Commit Graph

6781 Commits

Author SHA1 Message Date
SkyratBot
8bcb0dfd7a [MIRROR] Move current pick_weight consumers to not pass in zeros [MDB IGNORE] (#9647)
* Move current pick_weight consumers to not pass in zeros (#62940)

About The Pull Request

pick_weight_allow_zero was a backwards compatible hack, so it exists alongside pick_weight.

I would really like to just remove the old proc and just rename it, so I want to log what, if anything, is relying on this behavior, to see if it's a bug or if it needs to be handled especially in that case.

* Move current pick_weight consumers to not pass in zeros

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2021-11-23 08:39:03 -05:00
SkyratBot
19b9214d2a [MIRROR] Makes hypnosis victims more visible to admins [MDB IGNORE] (#9648)
* Makes hypnosis victims more visible to admins (#62745)

Gives hypnotized victims a visible antag hud for admins, puts them in the Check Antags panel, and makes their objectives visible in the Traitor Panel and on the round end report.
Why It's Good For The Game

Right now, victims of hypnosis are very difficult to visually identify as an admin. This not only distinguishes them easily but makes their objective easily visible too.
Changelog

cl
admin: hypnotized players now have a visible antag hud, are visible in the check antag panel, and have objectives visible on the traitor panel
expansion: hypnotized victims and their objectives are now visible on the round end report
/cl

* Makes hypnosis victims more visible to admins

Co-authored-by: dragomagol <66640614+dragomagol@users.noreply.github.com>
2021-11-23 08:35:51 -05:00
SkyratBot
12ba73b7e2 [MIRROR] fix message spam for manual pipe crafting [MDB IGNORE] (#9637)
* fix message spam for atmos construction (#62796)

About The Pull Request

partial fix to #62783
the check was never meant to have feedback messages added in it because it runs every UI tick. Added the message as additional requirement text.
GBP no update please
Why It's Good For The Game

fix
Changelog

cl
fix: fix message spam for manual pipe crafting
/cl

* fix message spam for manual pipe crafting

Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
2021-11-23 04:09:45 +00:00
GoldenAlpharex
7f978ff763 Soft-Revert of "[MIRROR] The bureaucratic mistake station trait can now truly chose any job. [MDB IGNORE]" (#9625)
* Revert "[MIRROR] The bureaucratic mistake station trait can now truly chose any job. [MDB IGNORE] (#9622)"

This reverts commit d83935142d.

* Yeah no
2021-11-22 22:16:39 +00:00
SkyratBot
d83935142d [MIRROR] The bureaucratic mistake station trait can now truly chose any job. [MDB IGNORE] (#9622)
* The bureaucratic mistake station trait can now truly chose any job. (#62960)

Too many Captains. So little time.

* The bureaucratic mistake station trait can now truly chose any job.

Co-authored-by: Iamgoofball <iamgoofball@gmail.com>
2021-11-22 16:59:32 -05:00
SkyratBot
0ab81fe466 [MIRROR] Refactors Sign Language & Fixes Inconsistency [MDB IGNORE] (#9596)
* Refactors Sign Language & Fixes Inconsistency (#62836)

Refactors Sign Language code so instead of copy-pasting the same giant wall of checks we can just use a proc.
Also now checks to see if your limb is disabled, which fixes people with disabled robotic limbs being able to sign still.
Finally, the tongue only has ORGAN_UNREMOVABLE if you attained it from the trait. I've been told that the tongue could be attained from meateors and I think that's funny as hell so I swapped that over.

