Commit Graph

546 Commits

Author SHA1 Message Date
SkyratBot
1f3560a612 [MIRROR] change job slot logging to use job_debug (#8412)
* change job slot logging to use job_debug (#61688)

admin topics for updating available jobs weren't logged at all and that was kinda dumb
john willard logged the console to game which i disagree with so i want to move that also

* change job slot logging to use job_debug

Co-authored-by: windarkata <27014495+remove32@users.noreply.github.com>
2021-09-27 03:27:28 +01:00
GoldenAlpharex
b19b521f59 More immersive admin-prison (#8072) 2021-09-09 15:46:43 +01:00
SkyratBot
1efa5bb148 [MIRROR] Give admins the ability to put a popup notice for players in tickets (#7856)
* Give admins the ability to put a popup notice for players in tickets (#61010)

Admins can now give players a popup if they are not responding to tickets.
Popup is cleared when player replies or ticket is resolved/closed.
As more and more of the chat screen is made irrelevant, new players read it less and less.
This means that a lot of new players are ignoring ahelps, which is something I've encountered myself.

* Give admins the ability to put a popup notice for players in tickets

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2021-09-01 16:06:09 +01:00
SkyratBot
4e4647bd71 [MIRROR] Add admin panel for viewing circuits (#7389)
* Add admin panel for viewing circuits

* Update admin_verbs.dm

* Update admin_verbs.dm

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-08-06 02:05:37 +01:00
SkyratBot
227b722820 [MIRROR] Job refactor: strings to references and typepaths [This could seriously break things :)] (#7006)
* Job refactor: strings to references and typepaths

* 0

* holy fuck

* Update preferences.dm

* Update preferences.dm

* Update preferences.dm

* Update preferences.dm

Co-authored-by: Rohesie <rohesie@gmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-07-28 21:12:42 +01:00
SkyratBot
df651808d4 [MIRROR] Drastic Lag Mitigation Subsystem: SSlag_switch (#6786)
* Drastic Lag Mitigation Subsystem: SSlag_switch (#59717)

Requested by oranges and inspired by the upcoming event. A new subsyetem, non-processing (for now), aimed at providing some toggle switches that can be flipped as a last ditch effort to save some CPU cycles by sacrificing some non-critical mechanics. Below you can see each individual toggle.

Screenshot of the admin panel:
image
Surely there are more opportunities for toggles I missed, but adding new ones is not very difficult at all.
Why It's Good For The Game

Better performance during extreme pop, I hope.
Changelog

cl
code: Introduces the Lag Switch subsystem for when a smoother experience is worth trading a few bells and whistles for. Performance enhancement measures can be togged by admins with the Show Lag Switches admin verb or enabled automatically at a pop amount set via config.
config: Added a new config var: number/auto_lag_switch_pop

* Drastic Lag Mitigation Subsystem: SSlag_switch

* mirrored the changes to the modular file

Co-authored-by: Wayland-Smithy <64715958+Wayland-Smithy@users.noreply.github.com>
Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
2021-07-08 03:24:16 +02:00
SkyratBot
8fc7a3e8d8 [MIRROR] Fixes OOC heart commendations (#6393)
* Fixes OOC heart commendations (#59543)

At some point in the last few weeks, the OOC heart commendations that players were polled for during the shuttle's return trip at the end of the round stopped appearing for people on the live servers, even though admin logs showed it was still calculating how many people were supposed to be asked, and it seemed to be working fine on my local server. My only guess is it might somehow be related to #58419 since that was the last PR to touch hearted.dm, even if it's not clear how it might've broken it.

I also neaten up the code for commendations a bit, making it so the procs are easier to follow and have less unnecessary checks. Also, the proc nominate_heart has been reworked to receive_heart, since it makes more sense for it to run on the person receiving the commendation as opposed to the person sending it. It will also properly cancel polling if the "how many to ask" check returns 0 people, rather than always polling at least one.

Edit: Figured it out, #58419 was indeed the culprit, it blindly replaced src with usr without considering that src and usr aren't necessarily the same thing (as it was here, since query_heart() was called by the ticker SS)

* Fixes OOC heart commendations

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
2021-06-20 02:23:52 +01:00
SkyratBot
7d1d0e1fad [MIRROR] Refactors most spans into span procs (#6315)
* Refactors most spans into span procs

* AA

* a

* AAAAAAAAAAAAAAAAAAAAAA

* Update species.dm

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-06-16 00:24:49 +01:00
SkyratBot
99fac070ec [MIRROR] Admins will no longer accidentally undelay round end or reboot the server when multiple admins attempt to delay it at the same time. (#6226)
* Admins will no longer accidentally undelay round end or reboot the server when multiple admins attempt to delay it at the same time.

