Adds a log with an admin message for when spiderlings are spawned by a
botany user adding mutagen or adminordrazine, it also adds a helper
method for spawning atoms that supports a callback post spawn to
modify variables specific to the atom
* Plane master handling + new chemical Rotatium
A whole system to create, store, and access screen master objects from the hud. In case anybody actually wants to do anything relevant with them. Which will probably be me but whatever.
Moves things out to some planes that make sense.
click catcher -99
game 0
lighting 15
fullscreen 18
HUD 19
above HUD 20
Rotatium is more of a demonstration than something I really really love, but it is kinda neat so here you go. It rocks the game plane and lighting planes back and forth and also does light toxin damage. The longer it effects you, the stronger the rocking gets.
No pictures right now, I'll get some later. Sorry.
* Pay no attention to the commit behind the curtain
* Updates travis to 1346, the stable version for 510 for linux
* Replaces OBLIGATION_DRINK with a much more appropriate fiddle reference
Attempting to clone soulsellers no longer works. Fun things happen if you try.
Fireproof paper no longer becomes unreadable on burning.
Made a generic "Conjure item" spell as a superclass for the summon pitchforks. These spells summon/unsummon an item directly into your hand.
You can no longer spam ghosts with the infernal revival contract.
* Adds the sprites for the golden violin
* Fixes compile error.
* Small changes for AnturK
* I speel gud.
* This doesn't actually matter, because you're dead forever once it happens...
* is this entire pr chaff for something else
* you'll do it? nah, fuck that I'll do it
All unique traitor steal objective item are now immune to all damage except severity=1 explosion.
Mobs on fire no longer get damage to their worn backpacks, belts, id, pocket stuff, and suit storage.
All backpacks are now nonflammable, and bag oh holding and engineer backpack are now fireproof.
Mob receiving melee attacks now only have its outer layer of clothes damaged, e.g. no damage to jumpsuit when wearing a suit.
Made all hyposprays (not just the CMO's) acid proof.
Made the singularity gen and tesla gen immune to fire.
A third martial art, CQC, has been added and is now available to nuke ops instead of sleeping carp
added leg sweeps by resting and then harming someone, so that you can flank someone by pretending to be crit or ded henk, not putting it in the recall teachings cause im a memer like that
new: CUSTOM CQC SOUNDS
* Drying racks are now less like machines
you can no longer open their maintenance panel, or change out parts
they don't use a matter bin anymore, or a smartfridge circuit board
* Moved machine deconstruction's machine frame into a new proc: spawn_frame
removed drying rack's deconstruct override and overrides spawn_frame instead