* Refactors Sign Language & Fixes Inconsistency

Co-authored-by: Wallem <66052067+Wallemations@users.noreply.github.com>
2021-11-21 18:33:00 +00:00
SkyratBot
532ce4e9ef [MIRROR] Proper custom job name support [MDB IGNORE] (#9547)
* Proper custom job name support

* merge (#9552)

Co-authored-by: Tastyfish <crazychris32@gmail.com>
2021-11-20 22:52:42 +01:00
SkyratBot
d6a1ad473f [MIRROR] Allows players to send more visible adminhelps when no admins are on, which'll definitely alert admins [MDB IGNORE] (#9583)
* Allows players to send more visible adminhelps when no admins are on, which'll definitely alert admins

* db portion sorted out

* now it really is

* should work about fine

* one last touch

* well, one more

* also botched comment

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
2021-11-20 22:41:53 +01:00
SkyratBot
150088f510 [MIRROR] Allows shells that requiring anchoring to take power from APCs [MDB IGNORE] (#9570)
* Allows shells that requiring anchoring to take power from APCs (#62907)

Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>

* Allows shells that requiring anchoring to take power from APCs

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>
2021-11-19 20:38:00 +00:00
SkyratBot
a94325afe4 [MIRROR] Replacing more C-style for loops with the faster, traditional ones. [MDB IGNORE] (#9560)
* Replacing more C-style for loops with the faster, traditional ones. (#62908)

* Replacing more C-style for loops with the faster, traditional ones.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-11-19 20:37:13 +00:00
SkyratBot
0d6fdb3943 [MIRROR] Fixes an oversight with tail pulling and the Bad Touch trait [MDB IGNORE] (#9542)
* Fixes an oversight with tail pulling and the Bad Touch trait

* Fex

Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2021-11-18 13:01:22 +00:00
SkyratBot
2ad7552457 [MIRROR] Makes the "Ian's Adventure" station trait more interesting by making the dog deadchat controllable plus extra lives. [MDB IGNORE] (#9529)
* Makes the "Ian's Adventure" station trait more interesting by making the dog deadchat controllable plus extra lives. (#62617)

About The Pull Request

Makes the "Ian Adventure" station trait more interesting by giving him deadchat control (democracy mode, 3 seconds cooldown on inputs) and a couple extra lives* to survive early round tiding.

*Basically, a new component that respawns the critter when he dies. The component itself is simple enough, but it sends a signal each respawn to allow other datums to expand this behavior how they want. I've contemplated adding a signal that can stop death, dusting and gibbing instead of respawning the mob at first but because death(), dust() and gib() were made with the assertion that the mob is always going to die I've quickly realized it'd require a refactor that's way too big and out of scope.

The deadchat control of corgis only include commands to change and drop hats, "speak" (random lines from the speak list of the mob) and spin (other than cardinal movement) for now. I'd have loved to add more complex commands (like, argumented) that can potentially be relayed to the AI controller, but I guess that'll have to wait until the thing gets refactored a little.
Why It's Good For The Game

"Ian's Adventure" is a really bland station trait at the moment. All it does is move Ian somewhere else at the start of the round. Even by the station traits standard of being small things this is insignificant, and also pretty bad considering Ian is not actually going on an adventure since he lacks the initiative to do anything being an npc dog.
This PR aims to breath fresh air into this station trait and push it toward a slighty more engaging direction, though it relies on observers to work, while still being a small """"cute"""" station trait.
Changelog

cl
expansion: The "Ian's Adventure" station trait now makes Ian deadchat controllable and gives him a couple extra lives (to survive early round tiding)
/cl

* Makes the "Ian's Adventure" station trait more interesting by making the dog deadchat controllable plus extra lives.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-11-17 20:09:48 -05:00
nikothedude
e31f626fe8 Fixes borg emotes, wooooooooo! (#9448)
* nympho

* hey. why are you like this?

* aaa

* document + delete

* hate ticks
2021-11-16 16:35:48 -05:00
Gandalf
4a950241b6 [PRIORITY] MODULARISATION AUDIT PART 1: MAKING SKYRAT GREAT AGAIN (#9464)
* EFT

* E

* EEE

* E

* INTO TO ORBIT

* I hate this but I'm going to ignore it.

* Seriously, fuck this.

