Commit Graph

128 Commits

Author SHA1 Message Date
ManeaterMildred
c41e3b5d17 Added the Mech Ion Rifle, Mech Carbine, Mech Rocket Launcher
and Ion Rifle to the list of things you can build with the
Protolathe and Exosuit Fabricator.
2014-01-13 16:33:00 +01:00
Razharas
83c9481bfc Fixes R&D working improperly
Yeah thats it
2014-01-06 21:34:10 +04:00
Razharas
06d1969fef Fixed some issues
No more suicider cloning
Added comments to the DNA and R&D wizardry
Added CLONE_INITIAL_DAMAGE define for the ammount of clone and brain
loss clones initially have in clonepod
Removed debug garbage
2014-01-02 09:27:51 +04:00
Razharas
579be8953f Tweak of destructive analyzer and span classes
Now instead of flat out refusing low reliability things it will be able
to take them inside and show the potential technology and reliability
level
It will also be able to deconstruct them, but if reliability is too low
it will show you that usual message but in the console window instead of
chat
Changed all the \red to span class in destructive analyzer's file
2013-12-30 03:56:45 +04:00
Razharas
908f28dab6 More machinery and type path fixes
Not parts are in null and not in machinery
2013-12-23 22:30:38 +04:00
Razharas
d8a6cd530f Quick paths fix post haste
Coderbus make me do this
2013-12-23 22:00:43 +04:00
Razharas
4f8389ec0e Constructable machines will depend on R&D parts
DNA scanner:
Laser quality lessens the irradiation
Manipulator quality drastically improves the precision(9 times with best
part)
Scanner quality allows to scan suiciders/ling husks, best part enables
cloner's autoprocess button, making it scan people in the scanner
automatically
Clone pod:
Manipulator quality improves the speed of cloning
Scanning module quality affects with how much health people will be
ejected, will they get negative mutation/no mutations/clean of all
mutations/random good mutation, at best quality will enable clone
console's autoprocess button and will try to clone all the dead people
in records automatically, together with best DNA scanner parts cloning
console will be able to work in full automatic regime autoscanning
people and autocloning them
Borg recharger:
Capacitors' quality and powercell max charge affect the speed at which
borgs recharge
Manipulator quality allows borg to be slowly repaired while inside the
recharges, best manipulator allows even fire damage to be slowly
repaired
Portable power generators:
Capacitors' quality produce more power
Better lasers consume less fuel and reduce heat production
PACMAN with best parts can keep whole station powered with about sheet
of plamsa per minute(approximately, wasnt potent enough to test)
Protolathe:
Manipulators quality affects the cost of things(they will also have less
m_amt and g_amt to prevent production of infinity metal), best
manipulators reduces the cost 5 times (!)
Imprinter:
Manipulator quality affects the cost, best manipulator reduce cost(acid
insluded) 4 times, i.e. 20 boards per 100 units of acid
Destructive analyzer:
Better parts allow items with less reliability in
Redone how reliability is handled, you now see item reliability in the
deconstruction menu and deconstructing items that has same or one point
less research type level will rise the reliability of all known designs
that has one or more research type requarements as the deconstructed
item
Designs of the same type raise in reliability more
Removed reliability_base and reliability_mod completely because they
served no purpose
Critically broken things rise reliability of the design drastically
Whole reliability system is not used a lot but now at least on the R&D
part it finally matters
Didnt touch telecomms machinery, R&D code is messy but tcomms is just
another level, im not high enough to touch it yet
Most of things except for pacman are tested ingame, no bugs/runtimes
detected
2013-12-23 21:39:27 +04:00
Giacom
16cb706b79 Merge pull request #2062 from Aranclanos/RnDConsole
RnD console runtimes fix.
2013-12-21 13:38:32 -08:00
Aranclanos
53a02296df Merge pull request #1989 from Perakp/dnaDecon
DNA scanner and cloning pod deconstruction
2013-12-17 20:44:16 -08:00
Aranclanos
627b5d046d Fixed some runtimes regarding the datum of the objecting being built being deleted while being constructed. 2013-12-17 13:31:23 -03:00
Aranclanos
c04938cbc1 Merge pull request #1968 from Adrinus/12-03-13-Orion_Trail
Adds a new Arcade Machine.
2013-12-11 16:37:11 -08:00
Perakp
b8a7957a22 Adds deconstruction for DNA scanner and cloning pod.
Adding wires to a machine frame uses one unit of wire.
Wires returned from deconstructing return 1 unit of wire.
Fixes issue #1001
2013-12-07 08:55:07 +02:00
Adrinus
12b43c997e Split up the arcade machines for future expansion. Added Game-Over explanations. A few tweaks and fixes. 2013-12-03 20:12:46 -05:00
Adrinus
26139a0402 Made the Orion Trail machine a subclass of arcade. Added designs for its circuit board. 2013-12-03 19:19:51 -05:00
KazeEspada
292430557a Makes the clusterbang launcher unlimited use. Reduces the number of projectiles per reload by half, doubles reload energy cost, and raises the cooldown from 60 to 90. Changes the name to something more humorous from SOP-6 to SOB-3. Raised to mineral cost to that more like the HONK blast.
Only noticeable "bug":the ammo count won't update till the cooldown is over. Also, prevents rearming during the cooldown though.
2013-11-26 18:25:38 -07:00
Giacomand
36f6ce77b7 Forgot a file. 2013-11-17 15:38:28 +00:00
Giacom
2349992598 Merge pull request #1786 from d3athrow/master
Fixes exploit fix, exact amount of materials will allow building now.
2013-11-15 10:25:49 -08:00
d3athrow
ba3aa59cc4 Fixes exploit fix, exact amount of materials will allow building now. 2013-11-14 14:10:20 -06:00
Giacomand
5043091b72 * Lowered the origin and required tech for the bluespace crystals.
* Commented out the distance value that you receive, making it harder when calculating.
 * Added materials to the origin tech (organic crystal only) and raised material required to make new bluespace crystals.
2013-11-12 18:36:30 +00:00
Giacomand
b8c031026c * Telescience now works on bluespace crystals, which are special crystals which unlock power settings from the telescience computer.
* The telescience computer starts with 3 artificial crystals.
 * The crystals can be crushed to blink or you can throw it at someone to make them blink a short distance.
 * You cannot teleport the AI or any anchored mob (unless they are buckled to an office chair).
 * You can make the bluespace crystals from slimes or from research.
2013-11-12 14:24:56 +00:00
Cheridan
22e59767cb Merge pull request #1686 from Jordie0608/WakeUpTheKing
Fixed up Scanning Module naming
2013-11-06 19:43:10 -08:00
Jordie
e6b7abed53 Fixed up Scanning Module naming 2013-11-01 17:23:49 +11:00
sirbayer
19e51caef0 Modification of .gitignore to include admins.txt. Hopefully.`
Added myself to admins.txt for testing.

