* Sorts quirks into medical record categories
Removes Allergens from med record, still need to squash a bug.
* Makes Rohesie's requested changes
* typo
* Replaces magic numbers with defines
* Adds Foreigner Quirk
Blocks Galactic Common
* Exceptions for species without secondary languages.
Adds beachtongue for humans and felinids
* Adds Galactic Uncommon
* Adds uncommon include into the .dme
Gotta tick that box
About The Pull Request
Removes Kilo Station and Donut Station from the game
Why It's Good For The Game
Reduces burden on coders to add and maintain mapping related changes.
Honoring Map vote results.
Changelog
cl
del: Kilo Station decommissioned
del: Donut Station decommissioned
/cl
About The Pull Request
Changes the pref for fitting viewport to automatic. This not being the default has always confused me, and should resolve some teething issues widescreen is having.
Changelog
cl
tweak: Auto fit viewport is now the default, and everyone's setting for this has been reset to the default. If you don't know what this means, it's safe to ignore.
/cl
About The Pull Request
Extools maptick stuff is in the game. Stolen from BeeStation/BeeStation-Hornet#1119, improves performance. Requires ex-tools on the server, though.
Explosions have been refactored to do the actual exploding in a subsystem.
Credit to goon.
Here's some videos!
Why It's Good For The Game
Basically instant max-caps now.
We can now give more of a tick over to the sending of map updates
Changelog
cl Goonstation Coders, Beestation, Extools devs
refactor: Explosions have been heavily optimized.
/cl
About The Pull Request
Cryptographic sequencers can no longer open airlocks
The Airlock Authentication Override Card can open airlocks (3 charges, each charge refills over the course of a couple minutes)
Why It's Good For The Game
@optimumtact said it was good for the game
The data says the emag is the most bought traitor item. This is because the emag has too much bloat. To help mitigate this this we've taken away airlock hacking from the emag, however instead of removing the feature outright (as in #50632) we move the feature to a new item, for those who really still want to be able to hack doors
Changelog
cl MrDoomBringer with some code stolen from itseasytosee
add: added the Airlock Authentication Override Card. Use it to open airlocks!
add: added Syndicate Jaws of Life to the nuke op uplink. Use it in it's crowbar configuration to open as many doors as you'd like!
del: The cryptographic sequencer can no longer open airlocks :(
/cl
Closes#50632
About The Pull Request
I think these are the last duplicated var definitions in the codebase. There's just a couple of changes:
The unshaven mohawk now has unique type-path from the shaven mohawk. This means that the shaven mohawk can be selected in character setup.
"Drill Hair" and its associated icon have been removed. It's very similar to the Drillruru hair style and hasn't been available for a long time due to the Drillruru style using the same type-path.
This PR should not affect saves as the save system relies on the hair-styles' names rather than their type-paths.
Why It's Good For The Game
Cleaner code & a new hair-style that was meant to be available anyway.
Changelog
cl
add: Shaved Mohawk hair-style is now available
imagedel: deleted redundant "Drill Hair" icon
code: deleted redundant "Drill Hair" hair-style
/cl
Fixes#50629
About The Pull Request
it is no longer the start and end of Ramadan at the same time
Why It's Good For The Game
fixies
Changelog
cl
add: more islamic prefixes
fix: end of ramadan now follows the islamic calendar
/cl
* Fixes the 50% time dilation on every server by removing demos, an admin only tool that is the laggiest thing on the planet for incredibly little gain.
* appeases the linter
* penthrite rework and ldx addition
* e
* Apply suggestions from code review
Co-Authored-By: trollbreeder <trollbreeder@users.noreply.github.com>
* removes LDX , maybe in the future, not now
* you can od on penthrite and recipe is now changed
* ldx no longer exists v2
* mk2
* penthrite now requires salbu
* Apply suggestions from code review
Co-Authored-By: trollbreeder <trollbreeder@users.noreply.github.com>
* e
* explanation
* penthrite requires wittel now
Co-authored-by: trollbreeder <trollbreeder@users.noreply.github.com>
* first-version
* let's do those recommendations first
* color moment
* reorganization, prefs
* certified layer moment
* virtual speakers BEGONNE
* remove naughty bits, better sizing
* gimme the message mode
* rename that pesky pref and hide chat bubbles
* exponential decay moment
* async moment
* fixes
* fixes
* the players have decided they don't want to hear themselves on radio
* Fix bug with holograms incorrectly rendering messages
* rohesie's suggestion
* Color tweaks
* hallucinating now shows message properly
* pref moment
* updates
* rohesie's suggestions
* fix moment number 5
* less smelly more epic
* unfix the fixes and refix them
* a conscious change
* return of the prefs
* first step
* Thank you for all your work, time to go rest...
* Woop
* nightcode.mp4, docs to come
* docs
* There we go
* so uhhhh test your code kids
* Update code/game/objects/items/RSF.dm
Co-Authored-By: Rohesie <rohesie@gmail.com>
* Update code/game/objects/items/RSF.dm
Co-Authored-By: Rohesie <rohesie@gmail.com>
* handles some cleanup, makes the processing sane
* Changes changes changes!
* Makes a define, cleans up some dumb mistakes
Co-authored-by: Rohesie <rohesie@gmail.com>
* Adds the det vendor and map changes
* Revert "Adds the det vendor and map changes"
This reverts commit 8c9c59935fbfe1a6e858f69d16684a21f911b093.
* Unfucks the mapmege expect box. box soon tm
* Literally A newline
* Box and other stuff
* Changes the sprite
* Kilo and donut
Co-authored-by: J? the J man <Zeldin.nick@gmai.com>
* Changes performer masks to be radial
Also changes some 1's to TRUE
* Adds tiki mask
Thanks to Fikou for pointing this out
* Swaps an entry in the clown mask radial
* One more aesthetic shift
swaps two again
* Should be ready to test
The compiler is throwing a tantrum so I'm committing here to debug.
* Merges hud.dmi with upstream
* adjustments
fixes some typos, adds a blank hud image for fanpinless crew
* It builds
* runtimes
it doesn't actually work yet, just compiles
* Progress
More runtimes removed
* It all works, runtimes sorted
pins made to not go above suit
* Update code/game/data_huds.dm
Adds Rohesie's suggestion
Co-Authored-By: Rohesie <rohesie@gmail.com>
* Makes requested change
Thanks Rohesie!
Co-Authored-By: Rohesie <rohesie@gmail.com>
* Makes requested changes
Thank you Rohesie!
Co-authored-by: Rohesie <rohesie@gmail.com>