* Update CentCom_skyrat_z2.dmm

* Update tgstation.dme

* oops

* Update positronic_alert_console.dm

* E
2021-11-16 12:01:30 -05:00
SkyratBot
2e0e84a6dd [MIRROR] Antag HUDs will now animate if you have multiple antagonists, and will no longer clear on deconversion [MDB IGNORE] (#9397)
* Antag HUDs will now animate if you have multiple antagonists, and will no longer clear on deconversion (#62718)

About The Pull Request

This is for the admin combo HUD. Players shouldn't notice any difference (except at roundend).
2021-11-09T16-27-26.mp4

Removes the ability to set custom antag HUDs for custom admin teams for complexity, though if there's a large enough demand I can try to bring it back in another PR.

Fixes #59767

TM candidate only so that I can make sure antags aren't getting leaked to people who shouldn't see them.
Changelog

cl
fix: Antag HUDs will no longer clear on deconversion if the player was another antag.
qol: Antag HUDs (as seen by admins and at the round end) will now animate between all antagonists, rather than just choosing the most latest.
/cl

* Antag HUDs will now animate if you have multiple antagonists, and will no longer clear on deconversion

* Update sol_fed.dm

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-11-14 23:27:01 +00:00
SkyratBot
ff74ed72a1 [MIRROR] Removes cryostasis pods from the game pending creation of a proper design document [MDB IGNORE] (#9418)
* Removes cryostasis pods from the game pending creation of a proper design document

* Axe body spray

* Update ai.dm

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-11-14 22:44:45 +00:00
SkyratBot
6d2fc24f22 [MIRROR] splits space adaptation into two mutations [MDB IGNORE] (#9440)
* splits space adaptation into two mutations

* Feex

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-11-14 14:02:44 -05:00
SkyratBot
395f31fdad [MIRROR] The detomatix cart now sends forged messages that make PDAs explode if one tries to reply to them instead of detonating them right off the bat. [MDB IGNORE] (#9441)
* The detomatix cart now sends forged messages that make PDAs explode if one tries to reply to them instead of detonating them right off the bat.

* Feex

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2021-11-14 13:54:48 -05:00
SkyratBot
270a8253bf [MIRROR] Routine Cargo Departmental Deliveries [MDB IGNORE] (#9405)
* Routine Cargo Departmental Deliveries (#61992)

About The Pull Request

Document: https://hackmd.io/@ bazelart/HkY-SO9VF

Each department's request console is upgraded. Instead of making requests, they are only able to see crates related to their department that helps the department. They can order one for free (so not out of anyone's wallet) and it will arrive at cargo. Cargo gets the price of the ordered crate for bringing it to the department that ordered it (via an area check, of which the crate will remain locked until satisfied, emitter cracking aside).

Ordering a crate puts the console on a cooldown depending on the price of the crate ordered. The time ranges from 10 minutes at the lowest value, to capped at 20 minutes at 4x the default crate's price. the price in time follows a ease in out circular function, where the time increases slowly as the time goes up, but a lot in the middle. towards the higher end it slows down again.

Cargo will start with far less money, but this is countered by the new source of income.

Finish Mapping it
Finish tgui panel for department orders
Testmerge it for balance and feedback who cares

    Maybe give multiple destination areas, just in case one area gets obliterated who cares!

Why It's Good For The Game

Cargo starts with a budget to spend on themselves, which lets them order their department rewards before doing anything. There is no inherent reward to delivering to other departments other than social expectations of filling the job, which means cargo will simply ignore deliveries and requests if there are more self-important things going on, since those deliveries both cost cargo and do not help cargo in any way
Changelog

cl
add: replaced the request consoles in each department with department order consoles, which order for free on a cooldown. cargo gets these orders and delivers the crates, which are locked until delivery. upon delivery, cargo gets paid the value of the crate, and can then sell the crate back on the shuttle.
balance: cargo doesn't start with a budget, other departments get what their budget was split up amongst them
/cl

* Routine Cargo Departmental Deliveries

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-11-14 12:04:29 -05:00
SkyratBot
930794b69c [MIRROR] Nerfs the shit out of the felinid tail grab mood buff. [MDB IGNORE] (#9424)
* Nerfs the shit out of the felinid tail grab mood buff (#62768)

Mood controls your movespeed. Making Felinids objectively the best mood management race provided your ~~metagame buddy~~friend pulls your tail once every two minutes is insane, even as a meme.