Merge branch 'srsbsns'

Fucking finally figuring out how to make admins.txt be ignored.

Merge branch 'master' of https://github.com/tgstation/-tg-station

Conflicts:
	config/admins.txt

stuff

Merge branch 'master' of https://github.com/tgstation/-tg-station

Merge branch 'master' of https://github.com/tgstation/-tg-station

Conflicts:
	config/admins.txt

Merge branch 'master' of https://github.com/tgstation/-tg-station

Conflicts:
	config/admins.txt

Merge branch 'master' of https://github.com/tgstation/-tg-station

Conflicts:
	config/admins.txt

Merge branch 'master' of https://github.com/tgstation/-tg-station

Merge branch 'master' of https://github.com/tgstation/-tg-station

Merge branch 'master' of https://github.com/tgstation/-tg-station

latest setting for tgstation.dme

deeply do I loathe these files

Merge branch 'master' of https://github.com/tgstation/-tg-station

Conflicts:
	config/admins.txt

God I hate gitignore

Merge branch 'master' of https://github.com/tgstation/-tg-station

Modification of .gitignore to include admins.txt. Hopefully.`

Added myself to admins.txt for testing.

Merge branch 'srsbsns'

Fucking finally figuring out how to make admins.txt be ignored.

Merge branch 'master' of https://github.com/tgstation/-tg-station

Conflicts:
	config/admins.txt

stuff

Merge branch 'master' of https://github.com/tgstation/-tg-station

Merge branch 'master' of https://github.com/tgstation/-tg-station

Conflicts:
	config/admins.txt

Merge branch 'master' of https://github.com/tgstation/-tg-station

Conflicts:
	config/admins.txt

Merge branch 'master' of https://github.com/tgstation/-tg-station

Conflicts:
	config/admins.txt

Merge branch 'master' of https://github.com/tgstation/-tg-station

Merge branch 'master' of https://github.com/tgstation/-tg-station

Merge branch 'master' of https://github.com/tgstation/-tg-station

latest setting for tgstation.dme

deeply do I loathe these files

Merge branch 'master' of https://github.com/tgstation/-tg-station

Conflicts:
	config/admins.txt

God I hate gitignore

Merge branch 'master' of https://github.com/tgstation/-tg-station

Modification of .gitignore to include admins.txt. Hopefully.`

Added myself to admins.txt for testing.