* Update topic.dm

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-06-11 00:04:52 +01:00
SkyratBot
04abb98894 [MIRROR] Remove a bunch of old gamemode code (#6025)
* Remove a bunch of old gamemode code

* Mirror!

* Woopsie, modular game modes!

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Funce <funce.973@gmail.com>
2021-06-01 12:36:59 +12:00
Matthew J
f3c68d723d [SEMI-MODULAR][READY] Recreates the admin verb 'Create Antagonist(s)' (#5473)
* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Here we go

This, surprisingly, only took like six hours of coding.

* whoops

forgot to comment out the debug code that helped my find out two hours of my life was wasted; also, forgot the trailing newline.

* you're ugly and I hate you

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* code cleanup, three more antag types

* more code cleanup

* don't give antag to people who've had it removed

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Fixes the possibility for some security personnel to roll antag.
Most notably the Blueshield.

* haha, we gucci now

* why are you in here

Co-authored-by: Changelogs <action@github.com>
Co-authored-by: Matthew <matthew@tfaluc.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-05-21 00:15:44 +01:00
SkyratBot
ea9aed5554 [MIRROR] Replace alert usage with tgui_alert (#5815)
* Replace alert usage with tgui_alert

* a

* Update observer.dm

Co-authored-by: Celotajs <81999976+celotajstg@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-05-21 00:06:09 +01:00
SkyratBot
2ab15aecb5 [MIRROR] Remove all gamemodes except Dynamic (#5173)
* Remove all gamemodes except Dynamic

* qaaaaaaaa

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-04-25 21:20:30 +01:00
Gandalf
abfb646aa2 Removes assaultops (#4952)
* aAAA

* aaa
2021-04-18 20:47:10 +02:00
SkyratBot
835dee4581 [MIRROR] TGUI Outfit Manager and Editor (#4828)
* TGUI Outfit Manager and Editor

* Update persistence.dm

Co-authored-by: Trigg <36010999+TriggeredBoi@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-04-11 23:12:40 +01:00
SkyratBot
6239419a49 [MIRROR] Quick-Create-Antagonist tweaks (#4466)
* Quick-Create-Antagonist tweaks

* aaaaaa

Co-authored-by: bloons3 <bloons3@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-03-28 14:33:50 +01:00
SkyratBot
06c7d91b19 [MIRROR] Added the N.E.R.D. (Nanotrasen Emergency Response Drone) team as an admin ERT. (#4307)
* Added the N.E.R.D. (Nanotrasen Emergency Response Drone) team as an admin ERT. (#57766)

Added the ability to call a Nanotrasen Emergency Response Drone Team in the Create Antagonist.

* Added the N.E.R.D. (Nanotrasen Emergency Response Drone) team as an admin ERT.

Co-authored-by: Cimika/Lessie/KathyRyals <65850818+KathyRyals@users.noreply.github.com>
2021-03-21 23:12:29 +00:00
SkyratBot
c5cd80af6d [MIRROR] Topic transformation fixes (#4199)
* Topic transform fixes (#57745)

Co-authored-by: Arkatos <arkatos1234@ email.com>

* Topic transformation fixes

Co-authored-by: Arkatos1 <43862960+Arkatos1@users.noreply.github.com>
Co-authored-by: Arkatos <arkatos1234@ email.com>
2021-03-17 02:20:38 +00:00
SkyratBot
b332b46b65 [MIRROR] Remove hideous inline tab indentation, and bans it in contributing guidelines (#3394)
* Remove hideous inline tab indentation, and bans it in contributing guidelines

* a

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-15 15:32:02 +00:00
SkyratBot
9ab89d79f6 [MIRROR] Re-adds the admin button to let them exempt players from job exp requirements. (#3282)
* Re-adds the admin button to let them exempt players from job exp requirements. (#56799)

* Re-adds the admin button to let them exempt players from job exp requirements.

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2021-02-11 13:10:37 +01:00
SkyratBot
18d9daadb1 [MIRROR] Improves friendly commendation code (#3110)
* Improves friendly commendation code (#56453)

* Improves friendly commendation code

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
2021-02-05 21:42:47 +00:00
SkyratBot
25df6e7da3 Cleaning up robot code: modules renamed to models & DOGBORG REWORK (#2837)
* Cleaning up robot code: modules renamed to models

* Merge branch 'master' into upstream-merge-56312

* [PR Fix] Modular_Skyrat borgos (#3019)

* No more linter complaining

* Halfway (or full way, I don't know) through moving stuff around

* Caps!