A +5 mood buff was ridiculously good. This is better than the antag mood buff which is 4, equal to the cult buff for sacrificing which is 5, better than tripping balls, better than playing an arcade game and winning, better than the upgraded hug, equal with the best hug, and frankly one of the easiest best mood buffs you can get. And stacks with all the other ones.

* Nerfs the shit out of the felinid tail grab mood buff.

Co-authored-by: Iamgoofball <iamgoofball@gmail.com>
2021-11-13 08:59:19 -05:00
SkyratBot
6dc09ec5fa [MIRROR] Nerfs the shit out of the negative sprayed with water mood event for Felinids [MDB IGNORE] (#9425)
* Nerfs the shit out of the negative sprayed with water mood event for Felinids (#62769)

Mood controls your movespeed. Making Felinids get their movespeed tanked because someone tried to fire extinguisher them is insane. Movespeed is the most important factor in SS13 when it comes to just about everything, it's how we punish people for damage after all.

A -5 mood is insanely punishing. It is equivalent to getting smitten by the gods, worse than a terrible noogie, worse than being bald, worse than literally throwing up all over yourself, worse than losing your family heirloom, and worse than having your eye stabbed out. This sucks for how easy it is to inflict on someone, especially considering the most common method of inflicting this is trying to fire extinguisher someone who's lit themselves on fire.

🆑
balance: Nerfs the felinid water spray moodlet
/🆑

* Nerfs the shit out of the negative sprayed with water mood event for Felinids

Co-authored-by: Iamgoofball <iamgoofball@gmail.com>
2021-11-13 08:58:40 -05:00
SkyratBot
48c2849e1d [MIRROR] Fix traitor uplinks not letting you buy items that aren't restricted [MDB IGNORE] (#9412)
* Fix restricted roles change breaking uplinks (#62772)

* Fix traitor uplinks not letting you buy items that aren't restricted

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2021-11-12 07:35:51 -05:00
SkyratBot
d83f136186 [MIRROR] Fixes the accounting machine assigning bank accounts that bluescreen vendors. [MDB IGNORE] (#9411)
* Feex (#62734)

#60690 added a feature to job ID trims allowing them to set a proper job for the bank account.

However, it used job datums instead of job singletons. Vending machines expect bank accounts to have job singletons.

I have added a simple fix. In New(), the appropriate job singleton will be instantiated in place of the ID card's job path.

All other code utilising this variable in game/machinery/accounting.dm now just works.

* Fixes the accounting machine assigning bank accounts that bluescreen vendors.

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2021-11-12 07:26:56 -05:00
SkyratBot
2e3bb5ce31 [MIRROR] You can now pull tails, it makes the person happy! [MDB IGNORE] (#9409)
* You can now pull tails, it makes the person happy! (#62763)

About The Pull Request

You can now pull on tails and it makes the person happy! It was supposed to just be felinid but it changed when mothblocks requested I check for tails!
Why It's Good For The Game

Cute interaction with our cat friends. And Lizards. And anything with a tail.
Changelog

cl
add: You can now pull on a felinid's tail to make them happy!
/cl

* You can now pull tails, it makes the person happy!

* no

Co-authored-by: Cimika/Lessie/KathyRyals <65850818+KathyRyals@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-11-12 07:25:19 -05:00
SkyratBot
a0261297c3 [MIRROR] Fixes #62713, exploit allowing players to purchase role restricted uplink items [MDB IGNORE] (#9407)
* Update uplink.dm (#62735)

* Fixes #62713, exploit allowing players to purchase role restricted uplink items

Co-authored-by: CocaColaTastesGood <47264839+CocaColaTastesGood@users.noreply.github.com>
2021-11-11 21:58:31 -05:00
SkyratBot
94c42253b2 [MIRROR] Felinids don't like getting sprayed with water. [MDB IGNORE] (#9399)
* Felinids don't like getting sprayed with water. (#59506)

This PR is an ode to @ Ryll-Ryll, who inspired me to try and find fun, silly things to PR to try and make people smile.
About The Pull Request

Felinids now get a SMALL and SHORT mood debuff when getting sprayed with water. The intent of this PR is not to provide content to grief felinid (flashback to the "Felinids hate water" pr), but rather to provide a funny interaction.