Merge branch 'srsbsns'

Fucking finally figuring out how to make admins.txt be ignored.

Merge branch 'master' of https://github.com/tgstation/-tg-station

Conflicts:
	config/admins.txt

stuff

Merge branch 'master' of https://github.com/tgstation/-tg-station

Merge branch 'master' of https://github.com/tgstation/-tg-station

Conflicts:
	config/admins.txt

Merge branch 'master' of https://github.com/tgstation/-tg-station

Conflicts:
	config/admins.txt

Merge branch 'master' of https://github.com/tgstation/-tg-station

Conflicts:
	config/admins.txt

Merge branch 'master' of https://github.com/tgstation/-tg-station

Merge branch 'master' of https://github.com/tgstation/-tg-station

Merge branch 'master' of https://github.com/tgstation/-tg-station

latest setting for tgstation.dme

deeply do I loathe these files

Merge branch 'master' of https://github.com/tgstation/-tg-station

Conflicts:
	config/admins.txt

God I hate gitignore

Merge branch 'master' of https://github.com/tgstation/-tg-station

Merge remote-tracking branch 'remotes/origin/srsbsns-improvedprojectiles' into srsbsns-improvedprojectiles

Conflicts:
	config/admins.txt
	data/investigate/singulo.html

I don't what I'm doing

Massive overhaul to automatic gun functionality, intended primarily to
allow partially-filled magazines to be released.

Now it compiles and doesn't throw runtimes! Also chambering rounds works
right! Unfortunately the contents still need to be looked at, the Russian
Revolver isn't working, and the Bartender's shotgun is just a nightmare.
Also you still can't eject mags.

Mags eject, most gun work. Shotguns still have a problem with reloading
and chambering. Russian Revolver is a bitch.

Heavy finalizing touches. Fixed references to changed trees. Added
icon_states for some magazines. Fixed revolver glitches and subtyped
double-barreled shotguns to revolvers to fix its glitches. Made bullets
and spent shells more obvious via graphical changes. Probably did some
other things but I can't think of what they'd be.

Sprite tweaks for final preparations for pull request.

final FINAL finalizations.

Adding full paths to overwritten procs for simplicity's sake.

Fixing damaged .gitignore and config/admins.txt.

Finalization for pull preparation. Clean up some descs, eliminate data folder.
2013-10-30 17:56:00 -07:00
d3athrow
a8a81c3326 Was hasty in the fix, much smaller now 2013-10-24 20:13:00 -05:00
d3athrow
ff0cc9561f Fixes protolathe href exploit 2013-10-24 00:03:53 -05:00
Giacom
38725a5098 Capitalized the names of the beaker research datums. 2013-10-16 20:01:06 +01:00
Giacom
0b9b6557fa Merge pull request #1546 from Iamgoofball/shrinkray
Beaker Update
2013-10-16 11:57:57 -07:00
Iamgoofball
f680c9816a Made some adjustments. 2013-10-11 14:06:52 -07:00
Iamgoofball
0e4ae88f5a Made it harder to get the bluespace Beaker, and reduced it's reagent holding capabilities to 300 units. 2013-10-10 19:41:57 -07:00
Iamgoofball
dd4eb0fc76 Changed Split Beakers to Cryostasis beakers, no gameplay changes however. Increased the research reqs on Bluespace beaker to Bluespace 2 Materials 4. 2013-10-10 08:59:01 -07:00
Iamgoofball
560476fd52 Adds Split Beakers, which are no reaction beakers, for storing chemicals you DON'T want to blow up in your face. Holds 50 units. 2013-10-09 21:07:07 -07:00
Iamgoofball
b703c4adad Ups the price for building to 3000 of each because I don't know how to into honking. 2013-10-09 19:29:07 -07:00
Iamgoofball
1a782cb3e8 Recent Bluespace Technology research has resulted in Bluespace Beakers! 2013-10-09 19:22:08 -07:00
Jordie
272038e2e7 Xray guns unique and buildable 2013-10-09 01:31:39 +11:00
KazeEspada
27bc778449 Merge branch 'master' of https://github.com/tgstation/-tg-station into computers 2013-09-23 13:37:00 -07:00
KazeEspada
38d7374bc2 Makes circuits into type paths. Dna modifiers had a bad string that showed up when converted into a type path. Power monitors are now actually computers. Makes smashing computers red. 2013-09-21 14:41:50 -07:00
Aranclanos
ef427aff91 Merge pull request #1318 from ACCount12/master
Shotgun dart overhaul, #1181 fixed, NOREACT flag removed from mobs
2013-09-20 00:33:36 -07:00
KazeEspada
cbb041637b Merge branch 'master' of https://github.com/tgstation/-tg-station into computers 2013-09-17 16:43:19 -07:00
supersayu
4c44e7cd89 Glove update
Integrates gloves into click code.  Gloves now have a proc/Touch(atom, proximity) which is called before humans do an attack_hand().  It can also occur when you click on something at range, so be sure to check the proximity flag.

