed_talk tag
* Add warning for missing type in log_direted_talk
* Change warnings to stack_traces
* Add square brackets around fallthrough key_name() case to help parsing
* Allow atom arguments/src in log_*() functions
* Change log_combat call with null argument to log_message
* Change mecha types' log_message() arguments to match atom and mob version
* Add key_name() case for atoms
* Fix resist_grab() unsetting pulledby before log_combat gets a chance to use it
* Fix log_globally logic
* Add logging for hitting objects with items
* Move log_combat() to atoms.dm
* Use utility functions for object stringification in log_combat()
* Use utility functions for object stringification in log_combat()
* Add missing logs for interacting with display cases
* Rewrite log_combat() comment
* Add missing space in log_combat()
* Add logging for hitting grilles barehanded
* Add missing ..()
* radiation rework and subsystem
* moves a few things to initialize and adds radiation insulation
* adds a radiation contamination mechanic and makes requested changes
I'm terrified by the possibilities from this
* radiated objects give off light
and hopefuly contamination is balanced
* fixes runtimes and an mc crash kek
removed the lighting part of contaminated objects
attempted some more balancing
* Collectors output power in process() gradualy
And some more balancing tweaks
* Excludes a bunch of things from becoming radioactive
* Ready for testmerge balancing
* Inverse square law was swapped
* testmerge balancing
fixes the geiger counter
buffs collector power gen
nerfs sm radiation
slightly buffs rad insulation
nerfs rad damage (and its burn)
raised the minimum radiation
* disabling the radiation subsystem won't build up rad wave datums forever
* rewrites how mobs handle radiation
upgrades geiger counter functionality
and more balance tweaks
* cleans up stuff and removes debug message
* Slight contamination buff
* Major rad wave performance boost
Also improves rad insulation
Buffs contamination, again
* Fixes insulation runtime
More balance and performance tweaks
* fixes rad collectors not receiving power
* The final balance commit
Fixes a major bug causing radiation to underperform
More geiger counter changes that will be changed more to add sounds
* Monkey business
* Geiger counter sounds
* cleanup and move components to their own initialize
* Some code cleanup
And forgotten changes
* Cleans up some trailing returns
* Mapping changes