Bonus point (Suggested by Ninja) : Getting sprayed with water interrupts do_after. Felinid climbing on your table ? Pssshttt. Straight in the face.

PR with permission from @ ninjanomnom
Why It's Good For The Game

Light-hearted fun and a bit of flavour to felinids.
Changelog

cl
add: Felinids don't like getting sprayed with water.
code: Adds a new status effect, incapacitated, which causes your do_afters to stop.
/cl

* Felinids don't like getting sprayed with water.

* Yes

Co-authored-by: Cimika/Lessie/KathyRyals <65850818+KathyRyals@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2021-11-11 19:09:20 -05:00
nevimer
943e708b9e Fixes a bracket on stripping messages. (#9380)
* Place 1 missing distro pipe segment

* fixes a line

Co-authored-by: SkyratBot <skyratcommunity@gmail.com>
Co-authored-by: nevimer <foxmail@protonmail.com>
2021-11-10 22:08:37 -05:00
SkyratBot
ec31da7756 [MIRROR] Allow manual crafting of many atmos devices with the crafting menu [MDB IGNORE] (#9378)
* Allow manual crafting of many atmos devices with the crafting menu (#62676)

* Allow manual crafting of many atmos devices with the crafting menu

Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
2021-11-10 16:34:50 -05:00
SkyratBot
2543559ec7 [MIRROR] Chimps no longer get grumpy when you hug them or throw things with no throw force at them. [MDB IGNORE] (#9361)
* Chimps no longer get grumpy when you hug them or throw things with no throw force at them. (#62685)

* Chimps no longer get pissed when you hug them.

* Pun Pun no longer hates hat throwing.

* Chimps no longer get grumpy when you hug them or throw things with no throw force at them.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-11-10 10:25:52 -05:00
Seris02
985e677b91 [semi-modular] thieving gloves (#8772)
* yeet

* goddamn fucking trailing newline

* edit: I reread the bounty

* leftover from: I reread the bounty

* *more* leftover from: I reread the bounty

* speedup

* here too

* empty commit for linter reruns

* there

* remembered the newline this time

* okay I forgot that
2021-11-09 15:42:28 -05:00
SkyratBot
ad008ecfa6 [MIRROR] Adds logging for all Silicon rather than just Laws [MDB IGNORE] (#9346)
* Adds logging for all Silicon rather than just Laws (#62500)

I find stuffing everything in game.log is a real problem when you need to actually find useful information about what happened to a specific Silicon. It's hard to tell what happened to Silicon throughout a round, even when crossreferencing attack/game logs, so having a Silicon log for all the information related to them would be really useful.
For example, a Cyborg can spawn unlinked on Robocop, go Janitor and crowbar someone to death with a Robodoctor AI. When looking through logs, an Admin can easily assume it was a rogue Engineering cyborg who disobeyed their laws to kill someone.
This also isn't adding a whole new log file, more than it is just renaming the law log file to silicon and adding more useful things into it, so it isn't logging bloat (if that's even a concern)

* Adds logging for all Silicon rather than just Laws

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
2021-11-09 14:16:27 -05:00
SkyratBot
4b14699c6a [MIRROR] Fixes missing award icons by filling the assets list on runtime. Plus new icons and unit test. [MDB IGNORE] (#9340)
* Fixes missing award icons by filling the assets list on runtime. Plus new icons and unit test.

* Feexing conflicts

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2021-11-09 09:40:55 -05:00
SkyratBot
cad2ac7888 [MIRROR] Ants can't traumatize ghosts, ants show up on top of pipes + Ant QOL [MDB IGNORE] (#9327)
* Ants can't traumatize ghosts, ants show up on top of pipes + Ant QOL (#62496)

* Protects ghosts, bypasses vents & pipes

* hard crit oops

* stops screaming unconcious people

* fixes a copy-paste error

* fixes planes

* *unconcious* people won't get messages.

