I made new Teleporter Station sprites that use a slightly modified Tcomms machine palette.
I also made an animation for when the machine is calibrating, but it's not coded in.
About The Pull Request
Makes the charged oil explosion look less stupid. Also slightly nerfs it.
Also reworks how burning oil works. It now call ex_act on nearby mobs when it explodes, damaging mobs but leaving the enviroment unharmed.
The genetic sequencer will now give you only the list of mutations something has. You can then use it in-hand to select one of the mutations and view the sequence. It's on a 20 second cooldown.
Breaks people just running around, scanning a bunch of people and then using a script to get it all done at once. This change hardly obstructs people that use it the way that it was intended.
cl
tweak: The genetic sequencer has been reworked. Use it in-hand to view the sequence
/cl
cl Tlaltecuhtli
fix: cargo ripley can be actually constructed with what you get from the crate
fix: adds the right crate type to monkey cube and hydroponics refill crates
tweak: readds the bulk wt550 ammo crate
tweak: conveyor belt crate has 15 instead of 6 belts
tweak: adds a laser pointer to the bureaucracy crate
tweak: changes med supply crate to have rng medical things
/cl
single packs are bad when you have an emergency and you use the rockets
About The Pull Request
Was fairly shocked to find out hiveminds never took tinfoil hat protection in account, so decided to implement the factor in the game mode. Might have overdone it and probably erroneously changed a couple logics while getting rid of some really indented passages that could easily early return.
So what's said on the tin, this is lot more preferable than clunky is_type() checks on headwear anyway.
Also expanded tinfoil protection to hivemind and (non-revenant) telepathy.
Why It's Good For The Game
Let us remember the "purpose" of tinfoil hats.
Changelog
cl
code: Merged tinfoil hat kind of protection into the anti_magic component.
add: Tinfoil hats can also be warped up from excessive dampening of mindray/though control/psicotronic anomalies, or by simply being microwaved in an oven, and become useless.
add: Immortality Talisman and Paranormal Hardsuit helmets now come with tinfoil protection too (minus the paranoia and limited charges).
balance: Rebalanced many hivemind effects to be dampened/delayed by tinfoil shielding. Bruteforced Assimilate Vessel, One mind and Awake Vessel abilities will consume more tinfoil charges compared to others.
balance: Genetics/Slime/Alien Telepathy and Slime Link are now stopped by tinfoil protection.
/cl
* This was probably originally intended...
* Fedoras hold small items, and exceptions for gimmicks
* Only create cache once
* Cache exception_hold, and adds other katana type
* Burning Extract effect descriptions
* Added effect descriptions to Charged, prismatic, recurring, repoductive, selfsustaining, and the examine to regenerative
* h
* FINISHED (I think)
* Made it more efficent
* Description fix
* Update code/modules/research/xenobiology/crossbreeding/stabilized.dm
Co-Authored-By: Angust <46400996+Angustmeta@users.noreply.github.com>
* changed one thing in burning
* bigger h