* a

Co-authored-by: dragomagol <66640614+dragomagol@users.noreply.github.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
Co-authored-by: Funce <funce.973@gmail.com>
2021-02-05 21:28:06 +00:00
SkyratBot
528c8b4659 [MIRROR] Dynamic 2021 (#3070)
* Dynamic 2021 (#56221)

About The Pull Request

Dynamic 2021, among much other things, splits the threat level into two separate budgets, one for round start and one for midround/latejoin. You can read the design doc, plus methodology and charts here: https://hackmd.io/@ tgstation/S1C4dYJkO.

To server owners: this is incompatible with current dynamic.json configurations. This is not just because some fields have different values now, but because the older values are not balanced towards this system.

Inidividual list of changes (as I remember them):

    Threat level is now split into two separate budgets, one for round start and one for midround/latejoin.
    In TESTING, you can now run dynamic simulations to see the roundstart picks.
    antag_cap is now based on an equation rather than a fixed list of antags per indice--the old system is not scalable. You can now pass it either a number for a fixed constant, or a list with "denominator" and an optional "offset" to fit the equation ceil(x / denominator) + offset, with x being population.
    Midround/latejoin timers are now vars on /datum/game_mode/dynamic itself, and thus can be configured by head admins per server.
    Removes some older, as far as I can tell completely unused admin tools relating to dynamic.
    autotraitor_cooldown is now properly respected from config, and is based on an exact time rather than on ticks (450 used to be 15 minutes, now it's just 15 MINUTES).
    The rulesets dynamic chooses are now in a dynamic.json file in round logs. Relies on tgstation/tgstation13.org#64 to be public.
    Adds more logging to the autotraitor ruleset for admins.
    Midround/latejoin chance modifiers are now configurable.

Labelled "Do Not Merge", as the design doc outlines the specific playtesting schedule I would like to perform.

    Note to self: Remove the custom MOTD before merge.

Why It's Good For The Game

(Copied from design doc)

Dynamic currently dumps as much threat as it can into round start threats. This means that rounds at ~50 threat can have an absurd amount of antagonists round start, while leaving very little threat for midround/latejoin antagonists. What inevitably happens is just one of those picked decides to murderbone, leading to the inevitable 20 minute shuttle call. Furthermore, once those antagonists are dead, Dynamic doesn’t have any threat left to spend on new antagonists that keep the round flowing, promoting the mentality of “antags dead, I’m bored, let’s leave”.

The proposed solution of Dynamic 2021 is to split threat level into two separate budgets, one for round start and one for midround/latejoin. This split, like threat level, will also be done on a lorentz curve–meaning that while most rounds will have them evenly split, there is still the possibility of chaotic high antagonist round start rounds, or the possibility of a midround onslaught.

* Dynamic 2021

Co-authored-by: Mothblocks <35135081+Jared-Fogle@users.noreply.github.com>
2021-02-04 16:08:32 +00:00
Gandalf
adfe2f099b DS-1 Assault Group + Skyrat Modular Map System [READY FOR TESTING, MODULAR] (#2317)
* START

* aaaaa

* Update assaultops.dm

* aaa

* Logic Systematic Sense

* Logic v2

* Update assaultops.dm

* Update assaultops.dm

* Update assaultops.dm

* Updates.

* Update assaultops.dm

* a

* Update radial.dmi

* Docs

* Update assaultops.dm

* Update one_click_antag.dm

* shuttle!

* Update syndicate_cruiser.dmm

* Update syndicate_cruiser.dmm

* aaaa

* Update shuttle.dm

* Update syndicate_cruiser.dmm

* aaa

* SMMS+Centcom

* Shuttles now get decals!

* Update to shuttle, centcom level!

* Update CentCom_Skyrat.dmm

* New objectives+win conditions

* a

* Merge branch 'master' into assaultops

* system updates + prison area

* Desc fix

* Delete assaultops_dynamic.dm

* a

* Update assaultops.dm

* Make Ass Team

* Update assaultops.dm

* fixes

* Update syndicate_cruiser.dmm

* watch!

* Update assaultops.dm

* Merge branch 'master' into assaultops

* super datumized

* aaaa

* nothing to see here

* Massive map changes.

