mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-30 00:29:02 +01:00
[MIRROR] Improves the visible message from chest bone wounds [MDB IGNORE] (#9259)
* Improves the visible message from chest bone wounds (#62552) * Improves the visible message from chest bone wounds * Fixes our version of the messages Co-authored-by: Bond <58570888+TheBonded@users.noreply.github.com> Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
This commit is contained in:
co-authored by
Bond
GoldenAlpharex
parent
b7b6bd501f
commit
62e12a36d9
@@ -132,14 +132,14 @@
|
||||
if(1 to 6)
|
||||
victim.bleed(blood_bled, TRUE)
|
||||
if(7 to 13)
|
||||
victim.visible_message("<span class='smalldanger'>[victim] coughs up a bit of blood from the blow to [victim.p_their()] chest.</span>", span_danger("You cough up a bit of blood from the blow to your chest."), vision_distance=COMBAT_MESSAGE_RANGE)
|
||||
victim.visible_message("<span class='smalldanger'>A thin stream of blood drips from [victim]'s mouth from the blow to [victim.p_their()] chest.</span>", span_danger("You cough up a bit of blood from the blow to your chest."), vision_distance=COMBAT_MESSAGE_RANGE)
|
||||
victim.bleed(blood_bled, TRUE)
|
||||
if(14 to 19)
|
||||
victim.visible_message("<span class='smalldanger'>[victim] spits out a string of blood from the blow to [victim.p_their()] chest!</span>", span_danger("You spit out a string of blood from the blow to your chest!"), vision_distance=COMBAT_MESSAGE_RANGE)
|
||||
victim.visible_message("<span class='smalldanger'>Blood spews out of [victim]'s mouth from the blow to [victim.p_their()] chest!</span>", span_danger("You spit out a string of blood from the blow to your chest!"), vision_distance=COMBAT_MESSAGE_RANGE)
|
||||
new /obj/effect/temp_visual/dir_setting/bloodsplatter(victim.loc, victim.dir)
|
||||
victim.bleed(blood_bled)
|
||||
if(20 to INFINITY)
|
||||
victim.visible_message(span_danger("[victim] chokes up a spray of blood from the blow to [victim.p_their()] chest!"), span_danger("<b>You choke up on a spray of blood from the blow to your chest!</b>"), vision_distance=COMBAT_MESSAGE_RANGE)
|
||||
victim.visible_message(span_danger("Blood spurts out of [victim]'s mouth from the blow to [victim.p_their()] chest!"), span_danger("<b>You choke up on a spray of blood from the blow to your chest!</b>"), vision_distance=COMBAT_MESSAGE_RANGE)
|
||||
victim.bleed(blood_bled)
|
||||
new /obj/effect/temp_visual/dir_setting/bloodsplatter(victim.loc, victim.dir)
|
||||
victim.add_splatter_floor(get_step(victim.loc, victim.dir))
|
||||
|
||||
@@ -128,14 +128,14 @@
|
||||
if(1 to 6)
|
||||
victim.bleed(blood_bled, TRUE)
|
||||
if(7 to 13)
|
||||
victim.visible_message("<span class='smalldanger'>[victim] coughs up a bit of blood from the blow to [victim.p_their()] chest.</span>", "<span class='danger'>You cough up a bit of blood from the blow to your chest.</span>", vision_distance=COMBAT_MESSAGE_RANGE)
|
||||
victim.visible_message("<span class='smalldanger'>A thin stream of blood drips from [victim]'s mouth from the blow to [victim.p_their()] chest.</span>", "<span class='danger'>You cough up a bit of blood from the blow to your chest.</span>", vision_distance=COMBAT_MESSAGE_RANGE)
|
||||
victim.bleed(blood_bled, TRUE)
|
||||
if(14 to 19)
|
||||
victim.visible_message("<span class='smalldanger'>[victim] spits out a string of blood from the blow to [victim.p_their()] chest!</span>", "<span class='danger'>You spit out a string of blood from the blow to your chest!</span>", vision_distance=COMBAT_MESSAGE_RANGE)
|
||||
victim.visible_message("<span class='smalldanger'>Blood spews out of [victim]'s mouth from the blow to [victim.p_their()] chest!</span>", "<span class='danger'>You spit out a string of blood from the blow to your chest!</span>", vision_distance=COMBAT_MESSAGE_RANGE)
|
||||
new /obj/effect/temp_visual/dir_setting/bloodsplatter(victim.loc, victim.dir)
|
||||
victim.bleed(blood_bled)
|
||||
if(20 to INFINITY)
|
||||
victim.visible_message("<span class='danger'>[victim] chokes up a spray of blood from the blow to [victim.p_their()] chest!</span>", "<span class='danger'><b>You choke up on a spray of blood from the blow to your chest!</b></span>", vision_distance=COMBAT_MESSAGE_RANGE)
|
||||
victim.visible_message(span_danger("Blood spurts out of [victim]'s mouth from the blow to [victim.p_their()] chest!"), span_danger("<b>You choke up on a spray of blood from the blow to your chest!</b>"), vision_distance=COMBAT_MESSAGE_RANGE)
|
||||
victim.bleed(blood_bled)
|
||||
new /obj/effect/temp_visual/dir_setting/bloodsplatter(victim.loc, victim.dir)
|
||||
victim.add_splatter_floor(get_step(victim.loc, victim.dir))
|
||||
|
||||
Reference in New Issue
Block a user