Commit Graph

7893 Commits

Author SHA1 Message Date
skoglol
8e6276d450 Adds UI dimension vars to machinery (#45959)
* Adds dimension var to machinery.

* cleaner

* newlines

* Cleanup
2019-08-22 00:33:10 -07:00
Iain Price
a86c9e976f Fix placement issue with APC frames (#46023)
Placing an APC on a wall currently evaluates the area that the wall is in ; as walls often border two areas this may not be the area the user expects.  Instead if we evaluate the area of the user we'll be "inside" the target area.

Fixes surpious and inexplicable "This area already has an APC!" errors.

The fact that diagonal placement of frames is prohibited is assumed in this fix.
2019-08-21 23:58:36 -07:00
kevinz000
dcf1b572cf Adds support for admin-bused pneumatic cannons that fire non /items again (#45957)
About The Pull Request

Adds an isitem check so load_item doesn't runtime when it adds a non /item into the cannon which admins can trigger using fill_with_type
Why It's Good For The Game

It probably isn't but let's pretend it lets us do something fun other than making a singularity cannon.
Changelog

cl
tweak: Pneumatic cannons can be used with non /items again.
/cl
2019-08-21 11:39:34 +12:00
Akrilla
c5b11dc283 Adds cancel buttons to inputs (#45825)
About The Pull Request

Adds cancel buttons to input boxes that didn't have them before.
Why It's Good For The Game

Good UX.
Changelog

cl
add: More cancel buttons.
/cl
2019-08-21 11:25:41 +12:00
Akrilla
ab4011146f Leaving agent card forge name blank randomizes it (#45805)
About The Pull Request

Leaving the forge name text field blank, or it being invalid for another reason, will randomize it.
Why It's Good For The Game

Leave blank to stop the 30 second thinking about what realistic name to give yourself. QoL change.
Changelog

cl
add: Agents cards randomly assign you a name if you leave the name field blank.
/cl
2019-08-21 11:25:20 +12:00
ShizCalev
c2200cd1da Cleans up card generation a little (#45784)
Just condensing some code down, nothing really to note.
2019-08-21 11:24:46 +12:00
oranges
57266c7d35 Merge pull request #45701 from Dennok/ChangeTurf-calls-add-keep-air
Fixes ChangeTurf CHANGETURF_INHERIT_AIR flag and add it to all calls.
2019-08-21 11:23:11 +12:00
nemvar
d93f31f388 Removes airlock charges. (#45989)
* Removes airlock charges.

* stuff for the bundle

* formatting fix.

* Adds the sabotage bag
2019-08-20 09:47:06 -04:00
MMMiracles
5bf2bafdd8 Adds Capitalism Firing Pins (#45893)
* adds capitalism firing pin for late-stage capitalism

* purchase prompt so you can't bankrupt the captain with a rigged gun

* prompt spam check, cargo crates for pins, extra warning message for accepting payment but not having enough to pay out

* test stuff please ignore

* pay-per-shot system, alert instead of input, minor cleanup

* fuck off clown

* range check to prevent long-range purchasing
2019-08-19 22:56:06 -07:00
itsadavid
3c3361d59e tweaks armor values on crab-17 (#45798)
* tweaks integrity and armor values on crab-17

* feedback
2019-08-19 20:15:33 -04:00
carlarctg
15717dda7a Gives borg tools unused sprites (#45939)
* where's the get good button

>adds some borgtools
>fills empty tool pixels with 254 transparency pixels

* tool stuff

* fixes icon

* repoked

* cobbdescus part 123/X: cobbtool cobbmove cobbreview
2019-08-17 23:48:26 -07:00
nemvar
a40ee7d303 Changes hulk code. (#45866) 2019-08-17 00:55:27 -07:00
Rob Bailey
419bffc8b8 Merge pull request #45937 from tralezab/patch-63
adds a headgear check to crayons
2019-08-17 00:36:51 -07:00
nemvar
8918a88612 Makes organ decay a lot nicer. (#45845)
* Gets rid of double processing memes.