* Update CentCom_Skyrat.dmm

* Update CentCom_Skyrat.dmm

* Update syndicate_cruiser.dmm

* Merge branch 'master' into assaultops

* Merge branch 'master' into assaultops

* aaaa

* Update large_doors.dm

* aaa

* Update assaultops_gamemode.dm

* Update assaultops_datum.dm

* aa

* spawners!

* aaa

* Update assaultops_outfits.dm

* Update assaultops_spawners.dm

* Update assaultops_spawners.dm

* Update assaultops_spawners.dm

* Update CentCom_Skyrat.dmm

* Update CentCom_Skyrat.dmm

* a

* Base alarm!

* Update base_alarm.dm

* a

* aa

* Update CentCom_Skyrat.dmm

* Update CentCom_Skyrat.dmm

* Update CentCom_Skyrat.dmm

* aaa

* Update areas.dm

* aaaa

* Update CentCom_Skyrat.dmm

* Update CentCom_Skyrat.dmm

* WOOO MORE SHIT!

* Update CentCom_Skyrat.dmm

* Update CentCom_Skyrat.dmm

* aa

* Update CentCom_Skyrat.dmm

* Update CentCom_Skyrat.dmm

* Update CentCom_Skyrat.dmm

* Update CentCom_Skyrat.dmm

* Update syndicate_frigate.dmm

* a

* Update CentCom_Skyrat.dmm

* Assault Ops Card Stuff (#2803)

* Automatic changelog generation for PR #2803 [ci skip]

* Assault Ops Map Tweaks (#2861)

* Update CentCom_Skyrat.dmm

* Update syndicate_frigate.dmm

* Update CentCom_Skyrat.dmm

* Update CentCom_Skyrat.dmm

* modularmaps

* duisables mining

* Removes the gosh darn Orbital Mech Pad (#2917)

Co-authored-by: BluBerry016 <50649185+unit0016@users.noreply.github.com>
Co-authored-by: SkyratBot <59378654+SkyratBot@users.noreply.github.com>
2021-01-30 00:32:04 +01:00
SkyratBot
e8fde9de6d [MIRROR] Admins transforming a humanoid into an AI can now choose to not move them to the satellite. (#2826)
* Admins transforming a humanoid into an AI can now choose to not move them to the satellite.  (#56075)

Adds a Yes/No/Cancel button to the AI transform proc that admins use on whether the new AI should be moved to the satellite or not.

Sometimes admins want to make an AI somewhere off-station for whatever reason. Also makes testing things with AIs less of a hassle.

* Admins transforming a humanoid into an AI can now choose to not move them to the satellite.

Co-authored-by: zxaber <37497534+zxaber@users.noreply.github.com>
2021-01-22 04:06:50 +00:00
SkyratBot
fcf376c5e6 [MIRROR] Allow dynamic to be configured when used as the forced secret mode (#2721)
* Allow dynamic to be configured when used as the forced secret mode (#56122)

Allow dynamic to be configured (roundstart rulesets) when used as the forced secret mode

* Allow dynamic to be configured when used as the forced secret mode

Co-authored-by: Mothblocks <35135081+Jared-Fogle@users.noreply.github.com>
2021-01-16 00:50:01 +01:00
SkyratBot
f3dfe15c10 [READY] Hark! The Medieval Reality Simulation Dome Emergency Shuttle! (+speech mutation, NOTELEPORT fixes and teambuilder improvements) (#2505)
Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2021-01-05 17:17:26 +01:00
SkyratBot
d7f054b035 [MIRROR] Refactors monkeys into a species (#2379)
* Refactors monkeys into a species

* aaa

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-12-31 21:08:07 +01:00
SkyratBot
dd7bdf5a7b [MIRROR] tgui: Secrets Panel (#2325)
* tgui: Secrets Panel

* a

* Update secrets.dm

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2020-12-25 22:06:37 +00:00
Azarak
2c7ccf65f4 Update topic.dm (#1954) 2020-11-30 15:08:53 +00:00
SkyratBot
89a21458b5 [MIRROR] Replace tgalert with tgui_alert, a new TGUI-based alert system (#1833)
* Replace tgalert with tgui_alert, a new TGUI-based alert system

* a

* a

Co-authored-by: Bobbahbrown <bobbahbrown@gmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2020-11-26 08:05:45 +00:00
SkyratBot
65368300d2 [MIRROR] Refactors Pastries into newfood. (#1824)
* Refactors Pastries into newfood. (#54996)

Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@ users.noreply.github.com>
Co-authored-by: Floyd <Floydje123@ hotmail.com>

* Refactors Pastries into newfood.