Adds code to make ninja gloves work properly with this and pulls it out of the various attack_hand() procs.

Other suggested uses: secret society rings, magic/cult gloves, weaponized gloves (chemical, electric, needles, etc), powered exosuit hands (for picking up crates), I dunno, there are options
2013-09-17 18:19:13 -04:00
KazeEspada
630a691c6d Cleans up computer code severely. fixes issue #1004. Aliens and Monkeys can now smash computers. However, this only applies to computers with buildable circuit boards. Computers without boards are now impervious to attack and deconstruction(can't steal atmos computers or slash up the escape shuttle computer).
Hologram computer has been moved to unused. It has some interesting ideas, but it needs sprites and fix up.
2013-09-17 13:22:39 -07:00
ACCount12
c4941e6eca Removed notele module from designs 2013-09-06 15:06:19 -07:00
Aranclanos
0ce01d1583 Adding Linda. 2013-08-10 06:15:14 -03:00
Jordie0608
30bf6b2099 Update designs.dm 2013-07-18 02:56:46 +10:00
Malkevin
01f2af5bed Welding gas mask
Adds a new item to RnD which is a gasmask with integrated welding visor.
Requires low level (2) of Engineering and Materials, 4000 metal, 2000 glass (1000 more of each compared to a standard welding helmet), fits in the mask slot.

The idea behind this is that it will give engineers the functionality of Rig Helmets (head lamp and welding visor, and free eye slot for mesons) when combined with a hard hat.

Included some placeholder sprites:
https://dl.dropboxusercontent.com/u/95696802/Commits/weldinggasmask.png
2013-06-19 18:05:12 +01:00
Ikarrus
1518d285e7 Standardized spelling of all instances of "Centcom"
Centcomm/CentComm -> Centcom
centcomm -> centcom
2013-06-17 20:49:01 -06:00
carnie
b84d12d949 *Small tidy-up of various helper procs*
-Turns out there was already a Gaussian PRNG proc already, used by mechs and turrets. I've replaced it with my one as mine has almost half the cost. (currently broken! still waiting for fixes to be pulled!)
-replaced between(min, val, max) with Clamp(val, min, max)
-get_turf(thing) now uses var/list/locs to locate its turf, rather than iterating up through loc of its loc of its loc...etc
-sign(num) moved to maths.dm
-InRange(val, min, max) replaced with IsInRange(val, min, max) (they were identical)
-Removed ismultitool() iswrench() iscoil() iswire() iswelder() iscrowbar() etc
-removed modulus(num) as abs() performs the same task! *roll-eyes*
-removed get_mob_with_client_list() as it is no longer needed (we have var/list/player_list now)
-removed get_turf_or_move() as it simply called get_turf
-removed get_turf_loc() as it was identical to get_turf()

*Additions:*
-The "Declare Ready" link in the lobby will automatically become "Join Game" if the round starts before you declare ready, so you don't have to click it twice
2013-05-27 12:21:43 +01:00
Cheridan
0c47147ab1 Phase 2 of my master plan:
-Adds a Service headset channel, given to the botanists, barman, and chef. The HoP also gets the service channel on his headset.

Note: The Service Preset Server will have to be added to Telecomms on the map before the channel is usable. I'll put up the map when/if this gets merged.
2013-05-13 12:20:12 -05:00
Aranclanos
e016f9a3c9 Fixes circuit printers not accepting acid. Their afterattack() was being ignored. 2013-04-01 22:32:24 -03:00
Sieve
29067b0139 Final Version of DesignHasReqs
Massive optimization on the DesignHasReqs() proc, cuts it down to the
bare minimum while still retaining its function. Testing using the
profile showed a 92% reduction in SelfCPU at 151000 calls.
2013-03-26 13:20:33 -05:00
Sieve
d19bf16351 Trying to fix Git goddamn 2013-03-25 14:13:22 -05:00