* fixes the organ box thing

* Makes everything just a tad more performant

* even more performant

* Gets rid of the double processing on SSobj for body eggs

* forgot the brackets

* Also removes double processing memes from the shadowling armblade

* Removes the istype check for MMIs.
2019-08-15 21:52:07 -07:00
tralezab
e9988dffba whoops 2019-08-15 12:33:29 -07:00
tralezab
81529e49fe song for this fix: Seiko Matsuda - Aoi Sangoshou 2019-08-15 12:30:13 -07:00
Akrilla
809be06373 [TMC] Baton rework (#45377)
* stun

* stamina tweak

* 5 units

* 2 hits even with chem

* Update stunbaton.dm

* This is a good slowdown

* new chem + confusion

* overdose

* h

* update

Co-Authored-By: JJRcop <jrubcop@gmail.com>

* less cheap

* better overdosing

* typo

* *=

* confused

* overdose tweaks

* tweak

* no var

* typo

Co-Authored-By: moo <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>

* *

* tweaks

* stamina batons

* knockdown

* Update code/game/objects/items/melee/misc.dm

Co-Authored-By: moo <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>

* number tweaks

* maint

* 2

* cooldown and less stuntime

* tweaks

* conflict

* text
2019-08-14 14:59:46 -04:00
81Denton
1c4036b309 [TMC] Explosion rebalancing (#45819)
* megumin is best girl fucking fight me

* what kind of smoothbrain capizalized these

* uses explosion defines

* more explosion defines

* Removes reagent explosion code for <1 amounts

* Scales explosion knockdown off bomb_armor
2019-08-14 10:55:50 -04:00
Dennok
4e6d8c073a Silo link RCD upgrade (#45607)
* Update all_nodes.dm

* Update RCD.dm

* Update RCD.dm

* Update construction.dm

* Update tool_designs.dm

* Update RCD.dm

* Update RCD.dm

* Update RCD.dm

* fix mat container

* up

* add radial silo link button

remove silo link verb
2019-08-13 16:59:03 -04:00
81Denton
24b21c19e2 Laserpointer scaling fix (#45860)
h
2019-08-12 20:29:42 -07:00
Jeremiah Cooley
2f555244bb Close quarantine module loophole (#45766)
* Quarantine module now has teeth

* Quarantine applies to everyone

* typofix and more genericness

* Legal clarification

* Rules lawyering

* Rule 1 friendlier version
2019-08-12 10:47:16 -04:00
tralezab
b5de31638d You can no longer name some things after words in the ic filter (#45696)
* quick sanity fix

* more things i found

* better list used, updated comment
2019-08-11 18:33:39 -04:00
Akrilla
9ca37e9169 Contract rerolls and general enhancements (#45703)
* refactor wip

* rerolling and qol

* space not valid

* travis be nice

* comment?

* new tablet sprites

* Start on uplink screen

* new suit sprite

* paper

* merge conflict

* Auto stash before merge of "contract-reroll" and "tgstation/master"
2019-08-10 02:11:11 -07:00
Mickyan
1c520ee04f range (#45774) 2019-08-09 15:06:50 -07:00
nemvar
7f75d2c351 Fixes defib paddles (#45797)
* Fixes defib paddles

* Wow weee

* Adds some qdel stuff
2019-08-09 12:13:02 -04:00
nemvar
02251be5ac Turns Gibberish code into something that's not gibberish (#45753) 2019-08-09 11:32:32 +12:00
oranges
8c8e618804 Merge pull request #45694 from AutomaticFrenzy/patch/fix-stupid
Remove atom creation in vending machine icon generation
2019-08-09 11:11:24 +12:00
Akrilla
c9c57c4419 Small cigarette refactor and Syndie cigs more viable for healing (#45711)
* cig

* price

* back to 2

* smoke all
2019-08-08 02:10:53 -07:00
81Denton
7b8579c17a Minor ghost notify changes (#45759) 2019-08-08 01:47:04 -07:00
nemvar
b9fa7963a7 Moves the C4 overlay to the float layer for mobs. (#45754)
* Fixes C4 stuff

* Only does it on mobs.
2019-08-08 01:02:57 -07:00
nemvar
269c7666fc Nerfs reinforced bolas (#45622) 2019-08-07 16:00:34 -04:00
Michael Ashfield
8e3ace7e6f Plasmamen get plasma in their box (#45538)
* rebase branch

* Revert "rebase branch"

This reverts commit 72e70fe8ccabfa6c750193a57beeec14b30a2533.

* Updated this old code to fork

* gives the clown hugbox

* Clown gets hugbox back

* Removed new boxes, changed box code

* Sorted line spaces

* Removed sauce
2019-08-06 15:13:19 -04:00
kingofkosmos
c3ea51908d Adds "you" to local visible_messages (#45631)
* adds "you" to some combat visible_messages.

* more you-messages and attack verbs to present tense.

* small fixes

* more additions and small fixes

* few message tweaks

* Fixes a typo and few other wordings.
2019-08-06 02:15:34 -07:00
nemvar
4d5fb1a578 Adds a GPS component. (#45660)
* Adds a GPS component. Megafauna no longer needs gps implants.