* Update collars.dm

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@ users.noreply.github.com>
Co-authored-by: Floyd <Floydje123@ hotmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2020-11-25 01:02:00 +00:00
SkyratBot
2dbcb39458 [MIRROR] Handful of minor text fixes (#1622)
* Handful of minor text fixes #54774

Space Dragons used a visible_message when the user renamed themselves, and touch spells messaged the wrong person about disappearing when destroyed. This PR fixes those two issues.

Edit: Also fixes an extra space in bodies slamming into bodies and admin edited shuttle timers showing the wrong value (setting the timer to 30 seconds would show 3 seconds, 300 would show 30, etc)

* Handful of minor text fixes

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-11-08 05:00:41 +00:00
SkyratBot
91773c46da [MIRROR] Interview System / Soft Panic Bunker (#1458)
* Interview System / Soft Panic Bunker

* a

Co-authored-by: Bobbahbrown <bobbahbrown@gmail.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-10-26 08:32:37 +01:00
SkyratBot
6a8c626e7f [MIRROR] Moves dynamic ruleset execute buttons + fixes forced rulesets ignoring configs. (#1403)
* Moves dynamic ruleset execute buttons + fixes forced rulesets ignoring configs. (#54477)

Moves buttons for forcing dynamic rulesets from game panel to game mode panel,
and as a side effect fixes forced midround/latejoin rulesets ignoring configurations.
Also fixes forced roundstart rules ignoring configs.

* Moves dynamic ruleset execute buttons + fixes forced rulesets ignoring configs.

Co-authored-by: TheChosenEvilOne <34602646+TheChosenEvilOne@users.noreply.github.com>
2020-10-20 19:44:38 +01:00
SkyratBot
b8d9874c27 [MIRROR] Converts all A && A.B into A?.B (#1292)
* Converts A && A.B into A?.B (#54342)

Implements the ?. operator, replacing code like A && A.B with A?.B

BYOND Ref:
When reading A?.B, it's equivalent to A && A.B except that A is only evaluated once, even if it's a complex expression like a proc call.

* Converts all A && A.B into A?.B

Co-authored-by: ZeWaka <zewakagamer@gmail.com>
2020-10-13 23:19:25 +02:00
SkyratBot
ada67ac929 [MIRROR] Ports soup, snacks, icecream, salads and meat to newfood (#1074)
* Ports soup, snacks, icecream, salads and meat to newfood (#54028)

Ports soup, snacks, icecream, salads and meat to newfood

* Ports soup, snacks, icecream, salads and meat to newfood

* Update true_changeling.dm

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-09-30 14:37:15 +02:00
SkyratBot
7979f4d1b0 [MIRROR] Fully removes devil and affiliated shitcode (#922)
* Fully removes devil and affiliated shitcode (#53612)

Its all over the place, messy, and overall a bad enough gamemode to be removed from rotation.
A rework would have to tear out everything as is so there is no reason to allow the shitcode to live beyond tripping up everything.

* Fully removes devil and affiliated shitcode

* weh

Co-authored-by: TiviPlus <57223640+TiviPlus@users.noreply.github.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-09-23 10:00:29 +01:00
SkyratBot
100d18a011 [MIRROR] Admin controlled shuttles improvements (#610)
* Admin controlled shuttles improvements (#53237)

This PR improves options for admin controlled shuttles - all shuttle controls can be admin-locked, and players must request authorization so the shuttle can move or for controls to unlock. Before this PR, authorization request always redirected admin staff to control the CentCom ferry, even if request came from a shuttle elsewhere, which was a little odd.

Authorization request will now properly prompt the staff to control that specific shuttle, and now they also have quick option to unlock/lock the shuttle. Could come handy in events to restrict player movement.

Last change, escape pods no longer start as admin controlled, as they cannot be launched without atleast code red anyway. They instead properly state they are just locked.

