Commit Graph

24 Commits

Author SHA1 Message Date
SkyratBot
b8d9874c27 [MIRROR] Converts all A && A.B into A?.B (#1292)
* Converts A && A.B into A?.B (#54342)

Implements the ?. operator, replacing code like A && A.B with A?.B

BYOND Ref:
When reading A?.B, it's equivalent to A && A.B except that A is only evaluated once, even if it's a complex expression like a proc call.

* Converts all A && A.B into A?.B

Co-authored-by: ZeWaka <zewakagamer@gmail.com>
2020-10-13 23:19:25 +02:00
SkyratBot
f8ce14a9a6 [MIRROR] Makes Modular PC icons not hardcoded in NtosMain.js, and fixes them not showing up (#1151)
* Unhardcodes Modular PC icons (#54158)

* Changes modPC program icons to not be hardcoded

* icons

* tgui.bundle.js, we meet again

* Makes Modular PC icons not hardcoded in NtosMain.js, and fixes them not showing up

Co-authored-by: zxaber <37497534+zxaber@users.noreply.github.com>
2020-10-04 15:25:44 +02:00
SkyratBot
98568e191a [MIRROR] Enforce preserving parent proc return values across ui_act call stacks (#999)
* Enforce preserving parent proc return values across ui_act call stacks (#53964)

All ui_act procs should call parent by default. All procs should preserve the value of the parent proc when it's TRUTHY and pass it down the call stack. No UI should be interactible when its flags or state indicate it should not be, except when explicity overriden by child procs intentionally disregarding parent return values to achieve a specific goal.

* Enforce preserving parent proc return values across ui_act call stacks

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2020-09-26 17:17:59 +02:00
SkyratBot
5e6fcd041b [MIRROR] Updates modular PC program names to have some flavor (#216)
* Updates modular PC program names to have some flavor (#52492)

* Better program names

* Forgot a few things.

* oops

* Updates modular PC program names to have some flavor

Co-authored-by: zxaber <37497534+zxaber@users.noreply.github.com>
2020-08-07 01:38:08 +01:00
Aleksej Komarov
0cf00a2645 tgui 4.0 (#52085)
* tgui 4.0 hyper squash

* Upgrade dependencies
2020-07-16 20:13:04 +02:00
actioninja
b5dfd8880d id to component name 2020-04-19 19:36:35 +03:00
Rob Bailey
179ad7026c tgui-next ntos chat (#48734)
I put way too much effort into this.
Also some new generic components.
Who cares nobody uses this.
2020-01-12 18:08:23 -08:00
spookydonut
175439f63a Removes unreachable code (#48143)
About The Pull Request

As detected by SpaceManiac/SpacemanDMM#123
2019-12-10 20:52:13 +13:00
kingofkosmos
df1fecc58c Adds notice-span to visible_messages with no spans (#46044)
About The Pull Request

Adds 'notice' span class to all visible_messages which had no span class, making all those black messages blue.
Why It's Good For The Game

This should help differentiate action-messages from talking-messages in the chat. More actions will be blue, thus black talking-messages should pop out more.
2019-08-26 20:50:00 +12:00
Patrick Chieppe
2c8248575a Logging system refactor and improvement (#39521)
* Refactor several log lines to use datum_info_line and atom_loc_line

* Add default return strings from datum_info_line and atom_loc_line

* Add parentheses around atom_loc_line data

* Change more logs to use atom_loc_line

* Add check in atom_loc_line for turfs to avoid calling get_turf on them

* Re-add removed 'at'

* Replace datum_info_line with key_name and atom_loc_line with loc_name

* Refactor logging functions

* Avoid double-logging self-interactions

* Fallback to simple stringification if all else fails in key_name()