* Removes commented out code.

* Removes the last internal radio

* I was already wondering why the diff was so small
2019-08-05 19:13:19 -07:00
Rob Bailey
0c6fabceb0 Merge pull request #45680 from 81Denton/unfuck_c4
Refactors C4/X4
2019-08-05 19:09:57 -07:00
nemvar
ccbb0a91d7 Cleans up some martial art code. (#45502)
* Removes/Moves some weirdly placed variables in martial arts. Splits NO_GUNS and CHUNCKY_FINGERS traits.

* Maybe this should actually compile

* c begone
2019-08-05 16:58:12 -07:00
Rob Bailey
2c720c6408 No ID insertion for everything except the hop console (fixes the ORM) (#45693)
About The Pull Request

machines and consoles that previously required an inserted ID now check access on worn and inhand ids. They otherwise function identically.
Affected things:
ORM: click claim to claim cash to connected ID (also fixes it)
Mining vendor: uses ID on person or in hand.
medical console: checks worn ID
security records console: checks worn ID
gulag consoles: claim points to worn ID, checks access and point requirements from worn ID

Also some backend refactoring to prisoner management and gulag teleporter consoles

hop console will be next to strip out the shitcode entirely but this at least gets things functional in the mean time, but fully tested this time. It's very late here and I need to sleep. Due to the nature of it it's more elaborate of a rework.
Changelog

cl
tweak: Medical and Security consoles now check access on worn or inhand ID instead of requiring an inserted ID
tweak: mining vendor now reads from ID in hand or on person instead of requiring an inserted ID
fix: ORM is functional again (for real this time)
tweak: ORM claim points button transfers points to worn/inhand ID instead of to an inserted ID, no longer accepts insertions
tweak: Same for gulag consoles
/cl
2019-08-04 22:53:55 +12:00
Dennok
d464a7c689 add flag CHANGETURF_INHERIT_AIR 2019-08-04 12:54:12 +03:00
nemvar
e587b970da Adds parent calls to almost all tool_acts (#45582)
* Adds parent calls to almost all tool_acts

* actually compiles
2019-08-03 22:25:57 -07:00
Tad Hardesty
f1f9d604dc Remove atom creation in vending machine icon generation 2019-08-03 13:30:38 -07:00
Denton
ea787b243d h 2019-08-02 23:00:39 +02:00
Denton
154874d435 h 2019-08-02 22:44:59 +02:00
Denton
d98df6e063 Refactors plastic explosives
y
2019-08-02 22:31:05 +02:00
Fikou
556319be53 fixes fucky wucky 2019-08-01 10:54:24 +02:00
Twaticus
c2ce4562fc Inhand sprites for tiles #45611
About The Pull Request

Unique floor tiles now have their own unique inhand sprites. Moved floor tile inhands into their own file.
Why It's Good For The Game

Floor tiles okay.
Changelog

cl
imageadd: inhand floor tile sprites
/cl
2019-08-01 20:46:43 +12:00
RandolfTheMeh
2c3c2907de CE Blueprint Fixes (#45390)
About The Pull Request

Fixes #45341 so that blueprints can no longer be used when not in-hand, and turfs now properly compile a list of the blueprint items it should hold by delaying when it retrieves this information, as objects such as manifolds and wires didn't initialize with their proper sprite.
Changelog

cl
fix: The CE's blueprints can no longer be used if not in-hand, and its scanning function has been fixed.
/cl
2019-08-01 10:24:20 +12:00
Rob Bailey
6a26744d83 Clothing /under repath (#45548)
About The Pull Request

repaths clothing/under to be more sane
Also fixed a couple of bugs relating to pathing being incorrect, and modified a couple of bad descriptions and names
Also adds a map path updating script, which also helps show the full repath.
Why It's Good For The Game

improves maintainability, makes mapping easier, stages for a clothing dmi split
Changelog

cl
refactor: repathed all under clothing, keep an eye out for errors
/cl
2019-07-30 19:20:21 +12:00
Rob Bailey
fcb98515e6 Merge pull request #45534 from nemvar/istype(src)
Removes some istype(src) stuff
2019-07-29 18:55:21 -07:00
Rob Bailey
e9b6356241 Merge pull request #45540 from blessedmulligan/telewelder
Welders only blind the user if they're close
2019-07-29 18:53:54 -07:00
tralezab
e94b6139cf Fixes some issues with balloons (#45554)
* Ok, this was just embarrassing

* uno

* dos

* tres

* cuatro

* wait, these vending machines are crazy similar...?
2019-07-29 18:51:41 -07:00