* I am begging for this to be right

* I hate that it took me 30 seconds to realize

* Ants can't traumatize ghosts, ants show up on top of pipes + Ant QOL

Co-authored-by: Wallem <66052067+Wallemations@users.noreply.github.com>
2021-11-09 08:21:35 -05:00
SkyratBot
bd39aef673 [MIRROR] Deletes magic armor [MDB IGNORE] (#9330)
* Deletes magic armor (#62594)

* Deletes magic armor

* removes arcane barrage's 0 armor penetration

* makes magic use NO flags. Get fucked.

* Deletes magic armor

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
2021-11-09 08:09:46 -05:00
SkyratBot
d2535a19c7 [MIRROR] Smoking DLC - Bad Lungs Pack [MDB IGNORE] (#9328)
* Add smoking quirk realism (#62662)

* Smoking DLC - Bad Lungs Pack

Co-authored-by: Tim <timothymtorres@gmail.com>
2021-11-08 23:34:56 -05:00
SkyratBot
843864c726 [MIRROR] Drop before delete used "foodtrash"items [MDB IGNORE] (#9319)
* Drop before delete used "foodtrash"items (#62536)

* Drop before delete used "foodtrash"items

Co-authored-by: Len Kagamine <xboxmaster2000@hotmail.com>
2021-11-08 22:27:45 -05:00
SkyratBot
4179614ebb [MIRROR] Made admin circuits more abstract, they no longer end up in the contents of the shell. [MDB IGNORE] (#9318)
* Made admin circuits more abstract, they no longer end up in the contents of the shell. (#62630)

Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>

* Made admin circuits more abstract, they no longer end up in the contents of the shell.

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>
2021-11-08 22:26:45 -05:00
SkyratBot
e598a0dd33 [MIRROR] Beepsky refactor and Bot code improvement [MDB IGNORE] (#9304)
* Beepsky refactor and Bot code improvement

* Feex

* Fixing the maps so they work :)

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-11-08 21:28:35 -05:00
nikothedude
174486a653 [SEMI-MODULAR] Re-implements complete records functionality, my old records on examine PR, implements a exploitables menu, and more! (#9081)
* initial fix (IT DONT WORK AND PROBABLY BREAKS EVERYTHING)

* shit's fucking broken. see dev-discuss

* bleh

* reverts the last commit (i think im new to this)

* haha whoops

* initial

* FIXED IT OH GOD

* hopefully removes all references to alt titles

* fuck

* it would be funny if i stopped fucking it up

* migration, initial

* STREAMLINED EVERYTHING AAAAAAAAA

* organizes da text boxes

* adds a few things i changed in the last rendition

* edit formating,,,,

* i did a oopsie

* Update code/datums/datacore.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* fhuujawduj

* hahaha... yes! YES!

* FIXES. EVERYTHING

* fomratting

* Update modular_skyrat/modules/records_on_examine/code/modules/mob/verbs/view_exploitables.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* refactors how it works and tidies up code

* rogue comment

* fixed a potential bug

* modularize

* readme

* i did a FUCKY WUCKY.

* merges the suggestion (but with another tiny change)

* makes it just a little more obvious

* return

* erronous comment

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2021-11-08 15:55:50 -05:00
SkyratBot
5d5428ed6d [MIRROR] Add healing aura component [MDB IGNORE] (#9303)
* Add healing aura component (#62526)

* Add healing aura component

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2021-11-08 06:45:41 -05:00
SkyratBot
288ba447b6 [MIRROR] Fixes sleeping carp wave kick dealing insane damage + wounds, fixes neckgrab throws not being harder [MDB IGNORE] (#9288)
* Fixes sleeping carp wave kick dealing insane damage + wounds, fixes neckgrab throws not being harder