* Rewrite muscle spasm logging to use log_message

* Standardize logging of martial arts

* Tweak individual logging panel look

* Fix individual logging panel source

* When I typed || I really meant &&

* Fix Telecomms logging always showing client logs in the panel

* Reverts addition of buggy ownership log to panel

* Remove colon

* Fix missing log_directed_talk tag

* Add warning for missing type in log_direted_talk

* Change warnings to stack_traces

* Add square brackets around fallthrough key_name() case to help parsing

* Allow atom arguments/src in log_*() functions

* Change log_combat call with null argument to log_message

* Change mecha types' log_message() arguments to match atom and mob version

* Add key_name() case for atoms

* Fix resist_grab() unsetting pulledby before log_combat gets a chance to use it

* Fix log_globally logic

* Add logging for hitting objects with items

* Move log_combat() to atoms.dm

* Use utility functions for object stringification in log_combat()

* Use utility functions for object stringification in log_combat()

* Add missing logs for interacting with display cases

* Rewrite log_combat() comment

* Add missing space in log_combat()

* Add logging for hitting grilles barehanded

* Add missing ..()
2018-08-12 21:41:09 +02:00
kevinz000
00966e2aaa NTnet refactor, assimilates exonet 2017-11-21 20:50:45 -08:00
Jordan Brown
af4d9a85c9 Repaths /obj/item/weapon to /obj/item (#29929) 2017-08-16 10:38:51 -03:00
MrStonedOne
d7a507d412 Clean up some inputs 2017-08-13 22:29:58 -07:00
Leo
ca59ca6c23 Changes all access const to be a define (#29260) 2017-07-16 18:44:23 +02:00
Shadowlight213
68102aaa0c Refactors speech/communication logging and adds coordinates to speech logs (#28997)
* Adds locations to speech and related communications
Refactors how logging is handled for these.

* changes

* ahhhhh

* preemptive merge conflict undoing maybe?

* Let's not delay this further
2017-07-06 16:06:43 -04:00
c0
a5d6f6d8aa Refactor of modular PC UIs 2017-05-08 12:45:47 +03:00
Cyberboss
9e1ef0ffe2 Global variable wrappers (#25325)
* Add the system for managed global variables

* Travis ban old globals

* So you CAN inline proccall, that's neat

* Fix that

* master.dm

* Remove the hack procs

* Move InitGlobals to the proper spot

* configuration.dm

* Fix the missing pre-slash

* clockcult.dm

* This is probably for the best

* Doy

* Fix shit

* Rest of the DEFINES tree

* Fix

* Use global. for access

* Update find_references_in_globals

Always hated that proc

Whoever made it must've bee a r e a l idiot...

* __HELPERS tree

* Move global initialization to master.

Fix the declaration

* database.dm

* Dat newline

* I said DECLARATIVE order!

* Here's something you can chew on @Iamgoofball

* game_modes.dm

* Fix this

* genetics.dm

* flavor_misc.dm

* More stuff

* Do it mso's way. Keep the controllers as global

* Make master actually see it

* Fix

* Finish _globalvars/lists

* Finish the rest of the _globalvars tree

* This is weird

* Migrate the controllers

* SLOTH -> GLOB

* Lighting globals

* round_start_time -> ticker

* PAI card list -> pai SS

* record_id_num -> static

* Diseases list -> SSdisease

* More disease globals to the SS

* More disease stuff

* Emote list

* Better and better

* Bluh

* So much stuff

* Ahh

* Wires

* dview

* station_areas

* Teleportlocs

* blood_splatter_icons

* Stuff and such

* More stuff

* RAD IO

* More stuff and such

* Blob shit

* Changeling stuff

* Add "Balance" to changelogs

* Balance for changelog compiler + Auto Tagging

* Update the PR template

* hivemind_bank

* Bip

* sacrificed

* Good shit

* Better define

* More cult shit

* Devil shit

* Gang shit

* > borers

Fix shit

* Rename the define

* Nuke

* Objectives

* Sandbox

* Multiverse sword

* Announce systems

* Stuff and such

* TC con

* Airlock

* doppllllerrrrrr

* holopads

* Shut up byond you inconsistent fuck

* Sneaky fuck

* Burp

* Bip

* Fixnshit

* Port without regard

* askdlfjs;

* asdfjasoidojfi

* Protected globals and more

* SO MANY

* ajsimkvahsaoisd

* akfdsiaopwimfeoiwafaw

* gsdfigjosidjfgiosdg

* AHHHHHHHHHHHHHHHHHHHHHHH!!!!!