* Admin controlled shuttles improvements

Co-authored-by: Arkatos1 <43862960+Arkatos1@users.noreply.github.com>
2020-09-02 03:06:28 +02:00
SkyratBot
af5c48e16e [MIRROR] Fix admin shuttle adjust anoucement times (#523)
* Fix admin shuttle adjust anoucement times (#53172)

* Fix admin shuttle adjust anoucement times

Co-authored-by: Jordan Brown <Cyberboss@users.noreply.github.com>
2020-08-26 01:41:02 +02:00
SkyratBot
12cd35c594 Crit status refactor (#53117) (#500)
Co-authored-by: Rohesie <rohesie@gmail.com>
2020-08-25 00:11:20 +02:00
SkyratBot
4fc38df10d [MIRROR] Changing how fast the emergency shuttle arrives now gives a more accurate estimate (#482)
* Changing how fast the emergency shuttle arrives now gives a more accurate estimate (#53129)

* Changing how fast the emergency shuttle arrives now gives a more accurate estimate

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2020-08-23 20:49:14 +02:00
SkyratBot
e06d6f577a [MIRROR] Adds an admin force wardec button to the antag panel. (#398)
* Adds an admin force wardec button to the antag panel. (#52967)

If nukies have spawned, the war button exists and war has not been declared, the check antag panel now has a button to force war. This bypasses the crew and time limit. Made by admin request.

* Adds an admin force wardec button to the antag panel.

Co-authored-by: skoglol <33292112+kriskog@users.noreply.github.com>
2020-08-19 03:30:30 +02:00
SkyratBot
46953e4d46 [MIRROR] CentCom Galactic Ban DB: Bigger and Better Edition (#247)
* CentCom Galactic Ban DB: Bigger and Better Edition (#52588)

Admins will now be able to look up a player's bans from several other servers via the player panel.

My hope is that porting this to as many servers as possible will encourage more servers to make their bans publicly viewable so they can be included in this system. Direct access to a server's database is not required (or even supported).

Supported servers:

    BeeStation
    /vg/station
    OracleStation
    FTL13
    Fulpstation
    TGMC

Planned support (WIP):

    World Server
    Yogstation
    Halo: SSE
    Any other server willing to make their bans publicly visible.

API: https://centcom.melonmesa.com
Source: https://github.com/bobbahbrown/CentCom
Changelog

cl ike709 and bobbahbrown
add: Admins can now see your bans on (some) other servers.
/cl

* CentCom Galactic Ban DB: Bigger and Better Edition

Co-authored-by: ike709 <ike709@users.noreply.github.com>
2020-08-10 07:49:28 +01:00
SkyratBot
b7e1bd1973 [MIRROR] Revert "CentCom Galactic Ban DB" (#135)
* Merge pull request #52565 from tgstation/revert-52519-centcom

Revert "CentCom Galactic Ban DB"

* Revert "CentCom Galactic Ban DB"

Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
2020-07-31 00:29:30 +02:00
SkyratBot
d316e90a3c [MIRROR] CentCom Galactic Ban DB (#109)
* CentCom Galactic Ban DB (#52519)

* CentCom Galactic Ban DB

* Sanitize and config

* Apparently TG has a http_request datum

* Tweaks

* An excellent suggestion

* Turns out BYOND is better at JSON parsing than I thought it was

* Fun fact: 4 out of 5 UIs don't bother to do this

* CentCom Galactic Ban DB

Co-authored-by: ike709 <ike709@users.noreply.github.com>
2020-07-29 01:01:14 +01:00
skoglol
4d53731658 Merge pull request #52377 from Ryll-Ryll/antag
All antag types are now recognized for admin chat
2020-07-24 00:14:07 -04:00
jdawg1290
62676e72a8 Force LF line endings with gitattributes and convert repo (#52266)
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
2020-07-16 03:02:40 +03:00
MrDoomBringer
719d3a1f45 first pass
WIP overlays


icon upd8


more


need to figure out whats going on with extractionpods


compile


the icon update


more!!


why are skillcapes broken


boat lmao


seethrough fix


Second drive-by


Code cleanup and improvements

Specifically surrounding contractor pods and reverse mode working properly
accidently left in an extra dmi whups


do the impossible see the invisible


new effect booster pack


MFW MRW Linter fail
2020-07-06 23:44:02 -04:00
nemvar
b87f65d95e Converts ALL typepaths to lowercase (#51642)
* Case of lower

* More changes

* Ruins the nice 420 diff, brainfart when doing the second batch of conversions

* More changes

* Next batch. I think

* Converts even more paths

* Restarts bots

* Capital Free Zone

* Come on travis, do something

* Renames areas

* Bots, please stop dying

* Updates CONTRIBUTING.md and updates a few paths I missed.

* APC recgarftzfvas
/obj/item/computer_hardware/recharger/apc to /obj/item/computer_hardware/recharger/apc_recharger
2020-06-17 20:47:57 -03:00