* Feex

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2021-11-07 10:17:05 -05:00
SkyratBot
551fa984bb [MIRROR] Map load unit testing and directory whitelisting - Mojave Sun is a really cool downstream, like and subscribe for longer PR names. oranges was here and made this github PR name much longer, thereby proving once and for all that upstreams do add value to the downstream not just endless amounts of refactoring because we can't write any api's in a modular fashion the first time around so have to update them later to be modular. Anyway do you think a taco counts as a sandwich? [MDB IGNORE] (#9290)
* Map load unit testing and directory whitelisting - Mojave Sun is a really cool downstream, like and subscribe for longer PR names. oranges was here and made this github PR name much longer, thereby proving once and for all that upstreams do add value to the downstream not just endless amounts of refactoring because we can't write any api's in a modular fashion the first time around so have to update them later to be modular. Anyway do you think a taco counts as a sandwich? (#62620)

About The Pull Request

This is a fix for map not load anymore because of security changes
Why It's Good For The Game

Maps are good as they encourage gameplay and differentiate ss13 from a classic MUD game
Changelog

cl
add: unit test for map load
add: directory param to map load + whitelist for data and _maps
add: advertising for mojave sun in tg commit logs
/cl

* Map load unit testing and directory whitelisting - Mojave Sun is a really cool downstream, like and subscribe for longer PR names. oranges was here and made this github PR name much longer, thereby proving once and for all that upstreams do add value to the downstream not just endless amounts of refactoring because we can't write any api's in a modular fashion the first time around so have to update them later to be modular. Anyway do you think a taco counts as a sandwich?

Co-authored-by: AndrewL97 <andrewjlove97@gmail.com>
2021-11-07 08:09:43 -05:00
SkyratBot
ba6758ed98 [MIRROR] Makes dash actions and Bluespace Prophecy trauma utilise teleport code instead of forced movement code. [MDB IGNORE] (#9282)
* Makes dash actions and Bluespace Prophecy trauma utilise teleport code instead of forced movement code. (#62471)

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Makes dash actions and Bluespace Prophecy trauma utilise teleport code instead of forced movement code.

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2021-11-06 23:21:28 -04:00
GoldenAlpharex
ed61c8684d [CI] Removing the last traces of safety_mode and makes our Meta the default map to be loaded in case map config loading fails (#9278)
* Removing the last traces of safety_mode and makes our Meta the default config map

* Fixing the linter
2021-11-06 19:40:15 -04:00
RatFromTheJungle
f12a904e9b [NONMODULAR] Adjusts the damage-threshold knockout from regen-coma (#9261)
* removes sudden damage KO

* Update heal.dm

* Update heal.dm
2021-11-06 18:56:00 -04:00
SkyratBot
ebf08178ac [MIRROR] Spirit holding component won't let you awaken another spirit until it's done [MDB IGNORE] (#9270)
* Spirit holding component won't let you awaken another spirit until it's done (#62340)

* Spirit holding component won't let you awaken another spirit until it's done

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
2021-11-06 18:08:58 -04:00
SkyratBot
ec8ac5f18f [MIRROR] Makes maps be able to load correctly again [MDB IGNORE] (#9276)
* Makes maps be able to load correctly again

* Feex

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2021-11-06 15:27:52 -04:00
SkyratBot
d45e3ce55f [MIRROR] [s] Security vulnerability patch [MDB IGNORE] (#9256)
* [s] Security vulnerability patch (#62568)

About The Pull Request

In my personal, subjective opinion; trialmins should not, in fact, be able to read and delete server/box configuration files on a whim.

cl
server: Patches multiple(?) arbitrary file related vulnerabilities
/cl

* [s] Security vulnerability patch

Co-authored-by: TheFakeElon <59686430+TheFakeElon@users.noreply.github.com>
2021-11-06 19:47:20 +13:00
SkyratBot
62e12a36d9 [MIRROR] Improves the visible message from chest bone wounds [MDB IGNORE] (#9259)
* Improves the visible message from chest bone wounds (#62552)

* Improves the visible message from chest bone wounds

* Fixes our version of the messages

Co-authored-by: Bond <58570888+TheBonded@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-11-05 18:15:23 -04:00
SkyratBot
b7b6bd501f [MIRROR] removes double spaces AFTER symbols [MDB IGNORE] (#9226)
* removes double spaces AFTER symbols

* Fixing conflicts

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-11-05 18:15:12 -04:00