* facerolll

* ASDFASDFASDF

* Removes the unused parts of dmm_suite

* WIP

* Fix quote

* asdfjauwfnkjs

* afwlunhskjfda

* asfjlaiwuefhaf

* SO CLOSE

* wwwweeeeeewwwww

* agdgmoewranwg

* HOLY MOTHER OF FUCK AND THATS JUST HALF THE JOB?!?

* Fix syntax errors

* 100 errors

* Another 100

* So many...

* Ugh

* More shit

* kilme

* Stuuuuuufffff

* ajrgmrlshio;djfa;sdkl

* jkbhkhjbmjvjmh

* soi soi soi

* butt

* TODAY WE LEARNED THAT GLOBAL AND STATIC ARE THE EXACT SAME FUCKING THING

* lllllllllllllllllllllllllllllllllllllllllll

* afsdijfiawhnflnjhnwsdfs

* yugykihlugk,kj

* time to go

* STUFFF!!!

* AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!

* ngoaijdjlfkamsdlkf

* Break time

* aufjsdklfalsjfi

* CONTROL KAY AND PRAY

* IT COMPILEELEELELAKLJFKLDAFJLKFDJLADKJHFLJKAJGAHIEJALDFJ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

* Goteem

* Fix testing mode

* This does not belong in this PR

* Convert it to a controller

* Eh, fuck this option

* Revert controllerization Ill do it some other time

* Fix

* Working controllerization

* FOR THE LOVE OF CHRIST PROTECT THE LOGS

* Protect admins and deadmins

* Use the inbuilt proc
2017-04-06 23:26:13 -06:00
Razharas
186d852bc5 Modular computers now use list of components (#20557)
* Bringing computers to the light side

Bringing computers to the light side

* Lighter and lighter

Lighter and lighter

* Missed some lists

Missed some lists

* Text to defines

Text to defines

* Last commit

Last commit

* How did this even get here

How did this even get here

* Removing bad stuff

Removing bad stuff

* Fixes verb adding and idle check

Fixes verb adding and idle check
2016-09-18 00:40:21 +02:00
Shadowlight213
2c13b47b6d Changes to modular computer sanitization and documentation (#20453)
Changes documentation to an md
Changes some santize on inputs to reject_bad_text
Adds handling for the downloader to abort the download if the program is killed
2016-09-15 11:59:28 +12:00
Core0verload
91e5b35707 Modular PCs rewrite (#20003)
* Modular computers rework, part A

* tweaks&fixes

* Adds component-side compatibility checks

* Moves computers to SSobj

* Fixes stationary computers not using power usage vars

* Changes icon generation a bit, adds icons to broken computers

* Moves UI into it's own file

* Laptop refactor + sprite replacement

* Modular console's keyboard now lights up when powered

* minor fixes

* fixes

* bonus: wired connector, new type of recharger

* Modular computers are now devices

* code quality ocd
2016-08-25 10:28:33 +12:00
Shadowlight213
bfb0cca9fd Adds ntirc loggin
Adds a command console to the bridge.
2016-08-09 23:07:11 -07:00
Shadowlight213
4ebeec67d6 Adds header icons
Does some fixes and cleanup
Some consoles added to the map and tablets added to job loadouts for testmerging.
2016-08-06 23:05:05 -07:00
Shadowlight213
0c9554cd35 Base systems pretty much done.
Still need to convert the id computer program.
2016-08-05 22:51:53 -07:00
Shadowlight213
6a5c7d7068 first attempt. partial copy and stuff. 2016-07-30 13:45:46 -07:00